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Attempting to mod actual body meshes


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#901
Getorex

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Yoshimurha wrote...

Never noticed this thread earlier. I ave been searching for EDI -> EVA skin for ages.
Hope this one works out! Will be looking in occasionally to see if you made any progress or cancelled the project. :P

For what its worth Im cheering for ya!


Applying Eva's face texture to EDI is not itself that hard but it would not look right given the very different manner in which each character's hair is handled. 

#902
HellBovine

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Tried to use the Tali models you have posted up here, was able to get the default armor to work using an older version of Me3 Explorer but can't get the alternate outfit to work with any version of it.

Using the older ones it only shows up during the weapon loadout screen as a black and blue skinless model and crashes during gameplay automatically.

#903
Getorex

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@HellBovine I'll take a look and recreate it. I just recently reinstalled everything for MEHEM v0.4 and then applied most of my mods but haven't fired up the game yet to test them.

#904
Getorex

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@HellBovine: I can see without running the game the mesh for Tali's alt uniform is screwed up...opening the modded pcc in ME3Explorer shows nothing. I am currently in the process of redoing that part of the mod and will release it when I've got it working. The alternate uniform has been very problematic for some reason. Her default can be modified quite a lot but similar alterations to her alt has failed to work/crashes the game a lot so far.

#905
HellBovine

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Getorex wrote...

@HellBovine: I can see without running the game the mesh for Tali's alt uniform is screwed up...opening the modded pcc in ME3Explorer shows nothing. I am currently in the process of redoing that part of the mod and will release it when I've got it working. The alternate uniform has been very problematic for some reason. Her default can be modified quite a lot but similar alterations to her alt has failed to work/crashes the game a lot so far.


Thanks for the quick response and for saving me the time I would have spent pointlessly retrying the installation. 

Here's me hoping you get it fixed before I reach Rannoch in my new playthrough.;)

#906
Getorex

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I've updated the Tali-combo.mod in the OP. I believe the issues with Tali's alternate uniform has been corrected...fingers crossed...not sure why that uniform/body is such a pain to alter.  The mesh renders properly for me in ME3Explorer and the files are clearly modified.  Haven't tested in-game as yet.

Modifié par Getorex, 05 novembre 2013 - 03:08 .


#907
HellBovine

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Getorex wrote...

I've updated the Tali-combo.mod in the OP. I believe the issues with Tali's alternate uniform has been corrected...fingers crossed...not sure why that uniform/body is such a pain to alter.  The mesh renders properly for me in ME3Explorer and the files are clearly modified.  Haven't tested in-game as yet.

Looks like everything worked this time. Thanks!

#908
Getorex

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@HellBovine: Glad to hear it. Let me know if there are other issues with mods so I can correct those too.

I may give a shot to editing Tali's alt uniform a bit more again.

#909
HellBovine

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Update: your regular outfit Liara mod works, Armored version works in weapon loadout screen but crashes during gameplay.
More: EDI worked, Allers became mostly invisible with some black parts, can't test Ashley as she's dead :whistle:

Modifié par HellBovine, 06 novembre 2013 - 01:14 .


#910
Getorex

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HellBovine wrote...

Update: your regular outfit Liara mod works, Armored version works in weapon loadout screen but crashes during gameplay.
More: EDI worked, Allers became mostly invisible with some black parts, can't test Ashley as she's dead :whistle:


Ok, I'll redo Liara's armor and Allers.

Only an inhuman MONSTER hurts Ashley.

#911
HellBovine

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Getorex wrote...

HellBovine wrote...

Update: your regular outfit Liara mod works, Armored version works in weapon loadout screen but crashes during gameplay.
More: EDI worked, Allers became mostly invisible with some black parts, can't test Ashley as she's dead :whistle:


Ok, I'll redo Liara's armor and Allers.

Only an inhuman MONSTER hurts Ashley.

Sorry, technically I didn't hurt her the nuke did that. The way I played it out it was that I went to help out Kirrahe and friends and ran outta time to save her.

#912
HellBovine

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I might have spoken too soon about default Liara working, seems she causs the game to crash after about 20 seconds.

#913
Getorex

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HellBovine wrote...

I might have spoken too soon about default Liara working, seems she causs the game to crash after about 20 seconds.


That's wierd...usually it crashes immediately or works but displays incorrectly.  Her default uniform isn't modified very much at that.  I'll re-create that mod too...perhaps the problems are related to having created them using an older Me3Explorer.

#914
Getorex

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I've uploaded a redo of the Ashley romance mod in hopes that this version will correct a few texture rendering artifacts. Let me know. If it is still a problem I'll probably have to start over on the mesh again and that will take a few days of work.

#915
Shpashe Moween

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Getorex wrote...

I've uploaded a redo of the Ashley romance mod in hopes that this version will correct a few texture rendering artifacts. Let me know. If it is still a problem I'll probably have to start over on the mesh again and that will take a few days of work.


I feel so bad for you. Have you been keeping track of how much time time you've spent just redoing mods?

#916
Getorex

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@Broey I learned a lot on using Blender (ultimately wasted unfortunately for ME), 3ds Max, and UDK.

Other than that it's mostly annoying because many of the mods work pretty well when I make them, it is mainly ME3explorer producing buggy mods. Those just have to be regenerated until me3exp makes them cleanly.

#917
Joken

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May I ask; did you ever get further than this:

Getorex wrote...

Some progress on the Ashley alliance uniform mod. I have been adjusting weights on her shoulders to try to reduce the bending of the shoulder boards on the uniform. Here's the latest (no texture...default Ashley uniform texture wrapped on it so it looks bizarre).

The shoulder boards no longer bend at a sharp angle in the middle between her neck and outer shoulder. They do still curve too much right at the ends but now I know what to do to fix that.
Image IPB

Image IPB

?

#918
Getorex

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@Joken No. There were minor mesh weighting issues that were fixable but the main issue is texture-related issues, and I can't do textures. Ottemis was going to help but got swamped with other things.

#919
Joken

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Cool, that was my understanding but re-reading the thread left me unsure. Thank you anyway :D

#920
ShadowLordXII

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Ash's face works for me, though it kind of melts down sometimes in battle such as in the last fight against Kai Leng.

Tali combo works too and I'll have to start a playthrough with liara and ashley as love interests to test the romance models.

#921
Getorex

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ShadowLordXII wrote...

Ash's face works for me, though it kind of melts down sometimes in battle such as in the last fight against Kai Leng.

Tali combo works too and I'll have to start a playthrough with liara and ashley as love interests to test the romance models.


Wait...Ashley's face melts down in the Kai Leng fight?  How do you mean?  

That is truly odd that it would work most of the time but then get a bit hinky in one situation.  Not sure what to make of that.  I didn't really do anything as extensive with her face like I did to the female bodies - that took a fair amount of movement as well as shape changing.  For Ash's face I was mainly "shrinking" her cheeks in to overlap with her ME1 face (her ME3 face is a little puffier/fuller).  

#922
ShadowLordXII

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Getorex wrote...

Wait...Ashley's face melts down in the Kai Leng fight?  How do you mean?  

That is truly odd that it would work most of the time but then get a bit hinky in one situation.  Not sure what to make of that.  I didn't really do anything as extensive with her face like I did to the female bodies - that took a fair amount of movement as well as shape changing.  For Ash's face I was mainly "shrinking" her cheeks in to overlap with her ME1 face (her ME3 face is a little puffier/fuller).  


It just randomly fell down like it was melting or something. I still finished the fight and before that nothing had gone wrong and there wasn't a CTD.

#923
Getorex

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ShadowLordXII wrote...

Getorex wrote...

Wait...Ashley's face melts down in the Kai Leng fight?  How do you mean?  

That is truly odd that it would work most of the time but then get a bit hinky in one situation.  Not sure what to make of that.  I didn't really do anything as extensive with her face like I did to the female bodies - that took a fair amount of movement as well as shape changing.  For Ash's face I was mainly "shrinking" her cheeks in to overlap with her ME1 face (her ME3 face is a little puffier/fuller).  


It just randomly fell down like it was melting or something. I still finished the fight and before that nothing had gone wrong and there wasn't a CTD.


OK...that sort of thing is often related to weighting.  I didn't actually mess with bones and weights but just in case I could re-assign bone weights to the head when I get a chance and resubmit it.  Usually weight problems show up ALL the time.  I do wonder if what you saw was a random glitch or is it repeatable...every time you run that segment does the face melt?

#924
Sgt.Roadkill

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 this may have been answered before but I can't find it in the thread. But what reskin are you using for Ashley's Default armor??

I love the mesh changes btw i think some of them are well need.. 

keep up the good work

Modifié par Sgt.Roadkill, 11 novembre 2013 - 01:45 .


#925
Getorex

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Sgt.Roadkill wrote...

 this may have been answered before but I can't find it in the thread. But what reskin are you using for Ashley's Default armor??

I love the mesh changes btw i think some of them are well need.. 

keep up the good work


Thank you. As for Ashley's default armor, I only messed with the mesh, not the texture so the texture is the standard blue, though I may have been using one of Ottemis' hi-res textures at the time the screen shot was taken.