Who do the bosses choose to Hunt??
#1
Posté 05 mai 2013 - 06:07
My question comes up after a Linda weird experience 2day while playin. I was pug'in silver doing challenges (yeah yeah, silver, I know - lol). Anyway It was against reapers. In wave 9 i get to close to a banshee. I try to run away but in the proces get my ass sucked into a corner and I just Can't get away from this fr....'n corner. I though "Well now it's Kissing time" but instead of grapping me, this banshee teleports herself away from me and decides to instagrap my teammate trying to pull out a rocket to save me. We laughs alot of it but it made me wonder what trigger the bosses to go after your specific character?
is it the person being the closest or is it the person doing the most shooting/killing? Or is it something Else?
#2
Posté 05 mai 2013 - 06:11
Hope it should answer some of your questions...
#3
Posté 05 mai 2013 - 06:12
any player that kills most causes them to go after that person.
it's basically their threat level. if they deem you as low threat or minor threat, they will not go after you. if you're high enough on that, they will switch their attacks from the player and will go after you.
#4
Posté 05 mai 2013 - 06:16
Cassandra Saturn wrote...
high kill count and threat level.
any player that kills most causes them to go after that person.
it's basically their threat level. if they deem you as low threat or minor threat, they will not go after you. if you're high enough on that, they will switch their attacks from the player and will go after you.
No. Stop trolling around.
OP, read that thread by Cyonan that coelacynth linked - it's a great, detailed guide. A quote from the topic summing up some stuff:
> Distance to target
> Do they have a good line of sight on the target
> How injured is the target
> Who was their previous target
> Can they see the target
#5
Posté 05 mai 2013 - 06:18
i'm just saying from my experience.
#6
Posté 05 mai 2013 - 06:22
Aggro Mechanics: social.bioware.com/forum/1/topic/343/index/15571676
AI Detection, with BioWare input: social.bioware.com/forum/1/topic/343/index/13287526
Modifié par DragonRacer, 05 mai 2013 - 06:23 .
#7
Posté 05 mai 2013 - 06:33
#8
Posté 05 mai 2013 - 06:35
#9
Posté 05 mai 2013 - 06:36
Cassandra Saturn wrote...
i'm not trolling?
i'm just saying from my experience.
Just like that Marauder you fought for 50 minutes and who then humped you was your "experience"?
As Cyonan says in the Aggro mechanics topic linked "Mass Effect 3 does not use a threat table like MMOs do, so gaining or losing aggro is not as simple as "do lots of high threat attacks" or "stop attacking for a second"."
While we may not be 100% sure for all things that factor up (since BW hasn't simply revealed the whole detection algorithm), a threat table is either non-existent (most likely), or very unsignificant. Otherwise maybe when I am playing with bad PUGs that don't kill anything, the Banshees and Phantoms would be all over me instead of sync-killing the PUGs non-stop.
Modifié par kaileena_sands, 05 mai 2013 - 06:37 .
#10
Posté 05 mai 2013 - 06:43
#11
Posté 05 mai 2013 - 06:52
#12
Posté 05 mai 2013 - 06:57
#13
Posté 05 mai 2013 - 07:03
#14
Posté 05 mai 2013 - 07:39
#15
Posté 05 mai 2013 - 07:49
#16
Posté 05 mai 2013 - 08:14
#17
Posté 05 mai 2013 - 08:51
#18
Posté 05 mai 2013 - 09:05
kaileena_sands wrote...
Cassandra Saturn wrote...
i'm not trolling?
i'm just saying from my experience.
Just like that Marauder you fought for 50 minutes and who then humped you was your "experience"?
As Cyonan says in the Aggro mechanics topic linked "Mass Effect 3 does not use a threat table like MMOs do, so gaining or losing aggro is not as simple as "do lots of high threat attacks" or "stop attacking for a second"."
While we may not be 100% sure for all things that factor up (since BW hasn't simply revealed the whole detection algorithm), a threat table is either non-existent (most likely), or very unsignificant. Otherwise maybe when I am playing with bad PUGs that don't kill anything, the Banshees and Phantoms would be all over me instead of sync-killing the PUGs non-stop.
lol cassandra is back
#19
Posté 05 mai 2013 - 09:14
Draining Dragon wrote...
kaileena_sands wrote...
Cassandra Saturn wrote...
i'm not trolling?
i'm just saying from my experience.
Just like that Marauder you fought for 50 minutes and who then humped you was your "experience"?
As Cyonan says in the Aggro mechanics topic linked "Mass Effect 3 does not use a threat table like MMOs do, so gaining or losing aggro is not as simple as "do lots of high threat attacks" or "stop attacking for a second"."
While we may not be 100% sure for all things that factor up (since BW hasn't simply revealed the whole detection algorithm), a threat table is either non-existent (most likely), or very unsignificant. Otherwise maybe when I am playing with bad PUGs that don't kill anything, the Banshees and Phantoms would be all over me instead of sync-killing the PUGs non-stop.
lol cassandra is back
And Trolling the forums again..
OP: Check out the links above, very useful information. There are a host of factors that can make it seem that we are a target, lag being probably the number one issue.
#20
Posté 05 mai 2013 - 09:23
#21
Posté 05 mai 2013 - 09:34
Although I do stand right in the open, drunkenly staggering back and forth, humping a counter, yelling insults at the enemy and then running the other way.
#22
Posté 05 mai 2013 - 09:37
The game I played went 100% lag free. Have played a little more than 1000 games by now and it is the 1st time i have witnessed that kind of change in love from a banshee.
Maybe she just had a grudge on him from some previous episode and wanted to get even (lol)
#23
Posté 05 mai 2013 - 10:03
One of the fun things to do when pugging and you get reapers imho.
#24
Posté 05 mai 2013 - 10:08
#25
Posté 05 mai 2013 - 10:54





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