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Attempting to mod actual body meshes


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#1726
Getorex

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I have but it doesn't change the requirement to keep rescanning/rebuilding the f*cking database. I am now, for the 7th time in a week, going vanilla because the *!%%$@! database is screwed up somewhere and I cannot mod/update mods. I have copies of the me3tree.bin file from the last time but it doesn't matter. I put that in place and...texplorer doesn't recognize it after I vanilla and REQUIRES me to rescan the whole damn thing.

One more time and I call it quits. This is a waste of my time.  I'll dump my mesh mods off as upks and people can install them or not on their own.  I'll provide raw dds files for textures and just focus on my own game until I'm satisfied with the changes and just play it as is.

Modifié par Getorex, 10 février 2014 - 05:52 .


#1727
Almostfaceman

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I feel your pain, sorta. I don't make mods, so I can't say for certain, but I don't think it's your database. Me3explorer is just buggy right now installing the mods, I posted several bug reports to KFreon last night when trying to install .tpf files. It wouldn't recognize certain .pcc files at all.  Don't give up bro, I NEED your mods. I kinda like 'em too.

But it's your time, I won't tell you how to spend it. :)

#1728
Ottemis

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The new method puts tfc's for the dlc in the DLC folder of the actual game, when you back up your tree, back up your DLC folder too and vanilla out of it to avoid losing those tfc's
Should remove need to rescan every time.

#1729
Almostfaceman

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I back up my whole BioGame folder. Everything. I've got a vanilla backup, then a modded (like MEHEM, Citadel Epilogue, ThaneMod) backup, then I go from there. From an installer standpoint, if an install screws up, I wipe my current BioGame contents and then paste back in a backup. It's a little slow, but far faster than re-downloading the game or repairing an install. So far, me3explorer doesn't seem to mind and I don't have to rescan a database. Of course, I don't make mods, so... yeah... don't know if any of this info was helpful.

Edit: If I go back to vanilla, vanilla for some reason (don't know why, built my tree on the vanilla build) just gotta remember to uninstall the mods that write to the registry.

Modifié par Almostfaceman, 10 février 2014 - 06:36 .


#1730
Getorex

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Almostfaceman wrote...

I back up my whole BioGame folder. Everything. I've got a vanilla backup, then a modded (like MEHEM, Citadel Epilogue, ThaneMod) backup, then I go from there. From an installer standpoint, if an install screws up, I wipe my current BioGame contents and then paste back in a backup. It's a little slow, but far faster than re-downloading the game or repairing an install. So far, me3explorer doesn't seem to mind and I don't have to rescan a database. Of course, I don't make mods, so... yeah... don't know if any of this info was helpful.

Edit: If I go back to vanilla, vanilla for some reason (don't know why, built my tree on the vanilla build) just gotta remember to uninstall the mods that write to the registry.


I have backups of every file I've ever, or would ever, mod.  Only those containing character models (All BioG, BioH, and BioD files) plus a few with some areas (BioA) just in case.  As for the DLC, I have the non-MP files backed up (I'll never mod MP stuff, nor the Patch DLCs so no need to back those up.  Plus I have every main game pcc burned on a DVD as an ultimate backup.

All I know is I keep running into textures that refuse to be changed whether by TPF method or with "Replace Biggest Image".  Any attempt to do so leads to nothing.  ME3explorer just sits there for as long as I care to let it and no error messages are produced anywhere.  Nothing appears in the logs.  I end up having to kill the app with Task Manager and the texture in question remains immutable.  I'm thinking of doing a single texture mod of Ashley's face (one of the items affected before) to one pcc and compare it in a hex editor to the unmodded version.  Copy the difference and FORCE it into the pcc that refuses to change with a hex editor.

Modifié par Getorex, 10 février 2014 - 06:52 .


#1731
AVPen

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Getorex wrote...
All I know is I keep running into textures that refuse to be changed whether by TPF method or with "Replace Biggest Image".  Any attempt to do so leads to nothing.  ME3explorer just sits there for as long as I care to let it and no error messages are produced anywhere.  Nothing appears in the logs.  I end up having to kill the app with Task Manager and the texture in question remains immutable.  I'm thinking of doing a single texture mod of Ashley's face (one of the items affected before) to one pcc and compare it in a hex editor to the unmodded version.  Copy the difference and FORCE it into the pcc that refuses to change. 

Same here as well - it's even more curious that certain DLC that will allow their textures to be changed when using TPF Tools or the "Replace Biggest Image" method of Texplorer  no problem (like swapping out the texures of the Armax Phantom armors with Ottemis's "N7 colour" scheme) while other DLCs, like the Collectors Edition or Alternate Appearance Pack, absolutely refuse to allow any textures to be changed by any method.

Modifié par AVPen, 10 février 2014 - 06:57 .


#1732
Getorex

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AVPen wrote...

Getorex wrote...
All I know is I keep running into textures that refuse to be changed whether by TPF method or with "Replace Biggest Image".  Any attempt to do so leads to nothing.  ME3explorer just sits there for as long as I care to let it and no error messages are produced anywhere.  Nothing appears in the logs.  I end up having to kill the app with Task Manager and the texture in question remains immutable.  I'm thinking of doing a single texture mod of Ashley's face (one of the items affected before) to one pcc and compare it in a hex editor to the unmodded version.  Copy the difference and FORCE it into the pcc that refuses to change. 

Same here as well, it's even more curious that there are textures for certain DLC that will allow their textures to be changed when using TPF Tools or the "Replace Biggest Image" method of Texplorer (like swapping out the texures of the Armax Phantom armors with Ottemis's "N7 colour" scheme) while other DLCs, like the Collectors Edition or Alternate Appearance Pack, absolutely refuse to allow any textures to be changed by any method.


Once that happens you end up with two separate entries in Texplorer - the one that changed (most of the pccs) and one that didn't and has remained the original.  I also find that Texplorer likes to crash a lot when you try to view or change them after this.  These are the pcc files I will try to force a binary change upon via HxD.

This issue didn't exist before so it is a new deal.

#1733
Getorex

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Sigh. And there it is. On the very last damn file in the rebuild crap ME3explorer quit working and NO textures can be replaced by any method. No errors, nothing.

I'm done.

#1734
Almostfaceman

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Getorex wrote...

Once that happens you end up with two separate entries in Texplorer - the one that changed (most of the pccs) and one that didn't and has remained the original.  I also find that Texplorer likes to crash a lot when you try to view or change them after this.  These are the pcc files I will try to force a binary change upon via HxD.

This issue didn't exist before so it is a new deal.


Yeah, he's changed stuff to get around the mesh/texture install problem and so there's bugs. He'll get 'em fixed. I'm trying to help him with the bug reports.

#1735
survivor_686

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Getorex wrote...

Sigh. And there it is. On the very last damn file in the rebuild crap ME3explorer quit working and NO textures can be replaced by any method. No errors, nothing.

I'm done.


As a fallback option: I use the asset explorer to modify the PCC in question and then tell the user to copy and paste the modifed PCC into the folder and then simply update the TOC bin.

Need my SVN?

#1736
Getorex

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survivor_686 wrote...

Getorex wrote...

Sigh. And there it is. On the very last damn file in the rebuild crap ME3explorer quit working and NO textures can be replaced by any method. No errors, nothing.

I'm done.


As a fallback option: I use the asset explorer to modify the PCC in question and then tell the user to copy and paste the modifed PCC into the folder and then simply update the TOC bin.

Need my SVN?


But are you able to do texture mods without ever resorting to Texplorer or TPFTools (which requires the Texplorer database)?  Mesh mods are not the issue, its texture mods and some of my main/key mods REQUIRE texture mods go with them.

#1737
survivor_686

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Getorex wrote...

survivor_686 wrote...

Getorex wrote...

Sigh. And there it is. On the very last damn file in the rebuild crap ME3explorer quit working and NO textures can be replaced by any method. No errors, nothing.

I'm done.


As a fallback option: I use the asset explorer to modify the PCC in question and then tell the user to copy and paste the modifed PCC into the folder and then simply update the TOC bin.

Need my SVN?


But are you able to do texture mods without ever resorting to Texplorer or TPFTools (which requires the Texplorer database)?  Mesh mods are not the issue, its texture mods and some of my main/key mods REQUIRE texture mods go with them.


Yes. As long as you replace all the PCCs which have the texture you want.

EG:
- PCC 1,2 and 3 all have a blue texture. You want to replace it with a yellow texture

- Textmod method: me3explorer automatically goes through your tree and replaces all instances of the blue texture with yellow.  the MOD file basically tells textplorer to do that action

- Alternate method: You open up PCC 1, 2 and 3 indiviudally in asset explorer and replace the blue texture with the yellow one. You then upload the modified PCCs for the users to copy and paste into their Cooked PCC console and tell them to update the TOC bin.

- The alternate method has worked in the past. Before the MOD maker, some people use to rely on this method.

Also with textmod quitting on the last file. Sounds like might have a corrupt PCC. That has happened to me before. Me3explorer still does not play nice with other programs sharing the RAM. Always isolate your PC and shut off your anitvirus when running textmod or modmaker. Its a pain, I know, but its better than the alternative.

PS: bear in mind that Asset Explorer is not without its faults. Sometimes the texture preview can get a little tempermental. At that point just breathe, turn off your machine and then start again. And save the PCC after every Dif, Spec or Norm change. You have to be quite conservative with me3explorer sometimes.

Good luck.

Modifié par survivor_686, 11 février 2014 - 08:08 .


#1738
Ottemis

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Or you just rollback to the last working version? You don't HAVE to use the new method yet, at least old mods can be put through the new mod converter, then when current changes are stable make the permanent switch again.
Edit: Having said that, there's a new update live.

Modifié par Ottemis, 11 février 2014 - 03:26 .


#1739
Getorex

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Ottemis wrote...

Or you just rollback to the last working version? You don't HAVE to use the new method yet, at least old mods can be put through the new mod converter, then when current changes are stable make the permanent switch again.
Edit: Having said that, there's a new update live.


I don't know what version that would be.  I missed the big change at 591 and by the time I updated it was 596.  I've not had any period/version that has worked properly for the last several weeks.  People have reported problems with mods of some sort for about 2-3 weeks so there's no apparent version I can go back to that works.

I'm thinking of doing as survivor says and drop the idea of mod files entirely.  No more texplorer, no more TPFTools, no more mods.  Just do Asset Explorer and provide zipped up pcc files.  Guaranteed to work.

#1740
survivor_686

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Getorex wrote...

Ottemis wrote...

Or you just rollback to the last working version? You don't HAVE to use the new method yet, at least old mods can be put through the new mod converter, then when current changes are stable make the permanent switch again.
Edit: Having said that, there's a new update live.


I don't know what version that would be.  I missed the big change at 591 and by the time I updated it was 596.  I've not had any period/version that has worked properly for the last several weeks.  People have reported problems with mods of some sort for about 2-3 weeks so there's no apparent version I can go back to that works.

I'm thinking of doing as survivor says and drop the idea of mod files entirely.  No more texplorer, no more TPFTools, no more mods.  Just do Asset Explorer and provide zipped up pcc files.  Guaranteed to work.


I should have added: the catch is that you'll have to repeat the process manually. I'd use textplorer to locate the PCC files in question and then use Asset Explorer to change the textures.

If you want I can upload my SVN? I haven't updated it since Jan.

Modifié par survivor_686, 11 février 2014 - 07:44 .


#1741
Getorex

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survivor_686 wrote...

Getorex wrote...

Ottemis wrote...

Or you just rollback to the last working version? You don't HAVE to use the new method yet, at least old mods can be put through the new mod converter, then when current changes are stable make the permanent switch again.
Edit: Having said that, there's a new update live.


I don't know what version that would be.  I missed the big change at 591 and by the time I updated it was 596.  I've not had any period/version that has worked properly for the last several weeks.  People have reported problems with mods of some sort for about 2-3 weeks so there's no apparent version I can go back to that works.

I'm thinking of doing as survivor says and drop the idea of mod files entirely.  No more texplorer, no more TPFTools, no more mods.  Just do Asset Explorer and provide zipped up pcc files.  Guaranteed to work.


I should have added: the catch is that you'll have to repeat the process manually. I'd use textplorer to locate the PCC files in question and then use Asset Explorer to change the textures.


I assumed as much but Texplorer cannot do any damage if all you are doing is getting information about images.  In any case, because of all this crashy-wrecky crap lately I've tried building and rebuilding the particular Ashley mod I'm working on so many times I know ALL the pcc files by heart.  I'm almost done with a complete Ashley head and body mod via Asset Explorer as it is.  Another 20 minutes or so and I'll be zipping it up for distro.

#1742
Getorex

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Here's the Main Game Ashley head and body mod, all inclusive. Romance body and texture, hospital mod and texture, Alliance uniform, ME1 head and texture, ponytail, default armor. A separate mod with files for DLC is going to follow. The zip is just pcc files with all the changes made to them. Copy them into the CookedPCConsole (you have backed up all your BioG, BioD, and BioH pcc files right?). Run Auto TOC in ME3explorer. Done.

http://www.mediafire...dy-Mod-Main.zip

#1743
Almostfaceman

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Getorex wrote...

Here's the Main Game Ashley head and body mod, all inclusive. Romance body and texture, hospital mod and texture, Alliance uniform, ME1 head and texture, ponytail, default armor. A separate mod with files for DLC is going to follow. The zip is just pcc files with all the changes made to them. Copy them into the CookedPCConsole (you have backed up all your BioG, BioD, and BioH pcc files right?). Run Auto TOC in ME3explorer. Done.

http://www.mediafire...dy-Mod-Main.zip


Groovy! Thanks! Will give this a go soon. 

#1744
Getorex

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Almostfaceman wrote...

Getorex wrote...

Here's the Main Game Ashley head and body mod, all inclusive. Romance body and texture, hospital mod and texture, Alliance uniform, ME1 head and texture, ponytail, default armor. A separate mod with files for DLC is going to follow. The zip is just pcc files with all the changes made to them. Copy them into the CookedPCConsole (you have backed up all your BioG, BioD, and BioH pcc files right?). Run Auto TOC in ME3explorer. Done.

http://www.mediafire...dy-Mod-Main.zip


Groovy! Thanks! Will give this a go soon. 


My only concern is the hospital mod normal image.  It may be wonky but I haven't found the one I wanted to use yet so used the next best one.  It MAY be OK but I'm not sure yet.  Happily, it is WAY easy to fix if it is goofy.  Easier than doing a pcc editor 2 -> Mod Maker -> mod or TPFTools sequence.

#1745
Almostfaceman

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Getorex wrote...

My only concern is the hospital mod normal image.  It may be wonky but I haven't found the one I wanted to use yet so used the next best one.  It MAY be OK but I'm not sure yet.  Happily, it is WAY easy to fix if it is goofy.  Easier than doing a pcc editor 2 -> Mod Maker -> mod or TPFTools sequence.


No prob if I see anything wonky I'll let ya know. :)

#1746
Ottemis

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Didn't I create that one? Did you misplace it or did you make changes since or aren't we talking about the outfit?

Modifié par Ottemis, 11 février 2014 - 11:33 .


#1747
Getorex

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Ottemis wrote...

Didn't I create that one? Did you misplace it or did you make changes since or aren't we talking about the outfit?


Yes you did.  The problem is I am (so far) only finding versions that are...wonky...because I saved it in various formats before I figured out the right way to do it.  It doesn't get fixed by reconverting to v8u8.  I KNOW I have the "real" one here somewhere but haven't found it yet.

Modifié par Getorex, 12 février 2014 - 12:22 .


#1748
Ottemis

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Getorex wrote...

Ottemis wrote...

Didn't I create that one? Did you misplace it or did you make changes since or aren't we talking about the outfit?


Yes you did.  The problem is I am (so far) only finding versions that are...wonky...because I saved it in various formats before I figured out the right way to do it.  It doesn't get fixed by reconverting to v8u8.  I KNOW I have the "real" one here somewhere but haven't found it yet.


Lemme just re-upload it, you can toss the wonky ones out then. Here are the diff /spec /norm /tpf /log

Modifié par Ottemis, 12 février 2014 - 12:45 .


#1749
Getorex

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Ottemis wrote...

Getorex wrote...

Ottemis wrote...

Didn't I create that one? Did you misplace it or did you make changes since or aren't we talking about the outfit?


Yes you did.  The problem is I am (so far) only finding versions that are...wonky...because I saved it in various formats before I figured out the right way to do it.  It doesn't get fixed by reconverting to v8u8.  I KNOW I have the "real" one here somewhere but haven't found it yet.


Lemme just re-upload it, you can toss the wonky ones out then. Here are the diff /spec /norm /tpf /log





Thank you!

#1750
Getorex

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All mod files are now deleted. They will be replaced with pcc file bundles as soon as they become available. Instructions on applying will be supplied in the zip file.