Attempting to mod actual body meshes
#1651
Posté 06 février 2014 - 05:44
#1652
Posté 06 février 2014 - 06:01
Getorex wrote...
Ah hell, OK Survivor I'm just going to redo the Alliance mod(s) with a new cut-chest head. I've reverted the relevant files to vanilla and will be rebuilding my texture database from zero again. I'll then just make a clean new mod and be done with it.
I had hoped to keep everything fairly interchangeable, but I guess I need to make things a bit more specialized instead.
I, for one, appreciate the work you've put into this mod.
#1653
Posté 06 février 2014 - 11:01
@Survivor My system was probably on the verge of instability with pcc files growing to mammoth sizes because of mods piled on mods so its best to start clean and get a solid mod built.
#1654
Posté 06 février 2014 - 11:07
#1655
Posté 06 février 2014 - 03:16
#1656
Posté 06 février 2014 - 04:02
BassStyles wrote...
Actually I was looking for a way to have Femshep to be without her under garments during her romance scenes with the LI... But I'll experiment around. See if I can't find some tuts how, I'd like to learn how to do this kind of thing, looks hard but fun.
I did that mod (indirectly) and it is available at Nexus, called the Traynor/Femshep nude mod. It was intended to correct the embarrassingly silly bits with Traynor taking a bath in her underwear (NO ONE DOES THAT) but had the effect of making both nude because they use the same body and same textures. It's OK for now but I will be improving it soon: http://www.nexusmods...ect3/mods/171/?
#1657
Posté 06 février 2014 - 04:34
#1658
Posté 06 février 2014 - 05:20
#1659
Posté 06 février 2014 - 06:06
http://www.mediafire...-hair-armor.zip
#1660
Posté 06 février 2014 - 06:47
Used your 2514 UPK. The mod now works beautifully. Its perfect. If you're wondering what upk to use, I am a fan of the 2514 UPK. (the one with unique LODs)


#1661
Posté 06 février 2014 - 07:01
#1662
Posté 06 février 2014 - 07:28
Which hair mod is that, survivor?survivor_686 wrote...
@Getorex
Used your 2514 UPK. The mod now works beautifully. Its perfect. If you're wondering what upk to use, I am a fan of the 2514 UPK. (the one with unique LODs)
Getorex: Do you have to use the ME1 face and new hair mods with this uniform or can you just use the Alliance uniform with the original hair and face meshes (via UPK mesh import or other means, etc)?
#1663
Posté 06 février 2014 - 07:34
That hair bun is Church's combat bun mod.
#1664
Posté 06 février 2014 - 07:50
#1665
Posté 06 février 2014 - 07:59
#1666
Posté 06 février 2014 - 09:35
http://www.mediafire...m-Tweak-512.dds
Shoot me a screenshot link for NSFW. I need/want to see front and rear view so I can get a look at the waistline.
#1667
Posté 07 février 2014 - 08:37
!!!Contains nudity!!!
www.mediafire.com/folder/dafbnai654114/Traynor
#1668
Posté 07 février 2014 - 11:09
The latest big face, head, bod, alliance mod is apparently defective so am redoing it again. Not sure where the mod went off the rails as my system works fine.
#1669
Posté 07 février 2014 - 02:14
#1670
Posté 07 février 2014 - 05:41
#1671
Posté 07 février 2014 - 05:57
M0rf3usTHEbEST wrote...
OK I can try that, but where should I put HMF_ARM_TraynorShep_Spec_1024.dds?
just try the diff and norm.
#1672
Posté 07 février 2014 - 08:20
#1673
Posté 07 février 2014 - 08:25
Getorex wrote...
Well, when Texplorer finishes rebuilding the entire database again, I have a first test of an ME1 legacy armor mod ready to go: replacing the Ajax armor in Alt Appearance Pack 1 with a ME1 heavy armor and my clear face helmet. The appearance of the armor can be virtually any armor from ME1 (heavy) by simply changing the texture installed.
Funny, I was doing that as well. Was going with the Spectre armour from ME1 (it was only accesible via console commands)
Great minds think alike, eh?
Modifié par survivor_686, 07 février 2014 - 08:25 .
#1674
Posté 07 février 2014 - 08:32
#1675
Posté 07 février 2014 - 09:16
survivor_686 wrote...
I must ask though...how did you extract the meshes from ME1?
Umodel with UmodelGUI. Open the pccs and extract. It pulls the mesh in psk format and the textures.
Umodel: www.gildor.org/downloads
And UmodelGUI: http://www.mediafire...k/umodelGUI.zip
That armor you've got there looks like HVYb...I'm using HVYa:
Current with Colossus texture applied but I've got the load exported.

I need to select a few textures and then apply them to the helmet texture in ME3 so they match. I was thinking of producing the mesh mod and then a few texture mods so you could choose to apply the urban camo, desert camo, jungle camo, N7 pattern, or Colossus. I did need to do some editing around the neck because the armor stuck up pretty high and I KNOW it would clip with the helmet when Shepard moved it around so...lowered the collar. It still rides high but I think it would work in current form. For this pic I attached the helmet to the armor and then had to do a skin wrap (I used the Ajax armor and helmet pulled from the pcc) and then had to fine-tune the weights in the neck and head becasue they were a bit off.
Just the armor was very easy. I tried simply importing the psk from umodel into UDK and going but UDK didn't like it so I just passed it through 3ds, looked at the weights to make sure they were cool, then exported immediately as psk and UDK took it right up. Then exported the Appearance Pack 1 helmet and swapped it with the full face helmet (painless) and it will not work (but without a corresponding texture to match the uniform it will be the default colors and look off with the armor as is.
Modifié par Getorex, 07 février 2014 - 09:21 .





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