Attempting to mod actual body meshes
#76
Posté 21 mai 2013 - 06:06
#77
Posté 22 mai 2013 - 08:03
Here's the setup:
I am working with Ashley cuz she's the best
The lighting issue is there:

and

Then I opened up a hex editor (I like HxD) and did a side-by-side analysis of the two pcc files. There were only 8 differences between the original and the new one that contained an export/reimport of the default Ashley body mesh. I edited the differences in the new pcc so they were the same values as in the original and fired up the game. The lighting issue is corrected AND it is with the pcc that received an import of her body mesh:

and

Now I did the same thing with Ashley's EDITED body mesh that I produced weeks ago and had nothing but lighting problems with. Now because a number of vertices in her mesh were moved about to get my edits in, there will be many more points of difference between the original and the new pcc BUT the ones that purely associated with lighting/reflection will be the same 8 points that I changed before. The result is to come in my next post as I am about to fire up the game again.
#78
Posté 22 mai 2013 - 08:22

and

and

Perfect. Her lighting/reflection is identical to the original. No more lighting problem. I will do this same thing to ALL my body mesh imports. There is still the bizarre issue I get with importing heads whether edited or not, but it should fall before the brute force hex edit just the same. I hope. That will be my next move.
#79
Posté 22 mai 2013 - 08:53
MACharlie1 wrote...
And give Miranda Ashley's old jacket with a reskin (simply because wearing skin tight outfits has been Miranda's calling card) so she isn't walking around the Citadel blatently wearing her Cerberus uniform while running from Cerberus assasins.Getorex wrote...
On the whole Miranda theme...here is a quick render of Ashley with Miranda's hair instead of her own. I still like Ashley's default hair as Miranda's doesn't really work well with Ashley's head shape...but I may stick this in the game just to get a look with color and textures. I did a quick and dirty edit on the hair to make it fit Ashley's frame better but it still needs some fine tuning.
and
There already is a mod to change Miranda's catsuit, I'll go and see if I can find it
Here - http://social.bioware.com/project/8172
Modifié par Demonique, 22 mai 2013 - 09:05 .
#80
Posté 22 mai 2013 - 09:11
Demonique wrote...
There already is a mod to change Miranda's catsuit, I'll go and see if I can find it
Here - http://social.bioware.com/project/8172
Getting a 404 error
#81
Posté 22 mai 2013 - 09:38
Awesome! So it indeed worked the way you thought. This is cool! I'm sure that this info would help those who work with the import tool (or maybe someone could try fixing it?). It's encouraging to get this far.Getorex wrote...
Success! Easy. I completed the experiment by importing my REAL edited Ashley body mesh and then opened up the hex editor, edited he same 8 points in the new pcc to be the same as the original, saved it and fired up the game. She looks perfect. NO LIGHTING GLITCH!
/snipsnap
and
/snipsnap
and
/snipsnap
Perfect. Her lighting/reflection is identical to the original. No more lighting problem. I will do this same thing to ALL my body mesh imports. There is still the bizarre issue I get with importing heads whether edited or not, but it should fall before the brute force hex edit just the same. I hope. That will be my next move.
Now that I think about it... If you decompress the .pcc and then do the replacing by hand with hex editor. Hmm...
Modifié par Tup3xi, 22 mai 2013 - 09:50 .
#82
Posté 22 mai 2013 - 09:47
iakus wrote...
Demonique wrote...
There already is a mod to change Miranda's catsuit, I'll go and see if I can find it
Here - http://social.bioware.com/project/8172
Getting a 404 error
Same thing over here, sadly.
Getorex wrote...
Success! Easy. I completed the experiment by importing my REAL
edited Ashley body mesh and then opened up the hex editor, edited he
same 8 points in the new pcc to be the same as the original, saved it
and fired up the game. She looks perfect. NO LIGHTING GLITCH!
Perfect.
Her lighting/reflection is identical to the original. No more
lighting problem. I will do this same thing to ALL my body mesh
imports. There is still the bizarre issue I get with importing heads
whether edited or not, but it should fall before the brute force hex
edit just the same. I hope. That will be my next move.
You, sir, are a big guddam hero doing this. If you haven't done so already, relay that to the ME3Explorer-crew, and things are bound to go even further.
Aaand, if I may enter a further request: since you appear to be on a roll fixing the overly fan-servicey appearance of most NPCs, would EDI's platform also be a possibility?
#83
Posté 22 mai 2013 - 10:42
Chashan wrote...
iakus wrote...
Demonique wrote...
There already is a mod to change Miranda's catsuit, I'll go and see if I can find it
Here - http://social.bioware.com/project/8172
Getting a 404 error
Same thing over here, sadly.Getorex wrote...
Success! Easy. I completed the experiment by importing my REAL
edited Ashley body mesh and then opened up the hex editor, edited he
same 8 points in the new pcc to be the same as the original, saved it
and fired up the game. She looks perfect. NO LIGHTING GLITCH!
Perfect.
Her lighting/reflection is identical to the original. No more
lighting problem. I will do this same thing to ALL my body mesh
imports. There is still the bizarre issue I get with importing heads
whether edited or not, but it should fall before the brute force hex
edit just the same. I hope. That will be my next move.
You, sir, are a big guddam hero doing this. If you haven't done so already, relay that to the ME3Explorer-crew, and things are bound to go even further.
Aaand, if I may enter a further request: since you appear to be on a roll fixing the overly fan-servicey appearance of most NPCs, would EDI's platform also be a possibility?
Certainly one that needs it. Let me try and get this working with Ash and I'll move on. The process is fairly tedious, though easy.
#84
Posté 22 mai 2013 - 11:03
Modifié par Tarkov33, 22 mai 2013 - 11:04 .
#85
Posté 23 mai 2013 - 01:45
Tarkov33 wrote...
I love your work so far! How difficult do you think it would be to share the changes with others?
If I can get them to work it shouldn't be difficult at all.
#86
Posté 24 mai 2013 - 10:59
#87
Posté 24 mai 2013 - 01:14
ShepASSassin wrote...
Nice work! Hope you'll have success with her final looks, but I think the most important thing about Ash is her face. Strange thing about it, it looks nice from side points of view, but when she gets front shot, it looks ugly. I liked the old her, but new hairstyle is cool. If you can change her face to the old one, it would be awesome. Waiting to download the final fix
Don't get your hopes up too high. I'm running into a mystery I'm having trouble understanding right now. I thought I was onto a dirty and fairly ugly way to fix the issues with imported mesh edits but there is a puzzle I have to try and solve yet. I'm examing all these files at the binary level and not finding what I was expecting.
We'll see.
#88
Posté 24 mai 2013 - 02:21
#89
Posté 27 mai 2013 - 12:15
#90
Posté 27 mai 2013 - 03:54
#91
Posté 29 mai 2013 - 01:46
iakus wrote...
Demonique wrote...
There already is a mod to change Miranda's catsuit, I'll go and see if I can find it
Here - http://social.bioware.com/project/8172
Getting a 404 error
I forgot to put a dash in
Should work now - http://social.biowar...m/project/8172/
It's basically a black version of her outfit with or without logos, I think it may be her loyalty outfit from ME2
#92
Posté 30 mai 2013 - 03:36
Friend created tool that can edit the mesh in the pcc without messing anything up at all.
Modifié par Getorex, 30 mai 2013 - 07:24 .
#93
Posté 30 mai 2013 - 04:15
#94
Posté 30 mai 2013 - 07:28
He skips past ME3explorer entirely. He had me demo a mesh-edited Ashley (random vertices moved around) and it worked perfectly.
Hopefully, I wont have to start from zero again and will be able to use the meshes I have already worked over. The process skips bones and just does the mesh itself.
Modifié par Getorex, 30 mai 2013 - 10:05 .
#95
Posté 30 mai 2013 - 10:49
#96
Posté 31 mai 2013 - 07:47

Phoenix armor can be a replacer for catsuit armor.
#97
Posté 31 mai 2013 - 02:14
#98
Posté 31 mai 2013 - 02:47
#99
Posté 31 mai 2013 - 03:17
In hopeful anticipation that the app my friend is workng on will work as hoped, I am taking my edits and converting them over to the format he wants to try. This may happen sooner rather than later - getting mesh edits into the game trouble-free. It may be something altogether different to get new and unique meshes in, however.
#100
Posté 31 mai 2013 - 11:40
Putting in a totally new mesh (new clothing/armor) would be a problem but rearranging extant vertices still leaves a lot of room for alteration.





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