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How do I build Khelgar and other fighters...


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#1
cJohnOne

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I haven't played this in awhile.  Do I go all Strength with a fighter or with some Constitution?   Is this the right spot to ask for build questions?  Do I go up to so much Strength and then get Constitution?

#2
Arkalezth

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Unless you're going to reach epic levels (not Khelgar's case), which allows for other build options, focus on Strength. Choose a weapon and take its related feats (Weapon Focus, Weapon Specialisation, etc.). The rest of the feats can be spent elsewhere: active combat feats (like Knockdown), combat modes (Power Attack, Combat Expertise...), or things like Toughness or saves-improving feats, etc.

There's no "best fighter build". As long as you have good AB and damage, you're good to go. The rest are just extras.

Modifié par Arkalezth, 05 mai 2013 - 10:49 .


#3
cJohnOne

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Okay I'll get Stength and not Constitution. Khelgar probably already has a pretty good Constitutiion score so it should be alright, right?

#4
Arkalezth

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Right. It's advisable to have a decent CON score, but 14 or so is usually enough and can be achieved at character creation (and if memory serves me right, Khelgar has 18). A fighter's main attribute is STR, and that should be your focus.

#5
Tchos

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Ark, what about if you want to craft a tank-type of fighter, who doesn't necessarily do the most damage, but can soak up a maximum amount of damage to protect the other party members?

#6
Dann-J

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Tchos wrote...

Ark, what about if you want to craft a tank-type of fighter, who doesn't necessarily do the most damage, but can soak up a maximum amount of damage to protect the other party members?


It's preferable to avoid damage via a high armour class, rather than be able to withstand being hit. Constitution may be important for barbarians, with their medium armour and AC penalties while raging, but fighters are a more sophisticated type of killing machine.

I'd go with full plate + tower shield + whatever else boosts AC (amulets, rings, cloaks, boots of hardiness, etc). Then you can concentrate on doing damage without having to worry too much about constitution. Casting buffing spells on your fighter to avoid them being hit even further (DR spells like stoneskin, concealment spells like Improved Invisibility or Ghostly Visage, etc)  are the icing on the juggernaut cake.

#7
Arkalezth

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It would be the same for the most part. You can take some defensive abilities like Combat Expertise or damage reduction, and maybe classes like dwarven defender, but you shouldn't neglect your offence. A tank who can contribute offensively is much better than a "meat bag" in NWN2.

For example, the usual in Epic Damage Reduction builds is leaving CON at 21 or 22 and putting the rest into STR. That way you have a good defence, while retaining the ability to actually kill stuff, which is more useful (even defensively, since dead enemies can't hurt you) than a few more hit points.

Example "tank" builds:

High level - 1, 2

Low level - 1, 2

Modifié par Arkalezth, 06 mai 2013 - 12:19 .


#8
Tchos

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Hmm, so it becomes more complicated with barbarians, then. But for fighters, it's all about the armour, I see.

#9
I_Raps

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Tchos wrote...

But for fighters, it's all about the armour, I see.


Well, I wouldn't go that far.  With Khelgar, for example, you can buy him a Full Plate and +1 Tower Shield right there in the tavern where you meet him (after dealing with the intruders), and he'll be okay through at least the first two Acts hit point wise.  But he will still be vulnerable, as will your PC fighter.

You really need to do something about their bad Will Saves.  Especially your PC.  One of the least entertaining things in gaming is standing there stunned while the AI fights the battles for you, even if you don't get done in.

And a bit later, you're going to have to accept the fact that you're going to get hit hard and often by sneaks, and you'll need something to absorb/negate the damage.

Modifié par I_Raps, 06 mai 2013 - 05:27 .


#10
Arkalezth

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Tchos wrote...

Hmm, so it becomes more complicated with barbarians, then.

Not really. CON determines - up to a point - how much Rage lasts, so it has an extra use for barbarians, but that changes nothing, other than a low CON barb being even less advisable than a low CON fighter - which isn't advisable in the first place. I wouldn't go with more than 16 CON unless I was playing a dwarf or min-maxing, and I wouldn't put points into anything other than STR at level-up unless I wanted EDR in epic levels.

If anything, you may want a couple more DEX points if you're going to stick to medium armour, but the AC difference shouldn't be more than a couple of points, and you can always multiclass with fighter or some other class with heavy armour proficiency (well, except maybe for barbarian companions in some modules).

Edit: Here's another build that I forgot to link. Other than defensive spells (besides Living Undeath and PfA), it has pretty much everything a warrior tank can dream of.

Modifié par Arkalezth, 06 mai 2013 - 12:29 .