Husk Mode 2.0, now with 9001% more husks!
#1
Posté 05 mai 2013 - 05:56
#2
Posté 05 mai 2013 - 05:59
Reported.
#3
Posté 05 mai 2013 - 06:03
#4
Posté 05 mai 2013 - 06:05
no ****Harbingerpromo wrote...
AFAIK bioware never implemented something similar because consoles would have some serious perfomance issues
#5
Posté 05 mai 2013 - 06:07
UnknownMercenary wrote...
no ****Harbingerpromo wrote...
AFAIK bioware never implemented something similar because consoles would have some serious perfomance issues
Don't know if your post is ironic...but one dev said they couldn't put more than eight enemies at the same time in a wave because of perfomance issues. Guess that explains why plat is only a boss spawn
#6
Posté 05 mai 2013 - 06:09
#7
Posté 05 mai 2013 - 06:09
Harbingerpromo wrote...
UnknownMercenary wrote...
no ****Harbingerpromo wrote...
AFAIK bioware never implemented something similar because consoles would have some serious perfomance issues
Don't know if your post is ironic...but one dev said they couldn't put more than eight enemies at the same time in a wave because of perfomance issues. Guess that explains why plat is only a boss spawn
I'm not being ironic.
It's plainly obvious a lot of limitations are due to the videogame industry's primary platforms being severely outdated hardware.
#8
Posté 05 mai 2013 - 06:28
#9
Posté 05 mai 2013 - 06:32
God forbid people have FUN with their game! Especially now when Bioware has dropped support for the game. Also not quite sure why that quote is relevant.HawXV2 wrote...
"OMG Falcon is amazing!"
Reported.
Modifié par JerZeyCJ2, 05 mai 2013 - 06:33 .
#10
Posté 05 mai 2013 - 06:41
#11
Posté 05 mai 2013 - 06:42
It was a joke.JerZeyCJ2 wrote...
God forbid people have FUN with their game! Especially now when Bioware has dropped support for the game. Also not quite sure why that quote is relevant.HawXV2 wrote...
"OMG Falcon is amazing!"
Reported.
#12
Posté 05 mai 2013 - 06:50
#13
Posté 05 mai 2013 - 06:51
#14
Guest_Jack989_*
Posté 05 mai 2013 - 06:54
Guest_Jack989_*
#15
Posté 05 mai 2013 - 06:56
Srsly, EA is scarier than the evil dead.
#16
Posté 05 mai 2013 - 06:57
#17
Posté 05 mai 2013 - 06:57
#18
Posté 05 mai 2013 - 06:59
Now imagine this with phantoms or primes instead of husks
Modifié par Liraindon, 05 mai 2013 - 07:00 .
#19
Guest_Jack989_*
Posté 05 mai 2013 - 07:00
Guest_Jack989_*
#20
Posté 05 mai 2013 - 07:06
Jack989 wrote...
Now do a possesed abomination mod.
Unfortunately, the ascension animation bugs out.
In short, the host can see the abominations, but they do not appear possessed... and the clients? Well, they can't see them at all in some cases. Possessed abominations come on the later waves, but at the moment putting too many possessed abominations causes too many invisible exploding enemies, which are visible to the host, but de-synced and invisible to the clients.
Liraindon wrote...
Cool and well done - what were the systems specs of the host computer?
Now imagine this with phantoms or primes instead of husks
Gigabyte mobo
16gb corsair vengeance
Intel Ivy Bridge quad core i7
GTX 670 windforce
Modifié par Annomander, 05 mai 2013 - 07:07 .
#21
Posté 05 mai 2013 - 07:07
One suggestion.... More husks.
#22
Posté 05 mai 2013 - 07:10
jkthunder wrote...
Absolutely glorious. It's what we've all been wanting. Lag didn't seem bad either!
Oh no lag, of course, just invisible abominations dropping you when you think you have a bit of breathing room >.<
#23
Posté 05 mai 2013 - 07:12
It actually was me being 100% cereal.HawXV2 wrote...
It was a joke.JerZeyCJ2 wrote...
God forbid people have FUN with their game! Especially now when Bioware has dropped support for the game. Also not quite sure why that quote is relevant.HawXV2 wrote...
"OMG Falcon is amazing!"
Reported.
I has enough damage that I could take out husks with a few shots and it applies the Cryo Effect really well for dem splosions
#24
Posté 05 mai 2013 - 07:13
Dunvi wrote...
jkthunder wrote...
Absolutely glorious. It's what we've all been wanting. Lag didn't seem bad either!
Oh no lag, of course, just invisible abominations dropping you when you think you have a bit of breathing room >.<
We never really made it to that part...
#25
Posté 05 mai 2013 - 07:13





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