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since EA is getiing hit hard financially will they rush DA3 out


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#1
garrusfan1

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I know they likely will keep it going but I have this thought that they are gonna either release it early and then it will have  a TON of bugs in it  or they will cancel it. I don't think they will cancel it because they have so much invested in it and it is almost done but they are likely to rush it. does anyone else think we may get it earlier then bioware originally planned


edit when I say rushed I meant they would rush the stuff that they have left not the game in general

Modifié par garrusfan1, 08 mai 2013 - 06:27 .


#2
Cameron Lee

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DA3 won’t be rushed out, we won’t ship it until we’re proud of what we’ll be giving you.

#3
Cameron Lee

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EpicBoot2daFace wrote...

LPPrince wrote...

Cameron Lee wrote...

DA3 won’t be rushed out, we won’t ship it until we’re proud of what we’ll be giving you.


Forgive/understand those of us that are waiting to see things instead of taking faith in pre-release statements. Though you're a trustworthy guy so I don't think too many people will doubt you.

If it weren't for DA2 and ME3's quality issues (which I assume exist because the games were rushed) I wouldn't have any problem believing this guy. But I think I'll just take a wait and see approach to DA3.


I completely understand your approach and I hope you’ll feel differently after DA3.

We don’t have the same kinds of business pressures that DA2 had, but we do have a self-imposed pressure to give you guys & gals something you’ll love, and that’s a pressure the people on the team can get behind.

There’s a saying in the industry that “you’re only as good as your last game”, I prefer to believe that “you’re only as good as your next game” and I think this is something our players deserve. 

#4
Allan Schumacher

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Similar stuff was said about DA2. I seem to remember a dev saying that
you simply had became better at making games, and that your past games
spoke for them selves.

And then huge parts of the game was only
preorder - demanding us to preorder and trust you. A trust you broke.
And now you ask to be trusted again? Sure... Why not? WHY NOT?!?


He's not asking to be trusted again. He's answering the question.

Feel free to not trust us.

Modifié par Allan Schumacher, 08 mai 2013 - 09:43 .


#5
Allan Schumacher

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scyphozoa wrote...

In regards to the thread title about EA getting hit hard financially, I think it is important to mention that following EA's announcement of SWTOR's recent success, EA's stock jumped 15%



SWTOR helped, but it's more just the general response to the quarterly report that was released yesterday.  SWTOR is trending better, but the company made (minimally) more profit in FY13 than they did in FY12, which I think may have surprised some people as well.

#6
Allan Schumacher

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It's the same thing. You are saying the exact same things as you did when you released DA2. But now it is supposed to be different somehow.


We're saying the same things, sure.

If you want to not trust us, then don't trust us.

What will you do to win the trust back? Start telling the truth? Do you even care? Will we have a companion that is only preorder DLC? Another that is Day 1 DLC? Another that is only collectors edition DLC? What will you do to show that we don't have to blindly trust you this time around? You say that I should feel free to not trust you. Yet your other posts in this very thread is telling us that you have found new purpose - that you seek to gain our trust. But we should still feel free to not trust you. How will you gain the fans trust? By not having us trust you?


At the end of the day, the only thing we can do to actually gain the trust of someone like you is to release the game and have you enjoy it. If you don't enjoy it, you won't trust us further.

What exactly are you hoping for? For us to say "the game is being rushed" (even if we don't think it is)?  Do you want us to say "We think the game will be mediocre" (even if we don't think it is)?  You want me to say "We will for sure have/not have Day One DLC" (when those types of things haven't even been decided yet)?  Collector's edition stuff?  Most of us are busy working on the game at this point.  Until you asked it's not something that I can recall crossing my mind in recent memory.

These are mostly rhetorical questions, because I do not believe there is anything that we can do to gain your trust aside from releasing the game. Other people may be more flexible, but Sejborg doesn't appear to be that way. And as such, the only way to regain your trust is to release the game and have it be high quality. Otherwise, we won't have gained your trust and that's that. What you do from there is up to you.

On a final note, keep in mind that it's also your responsibility as a consumer to move on when a company is no longer trustworthy. If you don't think you can trust us, I wouldn't encourage you to follow dev posts. Your lack of trust is going to cause you to interpret them in a certain way, which is fine, but it's likely going to reinforce your lack of trust. If you still can't trust us after DA3, I'd recommend not following or playing BioWare games. It only seems to serve as a point of aggravation and agitation for you.

Modifié par Allan Schumacher, 08 mai 2013 - 11:18 .


#7
Allan Schumacher

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Sejborg wrote...

But will you ask for my trust prior to the release? Will I be missing out on huge chunks of the game if I want to wait for reviews? Like the stunt you pulled with DA2 with the preorder special edition DLC? Or have you come to the conclusion that that might not have been a very nice move? Will I feel punished for just getting the standard edition and not trusting you blindly again, and missing out on huge chunks of the game? Am I still a customer that needs to be eleminated and punished for not preordering? Now I understand you haven't decided upon that yet, but try and keep in mind how different kinds of bonuses might be perceived from different customers.


One man's reward can always be interpreted as another man's punishment.  If you feel you're punished because we incentivize a preorder, what guarantee do I have that you won't still feel punished regardless of the preorder incentive?  How can I trust that we can make a decision that significantly affects how much exposure retailers are willing to give a game, which is fueled in large part by preorders, and you won't still take it the wrong way?  Is there anything that can be done to incentivize a preorder?  Or must a preordered copy award the exact same thing as someone that just decides to buy it the day it is released?

Are video games not allowed to incentivize purchases with bonus features the same way that virtually every other business in the world is able to do?  Buy a large soda?  Your price per mL goes down.  Buy a 64 pack of toilet paper, your price per roll goes down.  Early bird special for that house lottery.  And so on and so on.

It's up to you to decide "I think this treats me unfairly."  At the point, move on, or buy the game and the extra content at a price that you feel is fair.  For example, for all the people that feel they should get From Ashes for their $50 purchase: wait until ME3 + From Ashes costs $50.  You have now spent the amount of money you feel is fair for the content.


Just as a suggestion? When responding directly to someone's post, basing
your response on their direct words, but you actually mean a general
group like a company, its much more civil to not use the "you" pronoun.
It makes the entire argument sound like you are focusing all your
comments and viewpoints at the person you are directly engaging.


Just to be clear, I never had any issue with where Sejborg's comments were directed.  His use of "you" is pretty clearly not directed at me personally, since I like to think that most people will realize that I don't have the ability to make most of these decisions.

#8
Allan Schumacher

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Did Allan take a break? He'd been hinting at it for some time, and my lack of recent extended duration bans suggests he isn't as active.


I wasn't very active for the last 10 days or so.

#9
Allan Schumacher

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Dave of Canada wrote...

Javik and Sebastian were far too "essential" for them to be cut out and sold, Javik provided an in-depth look into the Protheans which many players had interest in and Sebastian added a lot to the final segment of Dragon Age 2.


Be honest with yourself.  If there was no Prothean in ME3, would you have actually been surprised?  In my opinion Javik's inclusion, in principle, is more lame because it is more logic defying and fan servicey than anything.  You're right that players had interest of him, however, because they had interest in the lore.  The inclusion of a frozen, sole survivor of a long extinct race isn't the basis of the plot.

Prior to any notification that Javik existed, anyone that told me they were expecting a Prothean in ME3 because it was essential to the storyline, would result in me feeling they were either lying.  Everything that Javik contributes while on Thessia, for example, is deduced by another party member.  Javik provides some level of authentic Prothean experience, but if you cannot imagine ME3 being possible in any shape without Javik's presence, I think you're being too narrow minded with your imagination.  All he provides is a perspective of what the Reaper/Prothean war was like.

At some point discerning what is "interesting" with what is "essential" becomes impossible.  Is it deemed essential because it's omission makes it impossible to make sense, or is it essential because you really liked what it added?

It wasn't like Shale or Zaeed, those two didn't add too much and you could very well play the game without noticing the hole they leave. Meanwhile, Sebastian and Javik's hole is a vacuum. It's disappointing looking at the destruction of the Chantry and not see Sebastian's "NOOOO~" or his reactions towards Anders or not knowing anything about the Protheans without Javik.


As someone that has actually never played with Sebastian (since I never worked on the DLC), I disagree; even after just watching the video now.  It's an interesting aspect into his character, but I'd like to think that all content would be consistent and be interesting.  It's a reaction that is integrated into the story, which makes sense for his character.  You can only imagine the vacuum being there because you were provided with extra content that allows you to assume said vacuum would exist.  Do you still feel the same if you play the game for a year before playing a DLC that adds Sebastian and that scene?  I guess it's hard to say one way or another since that wasn't the reality, but I have my doubts.

I could make the same argument that you have regarding Shale, who (perhaps ironically), unequivocally was a character that was cut from the main release.  Whether or not you feel the same about Sebastian and Javik, Shale was definitely intended to be a part of the main release for DAO.


On some level though, as gamers, I have a feeling we will never see eye to eye with this.  Again, it's a situation where I don't feel I can convince you, no matter how much my perspectives may differ, just as I am skeptical that you would ever convince me.

Modifié par Allan Schumacher, 09 mai 2013 - 06:40 .


#10
Allan Schumacher

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To add to that. The importance of the character is not the breaking point for me. The point is, I want to expereince the product the artist have intended.


In this case, no video game... not even Baldur's Gate 2, and I not so darefully say any BioWare game, satisfies this criteria.

How do you define "Artists vision?"

#11
Allan Schumacher

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Khayness wrote...

Allan Schumacher wrote...

On some level though, as gamers, I have a feeling we will never see eye to eye with this.  Again, it's a situation where I don't feel I can convince you, no matter how much my perspectives may differ, just as I am skeptical that you would ever convince me.


Well yes, every time I spot my Mask of the Betrayer box on my bookshelf, it reminds me how awesome gaming was before DLCs. Unless you steal my copy and erase any memory of it from my mind, this whole DLC argument is going to be antagonistic for a lot of us.


Imagine if aspects of Mask of the Betrayer were originally conceived but could not be delivered for release.  Like an expansion called "Tales of the the Sword Coast" (which is a better analogue since TOTSC introduces content that does not take place after the main narrative of BG1).

#12
Allan Schumacher

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Forge of Virtue was good fun! I didn't get a chance to play it until probably a decade after release (which I was finally able to get past the lich on Skara Brae.... much to my "oh my god how was I stuck here 10 years ago!!?!?!" dismay... >.>)

I'm curious if people had issues because, upon completion, the Avatar had obtained the most powerful weapon in the game?


Minor aside, I like the differences between The Black Gate and Serpent Isle. Both have their different focuses, with The Black Gate embracing the open world more wholly, while Serpent Isle had a more linear narrative. As such, I tend to enjoy the story of Serpent Isle more, though lost much, much more time in The Black Gate.

I don't think I ever played The Silver Seed, however.