Top 5 things you would NOT like to see in DA3 Inquisition ?
#101
Posté 07 mai 2013 - 10:02
2. Morrigan and OGB - same as above
3. Save imports - I don't really think a couple of cameos and a random sidequest is worth the hassle (really why would Hawke care if dwarves are hunting a Harrowmont noble). I'd rather see them develop NPCs (that lived) from one game into the next and build some continuity that way. I'm fine with Merril and Isabela but Alistair and Zevran felt tacked on just so the player could go "Oooooh it's Alistair from DAO!" (It's a small world indeed)
4. Disappearing hero - I hate this one! Why couldn't the Warden just stay a warden commander (or dead) at the end of DAO? Why couldn't Hawke just be the Vicount of Kirkwall??? That would bring a fine conclusion to their story, not this disappearing act that just brings up all these questions. Where are they? Alive? Dead?.... I don't even care anymore...
5. Cliffhanger ending - I want a satisfying conclusion to my characters story, with various different possible endings, not just a stage for DA4.
#102
Posté 07 mai 2013 - 10:35
- Excessive pandering, nonsense, for the sake of it or reasons out of story and all that crap.
- I don't want either the input of the fanbase with demands in the story, the only area they cannot touch with their dirty hands. In doing so, I'm certain the story would suck hard and wouldn't make any sense.
#103
Posté 08 mai 2013 - 02:44
2) Facial hair locking the mouth and jaw into a set shape.
3) Import bugs.
4) Ugly weapons and armor
5) Banter getting interrupted by combat or a scene change.
#104
Guest_Seraph Cross_*
Posté 08 mai 2013 - 04:34
Guest_Seraph Cross_*
#105
Posté 08 mai 2013 - 04:35
#106
Posté 08 mai 2013 - 05:22
2. Annoying combat system of DAO making a comback to pander to fringe fans. Make it better or make it different, but bring back that clunky auto-attack system again.
3. Glitchy import system, or additionally, characters coming back to life with no explination.
4. Excessivly recycled maps, espically in areas that are supposed to be different from eachother.
5. A forced auto-choice for a characters demise. For example, the opening of DA2. Carver and Bethany are both put in a situation where they are in danger, and yet you aren't given the choice to save one or the other, that is just plain rude. Now, if a character decides to make a choice to sacrifice themselves, or is killed off, fine, do it if it fits the narrative, I won't complain. But don't make a situation where there seems like there would be an important choice, and remove that choice from the player.
Modifié par Darth Brotarian, 08 mai 2013 - 05:22 .
#107
Posté 08 mai 2013 - 05:30
(( Btw us I find this a oxymoron))
con·ven·ience
noun
1.the quality of being convenient; suitability.
2.anything that saves or simplifies work, adds to one's ease or comfort or the like.
3.a convenient situation or time: at your convenience.
4.advantage or accommodation.
2) the Inquisitor followers or companions are fine with the Inquisitor been a blood mage or to allow the Inquisitor to cast blood magic on them.
3) Cullen ( IF) follower, is happy with the Inquisitor ( blood mage) .. rofl!
4) If the Inquisitor is not a tragic Character, his adventures end in tragedy..
5) Doesnt matter what the Hero does, s/he will lose at the end.. for no apparent reason than a speculative mania.
#108
Posté 08 mai 2013 - 05:55
2) default only features (the blood smear)
3) Cullen (mentioned several times)
4) Leliana or Merrill ( I know I know it's pretty obvious Leli is going to be there but hopefully just as a side character or quest giver.)
5) Companion's "home base" I hated that my character had to trek through Kirkwall load scenes for each companion just to talk to them about something! Holy cow, I would like everyone in one place, It would be interesting to see if the castle we get had different rooms for our Companions kind of like the Normandy. THAT would be good.
#109
Posté 08 mai 2013 - 06:25
Seraph Cross wrote...
I don't really see the point of imports. Nothing major is going to happen. Is it just to see older characters?
That and to make players feel like their choices in previous games changed the world. I don't think they're nessisary and are at least more bother than they're worth but a lot of people really want their decicion to save the Anvil of the Void to carry over for the next six games or whatever.
Modifié par Twisted Path, 08 mai 2013 - 06:27 .
#110
Posté 08 mai 2013 - 06:45
They did. In the previous game.Twisted Path wrote...
That and to make players feel like their choices in previous games changed the world.
New game. New instance of the world.
#111
Posté 08 mai 2013 - 06:50
On the basis of what happened in DA2 it didn't offer up anything particular interesting, What it did in DA2 meant as much to me as it did to Hawke which wasn't a great deal. So i really didn't get any benefit from it and i don't see the point either.So unless its does something radical in the next game, i do find its a feature that i can live without. In ME it did something more interesting by allowing the import of the PC from the previous game, but i don't get to do that with this series.Seraph Cross wrote...
I don't really see the point of imports. Nothing major is going to happen. Is it just to see older characters?
Modifié par XM-417, 08 mai 2013 - 10:42 .
#112
Posté 08 mai 2013 - 06:56
i. ridiculous weapons, robes and armors - refer to threads related
ii. cameos - if they are not important then better not seeing them just to say "hi"
iii. junks - i want to collect cool items, not "moth eaten scarf"
iv. one or two endings - i want more endings with epilogues
v. making choice to determine how game end - not "choose Mage or Templar" then fight to end game, i mean not making a choice right there on the moment to determine what will happen in the end. It is good if choices we make all the way determine the ending
#113
Posté 08 mai 2013 - 07:11
Was DAO's auto-attack any more clunky than DA2's auto-attack? At least DAO's auto-attack was responsive - your characters did something when you told them to, rather than having to wait until they finished an animation like in DA2.Darth Brotarian wrote...
2. Annoying combat system of DAO making a comback to pander to fringe fans. Make it better or make it different, but bring back that clunky auto-attack system again.
#114
Posté 08 mai 2013 - 08:04
#115
Posté 08 mai 2013 - 09:53
'evil' mages or 'evil' characters in general being simply insane or possessed. DA needs a Saren/Sovereign level villain, or at least a grey area one akin to Loghain.
recycled environments
waves of enemies suddenly materializing
lame ending
#116
Posté 08 mai 2013 - 09:55
#117
Posté 08 mai 2013 - 10:25
2. DA2 elf design
3. Pajama mage attire
4. Anders >_<
5. Potion cooldowns/no herbalist skill tree
#118
Posté 08 mai 2013 - 10:38
Wave combat DAII
Gift spamming (DAO)
Time skips (DAII)
Shuffle banter (DAO. DAII and the DLC had the best banter)
#119
Posté 08 mai 2013 - 10:46
Catroi wrote...
1) A retarded ending
2) A tragic ending (because it's soooooo artistic)
3) Companions that go Bi for no reason (Ashley/Kaidan)
4) Cut content that would have been awesome (Varric romance anyone?)
5) dumbing down, I want DA to be the Baldur's gate successor as the series was advertised to be
The hell?
Kaidan was always bi, his romance with M!Shep is still in ME1, it's just not accessible.
#120
Posté 08 mai 2013 - 11:11
- Morrigan
- Dialogue trees instead of dialogue wheel
- Multiple race choices
- Straight companions
#121
Posté 08 mai 2013 - 11:18
Endless thugs used as filler instead of a real plot.
Boring npc and pc clothes.
Fully clothed love scenes.
Fidgeting pc and npcs when standing still for a few seconds.
Modifié par schalafi, 08 mai 2013 - 11:26 .
#122
Posté 08 mai 2013 - 11:22
Yes let's get rid of options in a ROLE PLAYING GAME.Xilizhra wrote...
An option to side with the templars. I'll add more if I think of anything.
#123
Posté 08 mai 2013 - 11:25
KallianaTabris wrote...
5. Potion cooldowns/no herbalist skill tree
Spamming potions sure is fun huh?
#124
Posté 08 mai 2013 - 11:26
#125
Posté 08 mai 2013 - 11:30
Xilizhra wrote...
An option to side with the templars. I'll add more if I think of anything.
You should be actually be scared about that. If they'll not add multiple choices in siding in the war, it's more likely that they'll go to the compromise route.





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