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Attempting to mod actual body meshes


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#1126
Almostfaceman

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Getorex wrote...

MadCat221 wrote...

I think I got all my problems sorted. Just needed to purge everything completely: Explorer, CustTextures, DLC mods, the works.

I notice that Kaidan doesn't have a clear-face helmet mod... Was he overlooked?


Yep.  I can whip one up tomorrow at some point fairly quickly.


Those clear-face helmets are a great idea, btw.

#1127
Getorex

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Trying different alternative hair meshes for the EDI mod. This one is an edited version of Ashley's hair. I gave it haircut and rather like it, so much I may give it to Ashley. Here is is on EDI's head...a Blender screenshot so you can just get the idea of how it would look.


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Modifié par Getorex, 01 janvier 2014 - 07:41 .


#1128
gauntz

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Been wanting a mod that makes EDI look more human and less cartoon robot maid since the game was released - going to keep an eye at how this goes!

Hope you leave her bewbs alone though :P

#1129
Getorex

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Along the lines of a re-haired EDI as depicted above, her she is almost ready to go into the game. Using Ashley's hair after giving it a haircut and removing some of the strands that blocked the left eye.

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Modifié par Getorex, 02 janvier 2014 - 04:30 .


#1130
Getorex

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@MadCat221: I've created a clear face helmet mod for Kaidan. Let me know if there are problems with it. I used Shepard's clear faced helmet (male) and believe it SHOULD work on Kaidan too. Posting to the OP momentarily.

#1131
Getorex

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And...here's EDI with the modified Ashley hair in-game:

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Still a texture-related issue (her hairline still visible below the new hair mesh and her neck do not appear properly...have I mentioned I HATE texture issues?).

#1132
qaskew24

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I love your mods, can you mod the collector armor as N7, alliance and Spectre. Male and Female. I have been looking for different types of ajax armors. I wanted to use the N7 multiplayer armor since they are armors that spepard have allready in Single player. I check your site constatnly

#1133
Getorex

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qaskew24 wrote...

I love your mods, can you mod the collector armor as N7, alliance and Spectre. Male and Female. I have been looking for different types of ajax armors. I wanted to use the N7 multiplayer armor since they are armors that spepard have allready in Single player. I check your site constatnly


I'm not sure what you mean here.  Mod collector armor as N7, alliance, and Spectre?  I'm not sure that's a mesh issue so much as a texture issue (N7 logo, color scheme/stripes, etc).  

#1134
VonAnsorge

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Since your first screenshot of EDI with skin, I have been wondering, whether it would be possible to make EDI wear her white alt.uniform on the Normandy (seeing lifelike head on a metal body would be quite immersion breaking, atleast for me :)).
Is this sort of moding possible?

#1135
Getorex

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M0rf3usTHEbEST wrote...

Since your first screenshot of EDI with skin, I have been wondering, whether it would be possible to make EDI wear her white alt.uniform on the Normandy (seeing lifelike head on a metal body would be quite immersion breaking, atleast for me :)).
Is this sort of moding possible?


That is something I've been planning to try: get rid of her default robot body and replace it with a clothed version.  There's a mod I've seen as well at me3explorer forums that looks good for another alternative too.  It has EDI wearing a hood similar to Tali's (no visor) and an armored lower body similar to N7 armor mixed with Alliance camo.  If I can find the mod I would use it to replace the main default uniform (clothes), move the clothed version into the default EDI body location.

I suppose barring that, I could just do the replacement and maybe use a different clothing texture to set it apart from the other.

#1136
VonAnsorge

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Getorex wrote...
That is something I've been planning to try: get rid of her default robot body and replace it with a clothed version.
.....


Great. Looking forward to that. :) Hopefully everything will work without much trouble...

#1137
Getorex

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M0rf3usTHEbEST wrote...

Getorex wrote...
That is something I've been planning to try: get rid of her default robot body and replace it with a clothed version.
.....


Great. Looking forward to that. :) Hopefully everything will work without much trouble...


I suspect I will have some issues with textures again.  The default EDI body has lights on it here and there.  That causes all kinds of hell for me in the texture mapping.  Perhaps if I can swap out materials then the texture issue will go away.  I want to look into this for her head...swap out the EDI head material assignment with the one for Eva (no lights and so no spec map wierdness).

#1138
Getorex

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Progress of a sort. I used meshplorer to change the material assignment of EDI's scalp to be that of her face. That did it but in doing so I did discover that BioH_EDI_00_NC.pcc is used on-ship, at least when you are conversing with her while the other 00.pcc files are used on missions and/or on team selection screens.

If this will translate into a mod file (some experience with Tali's face mod and WarrantyVoider indicates it may not transfer for some reason) then she is nearly done. I just need to tweak her spec map to give her hair less silvery shine and more of a dark look.

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#1139
MACharlie1

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What are teh chances of making her look like the ACTUAL Eva Core?

#1140
Getorex

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MACharlie1 wrote...

What are teh chances of making her look like the ACTUAL Eva Core?


Ugh.  Tricia Helfer's face (EDI) is much more beautiful than the Eva face.  I tried originally using Eva's skin tone on EDI's face but it just doesn't look very good.

#1141
Getorex

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Thanks to Ottemis' help, I've at least eliminated the glow in EDI's scalp spec map (it was the blue channel). Now, I need to get her face to be less shiny so as to match her neck/scalp.

I reassigned the default material to EDI's scalp, zeroed out the blue channel in her spec map and this is the result.

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#1142
Almostfaceman

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Looks like progress to me. :)

Modifié par Almostfaceman, 04 janvier 2014 - 05:22 .


#1143
Ottemis

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:wizard: Awesome

#1144
Getorex

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OK, more progress. I did something that apparently no one knew was doable with ME3explorer (WarrantyVoider didn't know if it would work). I opened up BioH_EDI_00_NC.pcc in PCC Editor 2 and created a mod that applies her face MATERIAL (not texture) to her scalp. It worked, so presumably I will be able to go the other way and apply her scalp material to her face and by this method get her skin to appear the same on face and neck.

This result is the same as what you get if you reassign materials in Meshplorer BUT doing it that way doesn't tranfer into a mod file.
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Unfortunately, the ME3 servers appear down right now so I cannot start ME3 to test it out...Damnit!  NO singleplayer game should be dependent upon servers to be playable.  Someday they will quit running those servers entirely and the games dependent upon them will be unplayable.  Need a network crack so the game can be played whether Bioware's servers are up or not.<_<

Modifié par Getorex, 04 janvier 2014 - 04:38 .


#1145
Almostfaceman

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They may be back up for you, they're up for me (the servers). I think I saw a thread where WV was working on a network crack, btw.

#1146
Getorex

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Yeah, I got back up and tried it and discovered a problem. Changing the material for the face to be the same as the scalp doesn't just change the material, per se, it also alters the UV map associated and, therefore, the texture. I had hoped that making the scalp material the same as the face material, the game/pcc would simply see it as the same material and just go with it. When I modded the face material to be the same as the scalp, it also applied the scalp texture to the face. Total bork. So, I'm stuck trying to figure out the issues with the spec maps and until I do there can be no released mod.

#1147
Getorex

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GAH! This is why I may never get the EDI mod completed. Damn texture crap. Here is EDI with her face's spec map completely devoid of Green and Blue. NO EFFECT AT ALL. She's still shiny/wet looking. I have to assume that the spec map for her face doesn't actually DO anything at all.

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#1148
Almostfaceman

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Getorex wrote...

Yeah, I got back up and tried it and discovered a problem. Changing the material for the face to be the same as the scalp doesn't just change the material, per se, it also alters the UV map associated and, therefore, the texture. I had hoped that making the scalp material the same as the face material, the game/pcc would simply see it as the same material and just go with it. When I modded the face material to be the same as the scalp, it also applied the scalp texture to the face. Total bork. So, I'm stuck trying to figure out the issues with the spec maps and until I do there can be no released mod.


It's all good, looking forward to see what you can come up with.

#1149
Getorex

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I suppose I could take a look at EDI's face texture and stick some hair texture in there and remap the scalp to fit the face without weird issues (like eyes or mouth appearing in inappropriate places). Then I could use the mod to assign the scalp and face to the same material and they would be OK together. I could find some unused space on the texture map and stick hair texture there, transfer in the mouthparts textures in place of her default mouthparts (on default EDI, the gums and teeth are mapped on the same texture as her face, top left and right corners...with Eva, those are on the scalp texture map, top left and right corners so... I don't use the bottom left corner of the face map so hair texture could go there and the hair UV maps could go there too...but I'd want to increase the size/resolution of the face so the hair will have a decent resolution when stuck down into a small corner.

That's the beauty of using Eva's scalp texture. It's big enough that a nearly full standard res hair texture can fit in it without issue. EDI's face texture, however, is by default only 512x512...low res/small so without enlarging the texture any hair texture will be on the order of only 128x128 if I'm lucky.

Alternatively, I could increase the resolution of Eva's scalp texture to 2048 (or even 4096x4096) and stick EDI's face into it, leaving lots of room for hair texture somewhere else as well.  If I did this then EDI's skin on her face and neck, etc, would be low-to-no-gloss.  If I did the former, then the skin would be the default hi-gloss and shiny...and so would the hair be hi-gloss too.

Just thinking out loud here...

Modifié par Getorex, 04 janvier 2014 - 07:46 .


#1150
MACharlie1

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Getorex wrote...

MACharlie1 wrote...

What are teh chances of making her look like the ACTUAL Eva Core?


Ugh.  Tricia Helfer's face (EDI) is much more beautiful than the Eva face.  I tried originally using Eva's skin tone on EDI's face but it just doesn't look very good.

I was more referring to making her a blonde like both Core and Helfer. :lol: