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I am sympathetic towards TIM and Cerberus.


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#51
MassivelyEffective0730

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David7204 wrote...

That's probably why they didn't put them in the game.


A dialogue option for each LI describing what your plans are post-game doesn't sound too unreasonable to implement.

It's not going too in-depth, just varying responses with a sentence or two.

Modifié par MassivelyEffective0730, 05 mai 2013 - 08:35 .


#52
Ticonderoga117

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MassivelyEffective0730 wrote...

And that's something I hate in ME3.

People who say "We had to deal with Cerberus in ME2, so stop whining about the alliance" have one thing we Cerberus fans don't.

In ME2, you could be defiant towards TIM and pro-alliance. You could turn over information to the alliance about Cerberus. You could attack TIM at every turn, and deny a lot of the claims from Miranda. There are a lot of people that wanted nothing better than to put a bullet in Miranda's head and scurry back to the alliance.

Not so in ME3. I had to be pro-alliance in ME3. Not even the ability to somewhat deviate. The best I can do is try to reason with TIM, and express a few opinions wondering where they went wrong. I wanted to flip Anderson and Hackett the bird so many times, to call out and do a very sharp dressing down on the alliance crew of the Normandy (my ship that the alliance stole) over some naive and racist opinions (especially the damn checkpoint guards), and to really just dig into Ashley about how I just don't give a damn about her opinion and how her own stupidity and blind devotion to the alliance nearly screwed the galaxy or how she's lucky I didn't put a bullet in her when it would have solved several problems or just left her on Mars to die, as my Shepard was very briefly tempted to do. I wanted to tell them how I found Cerberus to be infinitely better than the damned alliance anyday, and how they were willing to look at and face the threat. I wanted to tell them how TIM and Cerberus stood behind me, believed in me, when no one else would. I admit, a lot of this is unreasonable: I still would have loved the ability to call the alliance out on their inaction and display my disillusioned opinion to them. I wanted to throw my dogtags at Anderson and tell him and Hackett that they were going to get behind me. I'm the one in charge, I'm the one who's going to lead the fight. Hackett will build the Crucible with the resources I send him, while I get the galaxy all prepared for the coming fight.

I can understand not working with Cerberus in ME3: They're indoctrinated and no longer acting on humanity's behalf. The Reapers have changed them, perverted them, twisted their ideals to suit their own ends. I view TIM as a tragic villain. He tried to do the right thing and was corrupted by his uniform belief that the right thing justified his methods. As the methods became more extreme, there was an imbalance. Finally, he crossed the line of no return when he used Reaper tech. That forever made him a slave, a peon to the Reapers. I'm angry that he didn't use more caution, and angry that he had the arrogance to believe that he could control the Reapers. I'm angry because he should have known better, because he did know better. I'm angry that things couldn't have been different...


This I hate. TIM should not have been a villian. Cerberus should not have been such a visible enemy as it was. Both the Alliance and Cerberus should be perfectly reasonable paths to finish the game which is heavily influenced by the ME2 Collector Base decision. In my opinion anyway.

Doing otherwise really shortsales the things you could do in ME2.

#53
David7204

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Having a completely separate Cerberus storyline just would not work. There's way too many problems.

#54
David7204

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MassivelyEffective0730 wrote...

David7204 wrote...

That's probably why they didn't put them in the game.


A dialogue option for each LI describing what your plans are post-game doesn't sound too unreasonable to implement.

It's not going too in-depth, just varying responses with a sentence or two.

I dunno. It would work, but it might be a bit of a touchy subject that would ****** some people off.

For example, consider Jack and the possibility of a marriage and white picket fence house and all that.

If you include the option, it could easily come off as out-of-character or even just silly.

If you don't include it, people will inevitably make comparisons to Liara and Garrus and say their romance is being screwed in favor of the supposed 'canon' romances.

Modifié par David7204, 05 mai 2013 - 08:40 .


#55
MassivelyEffective0730

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I agree with David here.

I think the best they could have done (and what they should have done, what Hudson indicated they'd do) was to allow you to play as a Shepard that was critical towards the alliance. They could have had a minor bit of pro-Cerberus inflections.

#56
MassivelyEffective0730

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David7204 wrote...

MassivelyEffective0730 wrote...

David7204 wrote...

That's probably why they didn't put them in the game.


A dialogue option for each LI describing what your plans are post-game doesn't sound too unreasonable to implement.

It's not going too in-depth, just varying responses with a sentence or two.

I dunno. It would work, but it might be a bit of a touchy subject that would ****** some people off.

For example, consider Jack and the possibility of a marriage and white picket fence house and all that.

If you include the option, it could easily come off as out-of-character or even just silly.

If you don't include it, people will inevitably make comparisons to Liara and Garrus and say their romance is being screwed in favor of the supposed 'canon' romances.


I guess what I'm saying is make each option unique to that romance. Talk with Jack about joining her in training her kids or whatever. Help Tali re-establish the Quarians on Rannoch, work with Miranda to rebuild infrastructure or analyze Reaper tech, go back to the military with Ashley. Make it meaningful for each romance. Each character is different. There aren't very Miranda fans who want the "dog and a yard" thing with Miranda, nor would they feel that as really suiting for her. She's ambitious and driven, and wants to actively work towards making the galaxy a better place. Ashley fans know how passionate she is about the military, so it would come as no surprise that she wants to go back to it. Jack fans know that she likes excitement and unpredictability, and also know that she loves being a biotic instructor. I'm sure there's a meaningful future in there with that.

The only LI that I think the marriage, house, dog-and-a-yard theme works for is Kelly. That's the defining "normal relationship", and Kelly is the most normal out of all the LI's, so it really fits. Traynor too.

And if people like Liara or Garrus are getting those options, I do think that would be rather unfair. There is the option to completely leave out that chain of thought entirely, but I like the unique options would work best.

Modifié par MassivelyEffective0730, 05 mai 2013 - 08:57 .


#57
David7204

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I don't know about that. That seems to be boxing the player in quite a bit. I like Tali a lot, but I really don't much care for the idea of living on Rannoch.

As far I as know, the romance with Liara is the only one that mentions marriage. And Liara and Garrus' romance are the only that ones that talk about having kids. But you'll notice that every time kids or marriage are mentioned, it's half-joking. Neither the player or Shepard are seriously commiting to such things, although the implication is certainly there.

Modifié par David7204, 05 mai 2013 - 09:02 .


#58
Ticonderoga117

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David7204 wrote...

Having a completely separate Cerberus storyline just would not work. There's way too many problems.


Doesn't have to be completely seperate, but completely under selling the whole "I gave the base to TIM thing" is criminal.

#59
David7204

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In general, the impacts of choices need to be proportional to their level of foreshadowing. You really shouldn't have the Collector base be such a huge decision because it would overshadow every other decision.

Personally, I think what would have been ideal would be a 'Terminus Systems' arc that occurs after the Rannoch arc. Recruiting the mercs and criminals of the galaxy as a fighting force. It also could have re-introduced the Collectors as enemies and had content with the Omega-4 relay, which naturally would include variation depending on the player's collector base choice.

I think I'd also like to have Miranda involved...

Modifié par David7204, 05 mai 2013 - 09:10 .


#60
Ticonderoga117

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David7204 wrote...

In general, the impacts of choices need to be proportional to their level of foreshadowing. You really shouldn't have the Collector base be such a huge decision because it would overshadow every other decision.

Personally, I think what would have been ideal would be a 'Terminus Systems' arc that occurs after the Rannoch arc. Recruiting the mercs and criminals of the galaxy as a fighting force. It also could have re-introduced the Collectors as enemies and had content with the Omega-4 relay, which naturally would include variation depending on the player's collector base choice.

I think I'd also like to have Miranda involved...


Well yeah. It's a BIG choice. Do you let Cerberus, who has shown many times that they loose people on many of thier projects, get this base that can build a REAPER, or do you destroy it, taking possibly riskier shot at beating the Reapers because now you don't have thier tech to exaimine, tinker, and toy with.

The fact that no matter the choice, Cerberus still treats you like an enemy, and Cerberus still gets the indoctrination tech is BULL. You don't do that! Or if you do, you have a damn good reason stated in game why these people hate you know for making Christmas come early for them.

Edit: The Terminus systems arc would be nice. Could allow for more enemy variation instead of having Cerberus fill in the role while reusing assets from ME2. Sad that it was condensed into like 3 missions on the freakin' Citadel.

Modifié par Ticonderoga117, 05 mai 2013 - 09:16 .


#61
MassivelyEffective0730

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David7204 wrote...

I don't know about that. That seems to be boxing the player in quite a bit. I like Tali a lot, but I really don't much care for the idea of living on Rannoch.

As far I as know, the romance with Liara is the only one that mentions marriage. And Liara and Garrus' romance are the only that ones that talk about having kids. But you'll notice that every time kids or marriage are mentioned, it's half-joking. Neither the player or Shepard are seriously commiting to such things, although the implication is certainly there.


Well, it's not perfect, I'm not going to pretend that it is. It's a mechanic to the dialogue that would be interesting. I get that you don't like the idea of going back to Rannoch, but really, what else do you see Tali doing? Like it or not, if you're in a romance with her (and are committed), you're going to end up on Rannoch. She's going to be too focused on rebuilding there, and helping the Quarians re-establish themselves.

If it's only jokingly, I'm fine with it. I thought it was serious.

#62
David7204

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Tali's more devoted to Shepard and to the crew than she is to Rannoch. I'm sure she'd consider alternatives.

#63
Bleachrude

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o Ventus wrote...

Bleachrude wrote...

Er..did you play ME1?

Seriously, people blame Walters for turning Cerberus into snidely whiplash but how come nobody takes issue with ME1's portrayal of Cerberus OR the fact that in ME2, the writers deliberately gave the council the idiot ball JUST so that you are forced to work with cerberus.


Yeah. I did. ME1's Cerberus is bad too, but for different reasons.

There was no motivation given for Cerberus' actions in ME1, thus giving them the appearance of supposedly pointless evil. You learn in ME2 that the ME1 experiments actually had a purpose and are given a justification for each one (that makes perfect sense).


I noticed you didnt say anything about how ME2's writing gave the idiot ball to the council.

As for Cerberus, I'm somewhat amused/horrified that people have no problem with cerberus actions because of the nebulous concept of "human dominance". That's basically what their response to anything is...

Look at the ME universe and tell me how the humans are being "screwed over by the other alien races" as cerberus fans see it. Pretty much the entire galaxy reaches around to give humanity a handjob given how powerful humanity has become both implicitly (how long did humans find the beacon? and how long before they got on the council?) and explicitly (the humans honestly should've never been awarded the areas they were...look where batarian colonies currently located are and the batarians for once, are actually in the right)

I might think cerberus had the right notion if this was an universe where EVERY race was engaging in their own cerberus style actions but we get not even a whiff of that...the most "self-serving" notion is the asari and the worst that can be said for them is they kept a beacon for themselves (compared to typical cerberus actions in ME1-ME2, that's laughable)

Or if say humans after 500 years were still a non-entity in galactic politics they yeah, I can see one arguing that the galaxy is holding humans down (and what exactly does this mean ANYWAY?) but we're talking about a galaxy where humans didn't have FTL travel in less than 1 salarian lifetime.

#64
David7204

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The Council members are not idiots for not building a bajillion dreadnoughts.

#65
M74

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I joined Cerberus, too.

#66
TheRealJayDee

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David7204 wrote...

Having a completely separate Cerberus storyline just would not work. There's way too many problems.


I agree that a completely seperate Cerberus storyline would have been pretty impossible to realize, given the resources and time needed for such. That's just another point in the book of "maybe we should have really thought this through while planning our 'your choices matter' trilogy" for Bioware.

The least they should have done was, as others suggested, more varied chances to express Shepard's opinion in the dialogue. And they should have put more effort into the transition from ME2 to ME3. Going from "There's your base, TIM, let's show those Alliance and Council jerks how things are getting done - I'm off with my uber-loyal crew in my Cerberus spaceship" to "I turned myself in half a year ago, disbanded my crew and gave my ship away, and while I sat on my ass all time I rediscovered my overwhelming love for and loyalty to the Alliance" was... irritating, to say the least.

#67
Ausstig

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I liked that in ME1 the humans were the 'new imergrents' who aliens would say stuff about like 'I am not racist but... crime has gone up since the humans arrived here."



Any way I support sanctuary research. They discovered a way to take over reaper ground troops and more about 'huskificaion' this knowledge could be of great value to the war effort. There is the potential here for a 'ends vs means' debate here but it gets dropped.

I would have like to work with Cerberus, either put someone else in charge or had them as 'token evil teammate'. Maybe a strike force? tip of the spear, you meet them and sometimes they work with other times they may not, keep them as a wild card. You have the Batarians as an evil empire with galactic reach or even the Terminus games. I feel the Omega DLC miss and opportunity here, as well as not using collectors, to give me the option to work with the general and 'his' troops over Aria.

I don't know about the how TIM indoctrinated since comic. It devalues the character even more then having him getting indoctrinated in game. It feels... cheep.

#68
Xilizhra

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I've got no objection to kicking seven kinds of hell out of Cerberus, but I do agree that the Alliance is highly dull and I wanted more of an option to have my leadership be focused elsewhere. Then again, I preferred it when I was reporting to the Council over the Alliance. I also believe that the full pro-Alliance path should have been Renegade, as it was in ME1, with Cerberus never achieving nearly as much prominence as it did.

#69
Demoiselle

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In Exile wrote...

Their methods are idiotic. They're dealing with mind control technology that they don't understand and are trying to reverse engineer. The idea that you can create some kind of machine that can control the Reapers, in a few months/years during the middle of their genocidal war march, is completely insane.

Their methods involved forcibly converting humans into husks and trying to control them. Ignoring how completely morally bankrupt it is, it's beyond belief how stupid it is as an actual plan. There's no reason to believe that controlling a husk is anything like controlling a reaper, or that the kind of indoctrination signal used by reapers to capture organics is at all like what it would take to control a reaper - if that were even possible.


This. Even if you agree with thei goals and aims you can't come out of playing the trilogy saying that they're any good at achieving them.

#70
knightnblu

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Beware of such justifications, they often lead to evil ends.

#71
teh DRUMPf!!

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Meh. ME3 Cerberus was actually an improvement over the ME2 version.

ME2 Cerberus routinely F'd up with their cells, but always conveniently had no evidence of wrongdoing.

ME3 Cerberus stopped BS'ing us about their ethics, but actually got things done/were a legitimate force.

#72
In Exile

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Argolas wrote...

Cerberus was definitely onto something on Sanctuary. A working way to control reaper ground troops- that's huge! Imagine what it means if we successfully deliver that weapon on every battlefield- the Reapers would be ultimately incapable of harvesting. Reapers are way too big and clumsy to do anything but killing and blowing stuff up.


If it works, this is actually a better defence of the idea. But it's still stupid, because you could just (a) use wild animals possibly; and (B) without acutally having a reaper try and wrest control from you, there's no way to know if the idea actually ever works. And even if one reaper can be beat, what about 20 reapers working in unison?

#73
Samtheman63

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cerberus are reapers slave who spend the entire game sabotaging the war effort

#74
Ledgend1221

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Humanity first!

#75
robertthebard

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TheRealJayDee wrote...

David7204 wrote...

Having a completely separate Cerberus storyline just would not work. There's way too many problems.


I agree that a completely seperate Cerberus storyline would have been pretty impossible to realize, given the resources and time needed for such. That's just another point in the book of "maybe we should have really thought this through while planning our 'your choices matter' trilogy" for Bioware.

The least they should have done was, as others suggested, more varied chances to express Shepard's opinion in the dialogue. And they should have put more effort into the transition from ME2 to ME3. Going from "There's your base, TIM, let's show those Alliance and Council jerks how things are getting done - I'm off with my uber-loyal crew in my Cerberus spaceship" to "I turned myself in half a year ago, disbanded my crew and gave my ship away, and while I sat on my ass all time I rediscovered my overwhelming love for and loyalty to the Alliance" was... irritating, to say the least.

Yeah, and in my opinion, instead of Lazarus DeM/forced to work for Cerberus, we blew them out of the water in ME 2 instead.  By the end of ME 1, I had a clear picture of what Cerberus was, and ME 3 simply confirmed it.  I wonder how many of the Cerberus apologists played Sole Survivor, and found out that the reason they got that origin is Cerberus?  Don't take my word for it though, check out the Corporal Toombs quest arc in ME 1.  I love the rogue cell arguments too.  So just how much control did TIM not have over Cerberus, since all these experiments were run by rogue cells?  I also love the "minor villain" thing, and then acting like they grew 100 times bigger in ME 3, completely ignoring the two space stations we were on that belonged to Cerberus in ME 2, the credits they spent with the Lazarus DeM, and the credits they spent building the SR 2.  I wonder where all those credits came from?  Did TIM win the galactic version of PowerBall?

News flash:  They were a terrorist organization in ME 1, 2 and 3.  To quote Shepard, in ME 2:  You're naïve if you believe Cerberus is altruistic.