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Attempting to mod actual body meshes


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#1701
Getorex

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survivor_686 wrote...

@Getorex

The Phoenix armour texture pops in ME3 as well. Its on one of the asari whom project a biotic barrier during the Omega mission.


That would be easier to find than the ME2 version...does it have the strips ShepAssassin was talking about?

#1702
BloodyMares

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ME2 Phoenix textures are not textured properly (unlike Shepard's old N7). It's like there's color overlay, but anyway :
1) Armor: HMF_ARM_HVYa_Simp_Diff (Norm,Strp,Tint);
2) Helmet: HMM_HGR_HVYa_Diff(Norm)_Stack, HMM_HGR_HVYa_Tint_M01_Stack, HMM_HGR_HVYa_Strp_M04_Stack;
3) Breather: BIOG_HMM_HGR_LGT_R -> BRT (3 textures).

Found it via Texmod and Advanced Search using hash.

Modifié par ShepASSassin, 09 février 2014 - 06:57 .


#1703
survivor_686

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ShepASSassin wrote...

ME2 Phoenix textures are not textured properly (unlike Shepard's old N7). It's like there's color overlay, but anyway :
1) Armor: HMF_ARM_HVYa_Simp_Diff (Norm,Strp,Tint);
2) Helmet: HMM_HGR_HVYa_Diff(Norm)_Stack, HMM_HGR_HVYa_Tint_M01_Stack, HMM_HGR_HVYa_Strp_M04_Stack;
3) Breather: BIOG_HMM_HGR_LGT_R -> BRT (3 textures).

Found it via Texmod and Advanced Search using hash.


Am assuming this is from ME3's folder, right?

#1704
BloodyMares

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 Don't know about ME3, maybe there is too, but I was using Texplorer for ME2 (Multi-file mode) to find them. Also, Wasea's armor is just Partisan Armor from ME1:http://masseffect.wi...an-Partisan.png

#1705
Getorex

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HERE is, I hope, a functional full Ashley Makeover mod update built on the latest (v596) ME3explorer. Includes ME1 face, Alliance uniform, default armor mod, romance mod, hospital mod, ponytail, and the textures to go with them all. Took me all friggin' day yesterday to get this made because of Texplorer crashes, database screwups, re-vanilling my system again and again...sheesh.  DLC mod to come.

http://www.mediafire...ullMakeover.zip

Modifié par Getorex, 09 février 2014 - 07:23 .


#1706
Getorex

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Here's the Tali full face mod, default uniform and alternate uniform plus textures build on latest ME3explorer build. DLC mod to come. http://www.mediafire...-body-modv4.zip

Modifié par Getorex, 09 février 2014 - 07:23 .


#1707
survivor_686

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ShepASSassin wrote...

 Don't know about ME3, maybe there is too, but I was using Texplorer for ME2 (Multi-file mode) to find them. Also, Wasea's armor is just Partisan Armor from ME1:http://masseffect.wi...an-Partisan.png


Ah...Well for the life of me I just can't find it. In any iteration.

#1708
Tup3x

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It's easier to extract them from ME1.
Image IPB

The packages are located in mass effect\\BioGame\\CookedPC\\Packages\\GameObjects\\Characters\\Humanoids\\HumanFemale and mass effect\\BioGame\\CookedPC\\Packages\\GameObjects\\Characters\\Humanoids\\HumanMale folders.

Largest issue is going to be with the material (I think) texture (SPwr). I think that one needs to make that from scratch in ME3. Not necessarily a bad thing considering that the originals are 256x256 (while diffs are 1024).

I can upload everything except SPwr. Umodel doesn't handle the 3Dc normalmaps well so one should swap RGB to GRB if you extract the normalmaps in tga with it in ME2 and ME3 (although I will do that if I upload them).

Modifié par Tup3xi, 09 février 2014 - 07:54 .


#1709
Getorex

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Tup3xi wrote...

It's easier to extract them from ME1.
Image IPB

The packages are located in mass effectBioGameCookedPCPackagesGameObjectsCharactersHumanoidsHumanFemale and mass effectBioGameCookedPCPackagesGameObjectsCharactersHumanoidsHumanMale folders.

Largest issue is going to be with the material texture. I think that one needs to make that from scratch in ME3. Not necessarily a bad thing considering that the originals are 256x256 (while diffs are 1024).


Actually, the textures I pulled are (almost) all hi-res textures.  I applied the huge ME1 texture mod that hi-rezzed almost everything so those are the textures I pulled.

#1710
Tup3x

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I've never user massive texture packs in ME1 so I don't know. I can only talk about stock textures.

EDIT:
In any case, here are the female version textures:
EDIT2:
blaah, these are hardly needed.

Modifié par Tup3xi, 10 février 2014 - 08:32 .


#1711
VonAnsorge

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Sorry for the delay.
!!!Nudity!!!
www.mediafire.com/folder/dafbnai654114/Traynor

#1712
BloodyMares

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Getorex wrote...

HERE is, I hope, a functional full Ashley Makeover mod update built on the latest (v596) ME3explorer. Includes ME1 face, Alliance uniform, default armor mod, romance mod, hospital mod, ponytail, and the textures to go with them all. Took me all friggin' day yesterday to get this made because of Texplorer crashes, database screwups, re-vanilling my system again and again...sheesh.  DLC mod to come.

http://www.mediafire...ullMakeover.zip


Err...doesn't want to install. Says something about "Line: 26, Column: 8 doesn't contain LoadDLC blah blah..."

#1713
Almostfaceman

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Getorex wrote...

Here's the Tali full face mod, default uniform and alternate uniform plus textures build on latest ME3explorer build. DLC mod to come. http://www.mediafire...-body-modv4.zip


Installed for me - interesting though the debug window would say every once in a while "DLC Cache not present. Ignoring DLC texture..."

I think KFreon said something about DLC textures now have to be installed through .tpf files now, not mod files... is this what he's talking about?

#1714
Getorex

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ShepASSassin wrote...

Getorex wrote...

HERE is, I hope, a functional full Ashley Makeover mod update built on the latest (v596) ME3explorer. Includes ME1 face, Alliance uniform, default armor mod, romance mod, hospital mod, ponytail, and the textures to go with them all. Took me all friggin' day yesterday to get this made because of Texplorer crashes, database screwups, re-vanilling my system again and again...sheesh.  DLC mod to come.

http://www.mediafire...ullMakeover.zip


Err...doesn't want to install. Says something about "Line: 26, Column: 8 doesn't contain LoadDLC blah blah..."


I just now ran it on my system without hitch.  You need to install/update to the very most recent svn version, delete the DLCTexplorer cache directory created by the older versions of ME3explorer (in your Biogame folder).  Then, if you haven't already run the latest ME3explorer's texplorer, you need to run it and let it build the new database (should be on a plain vanilla install as far as textures are concerned.  If you have mesh mods without texture mods installed you can ignore the notice about detection of updated files).  My ME3explorer version is now at 596.

#1715
Getorex

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Almostfaceman wrote...

Getorex wrote...

Here's the Tali full face mod, default uniform and alternate uniform plus textures build on latest ME3explorer build. DLC mod to come. http://www.mediafire...-body-modv4.zip


Installed for me - interesting though the debug window would say every once in a while "DLC Cache not present. Ignoring DLC texture..."

I think KFreon said something about DLC textures now have to be installed through .tpf files now, not mod files... is this what he's talking about?


I thought it could go either way (but you'd have to build the texture mods on the NEW system).  I didn't get any errors or DLC cache mentions at all when I ran it.

I vanilla'd my system yesterday.  Updated ME3explorer to THE latest.  Delected the DLCTexplorercache directory and everything in it.  Ran Texplorer and let it build the database in the new format (was faster now than in the old system).  Built my texture mods and mesh mods.  Combined them and ran them.  No problems or hiccups on my system.

Update...I did just run texplorer and searched for ASHa.  Every pcc except ONE in the Citadel base dlc (DLC_EXP_Pack003_Base) has been replaced by the alliance uniform.  Same with the new hair texture.  Not sure why the OTHER pcc in the citadel DLC changed but not the other).  I do NOT want to do tpfs.  I want ONE system to handle the whole thing and not ask users to "first do this mod, then switch to this tool and do THIS, THEN..."  Meh.

Modifié par Getorex, 09 février 2014 - 09:19 .


#1716
Almostfaceman

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Almostfaceman wrote...

Getorex wrote...

Here's the Tali full face mod, default uniform and alternate uniform plus textures build on latest ME3explorer build. DLC mod to come. http://www.mediafire...-body-modv4.zip


Installed for me - interesting though the debug window would say every once in a while "DLC Cache not present. Ignoring DLC texture..."

I think KFreon said something about DLC textures now have to be installed through .tpf files now, not mod files... is this what he's talking about?


Eh, wait I don't have Rev 596 it seems...

#1717
Almostfaceman

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Getorex wrote...

I thought it could go either way (but you'd have to build the texture mods on the NEW system).  I didn't get any errors or DLC cache mentions at all when I ran it.

I vanilla'd my system yesterday.  Updated ME3explorer to THE latest.  Delected the DLCTexplorercache directory and everything in it.  Ran Texplorer and let it build the database in the new format (was faster now than in the old system).  Built my texture mods and mesh mods.  Combined them and ran them.  No problems or hiccups on my system.

Update...I did just run texplorer and searched for ASHa.  Every pcc except ONE in the Citadel base dlc (DLC_EXP_Pack003_Base) has been replaced by the alliance uniform.  Same with the new hair texture.  Not sure why the OTHER pcc in the citadel DLC changed but not the other).  I do NOT want to do tpfs.  I want ONE system to handle the whole thing and not ask users to "first do this mod, then switch to this tool and do THIS, THEN..."  Meh.


Well I updated and still saw the message in my debug - it doesn't crash or stop it's just a message in the debug. So yeah, I guess according to what you just tried out it's not installing the dlc textures like KFreon said it wouldn't - not without his tpf tool. Right?

#1718
Getorex

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Almostfaceman wrote...

Getorex wrote...

I thought it could go either way (but you'd have to build the texture mods on the NEW system).  I didn't get any errors or DLC cache mentions at all when I ran it.

I vanilla'd my system yesterday.  Updated ME3explorer to THE latest.  Delected the DLCTexplorercache directory and everything in it.  Ran Texplorer and let it build the database in the new format (was faster now than in the old system).  Built my texture mods and mesh mods.  Combined them and ran them.  No problems or hiccups on my system.

Update...I did just run texplorer and searched for ASHa.  Every pcc except ONE in the Citadel base dlc (DLC_EXP_Pack003_Base) has been replaced by the alliance uniform.  Same with the new hair texture.  Not sure why the OTHER pcc in the citadel DLC changed but not the other).  I do NOT want to do tpfs.  I want ONE system to handle the whole thing and not ask users to "first do this mod, then switch to this tool and do THIS, THEN..."  Meh.


Well I updated and still saw the message in my debug - it doesn't crash or stop it's just a message in the debug. So yeah, I guess according to what you just tried out it's not installing the dlc textures like KFreon said it wouldn't - not without his tpf tool. Right?


Actually, he says he prefers you use the TPFtools but that mods will work so long as they are created with the NEW system (mine are).  I don't plan to use tpfs.

#1719
Almostfaceman

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Getorex wrote...

Actually, he says he prefers you use the TPFtools but that mods will work so long as they are created with the NEW system (mine are).  I don't plan to use tpfs.


I posted a screenie for KFreon to squint at on the me3explorer forum.

Modifié par Almostfaceman, 09 février 2014 - 10:11 .


#1720
Getorex

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Well, I'm just going to rescan/rebuild the database (AGAIN) and see if I can force this damn texture in. It's friggin' ridiculous.

#1721
Almostfaceman

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Getorex wrote...

Well, I'm just going to rescan/rebuild the database (AGAIN) and see if I can force this damn texture in. It's friggin' ridiculous.


Okay, but since we're both having the same problem I don't think it's your database.

#1722
Getorex

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Well, your problem IS my problem because I made the mod. If there's an issue on my system it will carry into the mod so you may well experience the same thing...or there could be some other issue but just in case.

#1723
Almostfaceman

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Getorex wrote...

Well, your problem IS my problem because I made the mod. If there's an issue on my system it will carry into the mod so you may well experience the same thing...or there could be some other issue but just in case.


Doh! Yeah, good point.

#1724
Getorex

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So, yet again I have to vanilla my install and rescan the damn textures! This is getting to point of it not being worth it to do mods anymore. I spend more time vanilla-ing my game and scanning than I actually do on any mods or mod updates. I've had to do this 6 times over the last week.  

Modifié par Getorex, 10 février 2014 - 03:05 .


#1725
BloodyMares

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Why don't you just backup BioGame folder to avoid this?