Top 5 things you would NOT like to see in DA3 Inquisition ?
#76
Posté 07 mai 2013 - 05:40
2. Dominant Personalities. This won't be happening, from what Gaider has posted before, so this is more just something I'm glad we won't be seeing.
3. Friendship/Rivalry. Good in theory; ridiculous in practice. No one should like us for spitting in their face (metaphorically speaking). No one should want to jump our bones by insulting them or belittling their ideas. That's not a rival you respect, that's a terrible person you despise. The way that taking a middle, diplomatic road wound up hurting the relationship (keeping the meter near neutral), but actively pouring salt on the wounds of the companion in question was a true demonstration of a system not capable of nuance.
4. Cinematic Endings. I don't want the game to end with the same cutscene, regardless of my choice. No one line of dialogue difference, or different colored explosions. And no voice over monologue about DEEP and INTROSPECTIVE things with pretty much the same slides. We saw this in DE:HR and the ME3 EC and it was pretty much a small degree above different colored explosions. Either give truly different cinematics for different ending states, or scrap them and go other routes. The same, static, cinematic ending for a DA game is something I will abhor.
5. Companions that stick to causes. Seriously, this drove me up a wall, especially on subsequent playthroughs. In Awakening, Anders was anti-Circle, but it was a PART of his personality, not defined by it. Sten didnt jump down your throat when you asked questions about why the Qun was logical or not, but Fenris sure would if you ask him about Mages not being the devil incarnate.
Those are the five things I don't want to see in DA3. Notice that wave combat, reused environments, small game world and set companion armor didnt make the list. We've only seen Bioware talk in an official capacity about those things, so I really am hoping those arent the only things people had a problem with.
#77
Posté 07 mai 2013 - 05:41
Seraph Cross wrote...
I will only say this one more time. Please refrain from turning this thread into a debate on bisexual love interest. I've seen that discussion take place on several other threads. I do not want this discussion turning completely negative or becoming derailed because of it.
Alright then I will refrain from responding to any more posts regarding this issue. Just thought it was common courtesy to answer the questions where they were asked to make it easier for all parties involved.
#78
Posté 07 mai 2013 - 05:45
1. Semi-linear (much less linear) story and game
2. DA2's dialogue wheel
3. Hawke role or cameo
4. Cartooney graphics and physics
5. Inability to kill companions on a whim
Modifié par ibbikiookami, 07 mai 2013 - 07:03 .
#79
Posté 07 mai 2013 - 05:47
'Seraph Cross wrote...
I will only say this one more time. Please refrain from turning this thread into a debate on bisexual love interest. I've seen that discussion take place on several other threads. I do not want this discussion turning completely negative or becoming derailed because of it.
This
Xebioz you have made your point and I made mine, the reason why I'm not quoting you again is to stop it. Too many threads get locked because of this discussion.
EDIT:
You can always PM others or make a new topic.Xebioz wrote...
Alright then I will refrain from responding to any more posts regarding this issue. Just thought it was common courtesy to answer the questions where they were asked to make it easier for all parties involved.
Modifié par Knight of Dane, 07 mai 2013 - 05:48 .
#80
Posté 07 mai 2013 - 05:48
2. Hawke
3. Alistair (again)
4. Any dead companions
5. Open ending
#81
Posté 07 mai 2013 - 05:56
Xebioz wrote...
Rassler wrote...
Xebioz wrote...
Sutekh wrote...
If that was the purpose, boy, did they fail.Xebioz wrote...
Making all characters bisexual just because this reduces bickering on part of the community is not worthy of the characters or the game. That is what I think.
That particular aspect of the game is an endless bickering source, worming its way in each and every topic, even barely related such as this one, surely and inevitably. I swear it has its own gravitational pull.
Coudn't the reasons behind the all-bi LI's be simply a way of being inclusive without spending too much resource on romance instead of an imaginary "pandering to the forum"? And do you really think the BSN has that kind of influence on devs' decisions, be it on that topic or others?
It could very well be what you you say, but then I find it interesting that this happened more or less overnight with all LI's suddenly being bisexual. And it's not like I'm against it like I've said before because there is something wrong with bisexual LI's, I just find it to remove depth from some characters. And to those of you who say that it doesn't affect any other part of the character clearly haven't been playing the same game as me. With Zevran in DA:O I thought it was perfect as it actually had something to do with his character and affected him in different ways. Having bisexual LI's just for inclusion if this harms the character then I am against it. If all the characters where heterosexual for the hell of it I would feel exactly the same way.
See for example Sebastian in DA2 (which luckily wasn't a bisexual LI) wouldn't fit it because of his religious background and this is what I mean when you have to consider. Also, the fact that you are travelling with only bisexuals is kind of immersion breaking in itself because they are a minority in 'our world' and there is no real pointer to it being different in Thedas. But this last point here would be redundant and I would not care at all if it didn't affect the character. For the same reason that some characters shouldn't be LI's at all I think others should be Hetero/Homosexual only and that's that.
I don't see how that can bother you. Only Anders flirts with male hawke and only once. Turn him down and he never does that again. Fenris and Merill NEVER flirt with you, ever. You have to choose a flirt dialogue first. You only know they are bisexual because you read it somewhere or noticed flirt dialogues. Just ignore them lol. Your best friend in real life could be bisexual and you may not know it. Bisexualuty is the best solution to keep most of the fans happy.
Yes, but this flirty dialogue is impossible not to detect (atleast for me it is, maybe others didn't notice it). My best friend in real life could be bisexual that is true and you know what, I couldn't care less. It's not about the sexual preferance of the characters it's a mix of the implausibility (when dealing with the worlds logic structure) that every person you meet and bond with for some unknown reason is bisexual. And with the statement before that I should ignore that part of the character you are actually saying that I shouldn't mind that there is a gap of logic here for the sake of fanservice. I don't think that's a good enough reason so I voice my opinion here.
So by that regards, Aveline is bisexual too? Because she has a flirt icon for both genders? The flirt icon shows you, how Hawke have the option to be. It has to be there.
We have four LI's being bi/playersexual/pan because it is most fair to all. If not we would have to have 6 Li amongst the companions. That is a hughe percent of the companions.
And if you argument is you don't care about fairness, think about how the heterosexuals would feel if suddenly there only was 2 gays, and 2 bisexual Li's meaning that straight people would only have one option.
#82
Posté 07 mai 2013 - 06:00
1. Hawke and the Warden. I have gotten my clousure for them. New characters turn.
2. Completely open world.
3. Jedi-mindtrick persuation abilities. If we have a magic win talk bottom at least made it limited somehow.
4. ... Well don't have more hate thing. I would like not to be an inqustior, but I fear that ship has sailed. :-(
#83
Posté 07 mai 2013 - 06:00
Modifié par AldenKrimhild, 07 mai 2013 - 06:22 .
#84
Posté 07 mai 2013 - 06:10
Don't start again mate, I think we just strangled that one.AldenKrimhild wrote...
Who the whack cares about the sexual orientation of companions as long as you can play both genders? Whats this *****ing all about?
#85
Posté 07 mai 2013 - 06:22
2. Hawke. Let me find out what actually happens to the guy, but don't give him a cameo/make me play as him. (Which iirc they said won't happen)
3. A completely new story that doesn't wrap up any of the multitude of loose ends from DAO & DA2. Obviously this isn't going to happen, but it is something I want to not happen which is still vaguely feasible.
4. Family members/Companion characters who die within an hour or two of me meeting them. So the sibling death in DA2, and Mhairi from DA:A. I'm OK with companion/family death, but I'd prefer it to be a significant event, which would require me to actually get to know the character somewhat.
5. DA2 esque combat; by which I mean bodies exploding when I stab them with a dagger, leaping all over the place and OTT anime style abilities. Yes I know it's a fantasy game, but I like combat to look and feel vaguely believable. An ability like Punisher from DAO is obviously a silly move no one would execute in real life, but I can suspend belief there. Not so when you measure the speed at which my Hawke swings a greatsword in kHz. (Yes I'm exaggerating to get a point across, before someone inevitably takes me seriously) Also work on the implementation of wave combat.
#86
Posté 07 mai 2013 - 06:29
esper wrote...
Anyway, the things I don't want to see in da:I.
2. Completely open world.
I disagree. My pet dislike about DA2 was the fact that there was just no sense of exploration at all (it felt like 90 percent of all the quests happened in one area). This isn't ME3, therefore theres no godlike enemy destroying the galaxy, therefore there should be plenty of time to go out there and discover new things.
Modifié par SeismicGravy, 07 mai 2013 - 06:30 .
#87
Posté 07 mai 2013 - 06:35
SeismicGravy wrote...
esper wrote...
Anyway, the things I don't want to see in da:I.
2. Completely open world.
I disagree. My pet dislike about DA2 was the fact that there was just no sense of exploration at all (it felt like 90 percent of all the quests happened in one area). This isn't ME3, therefore theres no godlike enemy destroying the galaxy, therefore there should be plenty of time to go out there and discover new things.
I hate Skyrim, was bored with oblivion and generally don't like travelling all over a country on feet.
And exploration rarely makes sense when you often in a bioware game has some urgent world crisis going on.
Sure we could compromise on larger hubs or something, but no open world.
#88
Posté 07 mai 2013 - 06:38
(I'm with Esper, Dragon Age is not open world material in my book, but more open and branching stages would be lovely)
Please not discuss here too, we risk locking if you wander too far off track
#89
Posté 07 mai 2013 - 06:40
Knight of Dane wrote...
Yeah, we had that discussion a few days ago, think the thread was locked. Forgot.
(I'm with Esper, Dragon Age is not open world material in my book, but more open and branching stages would be lovely)
Please not discuss here too, we risk locking if you wander too far off track
How can this possibly go off tracks? Besides, this thread is not worth much if we can't discuss each others dislike.
#90
Posté 07 mai 2013 - 06:40
2) Short, bland, undetailed, uninspiring dungeons with nothing to do besides kill 20 guys, talk to someone at the end, then kill that person
3) Excessive combat and wave combat. Combat was so excessive but so little of a challenge, it made me want to go do something else while the characters fought. Every conflict was resolved by combat, there was no sneaking, diplomacy, puzzle solving, or disguises.
4) Cutting down rp and dialogue choices like in ME3. The middle option was taken out and most of the time there was no investigate option. I had a longer conversations with freaking Jenkins in ME1 than with any character including the companions and LI in ME3
5) More streamlining and trying to cater in an over the top and distracting way to other audiences who are not normally interested in your games (CoD, anime/jrpgs, angry birds, whatever) with stupid gimmicks while the things that people loved about previous games are thrown out. The things BW used to be known and loved for suffer.
#91
Posté 07 mai 2013 - 06:53
That's why I said "too far"esper wrote...
Knight of Dane wrote...
Yeah, we had that discussion a few days ago, think the thread was locked. Forgot.
(I'm with Esper, Dragon Age is not open world material in my book, but more open and branching stages would be lovely)
Please not discuss here too, we risk locking if you wander too far off track
How can this possibly go off tracks? Besides, this thread is not worth much if we can't discuss each others dislike.
#92
Posté 07 mai 2013 - 07:03
esper wrote...
SeismicGravy wrote...
esper wrote...
Anyway, the things I don't want to see in da:I.
2. Completely open world.
I disagree. My pet dislike about DA2 was the fact that there was just no sense of exploration at all (it felt like 90 percent of all the quests happened in one area). This isn't ME3, therefore theres no godlike enemy destroying the galaxy, therefore there should be plenty of time to go out there and discover new things.
I hate Skyrim, was bored with oblivion and generally don't like travelling all over a country on feet.
And exploration rarely makes sense when you often in a bioware game has some urgent world crisis going on.
Sure we could compromise on larger hubs or something, but no open world.
I'm not saying make it an all-out Skyrim clone, what I am saying is that there is absolutley no reason why DA3 can't have the same style of hubs and exploration options as DA:O
Modifié par SeismicGravy, 07 mai 2013 - 07:04 .
#93
Posté 07 mai 2013 - 07:07
SeismicGravy wrote...
esper wrote...
SeismicGravy wrote...
esper wrote...
Anyway, the things I don't want to see in da:I.
2. Completely open world.
I disagree. My pet dislike about DA2 was the fact that there was just no sense of exploration at all (it felt like 90 percent of all the quests happened in one area). This isn't ME3, therefore theres no godlike enemy destroying the galaxy, therefore there should be plenty of time to go out there and discover new things.
I hate Skyrim, was bored with oblivion and generally don't like travelling all over a country on feet.
And exploration rarely makes sense when you often in a bioware game has some urgent world crisis going on.
Sure we could compromise on larger hubs or something, but no open world.
I'm not saying make it an all-out Skyrim clone, what I am saying is that there is absolutley no reason why DA3 can't have the same style of hubs and exploration options as DA:O
But those where non a completely open world, as I wrote. Anyway, I think there was too much exploration in da:o. The Kokari Wilds and the Deep Road are the worst offenders because it is not really varied.
#94
Posté 07 mai 2013 - 07:11
2) Everything that was messed up with DA2's combat - paratrooper waves, bloated enemy HP, random resistances that made no sense, NPC classes being extremely different from player classes, one-animation-fits-all exploding corpses, over top combat animations, and so on, and so forth...
3) All the cut corners of previous games - psychic fedex quests, quest journal not updating à la ME3, reused levels, outdoor levels reduced to repetitive brown tubes, etc.
4) Forced failures. Being unable to have Anders arrested, being unable to warn mom about suitors with a preference for certain flowers, being unable to kill Kai Leng no matter how many rounds you put into his forehead (complete with neener-neener email later), and so on. If you really really have to do it to advance the plot, make sure the failure makes sense and is not just a big scripting-hammer to the face.
5) A threadbare story that seems to have been neglected in favor of companion sob stories and melodrama. I realize this one is very much about taste, but I much prefer a strong plot and I can totally live without companion therapy session. A strong story also makes it unnecessary to force you into a plot like Shepherding Wolves for example does. There was literally no in-character reason for my Hawke to do this, but thou must. Because Act 2 wouldn't work otherwise.
*) Seriously, what is it with the whining and the sob stories in some BioWare games? After DA2, I honestly wouldn't be surprised if their next scene contained a scene like this:
A dragon with the length and double the size of a freight train is barreling down on your party like a frigging dive bomber, the air is getting really hot already, and the card carrying whiner in your group picks this moment to put up that patented oh-woe-is-me expression and tells you about how mommy never loved him and how that made him too shy with girls as he grew up and FWWOOOOSH! *crackle* *pop*
Give me competent, sane companions. Please. If I get nothing else of the above, please give me this.
#95
Posté 07 mai 2013 - 07:29
2. Choices that never matter. Anders needing my help to create a bomb...No matter what i did there he still blows up the chantry. No more of that, please.
3. Lack of customization. The lack of this just made DA2 way easy when it came to money. Every piece of armour i found i just sold right away. i was filthy rich by the end of act 1, and had nothing at all to spend the money on.
4. Dumbed down gameplay. if I don`t have a sword, the game shouldn`t just give me one.
5. 1 map for caves and 1 map for buildings. This was just the worst case of rushing a game I have ever seen. I am 100 percent sure this won`t happen again though.
#96
Posté 07 mai 2013 - 07:32
2. Hawke.
3. Fenris.
4. Anders.
5. Anders.
#97
Posté 07 mai 2013 - 07:46
2. Short Story
3. DA2 Combat
4. Hawke or the Warden
5. DA2 companions
#98
Posté 07 mai 2013 - 08:51
2. Twitch anything
3. Save Imports
4. Linear level design
5. Depth of Field effects in cutscenes
#99
Posté 07 mai 2013 - 09:06
2)Tallis or Felica Day:sick:.
3) No ME3 type ending.
4) The PC mysteriously vanishing at the end of the game.The ending is perfectly bittersweet as it is,this is the last time i will ever see this PC. So why the liberal application of salt to that wound by the writers i don't know, its bittersweet overkill for no good reason.
5) Cullen:mellow:.
Modifié par XM-417, 08 mai 2013 - 08:51 .
#100
Posté 07 mai 2013 - 09:54
2)Anders
3)Fenris
4)Usual contrived 'evil humans are oppressing us poor mages/elves' rubbish.
5)If we are going to have cameos - can they at least look like the characters they were meant to be ? Looking at you Alistair and Zevran.
6)ME3 type ending - no, just no. We had the option to do the sacrifice thing in DA1.





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