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From MP to SP


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#51
Guest_N7 Krisixus_*

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ClydeInTheShell wrote...

Played SP for the first time in like 3 months yesterday. Never lost a bar of health. Removed the sniper rifle mod that slows down the action because I don't want to go back to MP and not be able to shoot; I'm already awful with them.

How bad was it to go back, and vice versa, from SP to MP? 


Not really much of a difference, though ill admit I was taken aback a little from the time dilation, it was a very very long time since I used an SR in SP since in my 1st playthrough of SP after that I abadoned the SRs and moved on to ARs, shotguns, SMGs and pistols.

#52
NYG1991

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The time dilation on AR is what gets me. Normally I spec damage but in SP I spec hardening so it doesn't slow down so much. Also chaining combos is a lot easier cause you just use the d-pad to prime a target.

#53
Nitrocuban

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- only used 3 powers
- had to remove concentration mod from Valiant
- loled pretty hard when the boss fight on Surkesh was ONE Atlas.
- continued to empty clip when on healthgate cause "other players near me, gonna get revived instantly"
- raged _very_ hard when "critical mission failure"

#54
RaXelliX

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As opposed to others - when i went from MP to SP i couldnt even clear the deck on chronos station. For some reason i was so bad at SP. Barely defeated Kai Leng lol. And that was not even Insanity...

#55
Tokenusername

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Played SP for the first time in a long time a while back. It was so slow paced compared to MP I quit in like 2-3 hours.

#56
Swan Killer

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Actally Citadel DLC is pretty damn hard on Insanity. Compared to the...non-DLC parts.

#57
joker_jack

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Aside from the time dialation, I didn't notice much difference. Even the sp balancing has seen some tinkering with from mp. (Which shows how much Fagnan sucks at his job).

#58
Inanna Athanasia

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tivesz wrote...

Actally Citadel DLC is pretty damn hard on Insanity. Compared to the...non-DLC parts.


Yeah, I had no trouble doing on Insanity until the battle with the clone. It took me forever to beat myself and I died  a lot before doing so too. It was the hardest mission in my Insanity run for me.

#59
Sir_Alan_

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Pathetisad wrote...

I keep looking for the killfeed


^ This lol and also, I got annoyed when my crew were kill stealing :lol:

I originally bought ME3 to play with a friend, who then stopped playing <_<, I played until I was confident with Gold and then thought I should probably try out SP.

My first run was on Hardcore because that was as high as it would allow, it was piece of p*ss, I didn't even bother upgrading anything via store purchases.

A couple months back I decided to go for my plat trophy and so I played it on Insanity, I had to keep checking to see if I'd set the difficulty correctly because at times it felt easier than my Hardcore run :o [granted I'd started buying upgrades now]

MP teaches you soo much that SP doesn't even begin to cover, I didn't know a lot for my first run but second time round, ho ho. De-buffs, power combos & reload cancelling = very quick dead enemies.

Hated the slow motion sniping, gah, why is that even a feature? :sick:

I also missed some of the weapons I usually use in MP but tbf when you've got two very competent teammates, it's not like you need the best weapons :P