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Best adept soldier hybrid in mass effect 3


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#1
Jarlaxlecq

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 Now i this the initial reaction would be be "um.vanguard" but the Vanguard in mass effect 3 isn't the same as in previous games. In mass effect 1 the Vanguard was a balance of the adept with the soldier, he used weapons and used biotics but in mass effect 3 the Vanguard is all about the biotics,  i.e. barely ever use a gun. That's not what I want (regadless if its strong or not. What class would best combine biotics (for CC) with strong weapon damage?

#2
Meeeps

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Krogan Vanguard is mostly played with Charge and using Weapon or Malee.
Edit: Well that is MP, but still you could use your Shepard this way too.

Modifié par Meeeps, 05 mai 2013 - 06:38 .


#3
Samtheman63

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its up you how you play.

pick vanguard, just upgrade pull or shockwave and charge but none of the other powers. then proceed to use your gun as much as you see fit.

Modifié par Samtheman63, 05 mai 2013 - 06:35 .


#4
Exile Isan

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I usually play a Vanguard and I used that shotgun (the Wraith to be exact) a lot along with Charge. It all depends on how you play.

#5
NeonFlux117

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I roll with the N7 piranha, Blood Pack Smg and a viper sniper rifle. Still have 152 percent cool down. Still can spam charge. I'd say that this loadout qualifies as a soldier-vanguard-adept hybrid. Basically the same thing I did in ME2- M-27 Scimitar shotty, locust SMG and viper for bonus weapon after collector ship.

#6
Hammerstorm

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I play almost only Vanguard and I only use AR as weapon and my cooldown is around 170-200 %.

#7
DecCylonus

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An Adept in ME3 can carry some powerful weapons, they just can't carry a lot of them. The Mattock, Vindicator, Avenger, Scimitar, Katana, Eviscerator, and Viper are all viable weapons for Adepts. Pick one, and back it with an SMG with ultralight materials and whatever other upgrade you want on it. An Adept will never kill with weapons as effectively as a soldier, but these weapons can easily deal with basic enemies in an Adept's hands. Combine them with Warp and armored enemies aren't much of a problem either. Bring a squadmate with Overload along and you're set.

#8
Lars Honeytoast

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Adept with a Harrier. Do it.

#9
Enhanced

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Infiltrator with Flare bonus power (the most powerful biotic ability).

Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec

Modifié par Enhanced, 06 mai 2013 - 02:45 .


#10
NeroonWilliams

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I'd say go with a heavily armed Adept.

If you compare a ME1 Vanguard with a bonus talent of Singularity to a ME1 Adept with a bonus talent of Shotguns, the difference is that the Vanguard can't use Stasis, and the Adept can't use Adrenaline Burst or wear Medium Armor.

Fast forward to ME3 and the Adept with a shotgun is almost identical to that ME1 Vanguard with Singularity.

Personally, all of my Shepards that weren't Infiltrators or Soldiers took Sniper Rifles as their Bonus Talent, because that's where I live.

Modifié par NeroonWilliams, 06 mai 2013 - 05:55 .


#11
KingZayd

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I used guns more often than powers as a Vanguard. Shotgun more often than not. In ME3 I used the Graal Stake Thrower. Headshots were so satisfying.

Modifié par KingZayd, 06 mai 2013 - 05:54 .


#12
Jukaga

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I'm running an Adept with the Indra sniper rifle, geth SMG and Lash as a bonus power. It's been very satisfying so far. Indra w/squad ammo to set up biotic combos, sighted thru the rifle is quite effective and fun. Light on fire, lash!. Freeze solid, warp! And the singularity of course for CC.

#13
Jukaga

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Enhanced wrote...

Infiltrator with Flare bonus power (the most powerful biotic ability).

Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec


Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.

#14
Samtheman63

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KingZayd wrote...

I used guns more often than powers as a Vanguard. Shotgun more often than not. In ME3 I used the Graal Stake Thrower. Headshots were so satisfying.

yes! though i find it a shame the head explodes rather than having 10 bloody spikes sticking out of it

#15
Enhanced

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Jukaga wrote...

Enhanced wrote...

Infiltrator with Flare bonus power (the most powerful biotic ability).

Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec


Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.


Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.

Modifié par Enhanced, 06 mai 2013 - 09:47 .


#16
PsyrenY

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Jarlaxlecq wrote...

 Now i this the initial reaction would be be "um.vanguard" but the Vanguard in mass effect 3 isn't the same as in previous games. In mass effect 1 the Vanguard was a balance of the adept with the soldier, he used weapons and used biotics but in mass effect 3 the Vanguard is all about the biotics,  i.e. barely ever use a gun. That's not what I want (regadless if its strong or not. What class would best combine biotics (for CC) with strong weapon damage?


You can do ME1-style Vanguard (basically Shotgun Adept) very easily in ME3. Use either Adept or Sentinel as a base (both get Warp) and spec Warp for Expose and Pierce. Take down clusters of weaker enemies like Husks, Cannibals and Cerb. Troopers with a single Singularity or Area Cryo Blast, and on tougher foes use Warp followed by headshots with your shotgun of choice. Wear a defensive armor (I like Collector but the Amalur armor is nice too) and pick a defensive power like Barrier to help you get in close. Both Sentinel and Adept also get grenades.

There are several shotguns you can easily hit 200% cooldowns with, e.g. the Evi, Scimitar, Disciple or Wraith. You don't necessarily need 200% since you wouldn't be comboing with a build like this, so a more powerful shotgun like the Reegar or Piranha is an option too.

#17
Samtheman63

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Enhanced wrote...

Jukaga wrote...

Enhanced wrote...

Infiltrator with Flare bonus power (the most powerful biotic ability).

Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec


Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.


Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.

yeah but sentinels are exactly that, tech and biotic specialists, if your playing an infiltrator for instance who is suppose to be a tech and combat specialist it does feel wrong to have a biotic power pop out of no where imo.

#18
Enhanced

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Samtheman63 wrote...

Enhanced wrote...

Jukaga wrote...

Enhanced wrote...

Infiltrator with Flare bonus power (the most powerful biotic ability).

Infiltrators can deal the most weapon and power damage with tactical cloak . You can carry as many of the heaviest weapons as you want, while still having the shortest cooldowns. You just have to make sure to not stay cloaked over 3 sec


Sounds deadly, I just can't bring myself to select a biotic bonus power if I'm playing a combat or tech class, it just feels wrong.


Cerberus has phantoms, they are like biotic using infiltrators. Besides, sentinels are also biotic + tech. Any combination of class + bonus power can fit in lore.

yeah but sentinels are exactly that, tech and biotic specialists, if your playing an infiltrator for instance who is suppose to be a tech and combat specialist it does feel wrong to have a biotic power pop out of no where imo.


Even for Shepard, who always has implants and is supposed to be in a class of his/her own?

Modifié par Enhanced, 06 mai 2013 - 10:08 .


#19
teh DRUMPf!!

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Try it as a Sentinel.

I play mine with a heavy-hitting shotgun and some automatic secondary weapon of my liking (AR or SMG).

Basically a Soldier with a little bag-of-tricks on the side -- you are "new wave."

#20
Jukaga

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HYR 2.0 wrote...

Try it as a Sentinel.

I play mine with a heavy-hitting shotgun and some automatic secondary weapon of my liking (AR or SMG).

Basically a Soldier with a little bag-of-tricks on the side -- you are "new wave."


My problem with Sentinels is that their signature power armor looks stupid, other than that very solid class.

#21
MegaSovereign

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I play as a defensive Vanguard. I never use Nova and I only charge when my shields are down and there isn't any nearby cover.

My advice is to reallocate points to where you don't even have Nova. That's what I do. You could also always get carnage as a bonus power, to make the Vanguard class feel a lot like ME1.