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Why and How The Star-Child Broke Mass Effect.


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#1
matchboxmatt

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I don't mean to re-open old wounds, but this was brought up in a discussion I had elsewhere, and thought it was worth sharing. Whenever someone talks about Mass Effect 3, the ending is and always has been a point of contention. Most people's complaints about Mass Effect 3 come down to something that happened in the last five minutes: the lack of closure or explanation, the red-green-blue decision, the absence of a "happy ending". Even with the Extended Cut, not everyone was satisfied. That's because it never fixed the biggest problem with the ending, and perhaps all of the Mass Effect series:



That the star child existed at all.


I know I'm totally preaching to the choir here. No one is ever going to say / has ever said that the star child was a good idea. What I think is interesting, though, is figuring out why he doesn't fit in the Mass Effect universe in the first place, because if you give it enough thought, he is the sole reason why the ending didn't work.

Beyond the fact that he's a deus ex machina, what he represents is thematically inconsistent with the entire series. For one, none of the options he presents are like anything you've faced before. Every decision you made up to that point had a practical outcome and impact - a race being wiped out, a person being saved, etc. The option he gives you at the end, however, is meta-physical. In destroy, all sentient technology (however that's discerned) is destroyed. In control, your essence is transitioned from organic to synthetic. In Synthesis, every single living tissue and synthetic component is somehow transformed. In every decision (save for refusal), the entirety of the galaxy is affected down to the essence of being.

Second is that every single decision results in a sacrifice. Even though Mark Walters and Casey Hudson stated that this was the theme of the series, I'm inclined to disagree. If ME2's "suicide mission" was any indicator, it's actually about survival. Every challenge has always afforded some leeway to be victorious. It's only in the last choice that you can't get everything that you want. It sounds spoiled, but it's an expectation they built up through the whole trilogy and only broke in the last five minutes. Every other sacrifice was either imposed (Anderson), by characterization (Mordin), or a result of negligence / poor choice (Miranda / Suicide Mission). Never was there a decision that you made that didn't have an entirely or reasonably positive outcome. Even in Tuchanka, the loss of Salarian support can be gained by other means.

The biggest reason that the star child doesn't work, though, is that he downplays the main antagonists of the series - the reapers. The primary reason why they were so intimidating was because they were enigmatic. You had no idea where they came from or what their goals were, and even if you were to find out, it would be beyond your comprehension. They were gods. No matter what the writers chose to do, the fact that they tried to answer the question of their existence at all undermined their purpose. Like all great story telling, some elements are more effective if left to the imagination (Inception's ending comes to mind). This is especially true for the reapers.



So let's apply it. Imagine a Mass Effect without the star child. Imagine if you concluded your confrontation with The Illusive Man only to confront a recognizeable foe - the voice of the reapers, Harbinger. Imagine if you had one final discussion where he was as hostile, intimidating, unforgiving, and mysterious as ever. Imagine if emotions were high, and instead of giving you an explanation, the only thing he afforded you was an argument like every other time you spoke with the reapers. Perhaps he gives a vague warning - "Without us, you will suffer a fate than the one we offered you". After that, he gave you a high-stakes choice with only two or three outcomes that are large in scale, but not meta-physical in application. Like every other decision, however, there is some moral ambiguity, but a potential victory either in the short-term or long-term. Maybe afterwards, the EC slideshow follows. Or even better - you don't get any of the EC content. You get something no larger than what we got in ME2 or ME1 - Shepard looking off in the stars, catching a sight of his team, and boldly going where no man has gone before. Would you have been angry by the lack of choice then? The lack of explanation or closure? The lack of "effect" your previous choices had?

Just food for thought.



Edit - Disclaimer: My post might suggest otherwise, but I'm satisfied with the Extended Cut, if only at a superficial level. I'm in no way suggesting some new fanfic ending. Just generating some discussion about the conventions of story-telling and how they apply to Mass Effect.

Modifié par matchboxmatt, 06 mai 2013 - 04:35 .


#2
David7204

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Yes, I would have been very upset. That sounds stupid.

Leaving the Reapers unexplained would have been horrible. The Catalyst is not a DEM. And he is sure as hell not 'the only reason' the endings didn't work.

And I guess I'll be the first one to say I thought having the leader of the Reapers be represented by a child is an interesting idea. I liked that he spoke in very simple non-technical diction. I like that he was...ambivalent to Shepard instead of hostile.

Modifié par David7204, 06 mai 2013 - 04:36 .


#3
matchboxmatt

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David7204 wrote...

Yes, I would have been very upset. That sounds stupid.

Leaving the Reapers unexplained would have been horrible. The Catalyst is not a DEM.


How is he not a deus ex machina? He appears at the eleventh hour as a literal and proverbial god out of the machine.

#4
KaiserShep

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I was always a little concerned about how Shepard never once asks why the little bastard is taking the ghostly form of a recurring nightmare.

#5
David7204

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No. He doesn't. A Reaper AI existing on the Citadel is very well within the established methods of the Reapers built up through the series. It's made very clear the Citadel has secrets hidden, and it's made clear the Reapers like to use, 'booby traps,' so to speak.

Modifié par David7204, 06 mai 2013 - 04:35 .


#6
Argolas

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The starchild isn't the whole reason why the ending is bad, but every other relevant reason that I see is directly connected to it.

#7
David7204

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All the Catalyst is is a character. That's it.

He isn't the Reaper motive.

He isn't the three choices.

He isn't the ending. He's a character. That's it.

He could have been easily replaced with Harbinger and the endings would be exactly the same as they are now.

Modifié par David7204, 06 mai 2013 - 04:42 .


#8
matchboxmatt

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David7204 wrote...

No. He doesn't. A Reaper AI existing on the Citadel is very well within the established methods of the Reapers built up through the series. It's made very clear the Citadel has secrets hidden, and it's made clear the Reapers like to use, 'booby traps,' so to speak.


What you're describing doesn't conflict with the star-child being a deus ex machina. You're explaining how he fits within the suspension of disbelief. Yes, the Citadel has well hidden secrets, some of which afford the star-child's existence. If it didn't, then it would have been a major plot-hole.

The reason why the star-child is a deus ex machina has nothing to do with its origin. It has to do with how he's introduced, and why. He's introduced in the final hour as a god-like figure to provide an extraordinary means of remedying a tragic situation. For this reason, he is a "god from the machine".

Modifié par matchboxmatt, 06 mai 2013 - 04:44 .


#9
matchboxmatt

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David7204 wrote...

All the Catalyst is is a character. That's it.

He isn't the Reaper motive.

He isn't the three choices.

He isn't the ending. He's a character. That's it.

He could have been easily replaced with Harbinger and the endings would be exactly the same as they are now.


No, he isn't these things. He's the means with which these things are presented.

He explains the reapers motives. He presents the final choice to Shepard. He is means through which the ending is achieved.

Just because he's only a character doesn't mean that he's independent of these story elements.

#10
David7204

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That's not true either. Players never saw the ending as hopeless, they expected to win using the Crucible.There was an expection of some kind of nonconventional victory, of the Crucible being put to some use to stop the Reapers. And there was an expectation of some kind of hidden element.

Modifié par David7204, 06 mai 2013 - 04:49 .


#11
TODD9999

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You raise a lot of good points.

I don't think that the Reapers necessarily *had* to remain mysterious in order to be effective, but I do think that they worked just fine as a mysterious threat.

#12
KaiserShep

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There's no way around the fact the it is a deus ex machina. He serves the exact same role as the robot with flying nano machines that form a baby face in the matrix revolutions, which is actually called a deus ex machina. After the two lovely conversations with sovereign and a destroyer, it seemed like we were kind of given the gist of what we really needed to know. Leviathan capped it off better than starbrat. 

Modifié par KaiserShep, 06 mai 2013 - 04:56 .


#13
matchboxmatt

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David7204 wrote...

That's not true either. Players never saw the ending as hopeless, they expected to win using the Crucible.


I didn't say the ending was hopeless. I'm saying that the reapers are an impossible challenge to confront by ordinary means. The crucible is only introduced as a potential solution (in the final arc making it somewhat contrived, but I won't get into that). The way it actually solves the problem is left a mystery until the last five minutes, when it's used to introduce a deus ex machina.

Edit - Yes, there is the expectation that it contains that hidden element, but suspension of disbelief allows for it to simply be a tool rather than a deus ex. It doesn't change the function of the star child, because he's still makes an unexpected appearance. This is made more obvious when he appears after Shepard faints in dramatic fashion.

Modifié par matchboxmatt, 06 mai 2013 - 04:58 .


#14
dreamgazer

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I really wish we had listened to David Bowie.

#15
Argolas

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David7204 wrote...

He isn't the Reaper motive.


It is. It is the Reapers.

David7204 wrote...

He isn't the three choices.


The Catalyst is the only source about the 3 choices we get. By letting the Reapers continue as it speaks, it practically holds a gun at Shepard's head and forces the issue. That's what I mean by "directly connected". The same 3 choices, presented from someone else under different circumstances would have been accepted, I'm pretty sure about that.

David7204 wrote...

He isn't the ending. He's a character. That's it.


It is the very core of the ending.

David7204 wrote...

He could have been easily replaced with Harbinger and the endings would be exactly the same as they are now.


No. Unless you basically relocate the Catalyst into Harbinger instead of using the Harbinger we know, it would change the ending.

#16
AlexMBrennan

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Starchild provides Shepard with the means of the destroying the Reapers at the eleventh hour when the battle had, effectively been lost - we bet everything on building that Crucible and, prior to Starchild's talk, had no idea how it might be used to achieve victory despite everyone working together, having scoured prothean archives and accessed secret beacons, etc. Then Starchild appears and hands us victory over the Reapers... sounds like a deus-ex-machina to me.

The point is that, at the end of the day, Starchild could have stopped the cycles at any point so him letting us stop the cycle at the end (because Shepard is marginally luckier than the average alliance mook at dodging heavy artillery) doesn't exactly give me a sense of achievement.

#17
David7204

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The Crucible wasn't a potential solution, it was a certain solution. No reasonable player would seriously think the Crucible was going to go to waste and end up being worthless after the narrative spent so much focus on it. It was effectively certain to players that the Crucible was going to stop the Reapers somehow, and some unknown elements were going to play a part.

Modifié par David7204, 06 mai 2013 - 05:03 .


#18
matchboxmatt

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David7204 wrote...

The Crucible wasn't a potential solution, it was a certain solution. No reasonable player would seriously think the Crucible was going to go to waste and end up being worthless after the narrative spent so much focus on it. It was effectively certain to players that the Crucible was going to stop the Reapers somehow, and some unknown elements were going to play a part.


I think the issue we're getting at here is that the Crucible and the star-child aren't one and the same. They impact the story in very different ways. Yes, technically, they serve the same role - a solution to the reapers. Their appearance in the story is drastically different though. The Crucible is a cause for the player; a tool that's built up throughout the game. It's not a character in the story, it's simply a plot element. The star child, on the other hand, is a character - a character that appears at the very end without prior inclination. Yes, the crucible suggests it would reveal some type of mechanism or function that would somehow solve the issue. However, it could have done so independently of the star child.

#19
David7204

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The fact that the Crucible could have revealed some mechanism "independently of the star child" doesn't make the Catalyst a DEM. That's true for anything in any story. Something different always could have happened.

Modifié par David7204, 06 mai 2013 - 05:23 .


#20
Yestare7

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The biggest reason that the star child doesn't work, though, is that he downplays the main antagonists of the series - the reapers. The primary reason why they were so intimidating was because they were enigmatic. You had no idea where they came from or what their goals were, and even if you were to find out, it would be beyond your comprehension.



Agree with a lot of your post, and especially the above. Reaper's mystery was just chucked in the bin when they became the catalyst drones.

I am surprised that you do not mention MEHEM. MEHEM's creator has said on several occassions that his main goal was to cut the Catalyst out of the game, and he did that. And now it has come to the point where a fanmade ending is the second most favorite choice, clearly beating Control and Synthesis.

social.bioware.com/4323819/polls/44634/

(...aaand keep in mind that console owners CANNOT install MEHEM, otherwise I believe the number would be well above the 20% mark)

Modifié par Yestare7, 06 mai 2013 - 06:11 .


#21
sH0tgUn jUliA

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Mac gave us Starbrat so we could determine the what color the ending appeared on our screen. They were all virtually identical except for this. Five years of emotional investment in a character were ruined in 10 minutes.

I didn't need to know the "mystery" behind the reapers. They were my enemy. They were the enemy of my friends. They were killing innocent people. They were destroying innocent life. I didn't need to understand them. I just needed to know how to destroy them totally. That was all. I'm just an old infiltrator who can only see things down the barrel of a gun.

Modifié par sH0tgUn jUliA, 06 mai 2013 - 06:34 .


#22
David7204

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That's just hindsight bias. Don't be foolish.

#23
Archonsg

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At this point, there is not much point in debating whether or not the ending is bad, the Catalyst is a DEM or whether or not anything has to make any sense.

It is what it is.
Bioware after all has closed its doors on the issue.

Also by now, those who are *still* here, on these boards, have more or less fixed on an opinion, pro-synthesis, pro-IT, pro-ending, pro-destroy ... or like myself just anti Catalyst and pro-MEHEM and there's not much that would change our minds.

Whatever your bent, your view, its your right to post and have these views aired but trying to convince the other camp to change their minds, well, its just not going to happen.

#24
Xilizhra

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I didn't need to know the "mystery" behind the reapers. They were my enemy. They were the enemy of my friends. They were killing innocent people. They were destroying innocent life. I didn't need to understand them. I just needed to know how to destroy them totally. That was all. I'm just an old infiltrator who can only see things down the barrel of a gun.

You have a very dull Shepard.

And no, I'd choose the Catalyst ten thousand times over having the Reapers remain a bloody mystery. I believe the only major problem with the Catalyst is that it was insufficiently foreshadowed and introduced too suddenly; with those resolved, it'd go a long way toward fixing things.

#25
daaaav

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Xilizhra wrote...

I didn't need to know the "mystery" behind the reapers. They were my enemy. They were the enemy of my friends. They were killing innocent people. They were destroying innocent life. I didn't need to understand them. I just needed to know how to destroy them totally. That was all. I'm just an old infiltrator who can only see things down the barrel of a gun.

You have a very dull Shepard.

And no, I'd choose the Catalyst ten thousand times over having the Reapers remain a bloody mystery. I believe the only major problem with the Catalyst is that it was insufficiently foreshadowed and introduced too suddenly; with those resolved, it'd go a long way toward fixing things.


This irks me.

Are you certain you have no issue with the rather jarring juxtaposition between the natures of Sovereign and the catalyst?