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since EA is getiing hit hard financially will they rush DA3 out


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#351
LinksOcarina

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Khayness wrote...

LPPrince wrote...

2005? Hmm. I remember(at least with me) the whole character being released Day One starting with Shale. I didn't have a problem with it because it was the first time I'd experienced a thing like that.


Jade Empire playable characters.

As I've mentioned earlier, they've been doing it since BG2, starting with the Bonus Merchants.


I wasn't even counting the bonus merchants either. 

So we can push that back to 2000 then. 

AresKeith wrote...

@LinksOcarina what's with the hostile attitude?


I PMed you that one Ares.

Modifié par LinksOcarina, 09 mai 2013 - 04:39 .


#352
MerinTB

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Brockololly wrote...

Dave of Canada wrote...

Javik and Sebastian were far too "essential" for them to be cut out and sold, Javik provided an in-depth look into the Protheans which many players had interest in and Sebastian added a lot to the final segment of Dragon Age 2.

It wasn't like Shale or Zaeed, those two didn't add too much and you could very well play the game without noticing the hole they leave. Meanwhile, Sebastian and Javik's hole is a vacuum. It's disappointing looking at the destruction of the Chantry and not see Sebastian's "NOOOO~" or his reactions towards Anders or not knowing anything about the Protheans without Javik.


Bingo.

Zaeed had an awesome mission and was a great character but he felt like an extra character, not central to the game on your initial playthrough. You could easily pick up Zaeed's DLC after you had finished the game and still feel like you had gotten your money's worth out of him.

Part of the issue I have with Day 1 DLC characters like Sebastian or Javik is that they're Day 1 DLC in games already lacking in companions, for one. And two, they're integrated into the game too well. You can see where they would fit if you're not playing the game with them. Its like a jigsaw puzzle where you buy the whole puzzle except a handful of pieces are put behind an extra paywall. You can sense what you're missing but it just feels exploitative.

The other big issue I have with Day 1 DLC that are tightly integrated characters is that I don't think they work well at all if you're buying them post Day 1. They're content I'd want to play with on my first playthrough, if I'm going to play with them at all. I don't know whether or not I'm going to play a game twice. So I want my first time through to be good. I'd rather have Day 1 DLC like Warden's Keep where I can play it fully after I've completed the game as opposed to a companion who I have to take around with me to get the most out of them via banter and so forth.


And thank you, Brockololly. :wizard:

and... Dave of Canada too, i guess... :blush:

#353
Homebound

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Image IPB

Lets take a step back and take DLC out of the equation. Here. Stare at this adorable cat.

Now type something unrelated to DLC. Its hard NOT to talk about DLC and EA's finances in the same sentence.

#354
Khayness

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Adorable cat for SS LI or preorder cancelled.

#355
LPPrince

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Well, this thread IS about rushing.

#356
LPPrince

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http://www.psu.com/a...r-game-released

Why can't more things be like this

#357
Homebound

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LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this


bcuz dlc is relatively a new concept in gaming and most dont know how to use it.

#358
David7204

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Because that means the developers have to sit with their hands under their butts doing nothing for two months while the game is being approved, manufactured, and shipped.

#359
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

Is that relevant, though?  If a game fails to meet some gamer's standard of adequacy, does it matter if most other games also don't?


It matters when people call DA ][ objectively a bad game. If I compare it to the market and find it better than 90% of what's out there, that means that person must come to one of two conclusions:

1. 90% of all games are bad, and not only bad, but soulcrushing failures--think of the hyperbole that gets slung around about DA ][. This viewpoint seems unreasonable.

2. Bad and good are a bit more subjective than one would think, and thus there are no agreed-upon conclusions that "DA ][ was a horrible game"--I've seen that said many times in many ways here.

#360
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

We hold BioWare to a high standard.  I'd take that as a sign of our confidence in BioWare, not our skepticism.  If we doubted their competence, why would we ask for excellence?


YOU hold Bioware to a high standard, Sylvius. I have little doubt that your standard is, while high, fixed--if Bioware performs certain things, they will attain it.

There are people that will never be satisfied with what Bioware does. These are the people that say ME2 and DA ][ were about pandering to the masses, yet in the same breath mention ME3 and "artistic integrity" with a sneer. As an aside, the two are mutually exclusive I would argue--a story that ends, putting it in the words of Mac Walters, as a "galactic wasteland" with the protagonist gauranteed to die (without MP) is not, at all, catering to a low common denominator.

These are the kinds of folks I'm talking about. Not you. Not Merin. Not Jimmy.

#361
Guest_EntropicAngel_*

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MerinTB wrote...

Not as high, due to some recent disappointments, yes, but relatively high all the same.  And yet--and yet I don't EXPECT to love their games going forward.

It's a weird line, but there it is.


Not necessarily. It's certainly possible to consider something high quality and simply not care for the taste, for the genre, whatever.

I thought Oblivion and Skyrim were great games. But I absolutely despise the post-apocalyptic genre, so I would hate Fallout intrinsically. Doesn't mean I don't think, in a sense, they are "good" games.

#362
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Sejborg wrote...

And don't give me that with it not being a huge chunk. Just look at Javik.


javik is nearly meaningless.

Now, you could argue that he SHOULDN'T be, but the fact is that he is. Thessia is the only place where he distinguishes himself in literally the entire game.

#363
hoorayforicecream

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LinksOcarina wrote...

spirosz wrote...

LinksOcarina wrote...


Yet people complained about Zaeed because of he felt like an extra character and had little to do with the game! The fact that Sebastian and Javik were integrated should be a good thing, instead its not because its DLC? 


Think about it for a second.  "Extra" - what does that sound to you?  It's like ordering a meal with a side dish, you don't need it, but you can still purchase it, if it adds a little flavour to your meal.

Javik was the missing part of the meal, not the side dish. 


Cut the bull**** for a minute. 

Extra is what Javik is too, but its a better extra in terms of, well, everything. Implemtation, development of character, cut-scenes and interaction. 

You say hes part of the meal, I say hes just a bigger extra to borrow your strawman argument. And again, people should be happy about that fact, but aren't for reasons I don't comprehend. 


It's six of one, half-dozen of the other. Bioware wants to make DLC worthwhile and compelling, because it provides players incentive to purchase it and as a point of pride - they want to make the best game experience they can. The more worthwhile and compelling it is, however, the more some players will bridle when they feel that their experience is incomplete, due to perceived "missing" content that they feel entitled to. 

It honestly doesn't matter to this group that the budget for the DLC was separate, or that the developers on it were already transitioned off the main project. It doesn't matter when the developers started the development on it. It can, does, and will still feel like an incomplete game experience to this group, because the developers did a good job of creating DLC content that players want to play. The better the DLC content is, the angrier these players will feel, because they want it and don't want to pay extra for it. There is literally no proposition that will satisfy them.

The only alternative to angering this group of players is for developers to purposely make DLC that isn't as good as it could be.

#364
Guest_EntropicAngel_*

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Dave of Canada wrote...

Exactly. The fact that they're probably going to add Starkhaven/Sebastian content in the future annoys me because of the DLC status of Sebastian.


I was actually thinking about this recently, and about the increasing drain on stock game resources based on DLC characters. Wasn't as much in DA ][, but Kasumi and Zaeed have mini-plots in ME3 that undoubtedly took some time. That alone seems like an argument against DLC characters, though I have no problem with them intrinsically.

#365
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Fast Jimmy wrote...

Saying "well, the company is making money doing X, so if you don't like it, don't pay money to fhem and then maybe they'll listen" is a recipe for failure, for both the consumer as well as the company. It is entirely reactive rather than pro-active, it wastes a valuable resource - consumer confidence - in lieu for the short term cash in and, all in all, is rather dismissive of the consumer and gives the appearance of the company rather smugly saying "deal with it."

Invariably when companies do this, competition comes in. Someone finds a way to offer an equivalent (or even better) version of the product for less expense and the market share slips out of the fingers of the company who thought they could rest on their laurels, saying their product and model was so superior, that they could ignore consumer demands as long as they were still making money.

Entrepreneurial history is littered with examples where this has happened... but this isn't a theoretical any longer for Bioware. A company like CD Projekt is offering a story-driven fantasy RPG with (arguably) better choice and consequence mechanisms, engaging lore and, impossible as some would make it out to seem, free DLC. The first game garnered critical and fan acclaim. The second game only worked to improve nearly every complaint given about the first game, neither providing the "same old thing" nor changing the formula so much to irritate the fan base. Given the ramp up of their studios, these games are making them lots of money (despite selling less copies than DA2 until the TW2 port to the 360)... all with a free DLC model. 

When TW3 comes out head-to-head (relatively) against DA3, it is entirely possible that many fans could not be impressed with what Bioware is offering, including their DLC model, and instead migrate their buying preferences elsewhere. If such a "voting of the wallet" was extreme enough, this won't be a "lesson learned" but a coffin nailed. In retrospect, people will say Bioware's commitment to unpopular pricing models killed their IPs.

Regardless, smart companies do not want consumers to vote with their wallets. Not when their consumers are wanting to vote them out of office, so to speak.


This is capitalism. It's great, isn't it? When EA starts making bad games, they'll start falling. Then they'll be forced to either disappear or make good games.

It could be argued that this exact thing is what HAS been happening, and what is causing EA's current change--however subtle--in direction.

#366
Guest_EntropicAngel_*

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BasilKarlo wrote...

Not to pile on, but if you guys do end up having pre-order-only exclusives or day 1 DLC you'll be sending a message that you're not trying to win us back at all. Right or wrong those sorts of practices are viewed very negatively and have caused a lot of criticism of your games in the past. It's especially seen as a slight against gamers when like in the case of DA2 the game is rushed, buggy, basically incomplete and yet full DLC is released on day 1.
It will almost surely be disregarded, but I think you should avoid special pre-order editions and content, day 1 DLC and retailer-exclusive content entirely. Make selling the game about the quality of the game, not exploiting people's desire for completion and incentives.


I dislike the sentiment that Bioware "needs" to "win back" anyone. It is purely Bioware's choice whether they choose a path that includes what you like or what I like. If they choose not to, one moves on. If they do, then great.

I loved the old NFS games. Hot Pursuit, Porsche Unleashed. Most Wanted was a definite favorite. Carbon was good but not as good as Most Wanted. Then things got weird and the dev teams for NFS started making games with a different focus--less customization, less focus on street racing and more on track racing--that I didn't care for. So I didn't buy the games. Furthermore, I didn't go online and complain about how I was "owed" something and Black Box or whoever needed to win me back by going back to their roots. That's absurd. They changed. I move on.

This sentiment of Bioware being indebted to people (realized in comments like this) really make no sense to me.

#367
Ninja Stan

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LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this

I think many more than can be like that. Whether they should be or not, and whether companies base their schedules on that, is a different matter. Waiting until the games ships to start DLC production isn't a bad thing, but it's not nexessarily a good thing, either. If a company is planning Day 1 DLC, waiting until Day 2 to start it is ridiculous.

It depends on the size of the project, of course, and what resources are available to work on it. BioWare DLC can be pretty substantial because they plan for it beforehand and have a lot of time to work on it, even if it's intended for release on Day 1. The arguments against Javik and From Ashes in this thread are pretty good reasons BioWare wants a lot of time to make such products. They want to make sure the characters feel like they've been part of the game from the beginning, like they can be seamlessly integrated without feeling merely tacked on. That takes time and effort, whereas a new map pack takes less effort (or rather, a lot of effort by different departments).

That's the way BioWare has done it. Is it the best way? Is it the right way? Who can tell? What's important is that BioWare thinks it's the way to go, BioWare thinks it's important to have hih-quality DLC, and they've worked towards that goal. Other companies, being run and staffed by different people, will of course have their own ideas of how to do DLC.

#368
Mr.House

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LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this

That's how dlc should be done.

#369
Dave of Canada

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LinksOcarina wrote...

Yet people complained about Zaeed because of he felt like an extra character and had little to do with the game! The fact that Sebastian and Javik were integrated should be a good thing, instead its not because its DLC?


There's a difference, though. While Zaeed/Kasumi and Shale often felt "extra", they still had interactions and responses when necessary and were dragged along as companions like everyone else--they just remained uninvolved from the grand scheme of things. Shale's involvement in the Anvil quest is good but doesn't add extra weight to it, it's just a response which fits the character and her interactions end there.

Do you miss Shale? Yeah, I'd say so. Do you notice when she's not there? Not really.

Meanwhile, Javik and Sebastian are entirely different beasts.

Javik provides context about the history of the universe, introduces different perspectives on the species which we encounter, the war which is going on, etcetera. He's more than just there, he's almost as important as the "lead' companions.

Hell, I'd claim Sebastian--aside from the fact that you can't recruit him in the first act--would be a "lead" companion in Dragon Age 2. He's the only time you get any insight into Elthina's character, you're presented with a lot of important topics such as Starkhaven or the Divine wishing to start an Exalted March on Kirkwall. Hell, his presence alone drastically changes the post-bombing scene and may carry a player's decision.

When DLC companions are far better integrated than main companions into the main plot and themes, there's a problem.

Modifié par Dave of Canada, 09 mai 2013 - 05:56 .


#370
addiction21

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MerinTB wrote...

Brockololly wrote...

Dave of Canada wrote...

Javik and Sebastian were far too "essential" for them to be cut out and sold, Javik provided an in-depth look into the Protheans which many players had interest in and Sebastian added a lot to the final segment of Dragon Age 2.

It wasn't like Shale or Zaeed, those two didn't add too much and you could very well play the game without noticing the hole they leave. Meanwhile, Sebastian and Javik's hole is a vacuum. It's disappointing looking at the destruction of the Chantry and not see Sebastian's "NOOOO~" or his reactions towards Anders or not knowing anything about the Protheans without Javik.


Bingo.

Zaeed had an awesome mission and was a great character but he felt like an extra character, not central to the game on your initial playthrough. You could easily pick up Zaeed's DLC after you had finished the game and still feel like you had gotten your money's worth out of him.

Part of the issue I have with Day 1 DLC characters like Sebastian or Javik is that they're Day 1 DLC in games already lacking in companions, for one. And two, they're integrated into the game too well. You can see where they would fit if you're not playing the game with them. Its like a jigsaw puzzle where you buy the whole puzzle except a handful of pieces are put behind an extra paywall. You can sense what you're missing but it just feels exploitative.

The other big issue I have with Day 1 DLC that are tightly integrated characters is that I don't think they work well at all if you're buying them post Day 1. They're content I'd want to play with on my first playthrough, if I'm going to play with them at all. I don't know whether or not I'm going to play a game twice. So I want my first time through to be good. I'd rather have Day 1 DLC like Warden's Keep where I can play it fully after I've completed the game as opposed to a companion who I have to take around with me to get the most out of them via banter and so forth.


And thank you, Brockololly. :wizard:

and... Dave of Canada too, i guess... :blush:


So make them bad to make some people happy that they didn't buy it?

I thought we held BioWare to a higher standard? And if its wanted for the first play-thru or only see it once wouldn't you want it to be the best it could be instead of just a mission and a handful of meaningless throw away lines?

#371
Guest_EntropicAngel_*

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 What other perspectives does Javik provide, Dave? Outside of simply the Qunari Prothean viewpoint of "Conquer! Power!" I don't recall (and I'm playing right now--just finished Sanctuary actually) him having anything significant to say about the war, for instance.

#372
Sanunes

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EntropicAngel wrote...

 What other perspectives does Javik provide, Dave? Outside of simply the Qunari Prothean viewpoint of "Conquer! Power!" I don't recall (and I'm playing right now--just finished Sanctuary actually) him having anything significant to say about the war, for instance.


I am curious about this myself for the way I saw him he explains how the beacons worked and the fairytale of how Prothean civilization existed was completely wrong and they were more Imperialistic.  None of it really adds to the game, Javik might give insight on Protheans before they Collector's, but in terms of Mass Effect 3 I don't think he added anything to the game itself.

#373
Khayness

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EntropicAngel wrote...

 What other perspectives does Javik provide, Dave? Outside of simply the Qunari Prothean viewpoint of "Conquer! Power!" I don't recall (and I'm playing right now--just finished Sanctuary actually) him having anything significant to say about the war, for instance.


He pretty much deconstructs the Asari and the Prothean races, to the player and other ingame characters likewise.

On the war he draws pararells which can be counted as foreshadowing for the beloved twist ending character.

He is important, but you are just being racist towards Javik 'cuz he is a DLC character! :wizard:

Modifié par Khayness, 09 mai 2013 - 06:08 .


#374
Sanunes

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Mr.House wrote...

LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this

That's how dlc should be done.


I disagree.  If there was Day 1 DLC for BioShock Infinite I probably would have bought it, but I am bored of the game and won't buy any now.

Besides the benefit of Day 1 DLC is that they keep the team together instead of reassigning them to other projects.

#375
Allan Schumacher

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Dave of Canada wrote...

Javik and Sebastian were far too "essential" for them to be cut out and sold, Javik provided an in-depth look into the Protheans which many players had interest in and Sebastian added a lot to the final segment of Dragon Age 2.


Be honest with yourself.  If there was no Prothean in ME3, would you have actually been surprised?  In my opinion Javik's inclusion, in principle, is more lame because it is more logic defying and fan servicey than anything.  You're right that players had interest of him, however, because they had interest in the lore.  The inclusion of a frozen, sole survivor of a long extinct race isn't the basis of the plot.

Prior to any notification that Javik existed, anyone that told me they were expecting a Prothean in ME3 because it was essential to the storyline, would result in me feeling they were either lying.  Everything that Javik contributes while on Thessia, for example, is deduced by another party member.  Javik provides some level of authentic Prothean experience, but if you cannot imagine ME3 being possible in any shape without Javik's presence, I think you're being too narrow minded with your imagination.  All he provides is a perspective of what the Reaper/Prothean war was like.

At some point discerning what is "interesting" with what is "essential" becomes impossible.  Is it deemed essential because it's omission makes it impossible to make sense, or is it essential because you really liked what it added?

It wasn't like Shale or Zaeed, those two didn't add too much and you could very well play the game without noticing the hole they leave. Meanwhile, Sebastian and Javik's hole is a vacuum. It's disappointing looking at the destruction of the Chantry and not see Sebastian's "NOOOO~" or his reactions towards Anders or not knowing anything about the Protheans without Javik.


As someone that has actually never played with Sebastian (since I never worked on the DLC), I disagree; even after just watching the video now.  It's an interesting aspect into his character, but I'd like to think that all content would be consistent and be interesting.  It's a reaction that is integrated into the story, which makes sense for his character.  You can only imagine the vacuum being there because you were provided with extra content that allows you to assume said vacuum would exist.  Do you still feel the same if you play the game for a year before playing a DLC that adds Sebastian and that scene?  I guess it's hard to say one way or another since that wasn't the reality, but I have my doubts.

I could make the same argument that you have regarding Shale, who (perhaps ironically), unequivocally was a character that was cut from the main release.  Whether or not you feel the same about Sebastian and Javik, Shale was definitely intended to be a part of the main release for DAO.


On some level though, as gamers, I have a feeling we will never see eye to eye with this.  Again, it's a situation where I don't feel I can convince you, no matter how much my perspectives may differ, just as I am skeptical that you would ever convince me.

Modifié par Allan Schumacher, 09 mai 2013 - 06:40 .