Still could use someone texture-savvy to help me with the texture to get rid of the extra shininess...

Modifié par Getorex, 13 décembre 2013 - 09:10 .

Modifié par Getorex, 13 décembre 2013 - 09:10 .

Modifié par Getorex, 13 décembre 2013 - 11:57 .

Modifié par Getorex, 14 décembre 2013 - 03:19 .
Modifié par Getorex, 14 décembre 2013 - 04:10 .
Getorex wrote...
The newest version of the Tali full face mod, call it v1.1, is now available in the OP with latest screenshots.
Almostfaceman wrote...
Getorex wrote...
The newest version of the Tali full face mod, call it v1.1, is now available in the OP with latest screenshots.
Thank you! Looking forward to trying it out!
Getorex wrote...
OK, I now DO understand why alternate uniform Tali doesn't work in-game yet. Apparently, for some mysterious alternate uniform reason, when I made my minor adjustments to her lower body it totally screwed up her bone weighting. I'm nearly finished reweighting her lower body so I should be able to test her face-mod version in game in the next day or so.
JakeMacDon wrote...
Getorex wrote...
OK, I now DO understand why alternate uniform Tali doesn't work in-game yet. Apparently, for some mysterious alternate uniform reason, when I made my minor adjustments to her lower body it totally screwed up her bone weighting. I'm nearly finished reweighting her lower body so I should be able to test her face-mod version in game in the next day or so.
Dunno if this is important but in my game, using v.1.1, aside from a minor shiny issue in the war room (much improved, definitely, I kinda like it the more I look at it, it's almost like another suit for her), the gold version looks like she has a belly button but it's barely noticeable. Nothing a Talimancer would mind, I'd wager. Except for her eyes not closing all the way (also not noticeable unless you're actively watching) and an odd shadow on her left side jawline, she looks ferociously better. It's small stuff. Overall, if my opinion means anything, it is a definite improvement.
Fine work.
....Now if you can only get her to turn and show that face when she pops her visor at the end of it all, the Talimancers would call you a god.
Modifié par Getorex, 15 décembre 2013 - 03:04 .
Getorex wrote...
Do you mean eyes not closing all the way when she blinks? That would be a simple issue of increasing the weight assigned to the blink bones. I could tweak them up a bit on my next tuneup. As for the bellybutton, I kinda like it so made it a little more pronounced when I modded her bod originally - the body used is my original Tali default body mod. I just stuck a face on top of it.
The shininess I can tweak down a little more too on my next go, now that I have a bit of a handle on that (more or less). I noticed a shadow on her left jaw but am not sure where it comes from. I'll have to take a look at that as well. The face texture isn't the source so there may be some stray vertex weights doing naughty things in there. I've had to keep taking down her jawbone weight on jaw vertices to prevent her chin from coming through the helmet chin cover.
I'm THIS close to trying the alternate uniform again. I have her body weighted as close as I can get to normal and have chased down most stray weights such that I think it should work fine in game now. I pre-emptively attempted to reduce shine issues with this mod. We'll see if it was enough tomorrow when I fire her up.
I had a passing thought of trying to get her face displayed sans visor but would involve changing the animation in the game and I've never even tried to do anything like that. I could see having her turn her face over her left shoulder to look back at Shepard and smiling...but not sure that I could pull that off.
Almostfaceman wrote...
Getorex wrote...
Do you mean eyes not closing all the way when she blinks? That would be a simple issue of increasing the weight assigned to the blink bones. I could tweak them up a bit on my next tuneup. As for the bellybutton, I kinda like it so made it a little more pronounced when I modded her bod originally - the body used is my original Tali default body mod. I just stuck a face on top of it.
The shininess I can tweak down a little more too on my next go, now that I have a bit of a handle on that (more or less). I noticed a shadow on her left jaw but am not sure where it comes from. I'll have to take a look at that as well. The face texture isn't the source so there may be some stray vertex weights doing naughty things in there. I've had to keep taking down her jawbone weight on jaw vertices to prevent her chin from coming through the helmet chin cover.
I'm THIS close to trying the alternate uniform again. I have her body weighted as close as I can get to normal and have chased down most stray weights such that I think it should work fine in game now. I pre-emptively attempted to reduce shine issues with this mod. We'll see if it was enough tomorrow when I fire her up.
I had a passing thought of trying to get her face displayed sans visor but would involve changing the animation in the game and I've never even tried to do anything like that. I could see having her turn her face over her left shoulder to look back at Shepard and smiling...but not sure that I could pull that off.
Just ran through all the Rannoch missions with her, she's great! The only stray "twitching" I noticed was at the very back of her hood, it moves with her jaw, mouth, whatever. No big deal.
The textures look fine. The only thing that folks may bring up is the eyes - people may want a version with the eyes to be shiny like the ending slides and the appearance in the other games "behind the visor".
Great mod! Great work!
Getorex wrote...
Good to hear. That back of her hood thing will be easy to fix. Letting me know it moves with her jaw/mouth helps me pinpoint a fix. I'll look into a glowy eye thing later...personally I don't like it because what's the mechanism?! What animal anywhere emits light from its eyes?!
Modifié par Almostfaceman, 15 décembre 2013 - 08:48 .
Ottemis wrote...
Bio-luminescent organs are not uncommon. I'd say the fact that she has bio-luminescent organs would suggest there is an evolutionary reason for her to have them, so taking them away seems to me like you're taking away an important part of her identity.
Almostfaceman wrote...
Okay, noticed something else. When I talked to Tali on the Citadel (Presidium Commons) her visor is completely transparent and her left eye noticeably darker than her right eye. Just FYI, having fun with the mod.
Almostfaceman wrote...
Okay, noticed something else. When I talked to Tali on the Citadel (Presidium Commons) her visor is completely transparent and her left eye noticeably darker than her right eye. Just FYI, having fun with the mod.
Getorex wrote...
I sure wish ME3 had a debug mode so I could see where it spazzes out exactly.