Modifié par Getorex, 22 janvier 2014 - 08:53 .
Attempting to mod actual body meshes
#1376
Posté 22 janvier 2014 - 07:51
#1377
Posté 23 janvier 2014 - 12:06
#1378
Posté 23 janvier 2014 - 01:05
#1379
Posté 23 janvier 2014 - 02:03
DEHR works great with it too!
Modifié par Getorex, 23 janvier 2014 - 02:19 .
#1380
Posté 23 janvier 2014 - 02:30
me3explorer.freeforums.org/post7257.html#p7257
#1381
Posté 23 janvier 2014 - 07:40
#1382
Posté 23 janvier 2014 - 09:47
#1383
Posté 23 janvier 2014 - 04:01
DLC_CON_APP01: DLC-Liara-Helmet-CON_APP01.zip
DLC_HEN_PR: DLC-Liara-Helmet-HEN_PR.zip
#1384
Posté 23 janvier 2014 - 04:22
#1385
Posté 23 janvier 2014 - 05:57
Getorex wrote...
Couple releases now. The Liara helmet mod is now being released into the wild. Main game textures and helmet (replaces silly breather mask): /Liara-Helmet-Full.zip
DLC_CON_APP01: DLC-Liara-Helmet-CON_APP01.zip
DLC_HEN_PR: DLC-Liara-Helmet-HEN_PR.zip
Thanks! I'll give 'em a try.
#1386
Posté 23 janvier 2014 - 06:29
#1387
Posté 23 janvier 2014 - 08:41
Getorex wrote...
I'll be trying an update to the EDI Head Mod later today. She works fine EXCEPT when she uses decoy, then her decoy goes pear-shaped wrong. Apparently Largon (Eva/EDI head mod, Nexus) had the same issues and he's been telling me how he fixed it.
That's cool. As she is right now, she's more interesting to look at when talking with on the Normandy, which is what matters the most to me. Good job on your mods.
#1388
Posté 23 janvier 2014 - 10:08
Ghost1017 wrote...
So I attempted to install the .mod for Femshep/Traynor but an error came up "Call to DLC file with base treescan. Scan DLC content and try again" Anyone knows what this means?
Uh...I've never seen that message before. What ME3explorer are you using, a static download or an svn?
When I did a search for that I got an ME3explorer forums thread that related to OLD ME3explorer versions...I don't know if that particular issue carries forward or not. Can I assume you've done texture mods before and so have a database of the textures in Texplorer and you selected "mod DLC" when you created it? If absolutely necessary I could provide you with the pcc file for the DLC and you could do a replace yourself with DLC Editor (original or version 2).
Among things you could try is go to Developer Tools in ME3explorer, select DLC TOCbin Updater, then select in the File menu "Select and Rebuild SFAR" and select the Citadel DLC_EXP_Pack003 (not pack003_base) Default.sfar. Then try to run the mod again.
Modifié par Getorex, 23 janvier 2014 - 10:18 .
#1389
Posté 23 janvier 2014 - 10:17
#1390
Posté 23 janvier 2014 - 10:19
Modifié par Getorex, 23 janvier 2014 - 10:28 .
#1391
Posté 23 janvier 2014 - 11:03
Getorex wrote...
NICE! I actually haven't seen it in action in-game except in a few scenes on Mars when I was testing it. It looks pretty damn good if I say so myself :-) What mission is that? Also, some very artful moments you managed to catch with your captures. Well done.
Thanks, couldn't have done it without your mods. That was on Eden Prime, the Javik discovery mission. Worked out well, wanted to save that mission for Ash this time around.
Modifié par Almostfaceman, 23 janvier 2014 - 11:05 .
#1392
Posté 23 janvier 2014 - 11:21
As I'm playing ME1 again (wow, with the full hi-res texture mod bundle and 3D vision, almost a totally new game!) I can see that I could still do quite a bit of tweaking to Ashley, if not Liara, in ME3 to make her more like her ME1 self (slimmer, smaller boobs).
I'm even considering a legacy/nostalgia mod...pull out the Colossus armor or the Titan armor from ME1 and import it into ME3...
#1393
Posté 23 janvier 2014 - 11:58
Getorex wrote...
As simple as they are, I have to say that the helmet mods are among my favorite. So small a change (or addition) yet it seems to make a bigger deal to the game.
As I'm playing ME1 again (wow, with the full hi-res texture mod bundle and 3D vision, almost a totally new game!) I can see that I could still do quite a bit of tweaking to Ashley, if not Liara, in ME3 to make her more like her ME1 self (slimmer, smaller boobs).
I'm even considering a legacy/nostalgia mod...pull out the Colossus armor or the Titan armor from ME1 and import it into ME3...
Yeah I'd like stuff like that. I was just putting me1 Liara's face up next to Liara me3's face as well and noticing the differences. I don't know which one I prefer. I mean, there's more skin detail in me3, of course. But, there's a more "adolescent" feel to her me1 face. Either way would be nice to match up the faces, of course the same going with Ash's face.
As far as bodies, I myself would lean more to individualizing the bodies somehow in me1 (if possible) since theyre so cookie-cutter-alike. They probably had to do that to save disk space and such, the game being designed at first for the xbox 360. For me3, anything to slim down Liara's default civvie clothing is preferred, lol, yes that outfit makes her look too "fat" for my tastes.
Colossus armor would be a great thing in me3 (and me2) as long as it's high-rez like what's modded in me1. I had no problem with armoring up my squaddie's.
But that's just my take on stuff.
Modifié par Almostfaceman, 24 janvier 2014 - 01:55 .
#1394
Posté 24 janvier 2014 - 12:39
#1395
Posté 24 janvier 2014 - 01:26
Is there still a need for a save with Traynor locked in as LI? Need to rummage through my ol' toon with which I did the first MEHEM-run, way back when...
#1396
Posté 24 janvier 2014 - 01:31
Liara in Me1 does look younger. I could go either way as to which I prefer. I think her me1 eyes look a bit bigger.
#1397
Posté 24 janvier 2014 - 01:34
Chashan wrote...
Liara looks wonderful in that gear...
Is there still a need for a save with Traynor locked in as LI? Need to rummage through my ol' toon with which I did the first MEHEM-run, way back when...
Not sure what you mean...I don't have femsheps so I have no idea what it takes to get Traynor. In the very least you get her in the Citadel mod taking a bath.
#1398
Posté 24 janvier 2014 - 01:57
Getorex wrote...
Ashley has to be close because I pulled me1 Ash out and used it as a template to reform her me3 face. The only real diff is in the texture. I'll have to look at the me1 texture and see what it would take to map her me3 face on it. No makeup, lighter, more arched eyebrows.
Liara in Me1 does look younger. I could go either way as to which I prefer. I think her me1 eyes look a bit bigger.
Ash's eyes look a little different as well, especially the lower curvature of the eyes. But I may be seeing too much into it.
#1399
Posté 24 janvier 2014 - 02:02
Almostfaceman wrote...
Getorex wrote...
Ashley has to be close because I pulled me1 Ash out and used it as a template to reform her me3 face. The only real diff is in the texture. I'll have to look at the me1 texture and see what it would take to map her me3 face on it. No makeup, lighter, more arched eyebrows.
Liara in Me1 does look younger. I could go either way as to which I prefer. I think her me1 eyes look a bit bigger.
Ash's eyes look a little different as well, especially the lower curvature of the eyes. But I may be seeing too much into it.
Hard to tell from thepics because of the eyeliner. I could pop her head back into 3ds and do a compare on the eyes. Any difference is going to be very slight.
#1400
Posté 24 janvier 2014 - 02:06
Getorex wrote...
Chashan wrote...
Liara looks wonderful in that gear...
Is there still a need for a save with Traynor locked in as LI? Need to rummage through my ol' toon with which I did the first MEHEM-run, way back when...
Not sure what you mean...I don't have femsheps so I have no idea what it takes to get Traynor. In the very least you get her in the Citadel mod taking a bath.
For the purpose of having a test-save right on hand on your end, that's why I was asking.
Turns out, would have one on hand both for inviting her up to the cabin the first time and prior to Cronos.





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