I suppose I could take a look at EDI's face texture and stick some hair texture in there and remap the scalp to fit the face without weird issues (like eyes or mouth appearing in inappropriate places). Then I could use the mod to assign the scalp and face to the same material and they would be OK together. I could find some unused space on the texture map and stick hair texture there, transfer in the mouthparts textures in place of her default mouthparts (on default EDI, the gums and teeth are mapped on the same texture as her face, top left and right corners...with Eva, those are on the scalp texture map, top left and right corners so... I don't use the bottom left corner of the face map so hair texture could go there and the hair UV maps could go there too...but I'd want to increase the size/resolution of the face so the hair will have a decent resolution when stuck down into a small corner.
That's the beauty of using Eva's scalp texture. It's big enough that a nearly full standard res hair texture can fit in it without issue. EDI's face texture, however, is by default only 512x512...low res/small so without enlarging the texture any hair texture will be on the order of only 128x128 if I'm lucky.
Alternatively, I could increase the resolution of Eva's scalp texture to 2048 (or even 4096x4096) and stick EDI's face into it, leaving lots of room for hair texture somewhere else as well. If I did this then EDI's skin on her face and neck, etc, would be low-to-no-gloss. If I did the former, then the skin would be the default hi-gloss and shiny...and so would the hair be hi-gloss too.
Just thinking out loud here...
Modifié par Getorex, 04 janvier 2014 - 07:46 .