
greetz WV


Modifié par Getorex, 07 décembre 2013 - 03:11 .
Getorex wrote...
Sheesh. FINALLY. I have the friggin' Tali Face Mesh/Texture mod finished. It's available at the top of the OP. Here's a few screenies before I post the mod files. Painful this was. I am currently only certain that the mod to BioH_Tali_00.pcc works as I don't have convenient saves to see if the other two work as hoped. Also, the eyelashes aren't what I hoped for. They're OK for now but I will ultimately try and improve them.
Captain Proton wrote...
Nice work with the Tali face mod, Getorex! I'm definitely going to use it in my next playthrough (when I am not tasked this much with college stuff...)
If I'm not mistaken, you were working on an Ashley ponytail hair mod several months ago. Any progress on that one? It looked promising.

Modifié par Getorex, 07 décembre 2013 - 07:19 .
JakeMacDon wrote...
So, what does it mean when Tali looks like this?
I installed the mod and this is what I got. Did I need additional files? I grabbed your "Tali Combo" as well, but it changed nothing.
Modifié par Getorex, 08 décembre 2013 - 08:52 .
Getorex wrote...
What it means is "Aww crap." Where is this shot taken? Is that on the Normandy?
I am traveling and only have a small screen. It clearly shows a material or texture problem with that mesh's visor. Can you bring up any other locations with Tali? On ground missions as a squadmate, that is BioH_Tali_00.pcc. On the ship that is one of the other pcc files. I don't recall where the BioH_Tali_00_Explore pcc is used, or the NC pcc.
If she looks OK as a squadmate then I know which pcc isn't the problem. If she always appears thus then I'll need to recreate the mesh part of the mod.
Modifié par JakeMacDon, 08 décembre 2013 - 10:38 .
JakeMacDon wrote...
So, what does it mean when Tali looks like this?
I installed the mod and this is what I got. Did I need additional files? I grabbed your "Tali Combo" as well, but it changed nothing.
Getorex wrote...
Actually, I just realized that the fact that you applied the combo mod and nothing changed DOES tell me that the problem is likely the opacity chg part of the mod. The texture isn't included in the combo and it would do this, and the mesh mod can't be it because then the combo mod would have fixed it. It has to be the one thing unique to the face mod: opacity chg. Please check Tali on a mission as squadmate in default uniform and tell me if the problem shows there too. First, go back to original pcc files for Tali (only the 00 ones) and rerun the face mod for texture and only for BioH_Tali_00.pcc (select "run some" in the modmaker run jobs menu and just select texture and the above mentioned pcc twice - there is an object mod against #6800 and a binary file chg against another number in the same pcc). She will look normal on the normandy but should have the face and visor mod on the ground.
Modifié par JakeMacDon, 08 décembre 2013 - 11:23 .
Been away from the thread for a while and am still catching up (yes, I NEED to read EVERYTHING, LOL).Getorex wrote...
Tup3xi wrote...
I don't like it either, that colours scheme just does not look nice. All humans and Liara will use heavy Ursa X. I like the heavy armour variant and the colour scheme is quite practical.
I went for Colossus for everyone. We are all black and red. Colossus is pretty much the best armor set in ME1 aside from nice color scheme. Though I would have prefered a camo scheme, whether urban or woodland.
JakeMacDon wrote...
Getorex wrote...
Actually, I just realized that the fact that you applied the combo mod and nothing changed DOES tell me that the problem is likely the opacity chg part of the mod. The texture isn't included in the combo and it would do this, and the mesh mod can't be it because then the combo mod would have fixed it. It has to be the one thing unique to the face mod: opacity chg. Please check Tali on a mission as squadmate in default uniform and tell me if the problem shows there too. First, go back to original pcc files for Tali (only the 00 ones) and rerun the face mod for texture and only for BioH_Tali_00.pcc (select "run some" in the modmaker run jobs menu and just select texture and the above mentioned pcc twice - there is an object mod against #6800 and a binary file chg against another number in the same pcc). She will look normal on the normandy but should have the face and visor mod on the ground.
Done as you suggested. She looks "normal" on the Normandy and the face is there on Rannoch. However, without the 'Combo', she had a black "Mohawk" effect on her head that moves when she speaks, but otherwise seems to work properly. With the 'Combo', aside from her eyes, her face doesn't move at all.
Also, occasionally, she is very shiny and has a 'wobble' on her lower torso around where her belts connect in the front. This is only noticeable when she walks.
I don't know if it's relevant, but when replacing the "00" ones for the vanilla, and running the TOCBinupdater, from the five '00's' the two you mentioned and the "Tali_00_NC" pcc gets replaced.
Hope that helps.
Getorex wrote...
I have not seen the mohawk effect. Please post a screen if you can...I suspect it must be a weight issue but need to see it or experience it to be sure. Annoying but fairly easy to fix. I think from now on I'll just bake ALL weights into the skin to make it less likely to happen and much easier to correct when the pop up. Grrr.

Modifié par JakeMacDon, 09 décembre 2013 - 06:13 .
Getorex wrote...
Thanks. I saw a hint of the mohawk effect later in your original shot...should be easy fix. It's either a few vertices of her hood liner affected a bit by the wrong bone or part of her scalp or upper visor. Should be an easy fix. The shin is extreme in that one view. I suspect it could be a result of how I saved the edited texture...some alpha layer issue I don't understand. I will try to enlist quick help from a texture wizard (Cough! Ottemis or Saltisgood. Cough!) When I get back. I suspect the visor issue will be simple too.
Modifié par JakeMacDon, 09 décembre 2013 - 10:12 .
JakeMacDon wrote...
Getorex wrote...
Thanks. I saw a hint of the mohawk effect later in your original shot...should be easy fix. It's either a few vertices of her hood liner affected a bit by the wrong bone or part of her scalp or upper visor. Should be an easy fix. The shin is extreme in that one view. I suspect it could be a result of how I saved the edited texture...some alpha layer issue I don't understand. I will try to enlist quick help from a texture wizard (Cough! Ottemis or Saltisgood. Cough!) When I get back. I suspect the visor issue will be simple too.
Coolness.
Looking forward to it. I should also mention that that mid-belly wobble I saw earlier only happened if someone installs the 'Combo" mod of yours as well. Otherwise it's not there.
Just FYI.
Sweet work, btw. I've your Ashley Romance mod installed as well, and save for the chest texture being a bit obvious - the texture doesn't quite match the rest of her - (and her makeup a bit overdone) it works pretty damn well. Just wanted to say thank you for all your efforts to make ME3 a bit prettier, so to speak.
Modifié par Getorex, 09 décembre 2013 - 11:56 .
Getorex wrote...
Thank you. The Ashley romance mod has always had a few minor gltches, particularly at skin seams. I THINK I know a way to do something about it though I have no idea why I should have to. None of the others suffer that sort of issue, not even Liara's even though they are quite similar.
Actually, as I think about it I may just do a quick do-over of Ashley Romance. With what I've picked up I could do it in an afternoon and, hopefully, she would not have the shading/seam issue this time.
Modifié par Almostfaceman, 11 décembre 2013 - 12:25 .
Getorex wrote...
I didn't take it as a ****. It IS something I've considered trying to correct off and on. You just reminded me of it.
