Example:
Modifié par Ottemis, 04 janvier 2014 - 08:09 .
Modifié par Ottemis, 04 janvier 2014 - 08:09 .
MACharlie1 wrote...
I was more referring to making her a blonde like both Core and Helfer.Getorex wrote...
MACharlie1 wrote...
What are teh chances of making her look like the ACTUAL Eva Core?
Ugh. Tricia Helfer's face (EDI) is much more beautiful than the Eva face. I tried originally using Eva's skin tone on EDI's face but it just doesn't look very good.
Modifié par Ottemis, 04 janvier 2014 - 08:18 .
Modifié par Getorex, 04 janvier 2014 - 08:34 .
Ottemis wrote...
Eyelashes are black/white diffuse info with an alpha that masks transparency. Usually hair textures are green-scale with an alpha that regulates transparency and colour is added either hard-coded or through the CC replacing the green which preserves contrast. Otherwise haircolour can be theoretically added directly to the diffuse, you'd just need alpha transparency masking for both hair and lashes.
Modifié par Getorex, 05 janvier 2014 - 03:18 .
M0rf3usTHEbEST wrote...
So I got bored and decided that I could try some ME3 modding myself.
I am trying to replace EDI onboard(metal) body with one of her catsuits and mesh exchange works just fine when standing close to her, but once I move aprox. 3m from her, body mesh switches to the old one.
Have been searching me3explorer forum for a while with no luck. Have you ever encoutered simmilar issue?
Modifié par Getorex, 05 janvier 2014 - 08:29 .
Ottemis wrote...
Most facial textures inherently don't have a spec. It's inconsistent throughout the files, Kai Leng for instance has a separate spec but most facial textures including Shep's don't have one and use the alpha on the diffuse instead. Without a diffuse alpha your face can turn out ridiculously reflective similar to the picture your posted. Facial textures are a special case.
Example:
Modifié par Ottemis, 05 janvier 2014 - 10:01 .
Getorex wrote...
M0rf3usTHEbEST wrote...
So I got bored and decided that I could try some ME3 modding myself.
I am trying to replace EDI onboard(metal) body with one of her catsuits and mesh exchange works just fine when standing close to her, but once I move aprox. 3m from her, body mesh switches to the old one.
Have been searching me3explorer forum for a while with no luck. Have you ever encoutered simmilar issue?
Not a problem!....
Modifié par M0rf3usTHEbEST, 05 janvier 2014 - 10:10 .
M0rf3usTHEbEST wrote...
Getorex wrote...
M0rf3usTHEbEST wrote...
So I got bored and decided that I could try some ME3 modding myself.
I am trying to replace EDI onboard(metal) body with one of her catsuits and mesh exchange works just fine when standing close to her, but once I move aprox. 3m from her, body mesh switches to the old one.
Have been searching me3explorer forum for a while with no luck. Have you ever encoutered simmilar issue?
Not a problem!....
Thanks, that was quite easy. But I can see how it can get tedious, especialy with the amount of work you have done for the comunity.
Now I have the pretty much the same issue as you had here:social.bioware.com/forum/1/topic/368/index/16260765/34#17090993. How did you manage to fix that for the final release? (yes I have looked at the Ottemis advice under that, but I was wondering, whether you have come up with easier fix, because I dont even know from whichprogram the ottemis´s screen is....)
M0rf3usTHEbEST wrote...
Getorex wrote...
M0rf3usTHEbEST wrote...
So I got bored and decided that I could try some ME3 modding myself.
I am trying to replace EDI onboard(metal) body with one of her catsuits and mesh exchange works just fine when standing close to her, but once I move aprox. 3m from her, body mesh switches to the old one.
Have been searching me3explorer forum for a while with no luck. Have you ever encoutered simmilar issue?
Not a problem!....
Thanks, that was quite easy. But I can see how it can get tedious, especialy with the amount of work you have done for the comunity.
Now I have the pretty much the same issue as you had here:social.bioware.com/forum/1/topic/368/index/16260765/34#17090993. How did you manage to fix that for the final release? (yes I have looked at the Ottemis advice under that, but I was wondering, whether you have come up with easier fix, because I dont even know from whichprogram the ottemis´s screen is....)

Getorex wrote...
Continuing improvement to the EDI head mod. Here I'm giving her eyebrows.
I've also got the hair variant almost done where I try to give her "real" hair the way other human characters do. Combining the hair texture with the eyelash texture and combining their UV maps. Still trying to pick up how to set it up with the proper transparency masking to make it work.
M0rf3usTHEbEST wrote...
Actually I have been using your EDI "assests reduction" version for a while, so I guess the specs I extracted were already fixed by you, correct?
Will try material swap when I get home. Thx for the help so far :-)
btw EDI with Ashley´s haircut looks great.
Brhino wrote...
quick question - when you start up ME3 after loading some mods with new textures, should there be any delay when first encountering said new textures? My first attempt at installing mods ended with multiple error messages... I THINK because I did not select "select PCC's". Since then I've tried to load mods and ME3Explorer gives me nothing but success messages but when I'm in game, whenever it loads a level where I'm going to see the new textures, it hangs on the loading screen for longer than I have patience for. I'm assuming my first failed attempt corrupted something that a repair install is not fixing so I'm starting over from scratch, but I'm wondering if there's something else I'm not getting that's creating the problem.
Modifié par Brhino, 06 janvier 2014 - 05:40 .
Brhino wrote...
okay, I decided to take baby steps instead of throwing in a bunch of mods at once. So I did a complete reinstall of the core game and all DLC. Then I loaded JUST the Ashley face mod. Now whenever I try to access a section of the game she's in (ie, going down to the crew deck, or starting the cronos station assault which leads to the cabin visit), it either crashes to desktop or hangs indefinitely(?) (let it go for 5+ minutes). So it seems like I'm doing something wrong on a fundamental level here.
Also... how do you remove an individual mod?
Modifié par Getorex, 06 janvier 2014 - 05:42 .
Brhino wrote...
yup, that's the one. I was editting my post while you were replying, and I've since done a repair install to move the face mod and then installed the default uniform mod, with the same effect. So I don't think it's something wrong with your mods, I think it's something I'm doing wrong on my end.
Modifié par Brhino, 06 janvier 2014 - 06:26 .
