Getorex wrote...
What makes you think I haven't burned entire countries? I may be able to test her tomorrow and if goes well, get her out soon after, then I will alter the original to have the same eyes.
Sweet. Looking forward to it.
Getorex wrote...
What makes you think I haven't burned entire countries? I may be able to test her tomorrow and if goes well, get her out soon after, then I will alter the original to have the same eyes.
Modifié par Getorex, 19 décembre 2013 - 04:30 .
Getorex wrote...
Tali Alternate Uniform Face Mod FINALLY WORKS! And her eyes glow in this version. I will make another that doesn't have the glowing eyes (my personal preference). This mod plus a revised default uniform mod is now available in the OP (both with glowing eyes). I think I've also gotten rid of the reflectivity in her eyelashes but do need to edit her alternate uniform lashes to match the smaller versions in her default uniform mod (I like the smaller lashes given I cannot give her lashes the way other characters have them due to the alpha blending trickery involved.
Getorex wrote...
Tali Alternate Uniform Face Mod FINALLY WORKS! And her eyes glow in this version. I will make another that doesn't have the glowing eyes (my personal preference). This mod plus a revised default uniform mod is now available in the OP (both with glowing eyes). I think I've also gotten rid of the reflectivity in her eyelashes but do need to edit her alternate uniform lashes to match the smaller versions in her default uniform mod (I like the smaller lashes given I cannot give her lashes the way other characters have them due to the alpha blending trickery involved.




Modifié par JakeMacDon, 19 décembre 2013 - 07:36 .


JakeMacDon wrote...
Okay, I installed the default Tali over fresh PCC's (updated with the TOCupdater). This is the result:
Tali in the War Room:
Tali on the Geth Server or going after Koris her visor is as opaque as ever, but if you squint, you can still see her face moving underneath. Her eyes have no glow whatsoever. Best shots I could get of that:
Geth:
Koris:
Her romance culmination:
Other than that, she works and looks well. Maybe it's something I'm doing wrong? I used fresh PCC's, the latest ME3Explorer... or is this girl just a tough nut to crack?
Getorex wrote...
Sorry guys...I used a defective model for the Tali default uniform, latest. I have so many working models here I grabbed the wrong one. I just finished a thorough re-weighting of her and her face and will use that to generate a new one forthwith. I may still need to reduce the opacity of the visor in her alternate uniform. I tested her on Thessia and it was dark, and I could see her barely but thought it might be an issue of the dark atmosphere. I'll take it down some more.
Getorex wrote...
Sorry guys...I used a defective model for the Tali default uniform, latest. I have so many working models here I grabbed the wrong one. I just finished a thorough re-weighting of her and her face and will use that to generate a new one forthwith. I may still need to reduce the opacity of the visor in her alternate uniform. I tested her on Thessia and it was dark, and I could see her barely but thought it might be an issue of the dark atmosphere. I'll take it down some more.
JakeMacDon wrote...
Cool. In your own time. Personally, I'd rather it be right and done than right now and half-done. Probably why I can never work for the gaming industry.
Modifié par Getorex, 20 décembre 2013 - 05:24 .
Getorex wrote...
Finishing for the night. Had to heavily retool the weights on Tali Default. Will test her tomorrow morning and if she's all right I'll put her back out. As for Alternate...she works but there seems to be a texture issue specific to her face. I've reduced her visor opacity quite a bit and she just appears odd. Not sure where it's coming from...spec map? She renders perfectly in 3ds and in the game I was just assuming it was opacity too high. I take it down quite a bit and she just isn't rendering well in the face. Odd. Will fix that tomorrow too.
I ran the Tali default uniform face mod in-game after havng rejiggered her weights and she worked. She is safe and separated from all the other versions and ready to be made into the mod file.
I KNOW both work now, just a few last details to get it as perfect as I can. What a headache.
Almostfaceman wrote...
Getorex wrote...
Finishing for the night. Had to heavily retool the weights on Tali Default. Will test her tomorrow morning and if she's all right I'll put her back out. As for Alternate...she works but there seems to be a texture issue specific to her face. I've reduced her visor opacity quite a bit and she just appears odd. Not sure where it's coming from...spec map? She renders perfectly in 3ds and in the game I was just assuming it was opacity too high. I take it down quite a bit and she just isn't rendering well in the face. Odd. Will fix that tomorrow too.
I ran the Tali default uniform face mod in-game after havng rejiggered her weights and she worked. She is safe and separated from all the other versions and ready to be made into the mod file.
I KNOW both work now, just a few last details to get it as perfect as I can. What a headache.
It's appreciated.
Getorex wrote...
@JakeMacDon I hadn't yet applied the mod to Tali's romance pcc. One I have the default working at least as good as before I'll add that to the package.
How this latest oops started: I had just finished with testing my latest alternate version and was very pleased - I had spent some time carefully editing her face so it was weighted up as close to identical to any other face in the game and decided to revisit the default mod and do the same. As I mentioned, I have quite a collection of Tali working models and I stupidly chose the wrong one and making a mod with it screwed it up. The alternate is just a simple glitch, it turns out, and can easily be fixed (I have a host of body textures too, packaged the wrong one).
I have separated the final models and am doing the same for the textures so I won't mix them up again. I'll run the actual mods on my system rather than just trust to the fact that my pcc pcc files work for me with the various data imported into them in the process of creating the actual mod file. In any case I suspect that tweaking the visor opacity will be the last lingering issue. It's hard to nail one value down because what looks good in one setting may be too little opacity in others, or even too much.
I ran Tali's latest default version on my system just before bed on Rannoch. I need to look at her on the Normandy before I call her ready again (new face weights).
I'll then do a few final checks of her alternate appearance...
Modifié par JakeMacDon, 20 décembre 2013 - 05:17 .
Modifié par Getorex, 20 décembre 2013 - 05:58 .
okiness wrote...
Hm, hm, It's good to know the program you use. Very impressive work. I use SoftImage for my editing, should I be learning Maya or do you think that's adequate?
THANK GOD FOR FIXING THAT POSTURE
Modifié par Getorex, 20 décembre 2013 - 11:17 .



Modifié par Getorex, 21 décembre 2013 - 12:32 .