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#1
MagicalMaster

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Given The Amethyst Dragon's suggestion here, I figured I'd try it.  Essentially, a friend and I are looking for a PW we can play on occasionally.  We don't object to haks or rule changes (if anything we'd prefer them).  The following are criteria which interest us - though a PW wouldn't necessarily have to meet all of them:

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).

2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.

3. We want max level content, not "hit max level and start a new character."

4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.

Those are the big things.  The following are worlds we've played on (not bashing anyone, just mentioning what we've tried):

- Higher Ground
- Isle of Thain
- Legion of Darkstar
- The Awakening
- World of Aenea
- World of Caenyr
- World of Greyhawk
- World Serpent Inn

Modifié par MagicalMaster, 04 mai 2013 - 05:04 .


#2
Gruftlord

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oh my.. you tried all the big names already.
i know that feeling (though in my case in the RP section).

i don't have a specific suggestion for you, but a few vague ideas/further questions:

any other language possible, aside from english?
do you think you could play on an RP server, with not so strict rules regarding RP? (there are a few left, that don't mind the occasional OOC joke, though all prefer you stay IC of course. doesn't mean there may not be a few left, with folks who prefer their RP to happen in dungeons)
NWN Connections, and play on a DMed campaign? get a few extra buddies and a DM. at this time and age, this seems like a good alternative for people who have specific needs not fulfilled by any of the remaining (crowded) PWs.
or find an empty PW and take it over :-D
otherwise if you want company, try those where there are people online... a few pop up, that you didn't mention

Modifié par Gruftlord, 04 mai 2013 - 10:13 .


#3
kalbaern

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I'll toss my own PW out there for you to try then. Just follow the link in my signature for more info,

#4
MagicalMaster

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Read over some stuff, Kalbaern, PMed you regarding some concerns.

Gruftlord wrote...

any other language possible, aside from english?


Not really.  Our Spanish isn't good enough to be even close to fluent so we'd probably prefer to avoid that.

Gruftlord wrote...

do you think you could play on an RP server, with not so strict rules regarding RP? (there are a few left, that don't mind the occasional OOC joke, though all prefer you stay IC of course. doesn't mean there may not be a few left, with folks who prefer their RP to happen in dungeons)


Yes, like I said, some RP is fine.  What we don't want is the following:

- People just sitting in town all day talking about their feelings
- People taking 8 hours for a dungeon which should take 30 minutes
- People saying "My fighter is smart, wise, and charismatic so I'll give him 8 Str/Dex/Con so he can have 16 Int/Wis/Cha!"

Gruftlord wrote...

NWN Connections, and play on a DMed campaign? get a few extra buddies and a DM. at this time and age, this seems like a good alternative for people who have specific needs not fulfilled by any of the remaining (crowded) PWs.


Not really comfortable trying to set aside specific times, we're already doing that in other games at the moment.

Gruftlord wrote...

or find an empty PW and take it over :-D


I've been testing some concepts as I've been considering building a PW - but that would obviously take months regardless.  And we're curious if there's a place we can play at the moment.

#5
FunkySwerve

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I suspect you're setting the bar a bit high. HG actively aims to do all the things you mention, but competing concerns inevitably interfere with some of them. We are, for example, in the middle of trying to push out 61+ level content, and some low-level content has necessarily fallen by the wayside. Some of our low-level set loot has taken a hit, and this causes problems with both power gaps and incentives to play certain areas. We do have specific plans laid to address these issues, but we, like most servers, are a work in progress.

If you do decide to build your own, you'll find this out the hard way. :P That said, we always love to have more developers. Given that what you want to see in a server generally matches what we aim to do, you could always come aboard as a dev and help us achieve it. Just food for thought - pm me if you're interested.

And, if not, good luck in your search. :)

Best,
Funky

#6
Terrorble

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The server I played, then worked on for quite some time was LotR: Gondor vs Mordor. To varying degrees, it fits a lot of what you are looking for: action, level40 cap with level40 content, numerous spell/feat/class changes to make things generally useful and to expand build options - in-game documentation for spell/class/feat changes, leveling to 20 is doable in a couple days for new players, some quests, custom gear to farm for, etc. It isn't a perfect fit to be sure, but a lot of people had a great time there for years.
24.57.207.95:5121 - this IP should be the most current
Your criteria are interesting to me. My PW mod I am working on has all 10 of your requirements in some shape or form included in my list of goals. Though, I often wonder, if what my mod has become is living up to the vision I have for it. If I can learn to say no to extra shifts at work, maybe I'll finish it and host it, or put it on the vault.

#7
MagicalMaster

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FunkySwerve wrote...

I suspect you're setting the bar a bit high.


Possibly, yes.

FunkySwerve wrote...

HG actively aims to do all the things you mention, but competing concerns inevitably interfere with some of them...We do have specific plans laid to address these issues, but we, like most servers, are a work in progress.


While I can't comment on the current state, when I was playing there it seemed to violate several of those goals.

FunkySwerve wrote...

If you do decide to build your own, you'll find this out the hard way. :P


I would imagine, so, yes.

Modifié par MagicalMaster, 05 mai 2013 - 05:19 .


#8
MagicalMaster

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Terrorble wrote...

The server I played, then worked on for quite some time was LotR: Gondor vs Mordor...24.57.207.95:5121 - this IP should be the most current


Is there no website whatsoever?  Or are there no haks at all (since obviously you'd need to be able to log in in order to read in-game documentation)?

Terrorble wrote...

Though, I often wonder, if what my mod has become is living up to the vision I have for it. If I can learn to say no to extra shifts at work, maybe I'll finish it and host it, or put it on the vault.


Would be interesting to see, at least.

#9
ehye_khandee

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Argentum Regio is built and billed as a RP-encouraged server. RP enhances the experience (literally gaining XP by RP, but this is not the ONLY way to gain XP on Argentum Regio - read on for more.

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).

The server offers a good deal of action in addition to many RP opportunities, the PLAYER is free to take advantage of any that appeal to them. We ask that like-minded PLAYERS band together as PARTIES, and all PCs should RP at least nominally if (for example) a DM'd event rolls through an Area where your PC is (as DMs frown on OOC interruptions to events). PCs gain XP by exploring new Areas, and by many other IC actions (such as mages collecting books, rogues fencing loot, etc.), all of this in addition to combat XP. We like to think that these features encourage adventuring and exploration. While soloing is possible for a PC played VERY smartly, PARTY adventuring is best.

The most easy-accessed ACTION oriented zones would include the Troll Lair (these regen exactly like in D&D), the Lizardman Lair, and the Giant Ant Colonies, though there are many places to have a good dust-up fight.


2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.

Level max is 40 here.

3. We want max level content, not "hit max level and start a new character."

While there are high level adventures to be had with or without DMs, it
should be emphasized that this is a work in progress and we are still
rolling out new content every week.


4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.

YMMV and leveling progress is a subjective judgement but I think our server might be to your liking here - upper levels take more than a few hours for sure, but lower ones can be had reasonably fast if you go adventuring.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.

Join now and have a bit of a look around. We are in late BETA TEST and during beta, we are awarding PCs a full set of 'life tokens' with each reset - this is a reward to our PLAYTESTERS and a compensation for any 'ugly beta deaths' (these are rare btw). POST BETA there will NOT be a vault wipe, so you'll be able to carry these extra tokens forward, and they can even be traded in game (so they will be worth vast loot post beta test).

Post beta test, we will continue to have death 'nerfed' for PCs up to level 6.

Beyond level 5, PC death costs one or more 'life tokens' (depending on how well your deity likes you), lack of such tokens results in perma-death. Life tokens can be earned in game (rarely) by exceptional RP or by completing 'Temple Quests' (epics mostly).

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.

Our server offers a great deal of options not found elsewhere. I hope you will never feel you should AFK in combat - if you are up against something you cannot defeat you can flee (you are not required to kill your spawns here, our scripts clean up behind you). This allows many options - and if a creature is somehow 'invincable' it may be some indication that a PC should try some non-combat method rather than 'toe-to-toe' an opponent. I can't guarantee you will never encounter a thing you cannot defeat, but we do offer options as an alternative to such encounters including flee (smokebombs and caltrops are FUN!).

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.

The clues to advenure are generally found by conversing with NPCs, some of the rumors are true - sort them out and you'll find many adventures here (1337+ areas). Some clues can be found in books, some just by common sense and observing the environment (sensory input, tracking, wilderness sense, etc.). Not all adventure locations are obvious, you MUST do some sleuthing here to find some things, but you can just 'stumble into adventure' too (I encourage exploration). Even if a DM is not online, this can be good, as some Areas have spawns that only trigger if no DM is on.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.

We try to offer good fights, we observe results and modify things as we go. Come help us fine-tune some of our encounters, there's enough fight for everyone. :D

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.

Agreed and we try to avoid such things, but this is a 'no rails' server, so you CAN get in over your PC's ability to cope, hence we do allow fleeing and other alternative means of dealing with opponents/encounters. Join in and help us fine-tune the encounters.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.

This is a very PNP D&D style server. We obviously have rule changes for that reason. We offer a PLAYER GUIDE pdf file (version 1.0 due for review and refinement)

social.bioware.com/project/3271/#files

found as a link in our PROJECT page on this site.

social.bioware.com/project/3271/#details

We also have a solid web site found at

playnwn.com

an active forum at

aldohral.forumotion.com

and an on-going wiki effort (thanks to dedicated PLAYERS)

argentumregio.wikia.com/wiki/Main_Page

In addition to all this online material, your PC has an item at start that is essentially the whole tutorial area as a 'conversation' - so you can refresh your memory on any detail of how to play just by consulting this in game guide. The Tutorial Areas are a must see, demonstrating things like fly, swim, climb, jump, hidden trail use, window use, Wild/Dead Magic and more.

We encourage RP here in many ways but do not boot PLAYERS for lack of it generally - we understand that all PLAYERS start somewhere. We welcome new PLAYERS and just ask like minded PLAYERS to PARTY up. We ask all to respect DM'd events in progress with nominal RP while in their perview.

That all said - contact me for a tour of the tutorial area and I'll slip you some free smokebombs (craftable item btw).

Hope to see you online.

Be well. Game on.
GM_ODA

#10
Terrorble

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LotR: Gondor vs Mordor requires no haks beyond CEP2.4. The website www.gondorvsmordor.com is still operational, but in-game info is the most current. You will likely run into a couple other players, but I wouldn't expect to find any DMs present these days.

Modifié par Terrorble, 05 mai 2013 - 09:23 .


#11
Gruftlord

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MagicalMaster wrote...

Gruftlord wrote...

or find an empty PW and take it over :-D


I've been testing some concepts as I've been considering building a PW - but that would obviously take months regardless.  And we're curious if there's a place we can play at the moment.


Well, if you're open to such things, Realms of Annakolia and Arbor Falls looked like nice and easy (in terms of fun) places, but are currently empty. I guess people wouldn't mind you having a bit of fun there. I didn't play long enough on either of there to tell you anything about end game content or difficulty spikes though. I went there when player numbers were allready dwindling (2-3 year ago) and never found much action at europen time. servers and Dms are US centered.
But they did have a forum, that outlined some changes, and the rules weren't that strict as to limit going out on adventures.

on the action servers, there should be a few around, that are still populated, that you didn't mention. what about those? 3 towns and neversummer 4.

#12
MagicalMaster

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Terrorble wrote...

LotR: Gondor vs Mordor requires no haks beyond CEP2.4. The website www.gondorvsmordor.com is still operational, but in-game info is the most current. You will likely run into a couple other players, but I wouldn't expect to find any DMs present these days.


All right, thanks.  Probably going to pass for now, but thanks for mentioning it.

Gruftlord wrote...

on the action servers, there should be a few around, that are still populated, that you didn't mention. what about those? 3 towns and neversummer 4.


Never heard of either.

#13
Gruftlord

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take a look here:
http://www.nwnlist.com/

under PW Action, sort by player count and they should be quite at the top. still ~ 10 players online

also Heart of Winter under Action (only listed here: http://nwnserverlist...art=action&ord=) has good player counts still.

not sure if these meet any of your requirement, but these 3 seem to be the strongest NWN action servers listed on the two sites. must be telling something. might be worth a shot.

#14
Dante2377

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The two that I would recommend and play at are Sword Coast Adventures (legion of darkstar) and Kharlindale. As it seems you've already tried SCA, I'd give Kharlindale a try. I always found players on at various levels and very friendly to new players (both new to nwn and to the world). The classes are as balanced as I've seen in NWN and single-class PCs get some enhanced items to help make those builds compete with multi-class builds in terms of power. The changes are detailed here http://z6.invisionfr...hp?showtopic=31

#15
qaerinju

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Which of your criteria did you fail TA on? Seems to me it passes all 10.

#16
MagicalMaster

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Gruftlord wrote...


not sure if these meet any of your requirement, but these 3 seem to be the strongest NWN action servers listed on the two sites. must be telling something. might be worth a shot.


All right, thanks for the information. Checking out some other stuff at the moment.

Dante2377 wrote...

The two that I would recommend and play at are Sword Coast Adventures (legion of darkstar) and Kharlindale. As it seems you've already tried SCA, I'd give Kharlindale a try. I always found players on at various levels and very friendly to new players (both new to nwn and to the world). The classes are as balanced as I've seen in NWN and single-class PCs get some enhanced items to help make those builds compete with multi-class builds in terms of power. The changes are detailed here http://z6.invisionfr...hp?showtopic=31


Thanks. Giving SCA another chance based on comments I've gotten, will keep Karlindale in mind.

qaerinju wrote...

Which of your criteria did you fail TA on? Seems to me it passes all 10.


7 and 9. Prior to level 40, we were enjoying it, but things sort of ground to a halt past Blackwell. Can go into more detail in private if you want.

#17
Sadira of Tyr

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We're glad you're giving Legion of Darkstar another try. Until you have played your way through our main quest, you haven't really experienced our server at its best. Our main quest starts at level 1, but it is mainly for high level questing. Later areas of the quest are designed to encourage party play. Most of our players keep playing their level 40 characters for a long time. We have our unique quest boss reward system, where everyone who takes part in the quest, gets a quest item, and a random reward item.

Currrently under developement is our drow houses quest, which will be similiar to our main quest. Also under developement is our new magic system, where magic class characters can purchase items to improve their spells, and for pure classes, master their spells. This is still a work in progress though, and not all spells are included yet. 

#18
Solus1290

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MagicalMaster wrote...

Given The Amethyst Dragon's suggestion here, I figured I'd try it.  Essentially, a friend and I are looking for a PW we can play on occasionally.  We don't object to haks or rule changes (if anything we'd prefer them).  The following are criteria which interest us - though a PW wouldn't necessarily have to meet all of them:

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).


Shadows of Tilverton is RP-focused, but we believe that good mechanics and quality RP are not exclusive - you can play the role of a dungeon crawling adventurer who explores and defeats formidable opponents.

2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.


The level cap on Shadows of Tilverton is 30. It should be noted that every base class, especially those underpowered in neverwinter nights default, has a range of new options and powers, so a level 30 Shadows of Tilverton character has a much richer repertoire of powers and abilities than a level 30 character on most servers.

3. We want max level content, not "hit max level and start a new character."

4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.


These two are closely related. We recently relaunched Shadows of Tilverton, and the leveling speed has been increased - most people can get to level 9 in a day or two if they put their minds to it. Leveling does slow down after that - it will probably be a few more weeks before anyone reaches level 30. Right now there's no need for endgame content since no one is level 30 yet, but as people approach level 30 we'll unlock more endgame content: the intent is absolutely for there to be fun things to do and challenging dungeons at every level including 30. We also have other things to do that add a bit of variety - DM events, player housing, minigames, and so forth.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.


The death penalties on Shadows of Tilverton are fairly small - just some experience and gold that can be re-earned quite quickly. It is cheaper to take the caravan back to town than to intentionally die so you can respawn as your means of traveling back though =p.

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.


Many enemies on Shadows of Tilverton have different strengths and weaknesses, but most classes also get a broader range of abilities to choose from, so it's generally the case that everyone can contribute to a fight in one way or another. For example, higher level rogues can select an ability they can use to briefly remove sneak attack immunity from an enemy, allowing them to use their primary class feature even in undead-filled dungeons.

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.


In general, the dungeons tend to get harder the further you go away from the server hub in Shadows of Tilverton. Some dungeons are more 'on the beaten path', while others may require a bit of exploration to find, but there's usually several options for characters of any given level.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.


Most dungeons support multiple approaches. For example, it's viable for an assassin to cut down a necromancer before the necromancer casts its deadly spells, a cleric or wizard to ward against death magic, or an exemplar could use an ability that allows rerolls of failed saving throws. Having a decent armor class tends to be quite important overall, though there tend to be many different ways to get decent armor class, and there are a few build options that can work even without high armor class.

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.


Most, but not all, dungeons have a fairly steady progression of difficulty on Shadows of Tilverton. The sharpest difficulty spike I can think of is one of the low to mid-level vermin dungeons that has a 'bonus' area with golem spawns, but that's the exception rather than the rule.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.


We've made a huge number of mechanical changes on Shadows of Tilverton, and you can find them in the documentation on our forums. We also have a 'build test' area where you can try out leveling a character up to level 30 to see how the build looks and how its abilities work, though you can't enter the game itself with characters leveled up in this fashion.

- People just sitting in town all day talking about their feelings


We do have people who enjoy in character banter as an end in itself, but they're also perfectly willing to run a dungeon or two if anyone asks. As I alluded to in the beginning, I don't think that quality roleplay needs to detract from quality mechanics or vice versa.

Shadows of Tilverton meets some but not all of the things you are looking for, and has a very active development team (check the rate of updates in the module changelog!). If you want to learn more just check out our forums.

www.shadowsoftilverton.com

Edit: I just saw the date of your post. So maybe you're not looking anymore. Still, maybe other people are wondering similar sorts of things.

Modifié par Solus1290, 16 juillet 2013 - 09:01 .


#19
MagicalMaster

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We're sort of still looking. Decided we weren't thrilled with Legion of Darkstar for a few reasons and left there a month and a half ago, roughly. Potentially going to check out Kharindale, Three Towns, Neversummer 4, and Heart of Winter. Haven't looked at any of those but they were mentioned - and we've simply been short enough on time lately that we didn't want to start anywhere new.

We'll probably check back on Shadows of Tilverton when we have more free time and see how things are looking - maybe a monthish.

#20
Artos13

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You can always try the Arelith Fixed Level mod.

Forums here: http://arelith.com/forum/1660
Direct Connect here: game.arelith.com:5126

It's setting is Arelith's pre-history, has a small community of 6-20 folks on, has many of Arelith's features, and the same DevTeam (we built the mod as a place that us DevGuys could play on, as we don't have much time to dedicate to play). It's a 100% RP server, just like regular Arelith. You will not see any ooc talking here outside of private tells.

It requires no haks at all.

You are level 9. There is no XP in our Fixed Level environment, but you can buy feats for increasing amounts of gold, forever. So while your level is fixed, you will get better by acquiring feats and gear. This is great for the casual player, as you'll be able to party up with anyone and get out there right away without having to grind out rats or whatnot. Exploration is great, there's lots to see and with the Fixed Level, you aren't restricted to "That level 7 hunting area" that everyone will be in until... well, level 8.

I could go on and on about features and specifics, but the most important aspect is that we have a vibrant community of very friendly players who have been with us for years and years. If you own NWN, and like RPGs, you should come check us out.

Regular ol' Arelith is also alive and kicking, doing pretty well with anywhere between 40-80 players on at any moment, if its more important that there is a crowd with you playing. It's been one of the most active servers for NWN for the last 10 years and has layers and layers of player-made history (and more being made all the time). 

Both servers are based on the idea of player-made impact, without the need of DevGuys or DMs to do it for you. We do our best to give the players the tools with which to impact the world, with a deep crafting system to support it all. Plant bushes, build furniture or shrines and all sorts of other placeables (with the ability to change it's name and description to whatever you can imagine) and they remain persistent through resets. We give you a sandbox environment in a stable and populated world. Ok, I'm starting to go on and on about features and specifics, and I promised I wouldn't do that ;)

I invite you to check out either one of these places!

Pleasant gaming,

Artos

Modifié par Artos13, 01 août 2013 - 01:39 .


#21
Sixstringer

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Hey guys. I am not sure that this would interest you, but I am trying to get a group together on my server (actually an old PW server) for an actual DMed campaign. I am hoping to get a handful of people able to commit to a scheduled day/time to play on my quest-based world. To keep things as close to PnP DnD as possible, I have a TeamSpeak server that will also be utilized during the games.

I have been DMing for almost 30 years and would really like to get back into DMing in NWN once again on my server.

You can find some info about it here:

http://www.lucidgrooves.com

If anyone else is interested, please let me know. I am looking to round out a party with a couple more people.

#22
Kellendor

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I suggested isle clostridia to a person I played another server with recently. I'm still waiting for a reply from him (I sent him the email last night) but why don't you check it out? It's under PW story, the IP address is 69.194.201.19:5121 and the web address is http://www.isleclostridia.net. It has a lot of low level quests to do and I'm looking for people to complete these quests with as I prefer group play. Maybe we all can hook up? Reply to this post or msg me or I'll msg you if you don't get back to me in a few days. So long...

#23
MagicalMaster

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Artos, we might check it out at some point, thanks for the information.

Six, we're trying to avoid committing to a scheduled day/time since we're rather busy and already have some other game commitments to boot.

Kellendor, there's no information about the server to any significant degree on that website. Not particularly inclined to try it as a result.

#24
Kellendor

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 I understand what you wrote about the forum, and I'm not the administrator, but as a player that bought NWN when it first came out and someone who knows a really good server (And also someone who wants to see more people in the place and prefers group play), I'll write a few things about the server (Isle Clostridia).
1.) The server has RP in it, but mostly it's action oriented, with exploring, and mostly needs group play to attain higher levels. Very quest oriented as well with the level of the quest given just before it's stored in your journal and you take the quest.
2.) Level cap 25
3.) Slow leveling, but can be quick in groups lower to mid levels. I'm only level 4 in there so I don't know the higher level quests but so far they are very interesting.
4.) No severe penalties for dying. If you die and don't get raised by a raise scroll, you go to fugue and can respawn with a small portion of xp's to return you to the harbor, the beginning of the dungeon you were in (I think), or to the party leader at a higher cost of xp loss and you can go to your grave marker and get some of your experience back.
5.) Bosses give special items, xp and gold when you defeat them and there is a perfect balance between the "Boss" and his surrounding "Lackeys". That said..... I know the forum is a little empty, but the server is really a fun place to play. Someone I used to play another server with and myself are having a lot of fun in there, and I recently ran into a player I remember from World of Greyhawk. Trust me, it's a place worth trying.

#25
Kellendor

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Also, look into World of Amia. The place is filled with people most of the day, RP and action. (2 servers combined). Huge world, really good website. Some Haks. Mid level advancement...good balance of that..not too fast, not too slow. Heres the IP and Website address:
IP: 185.29.203.11:5122
Website: http://www.amiaworld.net