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Attempting to mod actual body meshes


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#1001
Getorex

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Still tweaking...I have her working fine on missions, no oddities that I can see BUT when a cut-ish scene starts (Rannoch meeting a dying Quarian engineer) and Tali talks, there are some minor glitchy chin vertices. I don't yet have a handle on that. It is the same mesh model used in all the requisite pcc files. At this point I'm not sure when Explore or NC pcc comes into play so I can try and nail down the specific pcc that's having an issue. I DO have the opacity of the visor about where I want it (appears about 94% opacity is optimal - not too clear, not too opaque).

Still could use someone texture-savvy to help me with the texture to get rid of the extra shininess...

Image IPB

Image IPB

Modifié par Getorex, 13 décembre 2013 - 09:10 .


#1002
Almostfaceman

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The opacity looks good!

#1003
Getorex

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Subtle change again to the opacity (I took it down from 94% to 92%...94 seemed a bit too high) and did a little more tweaking of Tali. Moved her helmet's under-chin section up close to under her chin and jawline and weighted it the same as her chin so it would move in coordination with her jaw. Seemed easier than the minor tweaking I was doing to try and eliminate bleed-through artifacts of her chin. I also improved her butt...it seems somewhere in my modding her I flattened her butt. I rounded it out again, narrowed her waist a tad. This is REAL close to the final iteration. It looks like I need to fix a weight issue on the back of her head, something that only appeared to me briefly while Shepard talked to her on the Normandy.

Then there's her damn shininess. I'll futz with texture stuff and also look at the material and see if I can do a hex edit to tone it down.

Image IPB

Image IPB

Modifié par Getorex, 13 décembre 2013 - 11:57 .


#1004
Getorex

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I MAY have a fix for the shiny texture on Tali shortly. If so then I will be able to release the next iteration of the Tali face mod and get working on completing her extended mod of bringing her face to her alternate uniform. Should know within a few hours.

#1005
Getorex

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Progress by accident. I don't know if it is the experimentation I'm doing with alpha masks or simply the new normal map I created that has toned down the shine.

Before:
Image IPB

After. Much better but still too shiny as can be seen in the shots below this one:
Image IPB

Image IPB

Image IPB

Modifié par Getorex, 14 décembre 2013 - 01:56 .


#1006
Getorex

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OK, I may have gotten as close as I'm going to get. The next revision of the mod will be available in a few hours (incorporating the texture alterations and some corrections to the mesh).  Still not happy with her eyelashes but I'll deal with that later:

Image IPB

Image IPB

Modifié par Getorex, 14 décembre 2013 - 03:19 .


#1007
Getorex

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The newest version of the Tali full face mod, call it v1.1,  is now available in the OP with latest screenshots.  

Modifié par Getorex, 14 décembre 2013 - 04:10 .


#1008
Almostfaceman

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Getorex wrote...

The newest version of the Tali full face mod, call it v1.1,  is now available in the OP with latest screenshots.  


Thank you! Looking forward to trying it out!

#1009
Getorex

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Almostfaceman wrote...

Getorex wrote...

The newest version of the Tali full face mod, call it v1.1,  is now available in the OP with latest screenshots.  


Thank you! Looking forward to trying it out!


Hope you like it.  I still want to ultimately get the texture more toned down still but it is a vast improvement over the original.  Currently working on her alternate uniform.  Pretty much finished but SOMETHING is preventing it from working in-game...infinite load when I select her as squadmate in the Alternate uniform.  Do. Not. Understand!

#1010
kangir

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Wow this mod is great. Now i really whish i had the pc version. But i cant stand playing with mouse and keyboard.

#1011
Getorex

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OK, I now DO understand why alternate uniform Tali doesn't work in-game yet. Apparently, for some mysterious alternate uniform reason, when I made my minor adjustments to her lower body it totally screwed up her bone weighting. I'm nearly finished reweighting her lower body so I should be able to test her face-mod version in game in the next day or so.

#1012
Errationatus

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Getorex wrote...

OK, I now DO understand why alternate uniform Tali doesn't work in-game yet. Apparently, for some mysterious alternate uniform reason, when I made my minor adjustments to her lower body it totally screwed up her bone weighting. I'm nearly finished reweighting her lower body so I should be able to test her face-mod version in game in the next day or so.


Dunno if this is important but in my game, using v.1.1, aside from a minor shiny issue in the war room (much improved, definitely, I kinda like it the more I look at it, it's almost like another suit for her), the gold version looks like she has a belly button but it's barely noticeable. Nothing a Talimancer would mind, I'd wager.  Except for her eyes not closing all the way (also not noticeable unless you're actively watching) and an odd shadow on her left side jawline, she looks ferociously better.  It's small stuff.  Overall, if my opinion means anything, it is a definite improvement.

Fine work. 

....Now if you can only get her to turn and show that face when she pops her visor at the end of it all, the Talimancers would call you a god.  Image IPB

#1013
Getorex

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JakeMacDon wrote...

Getorex wrote...

OK, I now DO understand why alternate uniform Tali doesn't work in-game yet. Apparently, for some mysterious alternate uniform reason, when I made my minor adjustments to her lower body it totally screwed up her bone weighting. I'm nearly finished reweighting her lower body so I should be able to test her face-mod version in game in the next day or so.


Dunno if this is important but in my game, using v.1.1, aside from a minor shiny issue in the war room (much improved, definitely, I kinda like it the more I look at it, it's almost like another suit for her), the gold version looks like she has a belly button but it's barely noticeable. Nothing a Talimancer would mind, I'd wager.  Except for her eyes not closing all the way (also not noticeable unless you're actively watching) and an odd shadow on her left side jawline, she looks ferociously better.  It's small stuff.  Overall, if my opinion means anything, it is a definite improvement.

Fine work. 

....Now if you can only get her to turn and show that face when she pops her visor at the end of it all, the Talimancers would call you a god.  Image IPB


Do you mean eyes not closing all the way when she blinks?  That would be a simple issue of increasing the weight assigned to the blink bones.  I could tweak them up a bit on my next tuneup.  As for the bellybutton, I kinda like it so made it a little more pronounced when I modded her bod originally - the body used is my original Tali default body mod.  I just stuck a face on top of it.

The shininess I can tweak down a little more too on my next go, now that I have a bit of a handle on that (more or less).  I noticed a shadow on her left jaw but am not sure where it comes from.  I'll have to take a look at that as well.  The face texture isn't the source so there may be some stray vertex weights doing naughty things in there.  I've had to keep taking down her jawbone weight on jaw vertices to prevent her chin from coming through the helmet chin cover.

I'm THIS close to trying the alternate uniform again.  I have her body weighted as close as I can get to normal and have chased down most stray weights such that I think it should work fine in game now.  I pre-emptively attempted to reduce shine issues with this mod.  We'll see if it was enough tomorrow when I fire her up.

I had a passing thought of trying to get her face displayed sans visor but would involve changing the animation in the game and I've never even tried to do anything like that.  I could see having her turn her face over her left shoulder to look back at Shepard and smiling...but not sure that I could pull that off.

Modifié par Getorex, 15 décembre 2013 - 03:04 .


#1014
Almostfaceman

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Getorex wrote...

Do you mean eyes not closing all the way when she blinks?  That would be a simple issue of increasing the weight assigned to the blink bones.  I could tweak them up a bit on my next tuneup.  As for the bellybutton, I kinda like it so made it a little more pronounced when I modded her bod originally - the body used is my original Tali default body mod.  I just stuck a face on top of it.

The shininess I can tweak down a little more too on my next go, now that I have a bit of a handle on that (more or less).  I noticed a shadow on her left jaw but am not sure where it comes from.  I'll have to take a look at that as well.  The face texture isn't the source so there may be some stray vertex weights doing naughty things in there.  I've had to keep taking down her jawbone weight on jaw vertices to prevent her chin from coming through the helmet chin cover.

I'm THIS close to trying the alternate uniform again.  I have her body weighted as close as I can get to normal and have chased down most stray weights such that I think it should work fine in game now.  I pre-emptively attempted to reduce shine issues with this mod.  We'll see if it was enough tomorrow when I fire her up.

I had a passing thought of trying to get her face displayed sans visor but would involve changing the animation in the game and I've never even tried to do anything like that.  I could see having her turn her face over her left shoulder to look back at Shepard and smiling...but not sure that I could pull that off.


Just ran through all the Rannoch missions with her, she's great! The only stray "twitching" I noticed was at the very back of her hood, it moves with her jaw, mouth, whatever. No big deal. 

The textures look fine. The only thing that folks may bring up is the eyes - people may want a version with the eyes to be shiny like the ending slides and the appearance in the other games "behind the visor".

Great mod! Great work! :)

#1015
Getorex

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Almostfaceman wrote...

Getorex wrote...

Do you mean eyes not closing all the way when she blinks?  That would be a simple issue of increasing the weight assigned to the blink bones.  I could tweak them up a bit on my next tuneup.  As for the bellybutton, I kinda like it so made it a little more pronounced when I modded her bod originally - the body used is my original Tali default body mod.  I just stuck a face on top of it.

The shininess I can tweak down a little more too on my next go, now that I have a bit of a handle on that (more or less).  I noticed a shadow on her left jaw but am not sure where it comes from.  I'll have to take a look at that as well.  The face texture isn't the source so there may be some stray vertex weights doing naughty things in there.  I've had to keep taking down her jawbone weight on jaw vertices to prevent her chin from coming through the helmet chin cover.

I'm THIS close to trying the alternate uniform again.  I have her body weighted as close as I can get to normal and have chased down most stray weights such that I think it should work fine in game now.  I pre-emptively attempted to reduce shine issues with this mod.  We'll see if it was enough tomorrow when I fire her up.

I had a passing thought of trying to get her face displayed sans visor but would involve changing the animation in the game and I've never even tried to do anything like that.  I could see having her turn her face over her left shoulder to look back at Shepard and smiling...but not sure that I could pull that off.


Just ran through all the Rannoch missions with her, she's great! The only stray "twitching" I noticed was at the very back of her hood, it moves with her jaw, mouth, whatever. No big deal. 

The textures look fine. The only thing that folks may bring up is the eyes - people may want a version with the eyes to be shiny like the ending slides and the appearance in the other games "behind the visor".

Great mod! Great work! :)


Good to hear.  That back of her hood thing will be easy to fix.  Letting me know it moves with her jaw/mouth helps me pinpoint a fix.  I'll look into a glowy eye thing later...personally I don't like it because what's the mechanism?!  What animal anywhere emits light from its eyes?!

#1016
Ottemis

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Bio-luminescent organs are not uncommon. I'd say the fact that she has bio-luminescent organs would suggest there is an evolutionary reason for her to have them, so taking them away seems to me like you're taking away an important part of her identity.

#1017
Almostfaceman

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Getorex wrote...

Good to hear.  That back of her hood thing will be easy to fix.  Letting me know it moves with her jaw/mouth helps me pinpoint a fix.  I'll look into a glowy eye thing later...personally I don't like it because what's the mechanism?!  What animal anywhere emits light from its eyes?!


It's not a rare thing in the animal kingdom, actually. I remember looking at a picture of a deep-sea fish that had antennae that glowed to attract prey. 
But hey it's your mod, I'm in no way trying to tell you what to do with it, and I appreciate the mod. :)

Modifié par Almostfaceman, 15 décembre 2013 - 08:48 .


#1018
Almostfaceman

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Okay, noticed something else. When I talked to Tali on the Citadel (Presidium Commons) her visor is completely transparent and her left eye noticeably darker than her right eye. Just FYI, having fun with the mod.

#1019
Getorex

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Ottemis wrote...

Bio-luminescent organs are not uncommon. I'd say the fact that she has bio-luminescent organs would suggest there is an evolutionary reason for her to have them, so taking them away seems to me like you're taking away an important part of her identity.


Bioluminescence always involves attracting prey to a gapping mouth in fish, serves as a signal to confuse predators, or serves some communication function and always from specialized organs.  It never ever occurs from an organ required for vision for obvious reasons...like shining a flashlight in your eyes.

In any case, the main reasons she doesn't have the eyes are 1)I didn't know how to do it but MAY now; and 2) as an option for a more biologically reasonable eyeball; and) did I mention I didn't know how to do it?:whistle:  I have some idea to try to do it OR give her a Riddick-style "shine job".  My biggest deal at the time was just getting it to work at all. No worries, another iteration will come along.

#1020
Getorex

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Almostfaceman wrote...

Okay, noticed something else. When I talked to Tali on the Citadel (Presidium Commons) her visor is completely transparent and her left eye noticeably darker than her right eye. Just FYI, having fun with the mod.


Hmpf. I'm not sure which file is used on the citadel, either NC or Explore, and I have no idea why her opacity would change.  I'll have to look and make sure the same value got applied to the 3 files.  As for the eye...ugh. I'll have to see it to try and figure out the issue.  I suppose if I reglow her eyes that would become moot.  Could you take a screenshot?  With the clear visor did you see any darkening on her lower jaw as reported previously?

The clear visor thing...when I was testing different values the visor seemed fairly insensitive until I hit the 90% range, then slight changes gave heavy effect.  At 78% opaque she it looked clear though slightly tinted.  So I wonder if that value got screwed up. 

In any case, I'll try and get the mesh glitch with her cowl moving in the back with her mouth fixed today and may make an initial attempt to get her eyes to be a bit shiny.  I'm also trying to debug her alternate uniform mod. It LOOKS perfect in 3ds and UDK and displays well in meshplorer but in the game causes an infinite load screen.  Maddening. If I only alter her breasts in that uniform it works fine but anytime I do anything waist down it does this.  NO clue why.  No other model does this even with more drastic below waist changes.  I sure wish ME3 had a debug mode so I could see where it spazzes out exactly.

#1021
Getorex

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Okay, that was easy. I found the guilty vertex in the back of her head/cowl that moved inappropriately. It was actually associated with one of her neck bones rather than any having to do with animating her face. It's fixed now and I'll post it up as soon as I do the whole UDK, LOD creation, meshplorer import thang.

#1022
Getorex

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Almostfaceman wrote...

Okay, noticed something else. When I talked to Tali on the Citadel (Presidium Commons) her visor is completely transparent and her left eye noticeably darker than her right eye. Just FYI, having fun with the mod.


I just saw what you mean...on Rannoch.  During the normal ground mission she looks right but when it gets to conversation when we find the injured/dying Quarian engineer, her visor is nearly transparent AND her left eye is oddly shaded.  As soon as we start moving again it switches back to "normal".  This tells me that there is something goofy with the Explore or NC pcc.  

The opacity during the mission portion was also too high...unlike yesterday when I was testing it.  Damn game seems to change around its rendering on a daily basis.  Originally I thought 70% was perfect because during test runs immediately upon installing the mesh and texture it looked perfect but apply the mod and try again, the visor is too clear.  I also just improved her mission texture appearance again by applying a green shaded alpha to the original texture.  Looked good, even less shiny than before.  Get to the cutscene/conversation, however, and she was fairly shiny again, almost as if the texture didn't transfer.  

I ALSO discovered that I may have been wrong about Tali's alternate body locking up the game.  It is with the Thessia mission onboard the Normandy, all's well, but then I go to the select squad and pick Tali, pick her alternate appearance and try to start the mission...perma-load.  I just discovered that it happens even if I select Tali's default appearance that works fine, so it may actually be Liara causing the lock.  Hmpf.

#1023
Getorex

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And now confirmed. Tali's alternate uniform with face works fine, but I see I need to fix Liara's alternate armor - IT causes an endless load. The texture rendering of Tali's alternate uniform is totally wrong but that's something I SHOULD be able to fix. Funny thing is I managed to make half her body glow in sync with her speaking.

#1024
Almostfaceman

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Interesting, the only thing I noticed with Tali's opacity was that it was affected by the lighting on Rannoch - when her face was in the sun you could see more through it, when she was in shadow you could see less - and I liked that.

About Liara's alternate armor. I've had problems with a couple of the meshes, like Ashley's face and I think Liara's armor locked me out of the the Normandy's cabin (would keep locking up)... but I didn't want to mention that stuff until you were done with Tali. Now I'll give Liara's armor another go.

#1025
Almostfaceman

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Getorex wrote...

 I sure wish ME3 had a debug mode so I could see where it spazzes out exactly.


Yeah, it would have been nice if Bioware had made ME (all of them) a lot more mod-friendly. I'm impressed folks have gotten as far along as they have with mod-tools.