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Attempting to mod actual body meshes


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#1326
survivor_686

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@Getorex:
- Try using the "brtc" material for the for the visor.

#1327
Wolfengoose

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This might be a little off thread rail, but;

I have just found the Lazarus Project program for getting my ME2 Femshep to ME3. The known issue of the 'fat lip', especially lower, is present but the lod map that Vhalkyrie made is gone. Is there anyone with an updated fix or alternate way to work it out?

#1328
Getorex

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Wolfengoose: I know nothing of this system or project for getting your me2 shep into me3 (or the "fat lip" issue). I only learned last night by chance of a means to get your custom shep out and into blender (or, by extension, 3ds or Maya). It would end up giving you a psk file that can be imported into the game via UDK.

#1329
Getorex

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survivor_686 wrote...

@Getorex:
- Try using the "brtc" material for the for the visor.


Thanks, I'll give that a look. My intent would be to completely replace all instances of breather mask with helmet so it would be similar to my EDI head mod.

#1330
Almostfaceman

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Getorex wrote...

Wolfengoose: I know nothing of this system or project for getting your me2 shep into me3 (or the "fat lip" issue). I only learned last night by chance of a means to get your custom shep out and into blender (or, by extension, 3ds or Maya). It would end up giving you a psk file that can be imported into the game via UDK.


I don't know about Lazarus either, was or is the purpose of that or this udk import you mention, to import a more "true" interpretation of the ME2 (ergo in some cases ME1) face?

#1331
Getorex

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Almostfaceman wrote...

Getorex wrote...

Wolfengoose: I know nothing of this system or project for getting your me2 shep into me3 (or the "fat lip" issue). I only learned last night by chance of a means to get your custom shep out and into blender (or, by extension, 3ds or Maya). It would end up giving you a psk file that can be imported into the game via UDK.


I don't know about Lazarus either, was or is the purpose of that or this udk import you mention, to import a more "true" interpretation of the ME2 (ergo in some cases ME1) face?


I gather it relates to the issue some people had with their ME2 shepard import into ME3 not being true.  I think this project is a means to get your ME2 (Fem)shep head into ME3.  

#1332
Ottemis

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Getorex wrote...

Almostfaceman wrote...

Getorex wrote...

Wolfengoose: I know nothing of this system or project for getting your me2 shep into me3 (or the "fat lip" issue). I only learned last night by chance of a means to get your custom shep out and into blender (or, by extension, 3ds or Maya). It would end up giving you a psk file that can be imported into the game via UDK.


I don't know about Lazarus either, was or is the purpose of that or this udk import you mention, to import a more "true" interpretation of the ME2 (ergo in some cases ME1) face?


I gather it relates to the issue some people had with their ME2 shepard import into ME3 not being true.  I think this project is a means to get your ME2 (Fem)shep head into ME3. 

Details in this thread for whose interested but yes, in essense. It's not surefire however.

Modifié par Ottemis, 20 janvier 2014 - 08:20 .


#1333
Getorex

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I've got Liara's helmet finished and ready to go into the game as a test. The main issue remains the texture. With respect to Survivor_686, I took closer look at the mask and it has 2 materials associated with it. One of those materials is fine for the helmet, and the mask/breather part would likely be fine for the visor so I don't have to mess with that. What I don't have is a texture that matches Liara's armor - the white and blue or even silvery color. I could try my hand at altering Shepard's or Ash/Kaiden/James' helmet textures to into a white and blue version but it will mostly suck.

First things first though, I will be testing the helmet over the next day or so to see if it will work at all as expected.

#1334
Tup3x

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Almostfaceman wrote...

Getorex wrote...

Wolfengoose: I know nothing of this system or project for getting your me2 shep into me3 (or the "fat lip" issue). I only learned last night by chance of a means to get your custom shep out and into blender (or, by extension, 3ds or Maya). It would end up giving you a psk file that can be imported into the game via UDK.


I don't know about Lazarus either, was or is the purpose of that or this udk import you mention, to import a more "true" interpretation of the ME2 (ergo in some cases ME1) face?

It can give really bad results too. My femShep (face structure 9, mouth shape 1, eye shape 8) probably just happened to have certain combination of features that just make the lazarusified (lol) version look really bad. Horrible eye clipping, lips are weird etc. It's worth a try though.

#1335
Almostfaceman

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Tup3xi wrote...
It can give really bad results too. My femShep (face structure 9, mouth shape 1, eye shape 8) probably just happened to have certain combination of features that just make the lazarusified (lol) version look really bad. Horrible eye clipping, lips are weird etc. It's worth a try though.


I don't know, sounds like a femshep tool, I don't have any. I'd be interested to see what becomes of that UDK approach mentioned though.

#1336
Getorex

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This method (www.mustbetuesday.net/blogpost/mass-effect-headmorph-importer-for-blender/ for Blender, or similar in 3ds should get your actual custom Shepard out of ME2 and into a psk form that can be passed thru UDK and imported into ME3.

Modifié par Getorex, 21 janvier 2014 - 10:24 .


#1337
Getorex

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I have put the helmet mesh into Liara's 01.pcc files but it turns out I don't have ANY saves with ANY of my Shepards where I can test it. I'd forgotten that saving the Primarch (on a barren moon, no less) has an unaccountably breathable atmosphere(!!??).

The 01.pcc files are Liara's basic/default armor pcc files. Anyone have a handy save where it can be tested? I haven't changed the textures yet so the helmet wont look right but it should give enough information to determine if there are any issues that need to be corrected yet (tentacles poking through, weird artifacts/glitches).

See post below!

Modifié par Getorex, 21 janvier 2014 - 03:04 .


#1338
Getorex

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Nevermind, I modded the 00.pcc files instead and tested it in the Mars mission. Pretty cool, actually, that the default mask texture ALMOST works on her helmet! The visor is fine as is and you can see her face just fine. No tentacles poking through that I could see.

Image IPB

Image IPB

#1339
Getorex

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Here's a first run with modified Ashley helmet textures.

Image IPB

Image IPB

Image IPB

Not yet perfect (enough) but pretty damn close.

#1340
Almostfaceman

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Lookin' good, so much better than the silly breath-mask in my opinion. Btw, your mesh mods are workin' fine, ones' that weren't before - the Liara mods and Ash's clear mask on Mars (I got a lockup a while back when trying to use them) so rebuilding them worked for me. I didn't try the James clear helmet mod since you didn't say you rebuilt it yet.

So far the only weird thing I've seen is Ash's face when they're carting her from the Normandy to the hospital, it was so quick I couldn't take a screenshot but there was... something... weird about it. It didn't do it again when I saw her in the hospital right afterwards (it's where her face is all beat up). Anyway make of that what you will. Enjoying the mods now I'm going to take a quick look at that face import thing.

#1341
Getorex

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As far as I know the Shep and James helmet mods work fine.

#1342
Getorex

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As soon as the Liara helmet mod is completed, I'll be taking a brief break to start an entire new trilogy play-through (after I apply the huge texture mod to ME1) so I will slow down a bit here for a short while.

The EDI head mod works but needs some editing to get it better, the Ashley romance mod will get a little attention to try to further eliminate the seams in her mesh, and I'll finish the Traynor/FemShep rom mod (the normal map is the only thing that needs tweaking on that one).

Modifié par Getorex, 21 janvier 2014 - 05:30 .


#1343
Almostfaceman

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Yeah I think you'll like the ME1 mod, it covers a vast amount of textures. Trying out the Allers and James clear helmet mod then.

#1344
Getorex

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Almostfaceman wrote...

Yeah I think you'll like the ME1 mod, it covers a vast amount of textures. Trying out the Allers and James clear helmet mod then.


Hopefully the game will start this time.  Last time I applied the mod the game refused to start.

By the way, if you want to test it here is a Femshep-Traynor mod (romance and Citadel bathing scene for Traynor): http://www.mediafire...or-Rom-Full.zip

http://www.mediafire...el-DLC-bath.zip

Could use input - have the bras and bra lines disappeared?

#1345
Chashan

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Getorex wrote...

Here's a first run with modified Ashley helmet textures.

[...]

Not yet perfect (enough) but pretty damn close.


Sehr, sehr gut.


Might I suggest to replace the outfit for missions to go along with that design?


I'll give the Traynor-romance a try once I got my rig set up and ME3 installed again. Good thing there's warranties...

Then again, I still got a save for that some place. Can upload it for testing if you want.

Modifié par Chashan, 21 janvier 2014 - 06:41 .


#1346
Getorex

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Chashan wrote...

Getorex wrote...

Here's a first run with modified Ashley helmet textures.

[...]

Not yet perfect (enough) but pretty damn close.


Sehr, sehr gut.


Might I suggest to replace the outfit for missions to go along with that design?


I'll give the Traynor-romance a try once I got my rig set up and ME3 installed again. Good thing there's warranties...

Then again, I still got a save for that some place. Can upload it for testing if you want.


I've considered that (still am) but it would mean totally eliminating the default uniform from missions as I cannot only affect those missions where she needs a breather (obviously).  I have been leaning towards keeping the default uniform and helmet as is under the assumption that she'd have an emergency breathing system ready (the helmet) in most possibly hostile environments (like Mars) but not necessarily need, or expect to need, armor.  It would be weird on the Mars mission.  Her cut scene in at her intro where she comes out of the ventilation shaft, she would be wearing her default uniform.  But all scenes after that, she's magically wearing armor.

Truthfully, on Mars one could get by (in RL) with a warm set of normal clothes (for a while) in addition to a pressurized/protective helmet (to protect bare skin/eyes from dry ice temps) that provides air at the correct pressure.  A full, sealed suit is not absolutely necessary...hence my thinking with the helmet at this time with her default uniform. 

I also cannot find a mission to run where she CAN wear her armor and needs the helmet in any of my saves for any of my Shepards (i have 7 shepards, a couple just existing to test some basic mods).  I COULD leave the mod out of the default uniform (the 00.pcc files) and keep the breather with the default uniform and keep the helmet with the armor uniform but...what missions would she EVER wear it?  What missions does she wear a breather on other than Mars?

Modifié par Getorex, 21 janvier 2014 - 06:56 .


#1347
Chashan

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I've considered that (still am) but it would mean totally eliminating the default uniform from missions as I cannot only affect those missions where she needs a breather (obviously).  I have been leaning towards keeping the default uniform and helmet as is under the assumption that she'd have an emergency breathing system ready (the helmet) in most possibly hostile environments (like Mars) but not necessarily need, or expect to need, armor.  

I also cannot find a mission to run where she CAN wear her armor and needs the helmet in any of my saves for any of my Shepards (i have 7 shepards, a couple just existing to test some basic mods).  I COULD leave the mod out of the default uniform (the 00.pcc files) and keep the breather with the default uniform and keep the helmet with the armor uniform but...what missions would she EVER wear it?  What missions does she wear a breather on other than Mars?


From what I remember, missions other than Mars where the squad always "gears up" for that are N7: Fuel Reactors on Cyone, the Geth dreadnaught...and I believe that's it.

On the topic of masks in general, one of Williams's DLC-outfits, the one from From Ashes, doesn't even have one, nor is her voice filtered. Even on the 'naught. May need a replacement too, that.

Modifié par Chashan, 21 janvier 2014 - 07:00 .


#1348
Getorex

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Chashan wrote...


I've considered that (still am) but it would mean totally eliminating the default uniform from missions as I cannot only affect those missions where she needs a breather (obviously).  I have been leaning towards keeping the default uniform and helmet as is under the assumption that she'd have an emergency breathing system ready (the helmet) in most possibly hostile environments (like Mars) but not necessarily need, or expect to need, armor.  

I also cannot find a mission to run where she CAN wear her armor and needs the helmet in any of my saves for any of my Shepards (i have 7 shepards, a couple just existing to test some basic mods).  I COULD leave the mod out of the default uniform (the 00.pcc files) and keep the breather with the default uniform and keep the helmet with the armor uniform but...what missions would she EVER wear it?  What missions does she wear a breather on other than Mars?


From what I remember, missions other than Mars where the squad always "gears up" for that are N7: Fuel Reactors on Cyone, the Geth dreadnaught...and I believe that's it.

On the topic of masks in general, one of Williams's DLC-outfits, the one from From Ashes, doesn't even have one, nor is her voice filtered. Even on the 'naught. May need a replacement too, that.




Yeah.  Ugh.  I HATE that armor and visor/mask.  I don't use any uniforms with masks, only helmets on my squad.  I can probably just swap out the breather/visor thing for Ashley with her helmet and, if needed, tweak the texture to match.

As for the Femshep/Traynor mod...any tests please keep images posted to those that are "safe" and not likely to bring down any moderators/censorship.  I don't have any femsheps to test it with and don't have a save convenient to test the Citadel Traynor bathing scene so I must count on the kindness of strangers to provide results. :D

#1349
survivor_686

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Chashan wrote...


I've considered that (still am) but it would mean totally eliminating the default uniform from missions as I cannot only affect those missions where she needs a breather (obviously).  I have been leaning towards keeping the default uniform and helmet as is under the assumption that she'd have an emergency breathing system ready (the helmet) in most possibly hostile environments (like Mars) but not necessarily need, or expect to need, armor.  

I also cannot find a mission to run where she CAN wear her armor and needs the helmet in any of my saves for any of my Shepards (i have 7 shepards, a couple just existing to test some basic mods).  I COULD leave the mod out of the default uniform (the 00.pcc files) and keep the breather with the default uniform and keep the helmet with the armor uniform but...what missions would she EVER wear it?  What missions does she wear a breather on other than Mars?


From what I remember, missions other than Mars where the squad always "gears up" for that are N7: Fuel Reactors on Cyone, the Geth dreadnaught...and I believe that's it.

On the topic of masks in general, one of Williams's DLC-outfits, the one from From Ashes, doesn't even have one, nor is her voice filtered. Even on the 'naught. May need a replacement too, that.


I tried modding her pink CE suit. The armour works fine (after considerable help from Getorex!)

Helmet mesh imports work well, but they don't hide the hair that pokes through. There is something in the pccs that determines whether or not to hide the hair. What it is, remains unknown.

#1350
Getorex

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survivor_686 wrote...

Chashan wrote...


I've considered that (still am) but it would mean totally eliminating the default uniform from missions as I cannot only affect those missions where she needs a breather (obviously).  I have been leaning towards keeping the default uniform and helmet as is under the assumption that she'd have an emergency breathing system ready (the helmet) in most possibly hostile environments (like Mars) but not necessarily need, or expect to need, armor.  

I also cannot find a mission to run where she CAN wear her armor and needs the helmet in any of my saves for any of my Shepards (i have 7 shepards, a couple just existing to test some basic mods).  I COULD leave the mod out of the default uniform (the 00.pcc files) and keep the breather with the default uniform and keep the helmet with the armor uniform but...what missions would she EVER wear it?  What missions does she wear a breather on other than Mars?


From what I remember, missions other than Mars where the squad always "gears up" for that are N7: Fuel Reactors on Cyone, the Geth dreadnaught...and I believe that's it.

On the topic of masks in general, one of Williams's DLC-outfits, the one from From Ashes, doesn't even have one, nor is her voice filtered. Even on the 'naught. May need a replacement too, that.


I tried modding her pink CE suit. The armour works fine (after considerable help from Getorex!)

Helmet mesh imports work well, but they don't hide the hair that pokes through. There is something in the pccs that determines whether or not to hide the hair. What it is, remains unknown.


Ah yes, I THOUGHT that was the DLC you worked on.  I guess you cannot do a swap of her main game 01.pcc (the one that contains her default armor) for the DLC pcc?  Rename the copy the same thing as her DLC pcc but with the armor replaced with the DLC armor and her normal N7 helmet?  Presumably, IF that swap could be done then whatever handles hiding the hair for the helmet is already in that pcc...

Alternatively, you were originally working with another helmet weren't you?  Might that helmet be modifiable in a manner similar to how I modded the helmet for Liara (though presumably not as extreme)?  Artfully extend the back of the helmet to JUST cover the hair?  Of course, you could also try that with the N7 helmet.  As for Liara's, I extended the rear of the helmet JUST enough to cover her longest tentacles and then slimmed the other rear parts down to keep it as light-looking as I could.  

Modifié par Getorex, 21 janvier 2014 - 07:19 .