Attempting to mod actual body meshes
#1251
Posté 15 janvier 2014 - 12:08
#1252
Posté 15 janvier 2014 - 12:18
Almostfaceman wrote...
I'll probably try yours first, since it goes better with some dialogue that EDI has with Legion (about the body) and I like the hair in the pics for yours, since it deviates from what we're used to seeing on "vanilla" EDI.
Thank you. Personally, I just don't like the way EDI looks with human skin and the Eva hair didn't "work" on her the way I thought it might. Personal preference only. Somehow, the human skin so drastically changes EDI's facial appearance that I can't really even see Tricia Helfer in there anymore.
There's a minor glitch in EDI's neck/chin area on the right side that I noted the last time I tested it. Some weights are in need of correction in there. After I fix those I'll get her into a mod file for everyone else.
#1253
Posté 15 janvier 2014 - 12:40
Getorex wrote...
Almostfaceman wrote...
I'll probably try yours first, since it goes better with some dialogue that EDI has with Legion (about the body) and I like the hair in the pics for yours, since it deviates from what we're used to seeing on "vanilla" EDI.
Thank you. Personally, I just don't like the way EDI looks with human skin and the Eva hair didn't "work" on her the way I thought it might. Personal preference only. Somehow, the human skin so drastically changes EDI's facial appearance that I can't really even see Tricia Helfer in there anymore.
There's a minor glitch in EDI's neck/chin area on the right side that I noted the last time I tested it. Some weights are in need of correction in there. After I fix those I'll get her into a mod file for everyone else.
Sounds good, I'll be waiting to try her out when you're done. Thanks!
#1254
Posté 15 janvier 2014 - 07:40
#1255
Posté 15 janvier 2014 - 11:18
M0rf3usTHEbEST wrote...
Glad that the uniform worked out, mod looks great. Do you still plan version without the visor?
I still have that head (or its easy enough to delete that mesh). I will provide it but it is second or third place in line. Question: do I keep her glowing eyelashes?
#1256
Posté 15 janvier 2014 - 12:01
#1257
Posté 15 janvier 2014 - 05:06
Modifié par Getorex, 15 janvier 2014 - 05:30 .
#1258
Posté 15 janvier 2014 - 06:07
Getorex wrote...
As for the Traynor shower scene, I absolutely cannot find the texture. I don't know where the texture with the bra/panties is and I cannot find it. Does anyone have a name for it? Ashley's is strictly associated with her romance pcc files, nowhere else. Traynor doesn't seem to have one specific to her that I can find.
If no one gets to this before me, I actually may know where fem!Shep's underwear is....LOL! Okay, that just sounds funny to me.
Anyway, I found it a while back, when we were looking for the hoodie over on the ThaneMOD team. I'll see if I still have notes on it, once I can get to my desktop.
**EDIT**
Woops, I think I read your post incorrectly. Forgive me. It sounds like you are looking for Traynor's bra and panties. Not sure I ever came across specifically for Samantha.....sorry.
Modifié par coldwetn0se, 15 janvier 2014 - 06:08 .
#1259
Posté 15 janvier 2014 - 06:14
#1260
Posté 15 janvier 2014 - 06:58
Going through BioD_Nor_135RomTraynor.pcc and so far I only found entries for generic BIOG_HMF_ARM_NKD_R_NKDc and I am sure, that you have already tried this one....
#1261
Posté 15 janvier 2014 - 07:17
http://www.mediafire...Traynor-Rom.mod
#1262
Posté 15 janvier 2014 - 07:22
Don't use, correcting error in mod
Modifié par Getorex, 16 janvier 2014 - 05:36 .
#1263
Posté 15 janvier 2014 - 07:59
M0rf3usTHEbEST wrote...
Sorry can´t help you with that one. (I don´t have this DLC)
Going through BioD_Nor_135RomTraynor.pcc and so far I only found entries for generic BIOG_HMF_ARM_NKD_R_NKDc and I am sure, that you have already tried this one....
Yeah...the odd thing (to me at any rate) is that both Shep and Traynor are wearing bras and there are no bras in the NKDa or NKDc textures, just the pale, generic nudish image that adapts itself to the skintone of the character it's applied to. So where does the bra come from?
In any case, I've altered both NKDa and NKDc in the new mod version. If nothing else, an improvement in the character mesh presentation would be a step forward. Though they are very similar, I did tweak FemShep a little to make her slightly different than Traynor.
#1264
Posté 15 janvier 2014 - 08:30
#1265
Posté 15 janvier 2014 - 08:35

I do not recall using any Allers texture mods (if there are any) and I haven't messed with them myself. I did apply my Allers mesh edit - I was going to get a screenshot for the mod to replace the screenshot of Blender. Anyone else getting this after installing my Allers mod?
I checked it out further and it appears the mod is screwy in other ways...though it shouldn't have affected the rendering of skin. It was one of the eariliest mods I did and with a very old version of ME3explorer. I'm reskinning it and regenerating the mod now but would still be curious if the mod appears this way to anyone else using it too.
Modifié par Getorex, 15 janvier 2014 - 08:48 .
#1266
Posté 15 janvier 2014 - 08:37
M0rf3usTHEbEST wrote...
Well I do have bra in my NKDc texture. (NKDa is indeed naked one)
Really? When I looked at NKDc it looked identical to NKDa on my system(??!!). I added to the Femshep/Traynor mod the new texture to both. The original that didn't seem to work was only applied to NKDc.
#1267
Posté 15 janvier 2014 - 08:42
#1268
Posté 16 janvier 2014 - 08:45

www.mediafire.com/view/k00kcuqdmiop1jo/femshep%20bed.jpg
www.mediafire.com/view/lq28xq3mvc8c257/traynor%20bed.jpg
Modifié par M0rf3usTHEbEST, 16 janvier 2014 - 12:59 .
#1269
Posté 16 janvier 2014 - 10:29
#1270
Posté 16 janvier 2014 - 12:17
I would probably refrain from posting those on the forums, especially the last 2... because of the illusion it can give.
The first one is okay, because it's just a back shot, but others might be flagged. Just an FYI.
Modifié par MrDbow, 16 janvier 2014 - 12:19 .
#1271
Posté 16 janvier 2014 - 01:02
Anyway ty MrDbow.
Modifié par M0rf3usTHEbEST, 16 janvier 2014 - 01:05 .
#1272
Posté 16 janvier 2014 - 03:10
I forgot to update the textures for the DLC armor but here is a shot of the EDI head mod with her DLC armor (DLC_CON_APP01). I took the armor and edited it a bit more than my original mod for it, taking away the headgear but leaving most of the armor's visor. As soon as I get the texture for the scalp squared away this DLC will be done - then there's just a few more edits to do on other DLC and then a DLC mod package will be ready to join the EDI head mod for the main game.
#1273
Posté 16 janvier 2014 - 04:11
#1274
Posté 16 janvier 2014 - 04:34
Looks great, thanks to you I am considering getting AAP DLC :-)
#1275
Posté 16 janvier 2014 - 04:47
Almostfaceman wrote...
Well this is what I'm getting. I'm not sure if it has anything to do with texture mods I've already got installed or not, so I'll try this again after I've wiped all my texture mods off the game.
And this:
It's hard to tell for sure from the shot but it looks like several things going on. It appears you didn't run the full mod(?) because her default body is being used. Also, her original scalp texture is mapping onto her scalp while her new scalp is mapping to her face.
I ran into something like this before with the Tali face mod where everything was fine on my system but when I'd make a mod from it, it was totally borked for those who used it with materials being all incorrectly mapped.
I'll have to see if I can get the same result if I run the mods on my own system after I've reset the pcc files to vanilla again. If I can see it for myself I can figure out how to remap the textures in 3ds so they will work properly in a mod file.
It will be a whie before I can do it though because I'm in the middle of rebuilding my texture database (Texplorer).
Modifié par Getorex, 16 janvier 2014 - 04:49 .





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