Attempting to mod actual body meshes
#1976
Posté 21 février 2014 - 07:51
#1977
Posté 21 février 2014 - 08:35
survivor_686 wrote...
RZIBARA wrote...
oh my god, Vasirs armour, that looks so sick, make it work on ashley!
I actually consideredd using it for Ashley, but:
- The armour plate is missing aroud her neck / clavicle area. From a semi-realistic point of view, its a pretty glaring vulnerability.
- Heels. The mesh has Vasir wear some decidedly unpractical heels.
Now the textures for Vasir are pretty easy to grab (Diff, Norm and Spec available from get go). If I were talented at mesh editing, I could see some boot switching goin on, but am not.
I do plan on adding a Spectre insignia to her armour soon...
I'm actually working on a high rez armor for it. So far it's looking really great.
#1978
Posté 21 février 2014 - 09:33
#1979
Posté 21 février 2014 - 09:39
Then thought "Shouldn't that be for Garrus"?
#1980
Posté 21 février 2014 - 09:43
#1981
Posté 21 février 2014 - 09:47
My DLC data is fine (and I have backups) but I do need the main game database that incorporates the new BIOG_HMM_ARM_SHP_R.pcc with extra armors in it. Anyone who wants to mod those slots needs the texture data.
Modifié par Getorex, 21 février 2014 - 09:49 .
#1982
Posté 21 février 2014 - 10:09
#1983
Posté 21 février 2014 - 10:22
#1984
Posté 21 février 2014 - 10:24
Good Idea. Bad execution.
Conclusion: New NIGHTMARES! MWAHAHAHA. (oh sorry... that was my evil side...
#1985
Posté 21 février 2014 - 10:25
#1986
Posté 21 février 2014 - 11:27
I wish I could just get texplorer to scan ONE file (or two in this case) and leave well enough alone.
#1987
Posté 21 février 2014 - 11:32
ashley66444 wrote...
Haha. I hate those things too, but in some ways I like the fact that they show shepard's nightmares. If they were truly gone from the game entirely, it wouldn't quite have any impact. However, from a video game, visual, sound, and gameplay standpoint: they are horrendous. LOL.
Good Idea. Bad execution.
Conclusion: New NIGHTMARES! MWAHAHAHA. (oh sorry... that was my evil side...)
I wonder if it's possible to simply remove the kid fromthe dream, and let Shepard run around for a bit hearing the whispers of the dead, then after a time, cut to one of the old beacon visions or the scenes from Arrival if the timer runs out at the end...
"End of the galaxy" should be nightmare enough for any Shepard
#1988
Posté 21 février 2014 - 11:35
Ugh.
I read someone post a similar take - completely in tune with my feelings but had a great idea for a BETTER dream if dreams are required: dump the kid and replace him with various friends/love interest, turning into husks, or being chased by husks and other things, etc.
Damn kid. Who cares about the kid?
#1989
Posté 22 février 2014 - 04:07
First off, my little pet project to get a decent Tela Vasir armor in the game.
https://drive.google...dit?usp=sharing
Here is my (semi) high res Tela Vasir textures and armor in both standard blue and a dull red. I wanted to make it so it looks like her armor went through a bit so there are plenty of dings and scratches throughout.


Second in line is by request the Miranda Alternate Appearance outfit for Femshep.
https://drive.google...dit?usp=sharing
Not only do you get the standard black outfit, but also a cerberus white outfit (what should have been the standard femshep cerberus armor) but my personal favorite, a spectre themed version all in high res.



Hope you all enjoy them!
Modifié par ashley66444, 22 février 2014 - 04:08 .
#1990
Posté 22 février 2014 - 12:47
#1991
Posté 22 février 2014 - 02:21
Looks like a specular problem. Which armor are you replacing? Also, if you look back just a few replies on this post, I posted a nice little guide on how to get the perfect speculars.
#1992
Posté 22 février 2014 - 02:58
Then there's also a weighting issue with the hands there, sort the mesh issues out first I'd say.
Modifié par Ottemis, 22 février 2014 - 03:06 .
#1993
Posté 22 février 2014 - 03:14
Are you using Blender or 3ds? In either you can fairly easily do a visual check for unweighted vertices (and use normalize/normalization to ensure all points ARE weighted, even if incorrectly, or you will be forever hunting for vertices you missed).
#1994
Posté 22 février 2014 - 03:26
#1995
Posté 22 février 2014 - 04:02
ForgottenWarrior wrote...
People i got a problem. Noobish i think. Everything is fine except this:
Is this from SWTOR ?
#1996
Posté 22 février 2014 - 04:48
#1997
Posté 22 février 2014 - 04:49
ashley66444 wrote...
Two releases for you!
First off, my little pet project to get a decent Tela Vasir armor in the game.
https://drive.google...dit?usp=sharing
Here is my (semi) high res Tela Vasir textures and armor in both standard blue and a dull red. I wanted to make it so it looks like her armor went through a bit so there are plenty of dings and scratches throughout.
Second in line is by request the Miranda Alternate Appearance outfit for Femshep.
https://drive.google...dit?usp=sharing
Not only do you get the standard black outfit, but also a cerberus white outfit (what should have been the standard femshep cerberus armor) but my personal favorite, a spectre themed version all in high res.
Hope you all enjoy them!
Thank you Ashley for these outfits
PS: Big request - Tali black/gray alt armor for Femshep (with and without helmet
Modifié par droid105, 22 février 2014 - 04:51 .
#1998
Posté 22 février 2014 - 04:50
#1999
Posté 22 février 2014 - 04:53
#2000
Posté 22 février 2014 - 05:06
Then there's Adam Jensen (I haven't forgotten him):

His problem is converting him from a LOT of individual triangles into unified segments. Everywhere you see non-smooth rendering is what I have left to join together. ALL the rest of him was like that to start with.
A shirtless bird (even if female) doesn't do anything for me but for reasonableness (Does Garrus really ALWAYS wear armor and the monocle thing? Even right out of bed in the morning? Kinda like people taking showers or baths in their underwear or Ashley having sex in her underwear. Gotta fix that sh*t).





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