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Top 5 things you would NOT like to see in DA3 Inquisition ?


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#126
The Spirit of Dance

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Sundance31us wrote...

1) Purchasing DLC items and then having them be worth nothing when I try to resell them in game.
2) Finding pointless loot items; at least in DAO a "Rusty Metal Spoon" would be an items you could use to build a trap.
3) Being forced to "help" bloodmages who will later kidnap a family member.


This, though I've never purchased any of those weapon pack DLC's myself.

Also:

4) Protagonist disappearing into the sunset; I wanna know what happens to him or her whether he/she dies, becomes a great ruler or settles down and starts a family. What I don't want to hear is that the hero abandons everything and just disappears one day.

5) DLC that's impossible to get if you don't buy the game on the first day or month.

#127
KENNY4753

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1. time jumps
2. wave combat/enemies falling from the sky
3. DA2 Elves
4. Recycled dungeons/basements
5. Slaughtering Dalish clans for no reason

#128
mopotter

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 I've seen a lot of things I agree with and I'm using them with acknowledgements.  :)   In my world where I actually controle the outcome of life, I'd like not to see these.  Since I don't controle the outcome of anything, my wishes count for squat.  

Not in any order.

1)  From Xebioz:
"What is the problem you ask? Well, the problem is that it ruins immersion for me. There, I said it. Having every party member hit on me because you would like to have the opportunity to romance them ruins my immersion. Maybe this is selfish of me but I would rather have realism, have characters who were only homosexual as well (this is not about me being homophobic or anything) and focus on making all the characters more realistic and thrree-dimensional rather than making some stale bisexual dating sim."

I like my charactyers to be consistant every time I play. I like having a character tell me, - sorry your not my type, it makes me want to play a character that is their type.  I liked this in DA:O.  I'd love to have someone like Steve and Samantha, two of my favorite characters in ME3.  Add a couple of straight and a couple of Isabella/Zev types and I'd be a happy camper.

2) From MR_PN
"all demons being absolutely evil. I would like one demon that doesn't want to feast on every living person in thedas. maybe one like Cole, though idk if he is truly a demon or what kind of spirit he really is."

I liked Cole, would not mind a demon or spirit like him for a change.

3) From Lakus
"Forced tragic endings.  Seriously, DAO had a nice spread of outcomes.  Good.  Bad.  In-between, based on player choice.  Use that as a model.  Not...a certain other game."


If the only ending is a forced tragic one, it's not one I'd replay so I'd skip the game.  Hopefully there will be a variety like DAO.

4) From FINE HERE
" Friendship/rivalry system or 'we won't leave the PC regardless of how openly they hate us and/or our idealogy' companions. Seriously, I stepped all over Anders' 'all mages should be free' speeches and told him he needs to be locked up, and he still follows my Hawke, or even falls in love with him/her? Calling Merril evil and stupid doesn't make her abandon or attack you? It was too weird."


I hate having characters who will accept anything done to them.  I'd rather they try to kill my character, liked that in Zev or even just refuse to join me.  

5) didn't see this so it's mine.
I don't want another ending like DA:2  I enjoyed the game but when it came to the ending it didn't matter who I sided with.  Orsino and Meredith were both nuts.

#129
Mr. Homebody

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Top 5 things I would NOT like to see in DA:I are:

1. Multiplayer - immersive singleplayer storyline is the only thing that matters for me. The more multiplayer is contained in the game, the less I am interested in this game. Adding mp to ME 3 was disapointing especially because of its influence on the singleplayer campaign. Besides if the Bioware game is praised because of "how succesful multiplayer mode is" then something is going in a very wrong direction, at least in my personal opinion.

2. Auto dialogue - dialogues are one of the most important things in Rpg games and for me more important than statistics, abilities or equipment. It is all about roleplay our protagonist and give him/her unique personality and experiences. However the way how personality system was implemented in DA 2 and ME series severely reduces any kind of freedom that player can have in this area. In DA 2 and ME player is choosing most of the dialogue lines automatically, depending on the character personality chosen at the start of the game (one of the three icons in DA 2 + heart icon for romance and in ME up/bottom dialogue line). This is weak dialogue mechanic in my opinion. I want to think before I choose any dialogue line. Otherwise it is not dialogue mechanic but the illusion of it, while the player has chosen most of the dialogue lines at the start of the game.

3. Final Fantasy NPCs - I am talking about one skinny elf wielding two handed weapon that is bigger than himself. Seeing poor little Fenris running around with such kind of weapon was funny in some way but DA shouldn't be a comedy. Unfortunatelly playing on nightmare difficulty I was forced to use this character because of his effectivity (sadly Carver was taken away from my party after act I :() . I'm aware that his enchanted strenght is somehow the result of the lyrium markings but still the impression is weird.

4. Fetch quests - quality is always more important than quantity. One good side quest with some storyline is worth more than thousand meaningless mini quests without including any story. Fetch quest were so ridiculous in both DA 2 and ME 3. Don't make the protagonist the champion of Kirkwall if you want him to be a deliverer at the same time.

5. Thieving traps - I love the fact that Bioware games are focused around the party. Still I prefer to control directly only my own character and allow other companions to care for themself. The problem with traps is that I am basically forced to play as a companion rogue to be able to efficiently detecting them. And it is especially annoying when I have to looking for traps during the fight. Undetected traps shouldn't steal XP. For example: I like Varric as an npc character but I don't want to play as Varric. Yet in dungeons (and not only there) I am basically forced to do that. Detection range should be longer or thieves should be more independent while searching for traps.

Modifié par Mr. Homebody, 04 décembre 2013 - 06:57 .


#130
The Baconer

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1. Pointless junk (raven feather, blank vellum, old scarves etc.)
2. Difficult encounters that don't allow you to tactically position your party because they are preceded by a cutscene.
3. Waves.
4. Space Marine massive armor.
5. Enemy types (blood mages and Saarebas) that make you auto-lose if you don't know exactly where and when they spawn beforehand.

#131
MrCorvin

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1. A Cameo by Justin Bieber
2. A Cameo by Snooki
3. Not being able to kick that Isolde in the face (she was the only character I wanted to do that too).
4. Sex with the Qunari
5. A Cameo by Will Farrell

#132
Seival

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Seraph Cross wrote...

Top 5 things you would NOT like to see in DA3 Inquisition ?


Poor visual part.
Side quests.
Non-combat skills.
Overcomplicated inventory.
Unrealistic weapon/armor design.

#133
Exaltation

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1) Bugs.
2) Bugs.
3) Bugs.
4) Bugs.
5) Bugs.

#134
Seival

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Exaltation wrote...

1) Bugs.
2) Bugs.
3) Bugs.
4) Bugs.
5) Bugs.


Don't want to disappoint you, but this is impossible. If you don't wanna see bugs while playing you better learn to ignore them.

#135
yakaman91

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The Baconer wrote...

1. Pointless junk (raven feather, blank vellum, old scarves etc.)
 


This, or more generally, the underwhelming looting system.  Perhaps the greatest letdown in DA:2 was loot.  Useless, worthless, mundane loot.  The inclusion of uber "levels with character" stuff that could be bought basically obsoleted anything that could be found in-game.  That, combined with not being able to set companions clothing, made about 95% of the stuff I found trash.  Simple fodder for selling.

I think I enjoyed DA:2 more than most - but the lack of cool stuff to find really hurt.  Here's my list:

1.) Useless loot
2.) Ridiculous animations during combat
3.) "levels with character" loot
4.) Easy character re-spec (make my choices have consequences!)
5.) Dedicated character configurations (i.e. Sebastian only bows, Aveline only shield/sword)

Bascially, put me back into control of my party.  It really makes replays worthwhile.

#136
The Elder King

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Seival wrote...

Seraph Cross wrote...

Top 5 things you would NOT like to see in DA3 Inquisition ?


Poor visual part.
Side quests.
Non-combat skills.
Overcomplicated inventory.
Unrealistic weapon/armor design.

Point two and three are in. Point one four, it depends on what you'd define 'poor' and 'overcomplicated' (but I doubt you'll be satisfied based on your expectations). Point five, I hope so, but I woudn't hold my breath.

#137
Muspade

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Seival wrote...

Seraph Cross wrote...

Top 5 things you would NOT like to see in DA3 Inquisition ?


Poor visual part.
Side quests.
Non-combat skills.
Overcomplicated inventory.
Unrealistic weapon/armor design.


You're set up for dissapointment.

#138
keightdee

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1. Trans characters played for laughs
2. ME3-style journal/quest system (Where the flip do I go? I don't know. The game assumes I'm sitting down and playing for 17 hours straight when instead I'm getting up to make a sandwich and go to work and write a term paper. I can't remember every-flipping-thing an NPC told me 8 hours ago. Thus: journal. DA2's journal was perfect for me.)

And that's about it. I'm open to whatever. I'm keeping the faith.
I'm especially open to Sebastian returning. Just .. throwin' that out there.

#139
Olivier_dehFanboy

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1) useless loot and loot made usless by DLC items. As organized as DA2 dlc my have been, i think that its poor business practice to sell us in game items that affect gameplay. And it ruins the variety of character building... Some swords work better with a tank, some work better with an arcane warrior... None of that was present in da2. If ur gonna sell in game items, make it skins that you can apply to different equipment. I seriously wish DLC was strictly narative content peppered with a variety of equipment that dont break the game.
2) messy menus, redundant talents/spells( generaly the messy game design of dragon age origins)
3) invisible walls
4) mundane npcs that serve no purpose other than wndering around or standing there with their poorly textured faces.
5)wider breadth of gameplay rather than just "walk/combat/dialogue"

Modifié par Olivier_dehFanboy, 07 décembre 2013 - 11:52 .


#140
Jestina

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Multi-player. Just look at the awfulness of ME3.
Flemeth.
An over population of blood mages like DA2 had.
Ninja rogues....like DA2 had.