ToLazy4Name wrote...
I approve of the Volus.
In the round before I was running around as a Voldept with a Revenant and an Adrenaline Mod. Was so lolzy but was so little damage.
ToLazy4Name wrote...
I approve of the Volus.
:innocent: Reported.Annomander wrote...
Jack989 wrote...
Now do a possesed abomination mod.
Unfortunately, the ascension animation bugs out.
In short, the host can see the abominations, but they do not appear possessed... and the clients? Well, they can't see them at all in some cases. Possessed abominations come on the later waves, but at the moment putting too many possessed abominations causes too many invisible exploding enemies, which are visible to the host, but de-synced and invisible to the clients.Liraindon wrote...
Cool and well done - what were the systems specs of the host computer?
Now imagine this with phantoms or primes instead of husks
Gigabyte mobo
16gb corsair vengeance
Intel Ivy Bridge quad core i7
GTX 670 windforce
paranoio wrote...
One single flamer character would have saved the day there a lot of times in matter of seconds o.O
Dunvi wrote...
paranoio wrote...
One single flamer character would have saved the day there a lot of times in matter of seconds o.O
Someone else did that in a previous attempt, actually. Problem is when the abominations come out...
Ziegrif wrote...
Cluster grenade spam?
paranoio wrote...
how can it not work? like one sec to 2 secs of flaming, makes them stuck on the same position... dash backwards, kite around and repeat
paranoio wrote...
And obviously you need to train kiting depending on spawnpoints o.O And yes i did see how big they were
Annomander wrote...
Ziegrif wrote...
Cluster grenade spam?
I nerfed the radius of all grenades.
stysiaq wrote...
I want to see 4 Spitfires holding a position against it.
Modifié par TheAshenPhoenix, 05 mai 2013 - 09:08 .