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Attempting to mod actual body meshes


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#976
WarrantyVoider

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heres how for max9:
Posted Image

greetz WV

#977
Getorex

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Sheesh. FINALLY. I have the friggin' Tali Face Mesh/Texture mod finished. It's available at the top of the OP. Here's a few screenies before I post the mod files. Painful this was. I am currently only certain that the mod to BioH_Tali_00.pcc works as I don't have convenient saves to see if the other two work as hoped. Also, the eyelashes aren't what I hoped for. They're OK for now but I will ultimately try and improve them.

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Posted Image

Modifié par Getorex, 07 décembre 2013 - 03:11 .


#978
Almostfaceman

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Getorex wrote...

Sheesh. FINALLY. I have the friggin' Tali Face Mesh/Texture mod finished. It's available at the top of the OP. Here's a few screenies before I post the mod files. Painful this was. I am currently only certain that the mod to BioH_Tali_00.pcc works as I don't have convenient saves to see if the other two work as hoped. Also, the eyelashes aren't what I hoped for. They're OK for now but I will ultimately try and improve them.

Posted Image

Posted Image


Thanks for the hard work, downloading and will be testing soon, on my way through ME2 now on my current playthrough. :wizard:

#979
Taki17

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Nice work with the Tali face mod, Getorex! I'm definitely going to use it in my next playthrough (when I am not tasked this much with college stuff...)

If I'm not mistaken, you were working on an Ashley ponytail hair mod several months ago. Any progress on that one? It looked promising.

#980
Getorex

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Captain Proton wrote...

Nice work with the Tali face mod, Getorex! I'm definitely going to use it in my next playthrough (when I am not tasked this much with college stuff...)

If I'm not mistaken, you were working on an Ashley ponytail hair mod several months ago. Any progress on that one? It looked promising.


I hope Tali works for you.  As for Ashley's ponytail (or any other hair) mods, I'll have to revisit when I get done with the other part of Tali's face mod (I am, believe it or not, about 80% finished with giving her alternate uniform the same face mod as her default uniform.  Affects her Tali_01 pcc files.  I just started this morning and it is going MUCH faster than the original.  Face weight painting is the big task when I get back from a short trip.

Posted Image

I also increased her boob volume a little bit. 

I am also about 60% done with the EDI_Eva-face mod (giving EDI Eva's skin tone, ears, and hair, losing the visor - keeping EDI's face - Tricia Helfer is perfect so no need to alter that).

Modifié par Getorex, 07 décembre 2013 - 07:19 .


#981
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So, what does it mean when Tali looks like this?

I installed the mod and this is what I got.  Did I need additional files?  I grabbed your "Tali Combo" as well, but it changed nothing.


Posted Image

Modifié par JakeMacDon, 08 décembre 2013 - 08:23 .


#982
Getorex

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JakeMacDon wrote...

So, what does it mean when Tali looks like this?

I installed the mod and this is what I got.  Did I need additional files?  I grabbed your "Tali Combo" as well, but it changed nothing.


Posted Image


What it means is "Aww crap."  Where is this shot taken? Is that on the Normandy? I am traveling and only have a small screen.  It clearly shows a material or texture problem with that mesh's visor.  Can you bring up any other locations with Tali?  On ground missions as a squadmate, that is BioH_Tali_00.pcc. On the ship that is one of the other pcc files.  I don't recall where the BioH_Tali_00_Explore pcc is used, or the NC pcc. 

If she looks OK as a squadmate then I know which pcc isn't the problem. If she always appears thus then I'll need to recreate the mesh part of the mod.

On another tack, if you open up meshplorer in me3explorer and open each pcc file and look at the mesh, if you look at the details in the middle window under materials, there SHOULD be 2. If there are more or less then the mesh is the problem. If the materials is 2 then I have to suspect the binary chg to visor material opacity caused a problem.  

I'll be back home Thursday and can check myself.  I only have a save for Tali on Rannoch right now so couldn't check onboard the ship or during mission weapon loadout.

Modifié par Getorex, 08 décembre 2013 - 08:52 .


#983
Getorex

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Actually, I just realized that the fact that you applied the combo mod and nothing changed DOES tell me that the problem is likely the opacity chg part of the mod. The texture isn't included in the combo and it would do this, and the mesh mod can't be it because then the combo mod would have fixed it. It has to be the one thing unique to the face mod: opacity chg. Please check Tali on a mission as squadmate in default uniform and tell me if the problem shows there too. First, go back to original pcc files for Tali (only the 00 ones) and rerun the face mod for texture and only for BioH_Tali_00.pcc (select "run some" in the modmaker run jobs menu and just select texture and the above mentioned pcc twice - there is an object mod against #6800 and a binary file chg against another number in the same pcc). She will look normal on the normandy but should have the face and visor mod on the ground.

#984
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Getorex wrote...

What it means is "Aww crap."  Where is this shot taken? Is that on the Normandy?


That picture was in the 'War Room" on the Normandy.

I am traveling and only have a small screen.  It clearly shows a material or texture problem with that mesh's visor.  Can you bring up any other locations with Tali?  On ground missions as a squadmate, that is BioH_Tali_00.pcc. On the ship that is one of the other pcc files.  I don't recall where the BioH_Tali_00_Explore pcc is used, or the NC pcc. 

If she looks OK as a squadmate then I know which pcc isn't the problem. If she always appears thus then I'll need to recreate the mesh part of the mod.


She's fine as a squad mate, very nice in fact (if a little 'shiny' in certain lighting conditions, but then I haven't reinstalled the 'Tali-combo' mod yet).  It seems to be just on the Normandy.

Modifié par JakeMacDon, 08 décembre 2013 - 10:38 .


#985
survivor_686

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JakeMacDon wrote...

So, what does it mean when Tali looks like this?

I installed the mod and this is what I got.  Did I need additional files?  I grabbed your "Tali Combo" as well, but it changed nothing.


Posted Image


I hav encountered this bug as well from time to time. Looks like a material issue. Don't freak-ou though, their should be a solution of sorts.

Me3 explorer allows you to edit the materials for the mesh.

#986
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Getorex wrote...

Actually, I just realized that the fact that you applied the combo mod and nothing changed DOES tell me that the problem is likely the opacity chg part of the mod. The texture isn't included in the combo and it would do this, and the mesh mod can't be it because then the combo mod would have fixed it. It has to be the one thing unique to the face mod: opacity chg. Please check Tali on a mission as squadmate in default uniform and tell me if the problem shows there too. First, go back to original pcc files for Tali (only the 00 ones) and rerun the face mod for texture and only for BioH_Tali_00.pcc (select "run some" in the modmaker run jobs menu and just select texture and the above mentioned pcc twice - there is an object mod against #6800 and a binary file chg against another number in the same pcc). She will look normal on the normandy but should have the face and visor mod on the ground.



Done as you suggested.  She looks "normal" on the Normandy and the face is there on Rannoch.  However, without the 'Combo',  she had a black "Mohawk" effect on her head that moves when she speaks, but otherwise seems to work properly. With the 'Combo', aside from her eyes, her face doesn't move at all.

Also, occasionally, she is very shiny and has a 'wobble' on her lower torso around where her belts connect in the front. This is only noticeable when she walks. 

I don't know if it's relevant, but when replacing the "00" ones for the vanilla, and running the TOCBinupdater, from the five '00's' the two you mentioned and the "Tali_00_NC" pcc gets replaced.

Hope that helps.
 

Modifié par JakeMacDon, 08 décembre 2013 - 11:23 .


#987
Getorex

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Dont install the combo mod on top of the face mod. The combo mod will negate the face mod and revert her to original. The face mod was built on her combo mod body. Ill have a longer look at her on Rannoch when I get back. For the period I tested her on Rannoch I noticed no wierd movements but perhaps I need to move her more. That would be a weighting issue.

The only shine I noticed was her eyelashes that need some tweaking.

#988
Jesse

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Getorex wrote...

Tup3xi wrote...

I don't like it either, that colours scheme just does not look nice. All humans and Liara will use heavy Ursa X. I like the heavy armour variant and the colour scheme is quite practical.


I went for Colossus for everyone.  We are all black and red.  Colossus is pretty much the best armor set in ME1 aside from nice color scheme.  Though I would have prefered a camo scheme, whether urban or woodland.

Been away from the thread for a while and am still catching up (yes, I NEED to read EVERYTHING, LOL).

I like the Colussus armour in ME1, but I tend to go for the Predator L/M/H X armour depending on who it's for - and it has a camo texture to boot as well a arguably equal best stats with Colussus armour (masseffect.wikia.com/wiki/Predator_L/M/H_Armor), Enjoy B)

#989
Getorex

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As soon as I get Tali's face mod squared away I was thinking of trying to give Liara tne clear face N7 helmet in replacement of the clear facemask.

#990
Getorex

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JakeMacDon wrote...

Getorex wrote...

Actually, I just realized that the fact that you applied the combo mod and nothing changed DOES tell me that the problem is likely the opacity chg part of the mod. The texture isn't included in the combo and it would do this, and the mesh mod can't be it because then the combo mod would have fixed it. It has to be the one thing unique to the face mod: opacity chg. Please check Tali on a mission as squadmate in default uniform and tell me if the problem shows there too. First, go back to original pcc files for Tali (only the 00 ones) and rerun the face mod for texture and only for BioH_Tali_00.pcc (select "run some" in the modmaker run jobs menu and just select texture and the above mentioned pcc twice - there is an object mod against #6800 and a binary file chg against another number in the same pcc). She will look normal on the normandy but should have the face and visor mod on the ground.



Done as you suggested.  She looks "normal" on the Normandy and the face is there on Rannoch.  However, without the 'Combo',  she had a black "Mohawk" effect on her head that moves when she speaks, but otherwise seems to work properly. With the 'Combo', aside from her eyes, her face doesn't move at all.

Also, occasionally, she is very shiny and has a 'wobble' on her lower torso around where her belts connect in the front. This is only noticeable when she walks. 

I don't know if it's relevant, but when replacing the "00" ones for the vanilla, and running the TOCBinupdater, from the five '00's' the two you mentioned and the "Tali_00_NC" pcc gets replaced.

Hope that helps.
 



I have not seen the mohawk effect. Please post a screen if you can...I suspect it must be a weight issue but need to see it or experience it to be sure. Annoying but fairly easy to fix.  I think from now on I'll just bake ALL weights into the skin to make it less likely to happen and much easier to correct when the pop up.  Grrr.

#991
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Getorex wrote...

I have not seen the mohawk effect. Please post a screen if you can...I suspect it must be a weight issue but need to see it or experience it to be sure. Annoying but fairly easy to fix.  I think from now on I'll just bake ALL weights into the skin to make it less likely to happen and much easier to correct when the pop up.  Grrr.


Here's what I meant by 'shiny', but she only seems to have that sheen on the Normandy and during the Geth Server Mission.  Going after Zal'Koris doesn't have it.

Posted Image

This is the best I could get of the 'Mohawk'. It's seems to jut out from under her cowl.  It's consistent every time she speaks and bobs along with every word.  Her lips do move, though.  The pix should be clickable.

Posted Image

Modifié par JakeMacDon, 09 décembre 2013 - 06:13 .


#992
Getorex

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Thanks. I saw a hint of the mohawk effect later in your original shot...should be easy fix. It's either a few vertices of her hood liner affected a bit by the wrong bone or part of her scalp or upper visor. Should be an easy fix. The shin is extreme in that one view. I suspect it could be a result of how I saved the edited texture...some alpha layer issue I don't understand. I will try to enlist quick help from a texture wizard (Cough! Ottemis or Saltisgood. Cough!) When I get back. I suspect the visor issue will be simple too.

#993
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Getorex wrote...

Thanks. I saw a hint of the mohawk effect later in your original shot...should be easy fix. It's either a few vertices of her hood liner affected a bit by the wrong bone or part of her scalp or upper visor. Should be an easy fix. The shin is extreme in that one view. I suspect it could be a result of how I saved the edited texture...some alpha layer issue I don't understand. I will try to enlist quick help from a texture wizard (Cough! Ottemis or Saltisgood. Cough!) When I get back. I suspect the visor issue will be simple too.


Coolness.

Looking forward to it.  I should also mention that that mid-belly wobble I saw earlier only happened if someone installs the 'Combo" mod of yours as well.   Otherwise it's not there.

Just FYI.

Sweet work, btw.  I've your Ashley Romance mod installed as well, and save for the chest texture being a bit obvious - the texture doesn't quite match the rest of her - (and her makeup a bit overdone) it works pretty damn well.  Just wanted to say thank you for all your efforts to make ME3 a bit prettier, so to speak. 

Modifié par JakeMacDon, 09 décembre 2013 - 10:12 .


#994
Getorex

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JakeMacDon wrote...

Getorex wrote...

Thanks. I saw a hint of the mohawk effect later in your original shot...should be easy fix. It's either a few vertices of her hood liner affected a bit by the wrong bone or part of her scalp or upper visor. Should be an easy fix. The shin is extreme in that one view. I suspect it could be a result of how I saved the edited texture...some alpha layer issue I don't understand. I will try to enlist quick help from a texture wizard (Cough! Ottemis or Saltisgood. Cough!) When I get back. I suspect the visor issue will be simple too.


Coolness.

Looking forward to it.  I should also mention that that mid-belly wobble I saw earlier only happened if someone installs the 'Combo" mod of yours as well.   Otherwise it's not there.

Just FYI.

Sweet work, btw.  I've your Ashley Romance mod installed as well, and save for the chest texture being a bit obvious - the texture doesn't quite match the rest of her - (and her makeup a bit overdone) it works pretty damn well.  Just wanted to say thank you for all your efforts to make ME3 a bit prettier, so to speak. 


Thank you. The Ashley romance mod has always had a few minor gltches, particularly at skin seams. I THINK I know a way to do something about it though I have no idea why I should have to. None of the others suffer that sort of issue, not even Liara's even though they are quite similar.

Actually, as I think about it I may just do a quick do-over of Ashley Romance. With what I've picked up I could do it in an afternoon and, hopefully, she would not have the shading/seam issue this time.

Modifié par Getorex, 09 décembre 2013 - 11:56 .


#995
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Getorex wrote...

Thank you. The Ashley romance mod has always had a few minor gltches, particularly at skin seams. I THINK I know a way to do something about it though I have no idea why I should have to. None of the others suffer that sort of issue, not even Liara's even though they are quite similar.

Actually, as I think about it I may just do a quick do-over of Ashley Romance. With what I've picked up I could do it in an afternoon and, hopefully, she would not have the shading/seam issue this time.


Don't get me wrong, it wasn't meant to be b!tchy-critical, if I'd have been annoyed by it I'd have uninstalled it, and I haven't - unless you improve it, of course.  I certainly didn't mean to imply that you should do anything.  That fact that you've done anything to make this game better is to be lauded.  Apologies if it looked like a nitpicky complaint - it wasn't, merely an observation.

#996
Getorex

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I didn't take it as a ****. It IS something I've considered trying to correct off and on. You just reminded me of it.

#997
Almostfaceman

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Okay so far I get the "mohawk effect" even on missions, though I can see her face on missions. When she speaks, there's a jaw effect where her jaw pops out below her mask in rhythm with her words. In the Normandy, you can't see her face - as others have reported. Mohawk effect on the Normandy as well and the chin popping out below the mask (the "jaw effect" I mentioned previously). At angles where she's not looking directly at you and you're looking at the side of her face, it can blur up sometimes. There's the mid-belly waggle on the Normandy, haven't seen it on missions. Also, her over-all textures seem a bit more shiny than usual. Still a great step forward and appreciate the hard work. Looking forward to testing future versions. :)

Modifié par Almostfaceman, 11 décembre 2013 - 12:25 .


#998
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Getorex wrote...

I didn't take it as a ****. It IS something I've considered trying to correct off and on. You just reminded me of it.


Ah, gotcha.  No worries. 

Looking forward to the mod when it's to your satisfaction.

#999
Getorex

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OK, I'm back and have NEARLY completed an initial fix for Tali's full face mod. I have eliminated the "mohawk" effect reported. It was as I suspected, some hidden internal vertices in her cowl were improperly weighted for the jawbone so when she'd talk, it would push those vertices through the surface. Fixed. I also think I've fixed another similar issue where her jaw would come through the chin of her helmet. I haven't got the opacity of the visor correct as yet...too low for the next release (not sure why this is so...I used 70% opaque previously and now it is way too clear so I will bump it to 85%). The texture is too shiny - I THINK that's an alpha issue that I am not really equipped to fix at this point and will have to seek help. Here's a few more screenshots of Tali's face mod in action (with the visor too clear):

Posted Image

I may eliminate her eyelashes entirely if I cannot get their overly shiny appearance corrected.

Posted Image

#1000
Almostfaceman

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Cool beans!