Yeah, yeah I would. Any ending in which I lived, but they died, would be far too hollow for me to enjoy. My companions are always more important to me than my on PC. My PC is just some a reflection of some part of my psyche, my companions are the characters I really grow to love over the course of the game.
That was eloquently stated and 100% reflected in my own sentiment it is one of several elements that make Bioware games so incredible and unique and powerful. You leave the games feeling like you come away a better person having lived among such worthy characters for 60+ hours at a time. I know many people who believe video games are a waste of time but to me they are spiritually renewing allowing me to access the heroic tendencies of my emotional nature, to see the world I live in through the different perspectives of the fictional characters I love. Zevran had much to teach about the redemptive power of friendship and the tragic consequences of guilt. Both he and Jack were exemplars that illustrated how the human spirit can triumph over staggerring obstacles and even from a haze of hate and pain find their way to happiness, friendship, and meaningful purpose. Alistair demonstrated that the perception of others has the power to shape your perception of yourself until others see your worth and make that recognition known, Morrigan was emotionally stunted, narcissistic and Selfish but with time, patience and affection become a true sister. Leiliana stood up to the bias of her sisters held true to her principles and faced the darkness with courage. Garrus demonstrated the existence of grey in a world often set in black and white, I could go on and on but it is through the fictional lives of these characters and their stories set within the greater framework of the larger story that nourishes and enriches the better angels of our nature, illustrates big emotional concepts such as freedom, justice, vengeance, forgiveness, friendship, sacrifice, compassion, and courage; and through the effects on our hearts empowers us, the participant, the viewer, the gamer, to carry this experiential growth into the real world and it colors our perceptions and interactions with others in meaningful ways that I think would be difficult to measure but also impossible to deny.
For my part, although I loathe the ending of ME3, I acknowledge that I am a better person for having been Commander Shepard and I am a better person for having been the Warden and Hawke, I am a better person because of the love I had for the companions and their stories, and the lessons I was able to internalize through these fictional events and the inspirational impact they have had on my psyche. I am an advocate for equity and social justice, an ally to marginalized populations and I owe this understanding in part to the impact on my emotional psyche these fictional characters have had on me and how I perceive the world I live in.