ashley66444 wrote...
Great, GREAT News! I figured out how to add completely new materials, textures, and meshes without overriding the old ones! We can now have all new meshes/textures and keep the old ones if you want! Great for just adding new stuff to the game without getting rid of the old (like new armors without overriding existing ones)!
Because it's all in hex and really complicated right now to do so, I am going to add a bunch of "blank" meshes and materials to the base Armor and Clothing .pcc's starting with Femshep and I'll release those. This way you can replace these new ones without overriding new stuff.
Also, as soon as I get the process down to a quick method, I'll write up a tutorial on how to add new stuff.
*EDIT: Two quick notes. When you add new textures you have to rebuild the database.I wont be able to release anything until at least tomorrow as I have some real work stuff that just came up.
Cool. That will make it much easier but won't having a bunch of blank mesh slots or dummy mesh slots do odd things in game? Also, will they show up in the list of armors or clothes available to the character whether there's a "real" object filling that slot or not?





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