Aller au contenu

Photo

Attempting to mod actual body meshes


  • Veuillez vous connecter pour répondre
2048 réponses à ce sujet

#1951
Getorex

Getorex
  • Members
  • 4 882 messages
Well done Survivor! Looks great. Also to you Dust, that's about what you can expect without doing deep hex editing ala Ashley.

Ashley: mucho thanks on that long bit on the spec. That is clearest and most helpful bit I've seen and it allowed me to much improve the spec on my EDI head mod. Soon going to use the info to improve Colossus, urban camo, and others. I ALMOST know what I'm doing now.

#1952
ashley66444

ashley66444
  • Members
  • 41 messages

Getorex wrote...

Well done Survivor! Looks great. Also to you Dust, that's about what you can expect without doing deep hex editing ala Ashley.

Ashley: mucho thanks on that long bit on the spec. That is clearest and most helpful bit I've seen and it allowed me to much improve the spec on my EDI head mod. Soon going to use the info to improve Colossus, urban camo, and others. I ALMOST know what I'm doing now.


Haha. No problem! Glad I could help! It's just all what I discovered while making my own mods. Hopefully after I get these additional armor/clothing in place I'll release some of my own... maybe I can recruit Ottemis to do textures. :)

#1953
Getorex

Getorex
  • Members
  • 4 882 messages
Two quick specular texture improvements:
EDI head mod Scalp Specular Improvement: http://www.mediafire...lp-Spec-New.zip

Colossus Armor Collector Replacement Mod Specular (NOT the DLC mod): http://www.mediafire...or-Spec-red.zip

#1954
droid105

droid105
  • Members
  • 513 messages

ashley66444 wrote...

@droid which method did you do? the easy install or did you manually modify your coalesced?


Hi Ashley:   I did both, I added the armor codes in coalesced (changed coal file for me)

Any suggestion to fix? 

#1955
ashley66444

ashley66444
  • Members
  • 41 messages
Infinite load usually suggests coalesced error. I would try running TOCbin to see if there are any updates or otherwise try replacing both Coalesced and the femshep .pcc file with the ones i provided. and try TOCbin again and see if that helps.

The only other thing I can think of is if you don't have the citadel DLC and I might have something lingering in my Coalesced.bin that is referencing the citadel dlc.

#1956
droid105

droid105
  • Members
  • 513 messages
Sure I try and give you update. I have all the dlc for ME3 but my coal has been modded (ammo, other stuff added


Hi Ashley:  Updated:   It work part way, the armors are all black, any suggestions?.  (Sorry newbe at this, came back to play with all these cool mods)

Modifié par droid105, 21 février 2014 - 03:04 .


#1957
droid105

droid105
  • Members
  • 513 messages
Hi, just asking has anyone tried adding Miranda armor from ME2 and get right texture to work? I cant seem to get, always have a bad shine or color when using or black. Any help would be great, one of my favourite armors in ME2. Also those medium armors from ME1 and 2, is there anyway of adding them to ME3. I see them all over, Asari at bar, or 2 lady soldiers at dock area. Please let me know and thanks

#1958
ashley66444

ashley66444
  • Members
  • 41 messages
The black textures are usually an indicator of me3explorer not being setup correctly. I'd check over Ottemis's tutorials on these before proceeding further. Did you backup your files?

http://ottemis.tumbl...e3explorer-info

http://me3explorer.f...ation-t668.html

#1959
droid105

droid105
  • Members
  • 513 messages
Hi Ashley: Is there away to save the new armors and casual outfits you made beforereinstall me3explore or do you have to start again?

#1960
ashley66444

ashley66444
  • Members
  • 41 messages

survivor_686 wrote...

@ashley66444

I could kiss you right now:


Image IPB
Now to apply what I've read so far to the helmet.

@Getorex

Don't forget I couldn't have gotten the mesh working without your tutorials. thanks for fixing Ashley's head.


Btw, I meant to say earlier that these screens are awesome! :) (the one i left above is especially awesome) Glad you got it working!

Also, i noticed in your diffuse that you had some lights in there (the bright red spots) don't be afraid to alter your specular (blue channel) to add those lights in as it really adds some depth to your model. Also, experiment with your specular a bit using your diffuse as a base and starting with the green channel. The biggest problem i see with people just starting to texture is: a lack of good normal maps and a serious lack of decent speculars. Keep in mind, there are very few things in this world that DON'T reflect light in some way so try adding some to your green channel's specular even if you darken it alot so it doesnt affect it as much.

Happy Modding! :)

#1961
ashley66444

ashley66444
  • Members
  • 41 messages

droid105 wrote...

Hi Ashley: Is there away to save the new armors and casual outfits you made beforereinstall me3explore or do you have to start again?


If you replaced your .pcc file you shouldnt have to worry about me3explorer overriding anything (it wont). It will just read the new .pcc file. Also, if you already ahve me3exlporer installed and have the database built, you should only have to rebuild your database. (I have no idea if that answered your question, lol)

#1962
droid105

droid105
  • Members
  • 513 messages
Thanks, new at this and dont want to start all over :). Just asking do you have Miranda black armor in your .pcc files?

#1963
ashley66444

ashley66444
  • Members
  • 41 messages
I have a custom miranda black casual outfit that I made that works for armor if you want. I put a nice n7 logo on it and made it extra shiny for that PVC look lol.

It's "somewhat" High Res, but I like it and is my goto outfit for casual wear. Here's what it looks like right now. Is that what your looking for?

Image IPB

To be honest all I really need to do to make it high res is to fix the lines on the knees and either remove or fix the lines on the little logos on her shoulders. Everything else I made high res. :) Also, ignore the color difference from her neck and chest *sigh*

On another note! Just wanted to let everyone know what I've been working on a bit before I started this whole crazy project of adding new armors. I really like Tela Vasir's armor from ME2, so here is my work in progress so far.

Image IPB

Still needs a good bit of texture work, but I think the model is pretty spot on. :)

Modifié par ashley66444, 21 février 2014 - 05:05 .


#1964
droid105

droid105
  • Members
  • 513 messages

ashley66444 wrote...

I have a custom miranda black casual outfit that I made that works for armor if you want. I put a nice n7 logo on it and made it extra shiny for that PVC look lol.

It's "somewhat" High Res, but I like it and is my goto outfit for casual wear. Here's what it looks like right now. Is that what your looking for?

Image IPB

To be honest all I really need to do to make it high res is to fix the lines on the knees and either remove or fix the lines on the little logos on her shoulders. Everything else I made high res. :) Also, ignore the color difference from her neck and chest *sigh*

On another note! Just wanted to let everyone know what I've been working on a bit before I started this whole crazy project of adding new armors. I really like Tela Vasir's armor from ME2, so here is my work in progress so far.

Image IPB

Still needs a good bit of texture work, but I think the model is pretty spot on. :)



Nice work on both :) and sure I like a copy for both :)!  Here a pic of Miranda black armor,

static3.wikia.nocookie.net/__cb20110201192561/masseffect/images/e/e4/ME2_AAP2.png

Modifié par droid105, 21 février 2014 - 05:36 .


#1965
Getorex

Getorex
  • Members
  • 4 882 messages
Ashley, the skin color issue between neck and chest can be fixed if you use the hmf_arm_nkdc texture as a basis for skin tone. A few characters have a set skin tone in their textures (Ashley, Miranda) while the others share the same texture basis and alter it on a character by character basis. Look at the nkdc texture to see. Clone or however that skin onto the miranda cleavage section and you femshep should render unifified color.

#1966
Getorex

Getorex
  • Members
  • 4 882 messages

ashley66444 wrote...

The black textures are usually an indicator of me3explorer not being setup correctly. I'd check over Ottemis's tutorials on these before proceeding further. Did you backup your files?

http://ottemis.tumbl...e3explorer-info

http://me3explorer.f...ation-t668.html

Wait...a solid black featureless texture is a sign of incorrect/bad me3explorer setup?  Son of a... I've been plagued by a few bug reports from a few people at nexus about this or that mod not working and only producing a black texture (utterly featureless). It has been making me crazy as I try and try to figure it out and produce textures for those mods that don't produce the problem but when it all works properly on my system its nearly impossible to fix when it's invisible to me.

#1967
Getorex

Getorex
  • Members
  • 4 882 messages
Ash, not sure if it's up your alley BUT with your background you would probably be a solid asset to me3explorer dev. Trying to get it setup to add new levels, or perhaps bring the modding tools of me3explorer to ME1 and/or 2...can only do textures there but wouldn't mind some mesh mod and level adding to both. Me1 could use extra missions...only one dlc before bioware was onto me2...

Just thinking/wishing out loud.

#1968
RZIBARA

RZIBARA
  • Members
  • 4 066 messages
oh my god, Vasirs armour, that looks so sick, make it work on ashley!

#1969
Getorex

Getorex
  • Members
  • 4 882 messages

RZIBARA wrote...

oh my god, Vasirs armour, that looks so sick, make it work on ashley!

That would be trivially easy...and at this point Ashley's decision to make whether to do it or let me do it.  I don't even remember that armor from me2 but it looks outstanding.

#1970
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

Getorex wrote...

RZIBARA wrote...

oh my god, Vasirs armour, that looks so sick, make it work on ashley!

That would be trivially easy...and at this point Ashley's decision to make whether to do it or let me do it.  I don't even remember that armor from me2 but it looks outstanding.



its tela vasirs armour, the asari spectre in lair of the shadow broker

Image IPB

#1971
Getorex

Getorex
  • Members
  • 4 882 messages
Replacement HMM_ARM_SHP_R pcc, equivalent to femshep's works fine. 6 slots to fill.

Image IPB

#1972
ashley66444

ashley66444
  • Members
  • 41 messages

Getorex wrote...

Replacement HMM_ARM_SHP_R pcc, equivalent to femshep's works fine. 6 slots to fill.

Image IPB


Yippie! Thanks for testing. Will release to everyone else here shortly! Thanks again. :)

#1973
Getorex

Getorex
  • Members
  • 4 882 messages
Not a problem. Itching to start sliding new armors into the slots and quit replacing existing armors with new ones.

#1974
ashley66444

ashley66444
  • Members
  • 41 messages
As promised here is the Male Armor .pcc file with 6 additional armor slots.

https://drive.google...dit?usp=sharing

Special Notes: If you have already installed the female armors then you do not need to edit your Coalesced.bin as I already included the framework for male armors in the last file.

INSTRUCTIONS FILE:
Notes:

This is the base BIOG_HMM_ARM_SHP_R.pcc file with:
- 6 Additional Meshes (FBDn_MDL, FBDo_MDL, FBDp_MDL, FBDq_MDL, FBDr_MDL, FBDs_MDL)
- 6 Additional Materials (FBDn_MAT, FBDo_MAT, ...)
- With 3 Textures Each for Diffuse, Normal, and Specular (FBDn_Diff, FBDn_Norm, FBDn_Spec, FBDo_Diff, ...)

Feel free to use this for any future modding of armors!


Easy Instructions:

1. BACK. UP. YOUR. FILES!!!
2. Copy BIOG_HMM_ARM_SHP_R.pcc into your CookedPCConsole folder overwriting your old file.
3. Copy the included Coalesced.bin into your CookedPCConsole folder overwriting your old file
3a. If you have already made changes to your coalesced.bin and dont want to loose them, the additions are small. See advanced below.
4. Run TOCbinUpdater
5. Rebuild your me3explorer Texplorer Database
6. Enjoy Modding the new Armors!



Advanced Instructions:

1. BACK. UP. YOUR. FILES!!!
2. Copy BIOG_HMM_ARM_SHP_R.pcc into your CookedPCConsole folder overwriting your old file.
3. Using a Coalesced Editor add this to the file biogame.ini under fullbodyappearances
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDn.HMM_ARM_FBDn_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDn.HMF_ARM_FBDn_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon\\"),Id=16,PlotFlag=-1,Type=CustomizableType_Torso)"
},
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDo.HMM_ARM_FBDo_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDo.HMF_ARM_FBDo_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning\\"),Id=17,PlotFlag=-1,Type=CustomizableType_Torso)"
},
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDp.HMM_ARM_FBDp_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDp.HMF_ARM_FBDp_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_Terminus\\"),Id=18,PlotFlag=-1,Type=CustomizableType_Torso)"
},
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDq.HMM_ARM_FBDq_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDq.HMF_ARM_FBDq_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_Cerberus\\"),Id=19,PlotFlag=-1,Type=CustomizableType_Torso)"
},
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDr.HMM_ARM_FBDr_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDr.HMF_ARM_FBDr_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon\\"),Id=20,PlotFlag=-1,Type=CustomizableType_Torso)"
},
{
"Type": 2,
"Value": "(Mesh=(Male=\\"BIOG_HMM_ARM_SHP_R.FBDs.HMM_ARM_FBDs_MDL\\",Female=\\"BIOG_HMF_ARM_SHP_R.FBDs.HMF_ARM_FBDs_MDL\\"),GameEffects=(\\"SFXGameContent.SFXGameEffect_UniqueArmor_Inferno\\"),Id=21,PlotFlag=-1,Type=CustomizableType_Torso)"
}

4. Run TOCbinUpdater
5. Rebuild your me3explorer Texplorer Database
6. Enjoy Modding the new Armors!

Remember, you do not need to update your Coalesced if you are already using the female armor .pcc file I released.

#1975
survivor_686

survivor_686
  • Members
  • 1 543 messages

RZIBARA wrote...

oh my god, Vasirs armour, that looks so sick, make it work on ashley!


I actually consideredd using it for Ashley, but:
- The armour plate is missing aroud her neck / clavicle area. From a semi-realistic point of view, its a pretty glaring vulnerability.

- Heels. The mesh has Vasir wear some decidedly unpractical heels.

Now the textures for Vasir are pretty easy to grab (Diff, Norm and Spec available from get go). If I were talented at mesh editing, I could see some boot switching goin on, but am not.

I do plan on adding a Spectre insignia to her armour soon...