David7204 wrote...
In general, the impacts of choices need to be proportional to their level of foreshadowing. You really shouldn't have the Collector base be such a huge decision because it would overshadow every other decision.
Personally, I think what would have been ideal would be a 'Terminus Systems' arc that occurs after the Rannoch arc. Recruiting the mercs and criminals of the galaxy as a fighting force. It also could have re-introduced the Collectors as enemies and had content with the Omega-4 relay, which naturally would include variation depending on the player's collector base choice.
I think I'd also like to have Miranda involved...
Well yeah. It's a BIG choice. Do you let Cerberus, who has shown many times that they loose people on many of thier projects, get this base that can build a REAPER, or do you destroy it, taking possibly riskier shot at beating the Reapers because now you don't have thier tech to exaimine, tinker, and toy with.
The fact that no matter the choice, Cerberus still treats you like an enemy, and Cerberus still gets the indoctrination tech is BULL. You don't do that! Or if you do, you have a damn good reason stated in game why these people hate you know for making Christmas come early for them.
Edit: The Terminus systems arc would be nice. Could allow for more enemy variation instead of having Cerberus fill in the role while reusing assets from ME2. Sad that it was condensed into like 3 missions on the freakin' Citadel.
Modifié par Ticonderoga117, 05 mai 2013 - 09:16 .