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Who do the bosses choose to Hunt??


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#26
NuclearTech76

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Can you ban someone for being a moron though? Provided they don't break any rules.

#27
P51Mus7ang

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BansheeBarfight wrote...

Have checked it out. Interesting reading! This is actually the 1st game ever that made me interested in game mechanics. Haven't thought about lag being a factor (it's fortunately not often that I experience laggy games), but it makes perfekt sense.

The game I played went 100% lag free. Have played a little more than 1000 games by now and it is the 1st time i have witnessed that kind of change in love from a banshee.

Maybe she just had a grudge on him from some previous episode and wanted to get even (lol)


As you continue to play you will come across all kinds of strange things, sometimes we just call it space magic or whatever, some games I swear I am a target but I know I am no more a target than anyone else on the team, thank god as I am often 100k plus ahead in gold and the enemy doesn't go after me any faster than anyone else, a good place to test this theory is pugs or platinum where you have lot's of boss enemies.

I used to tease a friend telling him it was the color of his kit, he believed me for a while which was a concern as I was afraid he would come to BSN and ask why:) Also told him jet packing off a ramp was a sync kill....lol

#28
P51Mus7ang

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NuclearTech76 wrote...

Can you ban someone for being a moron though? Provided they don't break any rules.


Some moron's break the rules and still get away with it, somehow

#29
Aetika

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paranoio wrote...

Yeah, seen this happen quite a few times my self... One example is trying to take down a banshee at a hallway as the only one.... She starts teleporting towards me, I go to cover, gets to me before i had time to move, and just teleports after another team member that is no where in sight... like o.O?!?


I wish that would happen in my games. I usually have two banshees on my tail, chasing me around the map like we are glued or something.

#30
SoundWraith

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Banshees probably are different in their ' last player targeted ' pattern since many a times I have noticed them chasing one target relentlessly while ignoring easier targets out in the open along their jump path. I'll put it down to their method of movement making it easier to ignore other players compared to say a marauder or phantom.

Nothing says it better than a surprise stomach-punch from a banshee that you outran from the other end of the map.

#31
Guest_banshees_heart_*

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BansheeBarfight wrote...
In wave 9 i get to close to a banshee. I try to run away but in the proces get my ass sucked into a corner and I just Can't get away from this fr....'n corner. I though "Well now it's Kissing time" but instead of grapping me, this banshee teleports herself away from me and decides to instagrap my teammate trying to pull out a rocket to save me...


I think she was already on the hunt after your friend(decided her path before you got close to her)...so you were not the target i guess :P

What happened after she hugged him? Did she teleport back to you and hug you or somebody else nuked her?

#32
Computron2000

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Aggro mechanics is a big subject. I would advise playing some Hydra/Cerberus on a duration cloak infiltrator and running around then noting when and where the enemy shoots. After that, think about why they do so keeping in mind the information from the links others have provided.

After that don't use a infiltrator and try to gain/lose aggro. Its more difficult but possible

Also due to elevation calculation problems with the engine, in some cases, strange things happen like you getting ignored in favor of someone else. Also i suspect there are LOS detection problems which marks you as in high cover (breaking LOS) when you're not as well as the reverse happening

Modifié par Computron2000, 06 mai 2013 - 10:10 .


#33
BioticPulse

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It actually was me being the one missiling the sh.t out of her. Was not fast enough though to save him from the fist though. Just should have used some kind of power instead to shake her and make her Loose the grip. Have Always thought that the powers were not strong enough to do that so I always pull out a missile in that situation If i can save someone. Have actually read a thread about using your powers instead of missiling because you can help faster, but I just tend to forget it everytime and reach for the missile Like I always do :-)

I think that Cyonans thread actually gives me a fair idea of whats going on (how it's supposed to Work anyways) :-)

#34
CitizenThom

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DarkOrgasm wrote...

Nobody brings a banshee from one area of the map over to another just to dump the charging banshee aggro on a pug who has tunnel vision as you leave the scene of the crime?

One of the fun things to do when pugging and you get reapers imho.


I occasionally get too considerate with pug's.. I'll kite Banshees and Brutes in another direction most times... and of course half the time I get ticked at the pugs for not opening fire on the Banshee or Brute I'm Kiting...

#35
masleslie

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There are some games where i just wish i'd put on different aftershave because every Banshee in creation seems to want to give me a hug.

#36
NinpoLore

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I read the excellent and detailed guide, but from personal experience it's all about threat levels, which boils down to DPS. Especially in the case of Banshees, the player dealing the most damage to the target becomes priority number one. However, distance plays a role with many boss characters, and I think all of them will pick a closer target over a distant one.

#37
cato potato

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NinpoLore wrote...

I read the excellent and detailed guide, but from personal experience it's all about threat levels, which boils down to DPS. Especially in the case of Banshees, the player dealing the most damage to the target becomes priority number one. However, distance plays a role with many boss characters, and I think all of them will pick a closer target over a distant one.


So you think the guide is excellent and detailed yet you disagree with it completely?
If the player dealing the most damage was always priority number one then every enemy on the map should be constantly trying to kill me and ignoring the randoms when I play in pugs. If that's the case then why do the randoms die so often?

#38
R0gueSp3ctre18

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Last night I ran quite a few matches with some buddies. I bet we landed on London/Reapers three seperate times over the course of the evening. Seems like most of the banshees would make a u-turn after me. Guess they liked my colonge or something...

#39
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blackproject18 wrote...

Last night I ran quite a few matches with some buddies. I bet we landed on London/Reapers three seperate times over the course of the evening. Seems like most of the banshees would make a u-turn after me. Guess they liked my colonge or something...


Yea, I got this a few times too.

Also noticed that this aspect:

"How injured the target is" seems pretty high up on the enemy list.  No numerical eveidence, just anecdotal.

Seems Primes, etc. would just turn away and head for the downed player.  But it was a smaller map, so maybe it was compounding "attractions".

#40
Beerfish

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It was ridiculous on Glacier last night. My Huntress infil is down below the stairs, the rest of the group is up top but not right at the top of the stairs. An Atlas is on the stairs. He is facing me. I step one step out of the way, he turns around and starts going up the stairs. I hit him with a power and shoot, he turns around. I step one step back and cloak, he turns around...etc etc etc etc.

#41
Witchfinder

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Whom

#42
Clips7

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cato_84 wrote...

NinpoLore wrote...

I read the excellent and detailed guide, but from personal experience it's all about threat levels, which boils down to DPS. Especially in the case of Banshees, the player dealing the most damage to the target becomes priority number one. However, distance plays a role with many boss characters, and I think all of them will pick a closer target over a distant one.


So you think the guide is excellent and detailed yet you disagree with it completely?
If the player dealing the most damage was always priority number one then every enemy on the map should be constantly trying to kill me and ignoring the randoms when I play in pugs. If that's the case then why do the randoms die so often?


I think actually playing the game and experiencing it, actually trumps what the guide states. Not saying that the guide isn't detailed and informed, but for me as well it seems like bosses in general target the folks that is doing the most killing and looked upon as their deadliest threat.

I've been chased by banshees all over the map, running past teammates in her path and yet she still chooses to ignore them...on the flip side of that, there was a moment where this one teammate was shooting at her relatively close,....almost to the point of a grabbing scenario, then i start shooting at her from a pretty far distance away, she turns around and starts chasing me, when she could've clearly waxed the teammate in front of her.

So again i'm not saying that the dev's are wrong or anything like that, but with my experience as well it just seems like that's how the bosses are programmed and i don't have an issue with them being like that, as i feel the enemy should be trying to take out who they perceive to be their biggest threat,...i just don't think folks should be called out as "trolling" when they give their honest opinion on it.

Alot of times folks will say (myself included) that if i wasn't there the team would wipe, well when you get killed by that boss and you see mission failed when everybody else wipes, the boss or enemies did their job by taking you out...Image IPB

#43
cato potato

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Clips7 wrote...

cato_84 wrote...

NinpoLore wrote...

I read the excellent and detailed guide, but from personal experience it's all about threat levels, which boils down to DPS. Especially in the case of Banshees, the player dealing the most damage to the target becomes priority number one. However, distance plays a role with many boss characters, and I think all of them will pick a closer target over a distant one.


So you think the guide is excellent and detailed yet you disagree with it completely?
If the player dealing the most damage was always priority number one then every enemy on the map should be constantly trying to kill me and ignoring the randoms when I play in pugs. If that's the case then why do the randoms die so often?


I think actually playing the game and experiencing it, actually trumps what the guide states. Not saying that the guide isn't detailed and informed, but for me as well it seems like bosses in general target the folks that is doing the most killing and looked upon as their deadliest threat.

I've been chased by banshees all over the map, running past teammates in her path and yet she still chooses to ignore them...on the flip side of that, there was a moment where this one teammate was shooting at her relatively close,....almost to the point of a grabbing scenario, then i start shooting at her from a pretty far distance away, she turns around and starts chasing me, when she could've clearly waxed the teammate in front of her.

So again i'm not saying that the dev's are wrong or anything like that, but with my experience as well it just seems like that's how the bosses are programmed and i don't have an issue with them being like that, as i feel the enemy should be trying to take out who they perceive to be their biggest threat,...i just don't think folks should be called out as "trolling" when they give their honest opinion on it.

Alot of times folks will say (myself included) that if i wasn't there the team would wipe, well when you get killed by that boss and you see mission failed when everybody else wipes, the boss or enemies did their job by taking you out...Image IPB


You're entitled to your opinion and I can see why you think that way, even though that's not my experience of the game. I wasn't accusing NippoLore of trolling - I just thought it was odd they described the guide as excellent and detailed then went on to dismiss the content of the guide.