Ninja Stan wrote...
LPPrince wrote...
http://www.psu.com/a...r-game-released
Why can't more things be like this
I think many more than can be like that. Whether they should be or not, and whether companies base their schedules on that, is a different matter. Waiting until the games ships to start DLC production isn't a bad thing, but it's not nexessarily a good thing, either. If a company is planning Day 1 DLC, waiting until Day 2 to start it is ridiculous.
Stan, this is the problem though... should a game company be planning Day 1 DLC?
The defense we have been told over the years is that it is nearly accidental: "The teams were done with the core game after it went gold... why NOT have them work on unfinished parts of the game so that they will be ready for Day One?"
I don't have an inherent problem with DLC as a concept. I don't like it and I don't buy it, personally, as I think it is way too small of a return of investment compared to a fully fleshed out Expansion, for example. But I don't think it is wrong for a company to engage in its practice (especially if it is like DA:O, where both avenues are pursued).
For DA:O's D1DLC, there was a purposeful, long 6+ month delay from when DA:O was meant to go Gold and when it actually was released. In that case, it makes perfect sense that Shale was created in the meantime (a DLC item that was given away for free, I might add). But for D1DLC to be completed now, it needs to be part of the plan. Part of the design. This isn't accidental; it is quite intentional.
Which rubs me the wrong way, but not for the reasons you might think. Teams and assets are being used to create more content to be ready on Day 1. However, the base game itself has problems. For DA2, there were lots of glitching issues with the cutscenes that was grating and just looked unprofessional. There were issues with combat, for instance the exploding blood bags. Certain quests did not acitvate correctly, meaning they could not be completed. Import flags that reported incorrectly, resulting in the dead returning from the grave. These are issues and problems outside the overall scope of the game, but rather just indicate missed bugs. ME3 had bugs as well, such as the (very-loudly) complained about Face Import issue.
Point being... these games could have done with a Day 1 Patch, rather than Day 1 DLC. I find it hard to believe that anyone can say that with the two months from when ME3 went Gold (let alone when the work on the From Ashes DLC work began) to test and QA, Bioware wouldn't have found (and fixed) the Face Import bug. It wasn't some obscure bug that only would occur in a rare, hard to find instance.
Teams like Writing, Level Design, Animation, etc. can all continue working on future content to be released as DLC... but to put every resource available to making this DLC content available on the very first day when resources could have been applied to create a Day 1 Patch to make the base game as good as it can be would be a smarter move. If would creat a better first impression for the player to have of the base game and less negative response from players who feel they have to buy a more "premium" version of the game on Day 1 to get the "full" experience. Two birds, one stone.
Modifié par Fast Jimmy, 09 mai 2013 - 01:52 .