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What did you hate the most?


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#1
DDK

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The ME3 ending is NOT allowed to be picked. Plenty of other threads to discuss that.

What single thing in the entire series did you hate the most?

For me it was hands down the Mako. I loathe that thing. DIAF isn't good enough for it. It needs to suffer for much longer than that for my sense of vengeance to be satiated.

#2
RedCaesar97

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I think this question should belong in the General Discussion forum since you may receive answers that are not gameplay-related.

#3
DDK

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RedCaesar97 wrote...

I think this question should belong in the General Discussion forum since you may receive answers that are not gameplay-related.

Since you'd have to play through the entire series to be able to answer this question and the answers would constitute spoilers, it can't be posted in that forum.

#4
Favourite store on the CitadeI

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Shepard's running animation on the normandy.

#5
brad2240

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Miranda not getting a full, legitimate romance arc in ME3.
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#6
Locutus_of_BORG

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If "that-3-colored-beast-which-can't-be-named" is invalid then I'd have to say my biggest peeve was the fact that ~95% of battles in ME3 involved just Shepard and 2 squadmates. ME3's battles were supposed to be big, but we rarely had any allies present outside of Shep's tiny team. More characters should've been involved in missions, even if they only appeared through radio chatter or in the background as low-res animations.
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#7
MadCat221

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Kai Leng.
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#8
Gilbert Salarian

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 ME1 - The Mako by far (loved the planet exploration aspect, but NOT the vehicle. Sorry, Vega)ME2 - Working with Cerberus without much exposition given.  (Chakwas' reasoning in ME3 for why she joined Cerberus was how it should have been handled in ME2)ME3 - Oh so much to choose from!  The character creator that STILL doesn't work, the linear narrative with few substantial side missions, the awkward camera angle, That Which Cannot Be Named.......
Out of the whole series, though, the thing I hated the most was the combat in ME3.  If they'd kept the combat as it was from ME2 but just added new enemies and talents, that'd be cool.  However, they upped combat speed, added some ridiculous and superfluous animations, and when combined with the awkward camera angle made for an unpleasant slog through the game.

#9
Sevrun

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The hatred with which any dissent (polite or not) was treated within the forums turns out to have been the only real game killer for me, regardless of other relatively minor complaints. Yes, I'm partly referring to what they did with both Ashley and Kaiden. I started with a pair of believable Marines and ended up with a super-model who could barely hold a rifle in the cinematics and looked utterly ridiculous all dolled up in a combat zone (I'm looking at you Ash!)

#10
P. Domi

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I think "hate" would be too strong a word to use, but just a few reflections on things that may have been improved

-I wanted more character development for the Virmire survivor in ME 3. Ash (she's one one of my favorite characters, so I'm not being objective here) had many of its Normandy dialogues 'bugged' (an intercom conversation with Liara comes to mind) and they weren't fixed in any of the patches. When they spoke during missions, they were really interesting (Kimberly Brooks and Raphael Sbarge are great VA's). I wish they had been given more lines and dialogue-tree type of conversations on the Normandy.

- With the Mako, there'll always be a bipartisan or tri-partisan discussion (including who just don't want this type of exploration). I loved using the Mako for exploration in ME 1, but I can see why many people wouldn't enjoy it. I don't hate the Hammerhead, but I preferred the Mako. It all boils down to planet exploration under hazard conditions, I thought it was a very cool feature in ME 1. I hope there can be something new in terms of ground exploration and resource-acquisition in the next game, or sometimes tweaking what you already have is the best solution.

- I really liked the unique, sometimes creepy and scary, design levels in ME 2 & 3, in ME 1 there were too many generic "bases" or "caves". Noveria, Feros, Virmire, Ilos... they were all excellent, don't get me wrong, I'm referring to the sidequests "dungeon" maps. That was a great improvement later on.

Modifié par pablodomi, 06 mai 2013 - 10:45 .


#11
Guest_Aotearas_*

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The DLCs.


I have to say that all of the ME3 DLCs are pretty subpar. From Ashes is a nice character, but since I got it with my N7 edition anyway I don't see it as DLC, just a downloadable part of the basegame so forgive me if I don't include it into the following list.

But I have played Leviathan and it was meh. And I didn't even bother buying Omega and Citadel, which basically amounts to "they aren't interesting enough for me to even try them", so that is being counted as a minus too (hell I even bought Pinnacle Station back then so you know how high my DLC threshold is!).


Also, the damn dream. Why on Earth would Shepard focus that hard on a random boy he only ever met twice? Why not the Virmire victim? Or the left behind Anderson? Why does it have to be a random boy?

#12
CDR David Shepard

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Not being able to walk normally in ME2.
 

Also, in retrospect...not having the combat of ME3 in ME1 and ME2.

Modifié par CDR David Shepard, 06 mai 2013 - 03:03 .

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#13
Jasonite75

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I'm just doing a playthrough of ME1 for the first time now, so I can't comment yet. I don't know if I hated anything from ME2, though the most ridiculous is that they kept all the head movements from when Shepherd was walking for when he was running too. It just cracked me up to see him loll his head to the side while running full speed through the ship or around non-combat areas.

#14
Guest_Data7_*

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Being unable to play as alien females in the multiplayer
In the single player a salarian makes a comment about javik that implies there is technology that allows one to look like another species. (In star trek there are also such things. *trekkie*)
So beyond lore (because technological loop holes) there should be alien females. Or at the very least, 'Look-a-like' alien-type females. 
(There are no females because It's apparently to hard to put a batarian head spite onto a human female soldiers body sprite.)
Posted Image
This one little detail makes me more upset then when they took out the optional playable races from DA2. (Elf & Dwarf)

~~~~

Also
Not being able to kiss Mordin. 
Ever. Not even against his will! I thought I could have a chance with him in the citadel dlc; before it came out. But... No. *sigh* Ah well, there's still wrex or grunt; hopefully. 
(I've only been with Javik. I have to get my other files up to date...) 
Though this doesn't really bother me as much as the multiplayer lacking females to chose to play as. Obviously.

Modifié par Data7, 06 mai 2013 - 09:50 .


#15
-TC1989-

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brad2240 wrote...

Miranda not getting a full, legitimate romance arc in ME3.


This, totally this.

#16
Gold Dragon

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From ME 1: the lack of any memorial for whomever was left behind on Virmire. 3 mentions in-game (debriefing, from VS, and the Captain of the Salarians) is not a decent Memorial, Bioware..... Tho the Memorial Wall in ME 3 did help later.

From ME 2: Shepard's Lop-sided Shoulders. Right side was always higher than the left.

From ME 3: Far too rail-roaded. It needed fleshed out far more, and then that War Asset/Multiplayer fiasco.....
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#17
Frostmourne86

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Data7 wrote...

Being unable to play as alien females in the multiplayer
In the single player a salarian makes a comment about javik that implies there is technology that allows one to look like another species. (In star trek there are also such things. *trekkie*)
So beyond lore (because technological loop holes) there should be alien females. Or at the very least, 'Look-a-like' alien-type females. 
(There are no females because It's apparently to hard to put a batarian head spite onto a human female soldiers body sprite.)
Posted Image
This one little detail makes me more upset then when they took out the optional playable races from DA2. (Elf & Dwarf)

~~~~

Also
Not being able to kiss Mordin. 
Ever. Not even against his will! I thought I could have a chance with him in the citadel dlc; before it came out. But... No. *sigh* Ah well, there's still wrex or grunt; hopefully. 
(I've only been with Javik. I have to get my other files up to date...) 
Though this doesn't really bother me as much as the multiplayer lacking females to chose to play as. Obviously.


Huh?  There's various asari, and female quarians to choose from.  What are you talking about?

#18
jasonxxsatanna

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ME1.....weapons , to many of the same....no variation......
ME2......the lack of RPG elements
ME3.....again you could not remove helmets from specialty armors.....ppl had complain about this from ME2 , and the solution was to have a cut scene with the helmets off.....bad move you had a toggle button in ME1 why not the same thing in ME3.
Under other thing I hated was no holster button either.....the game choose when you pulled out your weapon or put it away

#19
spockjedi

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It's not what I hate most, but I think it deserves a mention:
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#20
Jasonite75

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A Golden Dragon wrote...

From ME 1: the lack of any memorial for whomever was left behind on Virmire. 3 mentions in-game (debriefing, from VS, and the Captain of the Salarians) is not a decent Memorial, Bioware..... Tho the Memorial Wall in ME 3 did help later.

From ME 2: Shepard's Lop-sided Shoulders. Right side was always higher than the left.

From ME 3: Far too rail-roaded. It needed fleshed out far more, and then that War Asset/Multiplayer fiasco.....



Total agreement on the ME3 thing.

J

#21
capn233

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Hmmm.

ME1 - The biggest failure of this game is probably actually the combat design. It isn't as horrid as some make it out to be though. If you could hotkey squad member powers, that would be a major step forward. Mako is fine. Otherwise, it would be nice if you could do sidemissions after the main story has concluded.

ME2 - I didn't hate anything about this game particularly. I don't care for Arrival all that much though.

ME3 - New mobility was good. Combat mechanics overall homogenized the gameplay. More significant after 1.04 which made for easy Cryo and Fire Explosions.  Plot wise it was not what I was hoping for.  I had hoped it would have been more divergent and allowed you to choose between working for the Alliance / Council or Cerberus.  Maybe that was unrealistic.

Modifié par capn233, 08 mai 2013 - 01:17 .


#22
billpickles

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ME1 - I came late to this installment (PS3). I would have to say the Mako by far. If you're going for 100% completion, there are just far too many hours spent driving around on uncharted planets looking for minerals and insignias and whatnot. Not to mention that there are only like 3, maybe 4, possible base/cave configurations in the game. Just repetitive and S L O W.

ME2 - Not much to hate, really. I'm glad someone mentioned that Shep can't seem to run like a normal person on the Normandy. He looks like he had childhood polio or something. Not hate-worthy, but kind of annoying. I guess I sometimes wish you could have a proper romance with Samara or maybe even Kasumi, but also not a big deal.

ME3 - I'm in the camp that really likes the speed of combat and additional combos added in 3. So I have to go with plot overall...not just the ending. It was rushed, had holes, and just generally didn't seem to honor the level of story-telling that went into the first two. The only moment in the whole game that had the kind of gravity I had hoped for in a final installment was the genophage cure and the decision to stop Mordin or not. Everything else paled in comparison.
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#23
Violent_Lucidity

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There's no one thing that stands out per game, more a collection of little things that get my boxers in a bunch.

ME1 - Enemy banter.  Oh, GOD, would you SHUT UP!   There was almost no point whatsoever in having any battle scenery in the prefab structures fights, because all of the enemies in there just blindly rushed you as soon as they spotted you.  There were also essentially only four weapons in the entire game, the only difference between them being damage, shots before overheat, and accuracy.  Also wish your squadmates didn't have to have a slot filled for a weapon they didn't have a talent listed for.  Why do Kaidan and Liara have to carry a sniper rifle?  Makes no sense.

There's also a point where you just have no reason at all to unlock crates and containers, because you already have the Spectre weapons, an overload of mods, and maxed out credits. Additionally, I always found it dumb that you always seem to wind up with the same damn armor type every playthrough, whether it be Colossus or the Armax Predator suit. Always makes me feel like I have to use cheats to get something different (which I usually do). And why in the blue hell do Shredder and Tungsten rounds stop at level VII? Sledgehammer, Inferno, and Snowblind rounds suck, and I hate them!

And another thing!  Playing on Insanity in 1 was such a chore!  You have to do so gawd-dern many side-missions before you could handle any sort of combat in prefab structures to level up and have access to non-pea-shooter weapons and armor stronger than paper.  In 2 and 3 you can just jump right in.  Every mission is manageable at pretty much any time.

ME2 - Coming back from ME3 makes me miss the control you have over cooldown times as well as the combat rolls. There's also the lack of weapons (even with the Firefight pack), and the condescending nature of the built-in tutorials that needed a user's touch to get rid of. Also, it was a bit too easy to have everyone survive the suicide mission. Oh, yeah, and I also miss the overly graphic headshot animation from 3.  Lastly, hated how if you were a power-based class you were stuck with a pistol and a pansy-ass Shuriken until Haestrom or Kasumi's loyalty mission.  Wish you could also have a slot empty if you didn't want to carry a weapon of a certain type.  How does Soldier Shep even run with all of that crap on his/her back?

ME3 - The acquisition of weapons doesn't really make much sense (same thing with 2). Why don't they just let you buy them? I mean, come on, are those really the only weapons that you can pick up and add to your arsenal? If that's the case, why not just make players able to pick up any dropped weapon? Also kinda felt like there was a bit too narrow a variety of enemy factions, unlike ME1. It was always Reapers, Geth, or Cerberus. ME2 had more. Blue Suns, Eclipse, Blood Pack, Mechs, Shadow Broker units, and Collectors. I wanted to see some non-reaperized enemies who were just indoctrinated.  Where did those all go?

Modifié par Violent_Lucidity, 12 mai 2013 - 04:15 .


#24
conjmk

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spockjedi wrote...

It's not what I hate most, but I think it deserves a mention:
Posted Image


I don't consider Kelly or Allers to be actual romances, or any of the DLC's either. They're just people you can have sex with. 

Modifié par conjmk, 15 mai 2013 - 10:13 .


#25
spockjedi

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conjmk wrote...

I don't consider Kelly or Allers to be actual romances, or any of the DLC's either. They're just people you can have sex with.

Even so, straight Femshep still gets the worst. Samantha, Liara and Steve are ALWAYS available, but a Femshep who saved Ashley and didn't romance Garrus in ME2 will have NO straight options. And this could have been easily fixed if Javik and James were available for full romance, and if relationships with Thane and Jacob were continued.