butthurt.DHKany wrote...
GohanOwns wrote...
lol failVoidNeXus 000 wrote...
GohanOwns wrote...
You said one clip ENEMIES, bosses are enemies too regardless of type. Of course the AP PPR can kill stragglers in a clip but when you need the juice it won't cut it; i play platinum exclusively where there are loads of boss units and if you run dry killing one of them, good luck surviving.VoidNeXus 000 wrote...
GohanOwns wrote...
So you're telling me that you can one-clip platinum bosses from full shields with your AP PPR?
You're drunk, go home.
You make a statement about how something is required for a weapon to be effective, and as soon as somebody challenges it you go for the most extreme example... lol
So since we're going that route, what if I told you the GI can 1 clip any enemy in the game on any difficulty with a PPR and AP ammo?
AP IV = 50% damage bonus against armor upfront
Incendiary IV = 50% damage applied as 3 second DoT
using AP ammo also makes the AP mod unnecessary with the weapon... use EB instead for 25% more damage upfront. Skipping the AP mod when you're running incendiary will sacrifice a good chunk of damage to armor DR.
I'm going to let you figure out for yourself which choice leaves you being shot at by enemies longer.
Source
Incendiary ammo seems to be the worst on paper, but there's no use in comparing it in that way because of the stacking bug, which makes it stack way higher than you'd expect. So once you've dealth with the shields you're pretty damn sure to take a good chunk of the armor away in the same clip.
Also the ****s around here coming at me, you're making yourself look silly.
irony.
Destroyer: Particle Rifle vs. Typhoon
#51
Guest_GohanOwns_*
Posté 05 mai 2013 - 10:44
Guest_GohanOwns_*
#52
Posté 05 mai 2013 - 10:45
#53
Posté 05 mai 2013 - 10:46
12323432543 wrote...
Also (I might be wrong on this) don't the 25% extra damage from the barrel mod translate to 100% when the PPR heats up? If that's true then AP ammo wins.
That's not how math works. It will always be a 25% difference
Unramped numbers 25.80 or 32.25
Ramped numbers 103.20 or 129
Both are a 25% increase of the former.
#54
Posté 05 mai 2013 - 10:47
#55
Posté 05 mai 2013 - 10:48
HawXV2 wrote...
How far behind? I see the Destroyer as a pure DPS class, so a great desparity there would tip the balance in the Particle Rifle's favor.
If you want exact numbers, look up the spreadsheet in Cyonan's sig...
This discussion has been done to death multiple times in the past, and the numbers haven't been in the Typhoon's favor since before it was nerfed and the Particle Rifle buffed in the same day.
#56
Guest_GohanOwns_*
Posté 05 mai 2013 - 10:50
Guest_GohanOwns_*
#57
Posté 05 mai 2013 - 10:51
HawXV2 wrote...
Guys, please. I don't want my thread locked. If you must argue with each other, please use in-game stats and strategies to prove your point.
Too late, OP. All you can do now is helplessly watch the flamewar that you created unfold. We take our sh*t very seriously here.
#58
Posté 05 mai 2013 - 10:51
GohanOwns wrote...
butthurt.
says you.
#59
Posté 05 mai 2013 - 10:52
Cirvante wrote...
HawXV2 wrote...
Guys, please. I don't want my thread locked. If you must argue with each other, please use in-game stats and strategies to prove your point.
Too late, OP. All you can do now is helplessly watch the flamewar that you created unfold. We take our sh*t very seriously here.
Claymore is a crutch. :innocent:
#60
Posté 05 mai 2013 - 10:55
Oh no, you didn't.me0120 wrote...
Cirvante wrote...
HawXV2 wrote...
Guys, please. I don't want my thread locked. If you must argue with each other, please use in-game stats and strategies to prove your point.
Too late, OP. All you can do now is helplessly watch the flamewar that you created unfold. We take our sh*t very seriously here.
Claymore is a crutch. :innocent:
But since we already started ... it's also better than the Wraith.
#61
Guest_MasterReefa_*
Posté 06 mai 2013 - 12:33
Guest_MasterReefa_*
#62
Posté 06 mai 2013 - 01:01
It feels better and shoots further.
#63
Posté 06 mai 2013 - 01:13
#64
Posté 06 mai 2013 - 01:51
There's also the little detail of the PPR needing the extended magazine, so you lose either the piercing or damage mod compared to the Typhoon. AP ammo can compensate for that but then you don't get the DoT of incendiary.
In the end it's a matter of style - both guns get the job done.
#65
Posté 06 mai 2013 - 01:55
#66
Posté 06 mai 2013 - 02:08
-Perfect accuracy
-Zero recoil
-infinite ammo
-Very high damage when it hot mode(which is magnified by the Destroyers magazine size evolutions)
Don't get me wrong...the Typhoon is a really good gun but the PPR clearly wins.
#67
Posté 06 mai 2013 - 02:20
One of the main reasons is how fast the Destroyer can reload the PPR.
As long as your recharge isn't in the red you can turn DM off/on to super charge the PPR ammo recharge.
Modifié par soultaker65, 06 mai 2013 - 02:20 .
#68
Posté 06 mai 2013 - 02:25
#69
Posté 06 mai 2013 - 04:25
#70
Posté 06 mai 2013 - 04:36
Incendiary ammo always risk their damage potential being cut short by an errant FE, which replaces the better DOT with a weaker one.
#71
Posté 06 mai 2013 - 04:38
SoundWraith wrote...
AP + PPR > IND + PPR
Incendiary ammo always risk their damage potential being cut short by an errant FE, which replaces the better DOT with a weaker one.
For some reason I find the opposite to be most effective.
#72
Posté 06 mai 2013 - 04:52
me0120 wrote...
SoundWraith wrote...
AP + PPR > IND + PPR
Incendiary ammo always risk their damage potential being cut short by an errant FE, which replaces the better DOT with a weaker one.
For some reason I find the opposite to be most effective.
If the team knows what they're doing then yes. I would rather deliver the damage upfront than risking it being negated or limiting the rest of the team's options, especially in the case of rampant detonator powers.
#73
Posté 06 mai 2013 - 05:14
SoundWraith wrote...
AP + PPR > IND + PPR
Incendiary ammo always risk their damage potential being cut short by an errant FE, which replaces the better DOT with a weaker one.
Not exactly true.
A fire explosion applies a 0 damage DoT on the target for 3 seconds. If somebody sets of a FE and then you start shooting it, then your Incendiary ammo will do no damage, or if you stopped shooting and the FE was set off on the last tick (which would be very unlucky).
However, if you're shooting the enemy and someone sets off a FE from your ammo then you'll still get the Incendiary ammo damage as normal, as long as Incendiary ammo is ticking on the enemy before and after the FE (aka, not the last tick) the damage will be fine.
Honestly, it's not a big enough deal to make AP a better choice, Incendiary ammo is just too damn powerful.
Edit: Found the thread that explains it http://social.biowar...ndex/15707206/1
Modifié par Shadow of Terror, 06 mai 2013 - 05:18 .
#74
Posté 06 mai 2013 - 05:58
I rest my case.
#75
Posté 06 mai 2013 - 06:20





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