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Attempting to mod actual body meshes


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#176
Getorex

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shadowhawk233 wrote...

Getorex wrote...

I was still interested in looking at her mesh for possible edits.  What file did you apply the mod to?  Which pcc?


[color=rgb(170, 170, 170)">You said that the textures used to nude up Ash or femshep would probably work on Traynor and you were right. So i used Fem Shep's ]bustier/corsett thing and it worked like a charm.[/color]


Sure but did you use texmod or me3explorer?  I'm hoping ME3explorer because then you could point to the file you applied the nude/corsett texture to.  The file that carries the texture you replaced with the Ash/Shep texture is also a file that contains Traynor's body mesh.

#177
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Getorex wrote...

Sure but did you use texmod or me3explorer?  I'm hoping ME3explorer because then you could point to the file you applied the nude/corsett texture to.  The file that carries the texture you replaced with the Ash/Shep texture is also a file that contains Traynor's body mesh.


i used Texmod, I guess the other mods i used for Fem-Shepard to be in the nude were of poor design. 

Modifié par shadowhawk233, 17 juin 2013 - 09:42 .


#178
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Anyone know what pcc file contains the "sexy dresses" used by female squadies in the Citadel DLC?

#179
Chashan

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Getorex wrote...

Anyone know what pcc file contains the "sexy dresses" used by female squadies in the Citadel DLC?


That would appear to be:

BioH_Exp3_Ashley_1.pcc for Williams,

BioH_Exp3_Traynor_1.pcc for Traynor (when was that used, again...?),

BioH_Exp3_Femme_1.pcc for Brooks (sidenote: the combat-suit mesh inside the other pcc of her is named 'Fatale'- oh boy, BW...)

All found in DLC_EXP_Pack003_Base's .sfar.

Modifié par Chashan, 18 juin 2013 - 05:56 .


#180
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Thank you Chashan, I have them now. Fortunately, I don't really need to re-edit these because the meshes are all recycles from the main game. I can swap out with one of my edited meshes already in existence (for Ashley at least). I'll have to work on Brooks'

#181
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I gotta ask you Getorex. Which Story based DLC do you like/Dislike? For me it would be Omega, Why? Because Omega doesn't really offer a whole lot. I just don't think the plot was good enough and it felt tacked on that wasn't needed. Nyreen wasn't in it enough, her death scene was terrible and even some of the areas of the DLC were dull. But I liked some parts of it like when you first enter Omega, and find Nyreen. Also I really liked Aria's reaction to Nyreen's death, that was pretty cool.

As far as the DLC, the entire thing was so much wasted potential:

1) Petrovsky was severely underutilized and underdeveloped. He had so much potential;

2) the Adjutants had no real payoff (would've been great as an addition to multiplayer and the upgraded Loki Mechs now called Rampart Mechs.

3) the part that was supposed to be Mordin's old lab was unrecognizable (only way I knew I was there was b/c Shepard and Aria mentioned it) and it should've been a much more emotional moment for Shepard if Mordin was already dead.

4) the Paragon/Renegade decision had zero effect on the outcome and on the main game, therefore it was essentially meaningless (they should've made the emotional impact of thousands of faceless people dying be more real, like possibly bringing back Nev's mother and Mordin's student Maelon from ME2 for cameos to remind Shepard who he was fighting to save);

5) for 2 GB and $15, Omega should've been a hub you could return to with more convos, small side quests, shops, etc.

6) The side quests were too few and too lame. Finding a couch? Really?

7) Omega, as a type of character itself, was poorly developed. In ME2, it seemed more well-defined, deeper in atmosphere, and grander in scope. This DLC made it seem as stale as the warehouse level in ME2.

8) No one in the citadel DLC even talks about The General or any thing realated to the Omega DLC.

9) TIM doesn't even bring up anything about Omega or the General.

10) And as a final insult, There was no info on weather Aria is infact Aleena, the asari commando/mercenary who fought Wrex to a draw that fans requested resolution for quite some time, and THAT was important to me personally.

11) Aria is back sitting on the same couch where she's been for the entirety of the game like nothing has changed and it hasn't. I mean Liara in Mass Effect 2 moved from Iilium to the Shadow Broker's Base after it was completed. Why not Aria? Sure she says that Omega needs to be reworked after reclaiming it but she should have just stayed in Omega where she belonged. Why would she stay in the citadel when she said that she hates the place? If that's not laziness on the development team's part then i don't know what is.

There's more but that's enough to make my case.

Modifié par shadowhawk233, 18 juin 2013 - 08:36 .


#182
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shadowhawk233 wrote...

I gotta ask you Getorex. Which Story based DLC do you like/Dislike? For me it would be Omega, Why? Because Omega doesn't really offer a whole lot. I just don't think the plot was good enough and it felt tacked on that wasn't needed. Nyreen wasn't in it enough, her death scene was terrible and even some of the areas of the DLC were dull. But I liked some parts of it like when you first enter Omega, and find Nyreen. Also I really liked Aria's reaction to Nyreen's death, that was pretty cool.


In general defense of the DLCs post-ending, it would have been fairly difficult to take DLC that was released well after the ending and tack it back into the game so it had consequences in the main game.  The issue isn't just Omega, it also applies to the Citadel DLC and even Leviathon.  Leviathon, by the way, is one of my peeves for much the same reason you dislike Omega but it was available well before Omega or Citadel was so, in theory, it could have been folded into the main game.  Leviathon was fun to play (as was Omega and Citadel) but it added absolutely nothing to the main game and was a throwaway.  You find the Leviathons, seeking to get them as allies in your fight against the Reapers.  It SEEMS to go this way but actually doesn't.  You went through all the trouble of finding them only to have them go back into hiding afterwards.  They only destroyed the ONE Reaper that showed up, they did not join your battle fleet and help stop the Reapers.  Hell, they easily defeated a Reaper with just a thought (practically) so with the host of them on your side you would have easily defeated the Reapers.  But no, they proved themselves to be dicks (interested in using other alien races as mere slaves), destroyed the one Reaper to show up, and then went back to bed.  Not a sign of them in the final battle.  

As for Omega, Nyreen was a good character and it was too bad she only made an appearance in a single DLC.  I rather enjoyed fighting with Aria (which seemed to be hinted at, that you - Shepard - and she would be working together at some future point quite a bit in ME2) but also wish I could have had some of the regular squad there too.  

To me it was Leviathon that seemed "tacked on" and out of place.  It unsatisfactorily filled in some ancient history in a simplistic way - "We made the Reapers, they got out of control.  The end."  Oh...and "We were total dicks, like the Protheans only bigger."

#183
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Really? You thought the leviathan dlc was not to your liking? i thought it was good and gave us the origins on why the Reapers look like well Squids.

#184
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shadowhawk233 wrote...

Really? You thought the leviathan dlc was not to your liking? i thought it was good and gave us the origins on why the Reapers look like well Squids.


I enjoyed playing through all the DLC.  Storywise, Leviathon was a dead-end.  Simply explaining why they look like sea monkeys or krill wasn't important and didn't improve the story.  Leviathon added some fun gameplay but the entire effort of Shepard searching for the "Reaper Killer" in order to gain new allies...pointless and nowhere.  Story-wise and war effort-wise, nothing was gained.  All that happened was a diversion of time and effort.  

But that was true of Omega DLC and Citadel so it is a matter of taste.  I understood why Omega and Citadel didn't change anything but Leviathon not changing or adding anything was less defensible because it came much earlier.  I didn't need to know why Reapers looked like brine shrimp or how they came to be.  I already knew they were a creation of SOMEONE'S way WAY back when.  The details could have remained a mystery.  

#185
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So it turns out that ALL the tight dresses/bodies used in the game are essentially identical, just with different skinning textures stuck on to differentiate them so I've already done two edits of the dress body, one for Ashley and one for Femshep (though ultimately they could be swapped around for any of the women) - I may do one more variant and call them done for now.

If this all works out then I'll later take a little more time and see if I can actually change the dress/skirt design a bit, still staying within the limits of neither removing or adding vertices, just rearranging them.

#186
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I c, To be honest from reviews and other things related to the DLC, i get the impression that Bioware never wanted to work on the Omega DLC in the first place but was forced to by the fans after they saw Aria in Purgatory and listen to her story of how she was kicked out by Cerberus that made them do some dumb petition that said, "Take back Omega!"

In case anyone was wondering why the Omega DLC was terrible, it's most likely because the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story as well as not checking for bugs before it's release. And to add salt over an open wound, Mac Walters was no help at all when he was put in charge of over seeing it.

By the way thanks for the mods but i never used ME3explorer or Texplorer.

Modifié par shadowhawk233, 19 juin 2013 - 11:08 .


#187
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Didn't do much here...no need really but I am considering adding a real face under the mask rather than the suggestion of a face that is there now. I DID tweak her. Can you see what it was?

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#188
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Another that didn't really require much of anything. Liara's default body. I'll be looking at the rest of hers soon. I did this one just because I wanted to see it and do a very very minor tweak.

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#189
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This is a Brooks edit. As stated previously, the skirt bodies are all virtually identical (there is some variation, I think, in breast size but beyond that they're identical. So I edited this one to make it Brooks. She has narrower hips than I gave to the other edits. The rest I left pretty much alone (aside from the absolute requirement to do something about the wrong posture).  I think I will go back and do a little more adjusting on waist size...perhaps too narrow here.  Note: I'm repeating the use of the N7 black dress texture because the actual textures for these Citadel DLC dresses is different than normal.  They would not render well at all and would look very odd so I'm recycling a texture that works well.  It's either this one or Aller's texture that I can use.

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Modifié par Getorex, 20 juin 2013 - 05:43 .


#190
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I would have preferred if Liara's default armour would have had similar chest area around the ****** like, say, ajax. I don't really understand those that visible cups, it feels like they made it like that just to over sexualise it. Other than that it's quite nice. Oh well... They went into different direction after ME1.

#191
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Tup3xi wrote...

I would have preferred if Liara's default armour would have had similar chest area around the ****** like, say, ajax. I don't really understand those that visible cups, it feels like they made it like that just to over sexualise it. Other than that it's quite nice. Oh well... They went into different direction after ME1.


I'll take a look at her armor...I don't consider this particular uniform to be "armor", or at least it is light armor.  I can probably de-sexify the armor somewhat.

#192
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I kinda agree with Tup3xi that they made it like that just to over sexualise everything from the dress to whatnot. I get a feeling they were watching Sir Mix-A-Lot's "I like big butts" rap vids which could explain why the default dresses have big butts.

Modifié par shadowhawk233, 20 juin 2013 - 08:44 .


#193
Tup3x

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Getorex wrote...

Tup3xi wrote...

I would have preferred if Liara's default armour would have had similar chest area around the ****** like, say, ajax. I don't really understand those that visible cups, it feels like they made it like that just to over sexualise it. Other than that it's quite nice. Oh well... They went into different direction after ME1.


I'll take a look at her armor...I don't consider this particular uniform to be "armor", or at least it is light armor.  I can probably de-sexify the armor somewhat.

It would require large normal map modifications (tangent space issue) in order to look good in game which is not that simple to do manually by hand. You don't have to do it really, it's just something that I wish was different. B)

#194
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Here's Liara's armor with a breast reduction (not much else needed any tuning though I did a slight reduction on hips).

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Starting the breast reduction operation:

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And the end result after tuning the vertices:

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#195
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Some changing of the texture (just the diff texture, reducing the shadows) would further make the breasts smaller in appearance. I reduced them in the mesh by perhaps a cup size. The rest would be a job for texture modding.

#196
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to be honest, i never used that armor for liara because of this mask http://i.imgur.com/VOaXp.jpg

I would have preferred old school helmets like Vega, Ash, Kaidan and Shepard.

#197
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shadowhawk233 wrote...

to be honest, i never used that armor for liara because of this mask http://i.imgur.com/VOaXp.jpg

I would have preferred old school helmets like Vega, Ash, Kaidan and Shepard.


Yeah.  The silly plastic mask bugged me.  They should have stuck with helmets for everyone just like ME1.  Sorry, I don't care if you are Asari or Krogan or Human, you hit vacuum you need a FULL mask, not just a mouth-nose mask.  Your eyes would hemmorhage (at least), your ears would blow out, your skin would bruise and, depending on temps, freeze or burn.  No magic for Asari's.

Modifié par Getorex, 20 juin 2013 - 09:21 .


#198
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Actually, I looked at the texture and the shadows are fine and don't need toning down. The normal map isn't really an issue either. I moved the lights around in Blender a bit and here, without enhanced "real" shadows, the breasts are not so big in appearance:

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The normal map generally only affects small surface effects, not gross forms like breasts and the like.  

Modifié par Getorex, 20 juin 2013 - 09:46 .


#199
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After running a test on Traynor with the corset, i noticed that the corset itself had an N7 Logo on the back and i'm thinking "The Hell? She's not an N7!" I'm gonna fix that.

Modifié par shadowhawk233, 21 juin 2013 - 12:01 .


#200
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For some reason I find the idea of an N7 corset incredibly funny.