Myusha wrote...
What I want is...for game developers to take their time reasonably. You had to release ME3 and DA2 very quickly [do you believe the entire time between ME2 and ME3 development their was only one team working on DLC and then ME3?], and it was somewhat sad seeing the effect of being rushed. An ending to an entire trilogy was left to one man [Wrong], and DA2 in spite of a wonderful storyline had bits of bad gameplay design dragging it down. [Like what? What was bad gameplay in DA2 other than the minor wave enemies and repeated caves?]
I've put my faith in Bioware though. The Warden's legendary tale introduced me to the amazing level you put into making every single character fleshed out, and realistic. You've made them interesting, appealing all of it. Sometimes I feel plot elements are recycled [Like how I feel like Geth=Darkspawn in alot of ways]
[Interesting, I don't agree Geth=Darkspawn, maybe because that Darkspawn were a generic enemy like the Geth were a generic enemy, but both have evolved for various reasons over the games. Neither being near the original enemy in the first games inclination],
From Morrigan, to Garrus, to Nathaniel, to Mordin, to Isabela, and all that came before and after, you've made your mark with engaging storylines, options that games never thought to hold, and the ability to make a character unlike any other.
[Every character you name is the reason for an engaging story... and they inhabit every recent Bioware game.].
Do you allow more Golems, assist the Geth, have the God Child, kill the Architect, cure the Genophage etc. You feel the weight of your choices, the gravity of it, and it's remarkable. And if you say you'll give a good experience I'll take it.
[Half of your questions are for a sci-fi world (geth, genophage) that the Dragon Age fantasy writers haven't had a say in, well... ever... and at least one of those questions I bet none of the DA writers would ever confirm or deny as canon. Yet I suspect you'll experience your choice in some way.]All I want is so you don't repeat the mistakes of the past, like DA2's or ME3's if you can help it. If they becoming stepping stones, then I'm eager for everything ahead.
[I get the minor mistakes of DA2 and ME3, but why those two games were such a travesty of gameplay and/or story would be great to know, since I've long been curious about the hate.] Edit: So many minor formating changes.
Modifié par Kelgair, 09 mai 2013 - 12:27 .