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Attempting to mod actual body meshes


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#1551
Getorex

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Almost done with the DLC portion of the texture database rebuild. Then only another 40min to 1 hour before the whole thing's done.

#1552
Joken

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Yeah, and a big thank you to her!

Getorex: Seeing as you were toying with ME1 armours in ME3, can the reverse be done? I'd love to have the Alliance Marine Armour in the first game :)

#1553
Getorex

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@Joken: I wish. There's no way at present to import meshes into ME1. Some of us hope WV will take a look into it, or at the very least ME2, but so far...

I took a look at pcc files in ME2 with the intention of seeing if I could do some kind of hex edit-based import. I used a default Tali mesh from ME2 and from ME3 to compare and...they are virtually identical but the encoding is different so I couldn't do even a binary swap of identical meshes from the two games. I also looked to see if UDK would be able to open ANY ME1 upk files...so far, nope, so you can't get into it that way either. WV says that Bioware used an altered UE engine, altered enough to prevent loading into UDK.

Damnit.

It'd be nice if Gildor, the guy who make it possible to export meshes from either ME1 or ME2 to make a tool to go the other way.  If he can pull out a primo psk from the game, presumably he could put one into it too...

I wouldn't do much to ME1 overall because I like the way everyone looks there, but I could see shifting armors around so they are unified throughout, at least to some extent.  I'd also unify my Tali face mod throughout the game, and apply my Miranda mod to ME2 and eliminate the breathers and give them helmets in ME2 as well...or at least give it a go.  You can't just swap a breather mask for a helmet for any human with long hair.  Try that with Miranda and you will see her wearing a helmet with her long hair flowing out the sides and bottom of the helmet...all wrong.

Modifié par Getorex, 30 janvier 2014 - 09:43 .


#1554
Joken

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Ugh, they do seem to like making it complicated don't they :P

I would like it in ME1 if the Alliance uniforms were the ones from ME3 mainly. I know that CDAMJC did update Anderson's uniform, but that was purely texture. To be fair, I think that all of the ME1 things I'd like done could be done with textures...

This is the comparison of the textures for the ME3 Armour and the Onyx:
http://social.biowar.../1329104/235811

I did try to do before, but I'm far from being good enough :/ Even if I could manage that, no way could I do a female version.

#1555
Getorex

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Joken wrote...

Ugh, they do seem to like making it complicated don't they :P

I would like it in ME1 if the Alliance uniforms were the ones from ME3 mainly. I know that CDAMJC did update Anderson's uniform, but that was purely texture. To be fair, I think that all of the ME1 things I'd like done could be done with textures...

This is the comparison of the textures for the ME3 Armour and the Onyx:
http://social.biowar.../1329104/235811

I did try to do before, but I'm far from being good enough :/ Even if I could manage that, no way could I do a female version.


While the textures go a long way, the armors in ME3 (and ME2?) are more complex in form.  In ME1 they're all fairly smooth (legs and arms) with armor plating coming from texture.  In ME3 the mesh itself has 3D shapes for plates and then the textures go over that.  Still...texture can go a LONG way.

#1556
Getorex

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By the way Joken, I take it the Onyx armor is the texture on the left in the image? The blued camo pattern? I don't recall seeing that one when I was going through the armor textures...or the texture didn't look like that in the preview window of ME1 Texplorer. I exported a bunch of different patterns to try besides Colossus (they are not named in the textures by the armor, only that pattern or use, ie, there's urban camo for one, winter camo for another - not much difference between them - a jungle camo, a desert camo, etc).

Also, rather than me try and find the textures again could you post the onyx so I could download it and try it on the model I have?  Preferably the medium since that is the armor mesh I pulled out.

Modifié par Getorex, 30 janvier 2014 - 10:37 .


#1557
Joken

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No, the blue cammo one is this:
Image IPB

Onyx is the default armour in the first game.

#1558
Joken

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Getorex wrote...

Also, rather than me try and find the textures again could you post the onyx so I could download it and try it on the model I have?  Preferably the medium since that is the armor mesh I pulled out.


Just managed to find them:
Image IPB Image IPB

#1559
Joken

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Actually, the N7 Onyx one looks corrupted... :S

Why has it got all the little boxes on it?

Modifié par Joken, 31 janvier 2014 - 12:13 .


#1560
Getorex

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Those may not matter, it depends on where the meshes map on it. Some textures can have quite a bit of realestate that looks like it ought to apply to something but doesn't.

#1561
Getorex

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She's working now, hair's good, uniform's 99% (annoying movement right at the collar I need to fix) with no more cleavage leaking through the uniform's chest. This mod is ready as a v1 release while I try and fix that collar thing.
Image IPB

Image IPB


Image IPB


Image IPB

Modifié par Getorex, 31 janvier 2014 - 04:06 .


#1562
Darc_Requiem

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Keep up the good work Getorex.

#1563
Iakus

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Looks really good. It's still distinct from other uniforms, yet it is clearly  recognizable as an Alliance uniform.

I would not immediately assume she's on her way to a night club Image IPB

Modifié par iakus, 31 janvier 2014 - 06:02 .


#1564
Almostfaceman

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It's fresh, not the stale look from ME1 (which is not bad, just had to look at her the Exact Same Way) but also Alliance. She's a hottie and my girlfriend my next playthrough, oh yeah.

Now if I could only talk her through her doubts in ME2... *sigh*

#1565
Getorex

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I'll release the mod above soon in two forms initially. One with default hair, the other with a ponytail. I'll be looking at other hairstyles for her too, particularly a few that caught my eye from the sims.

In doing this I at least found a way to preview the hair in 3ds before I import into the game so I can see where there may be problems with transparency.  No more completely blind taste testing.  Should speed things up a bit with less trial-and-error.

Modifié par Getorex, 31 janvier 2014 - 10:27 .


#1566
Getorex

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Also, I do like the contours of ELE's hair, the sweep back vs the pull back so I may take that hair and modify it a bit into a variant.

#1567
Ottemis

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Getorex wrote...

Also, I do like the contours of ELE's hair, the sweep back vs the pull back so I may take that hair and modify it a bit into a variant.

You can ask but I'd personally feel meh about it as that style does define her mod quite some and it is custom created. Nobody can stop you from creating a custom mesh like she did out of Ash's hair but to take hers and alter it for release rather than personal use, I'd personally say no. It's kind of bad ettiquette.

Modifié par Ottemis, 31 janvier 2014 - 03:27 .


#1568
Getorex

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Ottemis wrote...

Getorex wrote...

Also, I do like the contours of ELE's hair, the sweep back vs the pull back so I may take that hair and modify it a bit into a variant.

You can ask but I'd personally feel meh about it as that style does define her mod quite some and it is custom created. Nobody can stop you from creating a custom mesh like she did out of Ash's hair but to take hers and alter it for release rather than personal use, I'd personally say no. It's kind of bad ettiquette.


No worries, I wont.  I'm editing some sim hairs to fit instead - fairly substantial edits so they wont be just minor alterations.

Also, I wouldn't have just "done it", I would have gone to her first.

Anyway, here's a hair mesh I'm working on at the moment:

Image IPB

Image IPB
Now obviously it isn't a "clean" ponytail, there is still hair hanging down around her face BUT I'm loosening up on that anyway because Femshep gets away with the same sort of thing and even Male Shep can get some ridiculously nonfunctional/hindering hair.  

Modifié par Getorex, 31 janvier 2014 - 05:49 .


#1569
Almostfaceman

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Lots of options are good, helps keep the re-do's fresh.

#1570
Errationatus

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What are the odds of altering the vanilla Sheps?  Say to give ManShep a different hairstyle or beard or scar (I miss the scars from ME1), or making FemShep's head a little less box-like?

Just curious.

#1571
survivor_686

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@Getorex

Where would the download link be for Ash's new's uniform be at? Nexus Mods? Bioware forums?

#1572
Getorex

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survivor_686 wrote...

@Getorex

Where would the download link be for Ash's new's uniform be at? Nexus Mods? Bioware forums?


Not up yet.  I had to do the whole rebuild texture db last night after replacing pcc files again.  Turns out there's a bug in the DLC mod part of the ME3explorer that makes mesh mods followed by texture mods to DLC (as I understand it) incompatible.  I would sometimes get an error related to that when I was running some of my DLC mods for testing but couldn't pinpoint the actual culprit - thought my system was dicked up (again) because of previous Texplorer errors (which have resulted in me now having 4 separate identical entries for Ashley's default uniform texture, each referring to a different set of pcc files.  Kfreon has stated he'll get into fixing the DLC texture portion as soon as he can but that it will leave a bunch of legacy stuff hanging around that will cause modders all kinds of headaches for a while until it can all get cleared away.

Anyway...give me another day.  

#1573
RZIBARA

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im not on PC, but my god, I wish i could get those mods for Ash.

good job Getorex, ive been watching this thread for months now. Im impressed

#1574
Getorex

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RZIBARA wrote...

im not on PC, but my god, I wish i could get those mods for Ash.

good job Getorex, ive been watching this thread for months now. Im impressed


Muchos grassyass :)  

I love Ash so she gets all the attention.  I've actually found another ponytail hair mesh I prefer to the one I shot upthread a bit earlier...from Skyrim.  I've cut, pasted, scaled, moved, etc, until it fits her head and I think I REALLY like it.  Just finished with it in Blender and am about to import it into 3ds to finish it off (easier to edit UV maps in 3ds than in Blender...one of the few things that's easier in 3ds).  Hope to get a screeny up this evening.

Oh, and sheesh!  Get yourself a cheap PC so you can enjoy the mods for everything.  Or a laptop... :)

Modifié par Getorex, 31 janvier 2014 - 11:23 .


#1575
Getorex

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OK, quick and dirty screenshots before I've completed fixing the UV map. This WILL be part of the Alliance uniform mod:

Image IPB

Image IPB