Attempting to mod actual body meshes
#1401
Posté 24 janvier 2014 - 02:22
#1402
Posté 24 janvier 2014 - 02:31
Getorex wrote...
Hard to tell from thepics because of the eyeliner. I could pop her head back into 3ds and do a compare on the eyes. Any difference is going to be very slight.
That's cool if you feel like doing it, I'm curious if my eyes are deceiving me.
#1403
Posté 24 janvier 2014 - 03:18
Ghost1017 wrote...
I upgraded to the latest version which seemed to have fixed that particular issue but now when I install .mod files it doesn't seem to change anything in the game. I applied an outfit mod and it made my character completely black except for her face and for the femshep/traynor mod the romance scene played out the same as vanilla(bra and stuff).![]()
Just in case you didn't know, you can get help with bugs by reporting them here.
#1404
Posté 24 janvier 2014 - 03:24
Though, personally, if I were going into combat I'd prefer to have the helmet anyway to provide protection to my cranium, it housing what little I have left of my brain.
In the OP "With regards to the DLC_HEN_PR mod, besides the helmet it also contains an armor mod. Minor changes include smoothing the breasts and hips, and fixing that codpiece in the crotch that makes any woman wearing this armor look like she's sporting a package (shudder). Note her crotch:" <--- is that mod supposed to be including the helmet with that armor? The helmet didn't show up when I brought Liara out on the destroyer (thus exposing her poor little eyeballs to outer space). But the armor looked great.
#1405
Posté 24 janvier 2014 - 03:52
@Ghost1017 I'm sorry you're having these issues. I'm not sure why you are unless your first attempts to apply it with your "rescan your DLC" error s associated with a goofup by me3explorer to your system. Incompletely applied mods can cause strange issues.
If you open up texplorer (under Developer Tools menu) and do an advanced search for NKDc, you can look at how many instances of HMF_ARM_NKDc diff maps you have and look at them (right click on it and select Preview) to see if there are any blatant problems or multiple mixed instances. After the mod there should not be any underwear versions anymore.
You could also try running the mod again.
#1406
Posté 24 janvier 2014 - 03:56
#1407
Posté 24 janvier 2014 - 04:38
Getorex wrote...
Looked at Ash up close and the eyes are MAYBE ever so slightly different in shape. Nearly indistinguishable from Me1...I suspect the eye makeup makes it look more dramatic than it really is.
Thanks for looking at that.
#1408
Posté 24 janvier 2014 - 04:12
#1409
Posté 24 janvier 2014 - 04:40
Getorex wrote...
As simple as they are, I have to say that the helmet mods are among my favorite. So small a change (or addition) yet it seems to make a bigger deal to the game.
As I'm playing ME1 again (wow, with the full hi-res texture mod bundle and 3D vision, almost a totally new game!) I can see that I could still do quite a bit of tweaking to Ashley, if not Liara, in ME3 to make her more like her ME1 self (slimmer, smaller boobs).
I'm even considering a legacy/nostalgia mod...pull out the Colossus armor or the Titan armor from ME1 and import it into ME3...
Yes please, or mabe an Onyx N7 armor. would it be possble to make a modular version??? i waaaaant it so bad
oh and wow you are insanly productive, i lurk this tread everyday to see what cool stuff you make.
#1410
Posté 24 janvier 2014 - 04:49
kangir wrote...
Getorex wrote...
As simple as they are, I have to say that the helmet mods are among my favorite. So small a change (or addition) yet it seems to make a bigger deal to the game.
As I'm playing ME1 again (wow, with the full hi-res texture mod bundle and 3D vision, almost a totally new game!) I can see that I could still do quite a bit of tweaking to Ashley, if not Liara, in ME3 to make her more like her ME1 self (slimmer, smaller boobs).
I'm even considering a legacy/nostalgia mod...pull out the Colossus armor or the Titan armor from ME1 and import it into ME3...
Yes please, or mabe an Onyx N7 armor. would it be possble to make a modular version??? i waaaaant it so bad
oh and wow you are insanly productive, i lurk this tread everyday to see what cool stuff you make.
If importing those oldsters from ME1 is being considered, might as well include the "inaccessible" ones too, such as Batarian State Arms Partisan or Hahne-Kedar Shadow Janissary armor. Shame those didn't make the cut into the main-game.
#1411
Posté 24 janvier 2014 - 04:51
kangir wrote...
Getorex wrote...
As simple as they are, I have to say that the helmet mods are among my favorite. So small a change (or addition) yet it seems to make a bigger deal to the game.
As I'm playing ME1 again (wow, with the full hi-res texture mod bundle and 3D vision, almost a totally new game!) I can see that I could still do quite a bit of tweaking to Ashley, if not Liara, in ME3 to make her more like her ME1 self (slimmer, smaller boobs).
I'm even considering a legacy/nostalgia mod...pull out the Colossus armor or the Titan armor from ME1 and import it into ME3...
Yes please, or mabe an Onyx N7 armor. would it be possble to make a modular version??? i waaaaant it so bad
oh and wow you are insanly productive, i lurk this tread everyday to see what cool stuff you make.
"Insanely productive" HAH. I guess that's ONE way of looking at it as it makes me insanely unproductive in other ways
Making the armor modular, as with the other armors provided in ME3, could probably be done but it would be/will be a big undertaking. There are lots of parts AND it would mean sacrificing one armor version in-game so it could be replaced by the ME1 armor. The texture work is already done for me, happily, as I can pull MEUITM hi-res textures from ME1 and stick them into ME3...so long as there isn't any alpha layer trickery. For instance, I looked at Ashley's ME1 face texture with the hopes of using it as a replacement for Ashley's ME3 face texture. I COULD tweak her face UV map a bit to fit the slightly different ME1 face texture BUT the texture itself is quite a bit different than the ME3 version. ME1 has a washed-out skin-tone with a major-league alpha channel on it while the ME3 face texture is straight-forward, same as in-game skin-tone, and no alpha layer. No telling how that ME1 texture would look in ME3. HOPEFULLY there wont be that sort of issue with the armors so they can just go in...though the spec might be tricky.
We'll see. I'm finishing off the tweaks to Ashley's romance body and default body as previously mentioned, and about to test run an Ashley face texture where all I did was reduce the eye shadow to be closer to what she wore in ME1. Then I have the EDI tweak to throw together (LOD2 and LOD3 of EDI's decoy goes berserk on rendering with the EDI head mod with unweighted face spikes - that do NOT afflict the main character for some reason. I am trying to correct that glitch in an otherwise nearly perfectly working mod.
#1412
Posté 24 janvier 2014 - 04:53
#1413
Posté 24 janvier 2014 - 05:12
#1414
Posté 24 janvier 2014 - 05:26
Modifié par AVPen, 24 janvier 2014 - 05:32 .
#1415
Posté 24 janvier 2014 - 05:34
#1416
Posté 24 janvier 2014 - 05:35
AVPen wrote...
Liara's helmet for her standard outfits works great (so much better than that damn breather mask), but the helmet mods for either her From Ashes or AAP outfits don't work - applying them to the game causes ME3 to lock up and freeze in a persistent loading loop.
Crap. OK. I'll look at that again and see about reapplying to vanilla dlc pccs. Not sure why they would work for main game but not in dlc.
#1417
Posté 24 janvier 2014 - 05:50
AVPen wrote...
Liara's helmet for her standard outfits works great (so much better than that damn breather mask), but the helmet mods for either her From Ashes or AAP outfits don't work - applying them to the game causes ME3 to lock up and freeze in a persistent loading loop.
Try this and see if it fixes it:
In ME3explorer, go to Developer Tools -> TOC -> DLC TOCbin Updater

Then go to File, "Check and Rebuild SFAR", and navigate to the DLC in question's folder and run it, then try the game again
#1418
Posté 24 janvier 2014 - 06:13
Modifié par kangir, 24 janvier 2014 - 06:13 .
#1419
Posté 24 janvier 2014 - 07:07

The difference between medium Colossus and ANY other medium human armor is merely the texture. Same for heavy and light. What THIS means is if this mod works, then it would be a simple thing to provide whatever armor from ME1 you want. The only difference in the mod would be the texture mods provided with the mesh.
Something I never noticed in the game before. The armor's color scheme provides a helpful bullseye for enemies so they know where the guy's testicles are:
Modifié par Getorex, 24 janvier 2014 - 07:19 .
#1420
Posté 24 janvier 2014 - 07:25
Modifié par kangir, 24 janvier 2014 - 07:28 .
#1421
Posté 24 janvier 2014 - 07:28
kangir wrote...
that texture is messed up. http://static1.wikia...an-Colossus.png
I can't view that. Something is wrong with your link.
#1422
Posté 24 janvier 2014 - 07:29
this should be the medium
Modifié par kangir, 24 janvier 2014 - 07:31 .
#1423
Posté 24 janvier 2014 - 07:32
kangir wrote...
that texture is messed up.static4.wikia.nocookie.net/__cb20090619094015/masseffect/images/thumb/e/e0/Kassa_Fabrication_-_Colossus_Armor_%28Hevy%2C_Human%29.png/311px-Kassa_Fabrication_-_Colossus_Armor_%28Hevy%2C_Human%29.png
Yeah I thought that looked - different. @Getorex - Maybe you pulled out something else?
Modifié par Almostfaceman, 24 janvier 2014 - 07:32 .
#1424
Posté 24 janvier 2014 - 07:35
Almostfaceman wrote...
kangir wrote...
that texture is messed up.static4.wikia.nocookie.net/__cb20090619094015/masseffect/images/thumb/e/e0/Kassa_Fabrication_-_Colossus_Armor_%28Hevy%2C_Human%29.png/311px-Kassa_Fabrication_-_Colossus_Armor_%28Hevy%2C_Human%29.png
Yeah I thought that looked - different. @Getorex - Maybe you pulled out something else?
Colossus armor textures are all under the generic "SPECOPS" folder under HVY, MED, and LGT armors. I pulled male and female diff textures from each category for Colossus, but also the desert camo, urban camo, jungle camo, snow camo. I imported MEDa (there are 3 MED class armors, a, b, and c) and applied specops MEDa texture. These textures are all from MEUITM too, not the original game textures.
#1425
Posté 24 janvier 2014 - 08:05
Thanks, that fixed the loading problem and the helmet appears for those DLC armors in the game now. However, it looks like the texture maps for those helmets are getting displaced:Getorex wrote...
AVPen wrote...
Liara's helmet for her standard outfits works great (so much better than that damn breather mask), but the helmet mods for either her From Ashes or AAP outfits don't work - applying them to the game causes ME3 to lock up and freeze in a persistent loading loop.
Try this and see if it fixes it:
In ME3explorer, go to Developer Tools -> TOC -> DLC TOCbin Updater
Then go to File, "Check and Rebuild SFAR", and navigate to the DLC in question's folder and run it, then try the game again






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