The Indra is the best Assault Rifle in the game
#51
Posté 05 mai 2013 - 08:41
#52
Posté 05 mai 2013 - 08:41
I just read that the Hurricane should have much less recoil if I don't aim in though so I'm gonna try that with power dmg and HVB mods.
#53
Posté 05 mai 2013 - 08:43
LineHolder wrote...
Low Recoil.
Automatic.
High ROF.
[EDIT] Quick reload.
Lot of ammo.
Higher damage than most ARs.
Built in scope.
[EDIT] Lightweight
Discuss.
It would be very good without the hipfire penalty. Firing the Indra through the scope is somewhat annoying. The explosive visual effect of the bullets (which don't really explode) makes it hard to see what you are firing at.
#54
Posté 05 mai 2013 - 09:28
JustAnotherVanguard wrote...
LineHolder wrote...
Low Recoil.
Automatic.
High ROF.
[EDIT] Quick reload.
Lot of ammo.
Higher damage than most ARs.
Built in scope.
[EDIT] Lightweight
Discuss.
It would be very good without the hipfire penalty. Firing the Indra through the scope is somewhat annoying. The explosive visual effect of the bullets (which don't really explode) makes it hard to see what you are firing at.
Hipfire penelties in general kill alot of sniper rifles. Also the change in meta game to a more run and gun style (in a cover based shooter) Doesn't make sniping optimal or rewarding as situational awareness has become a must. I like the idea of the indra, but it suffers too much from a crappy penalty mechanic and stupid balancing.
#55
Guest_LineHolder_*
Posté 05 mai 2013 - 09:31
Guest_LineHolder_*
Placentypus wrote...
LineHolder wrote...
@Stryfe ... I guess so. But when I look at my AR list (which includes the Harrier and the Typhoon) there are just too many drawbacks to each one. I feel like the Indra covers all bases.
This is incredibly obvious but it's all about what class is using the gun, and what that gun is specialised for.
Weapon dependant classes will always be looking for ways to maximise their DPS. Weight is less likely to be an issue. More fragile players looking to get instant hard hitting power will opt for the Harrier. Players who can afford to be in the open longer, or have some means of staying out of enemy fire may prefer the Typhoon or PPR.
classes dependant on powers, on the other hand, tend to do substantially higher damage if they bring along a gun with a lower weight. This is where the Indra shines.
Best AR in the game? Unlikely, and requires you to define what you mean by "best"..
Best AR for a power-dependant character? Probably.
I don't have the Lancer and the PPR but I have used the Harrier and the Typhoon quite a bit.
The Harrier's obvious weakness is it's ammo capacity and while this may not be much of an issue on Glacier, it definitely is on other, more open maps. I guess if you were a grenade class then you wouldn't have much issue with popping thermal clip packs but by habit I rely more on ammo boxes and I don't like being tied to one. Besides I'm not a head-shotting wonder so I usually go through a clip to mow down a constantly moving Marauder or Nemesis. That's roughly 5 mooks per ammo box trip ... not good enough. I suppose if you have it at level 10 and with level 4 ammo, you could get in 10 mooks but it's a gun that needs you to have a sidearm for emergencies. And seeing that the Harrier is heavier than all ARs save the Typhoon and ADAS it messes with your CDs.
I have used the Typhoon on the Juggy and the TSol and it is OK. It's only at level one so it doesn't keep enemies at bay. They close the gap pretty fast. Not to mention that it destroys power usage and a Juggy should be using his powers intelligently. Like I said there are just too many drawbacks to using these supposedly awesome weapons.
The Indra has all of the things I mentioned in the OP going for it and the two main drawbacks people have with it is the hipfire penalty and the scope. I don't think the scope zooms you in that much and it just makes it easier to get headshots. It has insane ROF and I imagine with 'Marksman'/AdrenalineRush and the right mods, any soldier class can achieve a very high DPS with it.
This whole thing started when I was searching a good AR for my TGhost (since I speccd him for AR Cloack damage) from the inventory and I was underwhelmed with what I had available. I took the Harrier that game but I unlocked the Drell Assassin and decided to try out the Indra. I'm glad I did.
JustAnotherVanguard wrote...
LineHolder wrote...
Low Recoil.
Automatic.
High ROF.
[EDIT] Quick reload.
Lot of ammo.
Higher damage than most ARs.
Built in scope.
[EDIT] Lightweight
Discuss.
It would be very good without the hipfire penalty. Firing the Indra through the scope is somewhat annoying. The explosive visual effect of the bullets (which don't really explode) makes it hard to see what you are firing at.
Well, these trade-offs are better than most of the ones you have to deal with in the AR category.
#56
Posté 05 mai 2013 - 09:48
#57
Posté 05 mai 2013 - 10:29
#58
Guest_LineHolder_*
Posté 05 mai 2013 - 10:47
Guest_LineHolder_*
Moofy76 wrote...
What exactly is the hip fire penatly? It applies when mobile i take it? And does it apply when you are zoomed in?
When you are not zoomed in, the sniper rifle does less damage (someone mentioned 40% less damage).
So the penalty does not apply when you are zoomed in.
#59
Posté 05 mai 2013 - 10:49
On weapon classes however, I think there are a lot of arguably better options for ARs like the typhoon, harrier and PPR.
#60
Posté 05 mai 2013 - 10:54
Moofy76 wrote...
What exactly is the hip fire penatly? It applies when mobile i take it? And does it apply when you are zoomed in?
Hipfire penalty means, if you're not looking through the scope while firing (AKA Hipfiring), then your damage per shot is drastically reduced :-/
#61
Posté 05 mai 2013 - 11:32
OniGanon wrote...
ME3MP is a game where the best Assault Rifle is an SMG (Hurricane), the best Sniper Rifle is a Shotgun (Crusader), and the best Shotgun is a Pistol (Talon).
Best sniper rifle? The Crusader? Lol no.
#62
Posté 05 mai 2013 - 11:34
LineHolder wrote...
Moofy76 wrote...
What exactly is the hip fire penatly? It applies when mobile i take it? And does it apply when you are zoomed in?
When you are not zoomed in, the sniper rifle does less damage (someone mentioned 40% less damage).
So the penalty does not apply when you are zoomed in.
Hipfire penalty depends on the weapon. Some do 50% damage, other a bit higher. Only the kishock is the one sniper rifle with no hipfire penalty.
#63
Posté 05 mai 2013 - 11:42
joker_jack wrote...
I'll just throw that one in the toilet with the rest of the crap and flush.
have you met my friend the
#64
Posté 05 mai 2013 - 12:01
Guys gonna realize that it is indeed worth being an UR.
#65
Posté 05 mai 2013 - 12:04
#66
Guest_Air Quotes_*
Posté 05 mai 2013 - 12:07
Guest_Air Quotes_*
#67
Posté 05 mai 2013 - 12:44
ArcaptSSX wrote...
Annomander wrote...
Kenadian wrote...
Built in scope makes it one of the worst.
+1
Also, OP, I'm just guna leave this here...
Typhoon works so much better with some accuracy bonus like the one provided by... a scope!
Seriously, scopes on ARs are complete and utter garbage.
Hunter mode / devastator mode and you're sorted.
#68
Guest_N7 Krisixus_*
Posté 05 mai 2013 - 12:46
Guest_N7 Krisixus_*
stormrider1012 wrote...
Its an excellent weapon but the hipfire penalty and bullet trail kind of drags it down. It deals good damage and is pretty light but I still feel the lancer edges it out as far as caster weapons go.
On weapon classes however, I think there are a lot of arguably better options for ARs like the typhoon, harrier and PPR.
I do agree there's somewhat better options ARs are the PPR and the typhoon but for the harrier on weapon classes it could go either way unless you use the TGI. You either want lots of tons of spare ammo like on the indra that has hipfire penalty and less damage vs less ammo, more damage then the indra but lots of trips to the ammo box as the trade off for the harrier.
#69
Guest_Air Quotes_*
Posté 05 mai 2013 - 12:50
Guest_Air Quotes_*
Annomander wrote...
ArcaptSSX wrote...
Annomander wrote...
Kenadian wrote...
Built in scope makes it one of the worst.
+1
Also, OP, I'm just guna leave this here...
Typhoon works so much better with some accuracy bonus like the one provided by... a scope!
Seriously, scopes on ARs are complete and utter garbage.
Hunter mode / devastator mode and you're sorted.
You won't believe how much the Thermal Scope help the Saber or Argus. Too bad there are no accuracy upgrades without a scope.
#70
Posté 05 mai 2013 - 01:03
Also one could say the CSR is similar in function to Indra and way more powerfull, and they would be right. But I find the CSR annoying to use optimally, and it's for me at least a bit too heavy to be a caster weapon.
#71
Posté 05 mai 2013 - 01:06
On a caster you don't want a scope
I really don't have a character in mind where it would really shine.... I put in on the Turians... but on the ghost you don't want a scope. On the soldier it was useful, but TBH there are guns that profit more from marksman then the Indra.
Nice gun to just take to Bronze or Silver, on Gold and above there are better choices.
Modifié par Kirchroa Alaaf, 05 mai 2013 - 01:07 .
#72
Posté 05 mai 2013 - 01:29
The Lancer is overrated.
#73
Posté 05 mai 2013 - 01:40
With HVB and AP ammo or HVB + piercing mod and warp or incendiary ammo (not even using the warp-incendiary glitch) it just wrecks stuff, not damage lacking at all.
#74
Posté 05 mai 2013 - 02:01
HawXV2 wrote...
If one more person shows the Lancer, I'm going to drop-kick them.
The Lancer is overrated.
Thank you.
I do find the lancer lackluster and incredibly overrated.
Infinite ammo? Yeah, there are ammo boxes everywhere...
Plus, CSMG > Lancer... infiite ammo, better armour DPS, much more accurate...
If the harrier didn't exist, then the lancer would be a much better option, but currently there's scant little point in taking the lancer over the CSMG on casters.
And on weapons classes? No point at all in taking lancer over the other options.
#75
Posté 05 mai 2013 - 02:17
chainsling wrote...
I used to don' like it much but now it's one of my 3 fav weapons for my TuSent.
With HVB and AP ammo or HVB + piercing mod and warp or incendiary ammo (not even using the warp-incendiary glitch) it just wrecks stuff, not damage lacking at all.
If you like it on the turisent, try it on the Geth engineer, incendiary ammo HVB + clip. You won't be dissapointed.
Its a great gun with a clip on that kit, because say you are pounding into an atlas, you can switch mid cip to the small guys around the atlas and bring down their shields, then detonate a fire explosion on the atlas... it's ... satisfying.
the Turian can also do this of course, but I find the Turret (restoring my shield gate) give me time to empty the clip and the hunter vision greatly increases my ability to setup fire explosion chains.
Modifié par Rimbeau, 05 mai 2013 - 02:23 .





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