Best adept soldier hybrid in mass effect 3
#1
Posté 05 mai 2013 - 06:26
#2
Posté 05 mai 2013 - 06:31
Edit: Well that is MP, but still you could use your Shepard this way too.
Modifié par Meeeps, 05 mai 2013 - 06:38 .
#3
Posté 05 mai 2013 - 06:34
pick vanguard, just upgrade pull or shockwave and charge but none of the other powers. then proceed to use your gun as much as you see fit.
Modifié par Samtheman63, 05 mai 2013 - 06:35 .
#4
Posté 05 mai 2013 - 06:43
#5
Posté 05 mai 2013 - 06:54
#6
Posté 06 mai 2013 - 12:34
#7
Posté 06 mai 2013 - 02:18
#8
Posté 06 mai 2013 - 02:21
#9
Posté 06 mai 2013 - 02:41
Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec
Modifié par Enhanced, 06 mai 2013 - 02:45 .
#10
Posté 06 mai 2013 - 05:51
If you compare a ME1 Vanguard with a bonus talent of Singularity to a ME1 Adept with a bonus talent of Shotguns, the difference is that the Vanguard can't use Stasis, and the Adept can't use Adrenaline Burst or wear Medium Armor.
Fast forward to ME3 and the Adept with a shotgun is almost identical to that ME1 Vanguard with Singularity.
Personally, all of my Shepards that weren't Infiltrators or Soldiers took Sniper Rifles as their Bonus Talent, because that's where I live.
Modifié par NeroonWilliams, 06 mai 2013 - 05:55 .
#11
Posté 06 mai 2013 - 05:54
Modifié par KingZayd, 06 mai 2013 - 05:54 .
#12
Posté 06 mai 2013 - 07:09
#13
Posté 06 mai 2013 - 07:11
Enhanced wrote...
Infiltrator with Flare bonus power (the most powerful biotic ability).
Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec
Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.
#14
Posté 06 mai 2013 - 07:47
yes! though i find it a shame the head explodes rather than having 10 bloody spikes sticking out of itKingZayd wrote...
I used guns more often than powers as a Vanguard. Shotgun more often than not. In ME3 I used the Graal Stake Thrower. Headshots were so satisfying.
#15
Posté 06 mai 2013 - 09:44
Jukaga wrote...
Enhanced wrote...
Infiltrator with Flare bonus power (the most powerful biotic ability).
Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec
Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.
Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.
Modifié par Enhanced, 06 mai 2013 - 09:47 .
#16
Posté 06 mai 2013 - 09:58
Jarlaxlecq wrote...
Now i this the initial reaction would be be "um.vanguard" but the Vanguard in mass effect 3 isn't the same as in previous games. In mass effect 1 the Vanguard was a balance of the adept with the soldier, he used weapons and used biotics but in mass effect 3 the Vanguard is all about the biotics, i.e. barely ever use a gun. That's not what I want (regadless if its strong or not. What class would best combine biotics (for CC) with strong weapon damage?
You can do ME1-style Vanguard (basically Shotgun Adept) very easily in ME3. Use either Adept or Sentinel as a base (both get Warp) and spec Warp for Expose and Pierce. Take down clusters of weaker enemies like Husks, Cannibals and Cerb. Troopers with a single Singularity or Area Cryo Blast, and on tougher foes use Warp followed by headshots with your shotgun of choice. Wear a defensive armor (I like Collector but the Amalur armor is nice too) and pick a defensive power like Barrier to help you get in close. Both Sentinel and Adept also get grenades.
There are several shotguns you can easily hit 200% cooldowns with, e.g. the Evi, Scimitar, Disciple or Wraith. You don't necessarily need 200% since you wouldn't be comboing with a build like this, so a more powerful shotgun like the Reegar or Piranha is an option too.
#17
Posté 06 mai 2013 - 09:59
yeah but sentinels are exactly that, tech and biotic specialists, if your playing an infiltrator for instance who is suppose to be a tech and combat specialist it does feel wrong to have a biotic power pop out of no where imo.Enhanced wrote...
Jukaga wrote...
Enhanced wrote...
Infiltrator with Flare bonus power (the most powerful biotic ability).
Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec
Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.
Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.
#18
Posté 06 mai 2013 - 10:08
Samtheman63 wrote...
yeah but sentinels are exactly that, tech and biotic specialists, if your playing an infiltrator for instance who is suppose to be a tech and combat specialist it does feel wrong to have a biotic power pop out of no where imo.Enhanced wrote...
Jukaga wrote...
Enhanced wrote...
Infiltrator with Flare bonus power (the most powerful biotic ability).
Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec
Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.
Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.
Even for Shepard, who always has implants and is supposed to be in a class of his/her own?
Modifié par Enhanced, 06 mai 2013 - 10:08 .
#19
Posté 06 mai 2013 - 10:58
I play mine with a heavy-hitting shotgun and some automatic secondary weapon of my liking (AR or SMG).
Basically a Soldier with a little bag-of-tricks on the side -- you are "new wave."
#20
Posté 06 mai 2013 - 11:51
HYR 2.0 wrote...
Try it as a Sentinel.
I play mine with a heavy-hitting shotgun and some automatic secondary weapon of my liking (AR or SMG).
Basically a Soldier with a little bag-of-tricks on the side -- you are "new wave."
My problem with Sentinels is that their signature power armor looks stupid, other than that very solid class.
#21
Posté 06 mai 2013 - 11:55
My advice is to reallocate points to where you don't even have Nova. That's what I do. You could also always get carnage as a bonus power, to make the Vanguard class feel a lot like ME1.





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