I_Raps wrote...
LOL! I can only judge how you play by what you've said. You are the one who talked about all your buffs and equipment as if they were the mark of brilliance.
Actually, I talked about them because you called me a ****ing liar, so I had to explain how exactly they help out.
And you're the one who said you wouldn't have noted or remembered if you only died a dozen times against Yxonumei.
Maybe, but again you're changing the subject, which is that you'd die infinite times if you tried that boss with a level 4 party and the AI handling most of your companions.
Oh, and you're the one who claims an Iron Golem killed himself by stepping on a Dispel Magic trap; my eyes can't stop rolling on that one.
All I know is he died near the trap and the trap disappeared. It's not at all impossible for such a thing to be scripted. I didn't say I KNOW that's what happened, just that it might have been how that encounter works, so once again you're doing nothing but showing off your ignorance, arrogance and closed-mindedness.
As for my level 5 walkthrough - why on earth would I want to do that?
For the reason i stated? If you want to prove the AI isn't completely idiotic, it's very simple - you accomplish something someone did with puppet mode, by letting the AI run free. Not complicated.
Of course you won't even get close to making it through with a bunch of max level 5s because the AI screws up everything it touches, and everyone knows it. Just look at what friggin thread we're discussing this in, the goddamn thing can't even keep your assigned attack target straight, so when you say "Hey Billy-bob, I'd sure appreciate it if you shot that nasty drow wizard guy at the back until he's dead", Billy-bob the Texas-AI ranger is going to listen to you for one round, after which he'll start shooting the nearest thing, no matter how retarded that plan is.
I don't want to die a dozen times. I don't like dying a dozen times in a year - I certainly wouldn't put up with dying a dozen times per boss. And since you're such a master, I'll just concede I can't do better.
Not the point. You can deflect attention away from the real subject by pretending this is about me talking about how awesome I am, and not about puppet mode vs AI, but it's kind of a weasely move.
I'm perfectly willing to concede level 5s and less have to be damned lucky to survive most of those encounters; in fact, that's kind of my point. Anyone else who likes playing that way, well you've layed out the blueprint for them right here. I'll be interested to see if there are any takers. LOL and LOL again.
They don't. My survival in almost every single encounter was 90% strategy+execution. When I died it was either because I did something dumb, or because I didn't use any potions or buffs for an encounter that required it, etc. But I'm sure you know better. I mean it sounds like you're really pushing the envelope with what's possible to do in this game tactically, with your less than 12 deaths a year playstyle, so just go ahead and call me a liar some more.
And as for your point by point "AI would misstep this" and "AI would stumble that" - that has not been my experience.
Lol, again, the irony of such a statement in this thread is just marvelous. And of course you haven't experienced the AI's countless idiotic moves as horrible mistakes - you play modules at the levels where the builders have taken the idiotic AI's clownish maneuvers into account, so they are not deciding the outcome of many fights for you.
And I've played this game a lot. Maybe my computer is just smarter than yours.
Well if your computer somehow has an AI of it's own that re-wrote the AI for the game, then maybe. If not, wtf are you babbling about?
Or maybe I give the NPC's spells, weapons, etc. and put them in situations where they can succeed, instead of trying to force an unsuitable strategy on them. For example - if I'm in kobold country, I keep the Bigby's Crushing Hand scrolls in the pack.
Yeah, you have to stop the AI from wasting them, which is exactly the kind of thing I've been talking about - You must MANUALLY CONTROL what toys you let the AI have access to. This really is a preposterous argument.