survivor_686 wrote...
@geotorex.
Perhaps I should elaborate on my goal:
- Replace her pink suit with the Ajax suit. This was completed in most part thanks to your help. (Thanks again!)
- I replaced her breather mask with a modified umbra visor (it formed a combat monocle of sorts
- Am now trying to replace that monocle with an actual combat helmet, The helmet fits on fine now, but hair pokes through the helmet.
Thoughts / Idea
- I suspect that somewhere in the mesh file is something that makes the immediate layers underneath disappear.
- Breather masks do not seem to interact with the hair in any manner.
EDIT:
- Tried loading the new Ash romance mod via modmaker. Same issue as before. I suspect the modmaker suite is busted...again.
- May i make a suggestion? Could you include a folder with the raw files so that users could have the option to do it psedu manually. Just leave the mesh and the relevent dds files in it, so we're not dependent on whether me3explorer is stable or not again.
OK, there is clearly some sort of switch involved when a pcc has a helmet (or mask like Liara's) that affects the hair (or tentacles).
I wonder about something you could try. If it fails then you just replace the pcc with the original and TOCbinUpdate. Take her default armor pcc and make a copy - name it the same as the pink catsuit pcc file. Add your Ajax armor and helmet mod to that. If the game will accept it then it will do the magic hair elimination for you.
I've never tried this but have wondered if it would work. The benefit is that the default armor pcc already has whatever switch included that allows the helmet to go on and off, turning the hair on and off, as needed.
As for the Ashley romance mod v2...I just ran it on my system and it applied without trouble. I cannot, yet, try it out but I had no problem applying it. I can provide the components so you can download and apply them manually if you wish. I have no idea why there's a problem for you. I believe Almostfaceman was able to apply it without issue as well. I'll get all the components together (mesh and textures) and provide a link shortly so you can do it that way.
Modifié par Getorex, 11 janvier 2014 - 11:31 .