Aller au contenu

Photo

Attempting to mod actual body meshes


  • Veuillez vous connecter pour répondre
2048 réponses à ce sujet

#1651
BassStyles

BassStyles
  • Members
  • 359 messages
Very good work! I'm looking to give the Ash romance mod a go but I'm playing as a Paragon Femshep romancing Kaidan... How easy would it be to do a Femshep romance mod?

#1652
survivor_686

survivor_686
  • Members
  • 1 543 messages

Getorex wrote...

Ah hell, OK Survivor I'm just going to redo the Alliance mod(s) with a new cut-chest head. I've reverted the relevant files to vanilla and will be rebuilding my texture database from zero again. I'll then just make a clean new mod and be done with it.

I had hoped to keep everything fairly interchangeable, but I guess I need to make things a bit more specialized instead.


I, for one, appreciate the work you've put into this mod.

#1653
Getorex

Getorex
  • Members
  • 4 882 messages
@BassStyles - that sort of modding is out of my area but its certainly doable. I believe someone already did a Femshep/Ashley romance mod somewhere...that is what you're asking right? That type of modding is at the core of MEHEM with all sorts of internal settings and switches altered.

@Survivor My system was probably on the verge of instability with pcc files growing to mammoth sizes because of mods piled on mods so its best to start clean and get a solid mod built.

#1654
Getorex

Getorex
  • Members
  • 4 882 messages
@Chasan I believe that packaging Survivor's Atlas armor into my Ashley head and body mega mod would be redundant. Survivor's mod is available and fully compatible with my mod anyway so you could just do his and then mine on top...that's how I did it in any case. I want to get that DLC to vanilla again so I can apply my altered shade armor for those that want it, then I'll go back to the atlas for my own system.

#1655
BassStyles

BassStyles
  • Members
  • 359 messages
Actually I was looking for a way to have Femshep to be without her under garments during her romance scenes with the LI... But I'll experiment around. See if I can't find some tuts how, I'd like to learn how to do this kind of thing, looks hard but fun.

#1656
Getorex

Getorex
  • Members
  • 4 882 messages

BassStyles wrote...

Actually I was looking for a way to have Femshep to be without her under garments during her romance scenes with the LI... But I'll experiment around. See if I can't find some tuts how, I'd like to learn how to do this kind of thing, looks hard but fun.


I did that mod (indirectly) and it is available at Nexus, called the Traynor/Femshep nude mod.  It was intended to correct the embarrassingly silly bits with Traynor taking a bath in her underwear (NO ONE DOES THAT) but had the effect of making both nude because they use the same body and same textures.  It's OK for now but I will be improving it soon:  http://www.nexusmods...ect3/mods/171/?

#1657
BassStyles

BassStyles
  • Members
  • 359 messages
Awesome, I saw that mod over on moddb but wasn't sure if it would activate with another LI such as Kaidan or if it was only meant for the Traynor romance sequence. All in all, good work. Makes the romances more believable and immersive.

#1658
Getorex

Getorex
  • Members
  • 4 882 messages
Here it is again...the main game face, head, body makeover mod with the Alliance uniform and ponytail. I just (finally) finished regenerating it (after many mod maker/texplorer crashes). I hope it is coherent and working because when mod maker crashes in the middle of the process I inevitably get lost as to where I was, what was included, what wasn't. http://www.mediafire...r2-Alliance.zip

#1659
Getorex

Getorex
  • Members
  • 4 882 messages
Here's the From Ashes companion mod for Ashley above. It brings the ME1 face and ponytail to From Ashes DLC and modifies the Shade Armor the same way my Liara From Ashes mod modifies hers: makes the curves smoother and fixes the manly codpiece in the crotch that makes one cringe when they see it because it looks like Ashley (or Liara) are sporting a very manly package.

http://www.mediafire...-hair-armor.zip

#1660
survivor_686

survivor_686
  • Members
  • 1 543 messages
@Getorex

Used your 2514 UPK. The mod now works beautifully. Its perfect. If you're wondering what upk to use, I am a fan of the 2514 UPK. (the one with unique LODs)

Posted Image
Posted Image
Posted Image

#1661
Getorex

Getorex
  • Members
  • 4 882 messages
Thanks survivor. I've really got to clean up my files. I have a pantload of versions of everything.

#1662
AVPen

AVPen
  • Members
  • 2 599 messages

survivor_686 wrote...

@Getorex

Used your 2514 UPK. The mod now works beautifully. Its perfect. If you're wondering what upk to use, I am a fan of the 2514 UPK. (the one with unique LODs)

Posted Image
Posted Image

Which hair mod is that, survivor?

Getorex: Do you have to use the ME1 face and new hair mods with this uniform or can you just use the Alliance uniform with the original hair and face meshes (via UPK mesh import or other means, etc)?

#1663
Getorex

Getorex
  • Members
  • 4 882 messages
You can use the default hair and face (ME1 is a better face and0 I'm never wrong! :) with the mod BUT because the shoulder boards are thicker than the default uniform there is a fair amount of hair clipping into the shoulder. I'm still editing the long hair to try and get it to work better with the Alliance uniform but it's not ready yet.

That hair bun is Church's combat bun mod.

#1664
Getorex

Getorex
  • Members
  • 4 882 messages
A couple pics for the Shade armor mod. The first is Brooks with an unmodded Shade armor, looking like she's got a very manly package between her legs (the awful codpiece):
Posted Image

Here's Liara wearing the modded version (same as Ashley's):
Posted Image

#1665
Getorex

Getorex
  • Members
  • 4 882 messages
The most recent UV map edit of the Skyrim ponytail mod:
Posted Image

#1666
Getorex

Getorex
  • Members
  • 4 882 messages
Can someone test drive a normal map edit I did for the Traynor/Femshep nude mod? I just did a tweak to it and wonder how it looks in-game. I'm trying to reduce/elimnate the obvious lines at the waist...
http://www.mediafire...m-Tweak-512.dds

Shoot me a screenshot link for NSFW. I need/want to see front and rear view so I can get a look at the waistline.

#1667
VonAnsorge

VonAnsorge
  • Members
  • 197 messages
Here you go, different angles and lighting.
!!!Contains nudity!!!
www.mediafire.com/folder/dafbnai654114/Traynor

#1668
Getorex

Getorex
  • Members
  • 4 882 messages
Thanks M0rf3us. The norm appears about right so the rest may be tweaks to the diff.

The latest big face, head, bod, alliance mod is apparently defective so am redoing it again. Not sure where the mod went off the rails as my system works fine.

#1669
Getorex

Getorex
  • Members
  • 4 882 messages
Repairing system (the DLC mod bug borked my system) so it will be a while before I can create and post a corrected Ash mod again. In the meantime, here is a pack of dds textures that should further tweak the Traynor/Femshep nude mod. Because I cannot currently make them a mod they have to be input directly vis Texplorer and "Add biggest image". http://www.mediafire...tures-tweak.zip

#1670
VonAnsorge

VonAnsorge
  • Members
  • 197 messages
OK I can try that, but where should I put HMF_ARM_TraynorShep_Spec_1024.dds?

#1671
Getorex

Getorex
  • Members
  • 4 882 messages

M0rf3usTHEbEST wrote...

OK I can try that, but where should I put HMF_ARM_TraynorShep_Spec_1024.dds?


just try the diff and norm.

#1672
Getorex

Getorex
  • Members
  • 4 882 messages
Well, when Texplorer finishes rebuilding the entire database again, I have a first test of an ME1 legacy armor mod ready to go: replacing the Ajax armor in Alt Appearance Pack 1 with a ME1 heavy armor and my clear face helmet. The appearance of the armor can be virtually any armor from ME1 (heavy) by simply changing the texture installed.

#1673
survivor_686

survivor_686
  • Members
  • 1 543 messages

Getorex wrote...

Well, when Texplorer finishes rebuilding the entire database again, I have a first test of an ME1 legacy armor mod ready to go: replacing the Ajax armor in Alt Appearance Pack 1 with a ME1 heavy armor and my clear face helmet. The appearance of the armor can be virtually any armor from ME1 (heavy) by simply changing the texture installed.


Funny, I was doing that as well. Was going with the Spectre armour from ME1 (it was only accesible via console commands)

Great minds think alike, eh?
Posted Image

Modifié par survivor_686, 07 février 2014 - 08:25 .


#1674
survivor_686

survivor_686
  • Members
  • 1 543 messages
I must ask though...how did you extract the meshes from ME1?

#1675
Getorex

Getorex
  • Members
  • 4 882 messages

survivor_686 wrote...

I must ask though...how did you extract the meshes from ME1?


Umodel with UmodelGUI.  Open the pccs and extract.  It pulls the mesh in psk format and the textures.  
Umodel: www.gildor.org/downloads
And UmodelGUI: http://www.mediafire...k/umodelGUI.zip

That armor you've got there looks like HVYb...I'm using HVYa:

Current with Colossus texture applied but I've got the load exported.
Posted Image

I need to select a few textures and then apply them to the helmet texture in ME3 so they match.  I was thinking of producing the mesh mod and then a few texture mods so you could choose to apply the urban camo, desert camo, jungle camo, N7 pattern, or Colossus.  I did need to do some editing around the neck because the armor stuck up pretty high and I KNOW it would clip with the helmet when Shepard moved it around so...lowered the collar.  It still rides high but I think it would work in current form.  For this pic I attached the helmet to the armor and then had to do a skin wrap (I used the Ajax armor and helmet pulled from the pcc) and then had to fine-tune the weights in the neck and head becasue they were a bit off.

Just the armor was very easy.  I tried simply importing the psk from umodel into UDK and going but UDK didn't like it so I just passed it through 3ds, looked at the weights to make sure they were cool, then exported immediately as psk and UDK took it right up.  Then exported the Appearance Pack 1 helmet and swapped it with the full face helmet (painless) and it will not work (but without a corresponding texture to match the uniform it will be the default colors and look off with the armor as is.

Modifié par Getorex, 07 février 2014 - 09:21 .