Attempting to mod actual body meshes
#926
Posté 11 novembre 2013 - 02:11
#927
Posté 13 novembre 2013 - 04:48
This is a really difficult job, even more than trying to get EDI and EVA's heads and hair to combine for an EDI with actual EVA hair (hard). The problems are many fold. First, there are no UVs so I have to create those from scratch. There are no textures, except for his face, available that I can find. I have his face texture but that's it. Hmmm...as I think on it, it may be easier to use Kaiden's bones and stick this model into the game in place of Kaiden because Adam's hair mesh is part of his head, not separate like ALMOST all other ME characters. The exception is Kaiden. Kaiden's doesn't have a separat hair mesh, his is part of his head mesh/scalp.
#928
Posté 14 novembre 2013 - 04:28
Does this updated mesh affect only Diana Allers or does it affect all the bodies that use that mesh, including the N7 dress and Citadel dress for FemShep?Getorex wrote...
ALLERS:
I fixed Allers so that she is much more...pleasing to look at even if her voice grates. I did the necessary: fixed the posture, narrowed the hips, shrank the butt (7/28/2013): Allers-edit.mod
#929
Posté 14 novembre 2013 - 06:55
AVPen wrote...
Does this updated mesh affect only Diana Allers or does it affect all the bodies that use that mesh, including the N7 dress and Citadel dress for FemShep?Getorex wrote...
ALLERS:
I fixed Allers so that she is much more...pleasing to look at even if her voice grates. I did the necessary: fixed the posture, narrowed the hips, shrank the butt (7/28/2013): Allers-edit.mod
That particular mod applies only to Allers. The body (skirt) is actually used broadly for Ash and Brooks. A slight variant is used for femshep (only diff is addition of necklace). I could have used the single Allers mod and applied it to the others too in which case different textures are applied. Instead I opted to make each one nonidentical. For Ash I shortened the skirt a few inches, reduced the breasts, and as with ALL of them fixed the horrible posture. Brooks was made overall more sleek and slender.
As far as femshep, I have the dress (or one dress at least) with the necklace. I will have to look for it in my files because I don't think I completed that one. It, like Ashley and Brooks, are more difficult ro mod because it requires alteration to DLC. Not a simple mod run as I go into in the OP. I'll see how the femshep skirt is and if it is ready for primetime I could make it available.
As I recall, at the time I was doing a lot of work in Blender but it turned out that Blender was problematic for mesh editing ME3. It's possible I may have to redo the edit in 3ds Max
Modifié par Getorex, 16 novembre 2013 - 02:56 .
#930
Posté 16 novembre 2013 - 11:34
Modifié par Getorex, 16 novembre 2013 - 11:35 .
#931
Posté 17 novembre 2013 - 04:13

and
Modifié par Getorex, 17 novembre 2013 - 04:51 .
#932
Posté 17 novembre 2013 - 05:15
#933
Posté 18 novembre 2013 - 12:50
#934
Posté 18 novembre 2013 - 01:51
The Ashley love scene mod, the Ash hospital scene, and when I get the Tali face mod going, those would be clearly evident in vid. So would Liara's love scene mod but I don't have a game to record with her as LI.
Modifié par Getorex, 18 novembre 2013 - 01:54 .
#935
Posté 18 novembre 2013 - 08:17



Rendered:

Modifié par Getorex, 18 novembre 2013 - 09:51 .
#936
Posté 19 novembre 2013 - 12:49
I would leave Tali's eyes as white though, unless you are just using those to show as placeholder, etc.
Great work as always!
#937
Posté 19 novembre 2013 - 01:35
MrDbow wrote...
Looks great.
I would leave Tali's eyes as white though, unless you are just using those to show as placeholder, etc.
Great work as always!
I went with semi normal eyes (I made the whites of the eyes very white...unlike all eye textures in the game) because I don't believe it matters. I'll see in reality soon, I hope, but the partial face Tali does have doesn't have eyes at all. I'm not sure how the glow eyes is done but I suspect it will either apply over the eyes I gave her or make the eyes I gave her luminescent.
Her iris color is entirely unique for her since I ran a few special effect scripts on them before selecting the winner. These are actually Shepard's eyes all jazzed up.
I have a few issues to iron out on the uv map for Tali here but once I get it worked out, I will be able to produce a new mod with it. I will use the same face and faceplate on her other variants. I had to expand her faceplate out a bit and lower the helmet chin to accommodate the face. Also added teeth and tongue and eyelashes (had to add each to the texture map).
The face texture is a modified Ashley texture.
#938
Posté 19 novembre 2013 - 01:39
#939
Posté 19 novembre 2013 - 01:57
#940
Posté 19 novembre 2013 - 02:09
Sgt.Roadkill wrote...
I am gettin a buttload of crashes during the citadel DLC as i go to open the door to the car lot. any ideas (liara is there erm) works fine without any of the meshes.
Are you saying you applied a Liara mod and it's causing DLC crashes or did you do the DLC mod I released?
Which uniform is she wearing?
#941
Posté 19 novembre 2013 - 02:34
#942
Posté 19 novembre 2013 - 02:37
#943
Posté 19 novembre 2013 - 03:42
Sgt.Roadkill wrote...
I am using all the liara meshes (except the DLC ones as the dlc editing was to daunting) and she wears the standard white. As its part of the escape from teh sushi shop
New version of the default uniform mod is on the OP now. Let me know if it helps. Frankly, the default Liara uniform didn't have a lot I wanted to alter to it. Her DLC-provided alternative uniform, yes, and her romance body/texture, yes. The armor is basically the same as Ashley's mod with a different texture applied.
If the default uniform still causes issues let me know and also know that in that particular case, I didn't actually change very much compared to the others.
#944
Posté 19 novembre 2013 - 11:20
Thanks for all your hardwork mate
#945
Posté 19 novembre 2013 - 12:42
Sgt.Roadkill wrote...
for what ever reason this work. its always odd how very minor changes in mods can end up gimping games for no apparent reason.
Thanks for all your hardwork mate
That's a relief. I always get a little queezy wondering if a mod is going to end up being totally unusable for some reason. The Tali alternate uniform full mod is one so far...even though it is the same alterations as I did for her default uniform, it crashes the game. I may try again with the latest ME3explorer on possibility that it was the issue.
I'm getting ready to re-skin the Tali-with-a-face mod in hopes that it will work...
#946
Posté 19 novembre 2013 - 08:08

#947
Posté 20 novembre 2013 - 08:50
#948
Posté 20 novembre 2013 - 09:12
#949
Posté 20 novembre 2013 - 09:27
Yesterday, just for the hell of it, I went ahead and tried importing her into the game with the facemask missing. I just wanted to see her in the game and working without facial animation first...but it crashed ME3explorer (not the game). She looks OK in UDK but getting from there to the game was a hitch...so I started over again.
#950
Posté 20 novembre 2013 - 09:31
Your work is far, far more complex than what I did so hats off to you. I went to school for character animation and trust me, I know how complicated this can get and that's just in a non-game environment. You're making this happen with 3rd party tools and trial and error. Good luck!
I'm just looking forward to seeing females who didn't all opt for plastic surgery during the 6 months between ME2 and ME3.





Retour en haut









