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Why did people *cry* over DA2's violence?


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#26
Silfren

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iiReaperZz wrote...

Thanks for the clarification but it didn't change the fact.
1. A lot of players/reviewers whined about it (cool story bro, want a G rated fantasy world play WoW? ( Sorry had to be insulting, it made the combat more boring, and I only noticed because I patched to play MoTA and Legacy and was like what the hell?
2. A bug? REALLY? Because it was that unnoticeable in play testing? Lol, well glitch or not I thought it enhanced the combat. Just seems like a convenient explanation to appease.

One more note, enjoying the visual splendor of over the top violence does not mean I want a mindless hack and slash experience. But two of my favorite games this generation are Ninja Gaiden 2 ( loved the original too ) and Gears of War 1 and 3 ( for multiplayer )


You keep saying a lot of people "cried" about the violence but you seem to be the only one who remembers it, given I and several others recall only complaints--not "crying," which is just hyperbole on your part anyway, about the excessive frequency of exploding bodies.  Yes, it was a bug, this was explained well over a year ago, and was fixed in one of the patches. 

Having bodies that exploded all the time WAS ridiculous.  That's something that should only happen with magic, not from being stabbed or smacked over the head.

#27
Silfren

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iiReaperZz wrote...

Cutlass Jack wrote...

iiReaperZz wrote...
2. A bug? REALLY? Because it was that unnoticeable in play testing? Lol, well glitch or not I thought it enhanced the combat. Just seems like a convenient explanation to appease.


Lets think about which seems more likely:
1. They wanted bodies to explode like pinatas whenever you hit them with the slightest amount of damage.
or
2. They wanted bodies to explode only when killing them with massive amounts of excess damage.

The effect was meant to show off a spectacular kill, not an average one. It loses any meaning when it happens on every kill. That was the bug. The frequency.


That's why I said it could be reserved for when your builds settles. And like I said, it was obviously intentional. The effect was blatant, they knew it's not like it was very subtle.

Bioware never said the exploding bodies were not intentional and no one here said it either; Bioware said that the glitch was that it happened OFTEN, several times in every fight.  THAT'S the bug Bioware fixed: the frequency at which it happened.

Modifié par Silfren, 07 mai 2013 - 04:50 .


#28
Silfren

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LPPrince wrote...

iiReaperZz wrote...

Have you seen a 700 grain M500 round hit a watermelon...oh boy


Not from a bow, no.


And people, especially armored people, are not watermelons.

#29
LPPrince

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I like to think Merrill is a watermelon.

#30
Direwolf0294

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The violence in DA2 was kid level cartoon violence with more gore. If that's what you want, that's fine, but don't expect everyone to want their game looking like a saturday morning cartoon with some extra red thrown in.

#31
Silfren

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LPPrince wrote...

I like to think Merrill is a watermelon.


*slap*

Idjet.  She's obviously a kiwi.

#32
LPPrince

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:crying: 

#33
UnderlAlDyingSun

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Silfren wrote...

iiReaperZz wrote...

Thanks for the clarification but it didn't change the fact.
1. A lot of players/reviewers whined about it (cool story bro, want a G rated fantasy world play WoW? ( Sorry had to be insulting, it made the combat more boring, and I only noticed because I patched to play MoTA and Legacy and was like what the hell?
2. A bug? REALLY? Because it was that unnoticeable in play testing? Lol, well glitch or not I thought it enhanced the combat. Just seems like a convenient explanation to appease.

One more note, enjoying the visual splendor of over the top violence does not mean I want a mindless hack and slash experience. But two of my favorite games this generation are Ninja Gaiden 2 ( loved the original too ) and Gears of War 1 and 3 ( for multiplayer )


You keep saying a lot of people "cried" about the violence but you seem to be the only one who remembers it, given I and several others recall only complaints--not "crying," which is just hyperbole on your part anyway, about the excessive frequency of exploding bodies.  Yes, it was a bug, this was explained well over a year ago, and was fixed in one of the patches. 

Having bodies that exploded all the time WAS ridiculous.  That's something that should only happen with magic, not from being stabbed or smacked over the head.


I'm sorry but I won't provide references, tired and this forum is just a nice distraction from studying atm. But the fact the change was implemented should speak something to the amount, or atleast quality ( articulate crying ) of negative attention that stemmed from it.

That's why I labeled it as such, short and sweet way to convey my opinion of and interpretation of those complaints in the heading.

And I know it still occurs in game, but it occurs seldomly enough that I found myself longing for a stronger reaction to my attacks/finishes than just the intact body falling through the floor and disappearing. I'll agree that there were moments where it felt like too much, and I guess a lot of that depends on the class you played. It wasn't a problem for my mage since I mainly cast elemental AoE and singular primal spells that were quite beefy in terms of damage output. ( Obviously I don't care about support spells, and entropy did come in with some pretty decent animations. )

As for Dragon Age 3, I don't want those finishers to be reduced solely to gibs but I do want some measure of violence that can make me feel both powerful and more immersed in my combat role.

#34
Silfren

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iiReaperZz wrote...

Silfren wrote...

iiReaperZz wrote...

Thanks for the clarification but it didn't change the fact.
1. A lot of players/reviewers whined about it (cool story bro, want a G rated fantasy world play WoW? ( Sorry had to be insulting, it made the combat more boring, and I only noticed because I patched to play MoTA and Legacy and was like what the hell?
2. A bug? REALLY? Because it was that unnoticeable in play testing? Lol, well glitch or not I thought it enhanced the combat. Just seems like a convenient explanation to appease.

One more note, enjoying the visual splendor of over the top violence does not mean I want a mindless hack and slash experience. But two of my favorite games this generation are Ninja Gaiden 2 ( loved the original too ) and Gears of War 1 and 3 ( for multiplayer )


You keep saying a lot of people "cried" about the violence but you seem to be the only one who remembers it, given I and several others recall only complaints--not "crying," which is just hyperbole on your part anyway, about the excessive frequency of exploding bodies.  Yes, it was a bug, this was explained well over a year ago, and was fixed in one of the patches. 

Having bodies that exploded all the time WAS ridiculous.  That's something that should only happen with magic, not from being stabbed or smacked over the head.


I'm sorry but I won't provide references, tired and this forum is just a nice distraction from studying atm. But the fact the change was implemented should speak something to the amount, or atleast quality ( articulate crying ) of negative attention that stemmed from it.

That's why I labeled it as such, short and sweet way to convey my opinion of and interpretation of those complaints in the heading.


The change was implemented because the complaints alerted Bioware to the glitch of the high frequency of the exploding bodies, NOT because scores upon scores of people "cried" about excessive violence and gore.

#35
AtreiyaN7

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As far as DA3 goes, I agree that if you kill someone with a fireball, they should burn and scream in agony. Or if you make their blood boil via a blood magic spell, they should have a particularly nasty death. However, I think gruesome deaths have to be used judiciously or they lose their shock factor pretty quickly.

I was watching a horror movie on Chiller last week (for my usual purposes of MST3K-style mockery), and by the time this one doofus got an egg beater to the face (repeatedly), I was rolling my eyes. Why? Because the gory deaths prior to egg-beater guy's death (and that was a rather nasty death) meant that I had become pretty numb to the whole thing. Mostly I kept thinking: how much dumber can these characters possibly get?

Sure, have realistic violence and gore in the game - just don't overdo it to the point that it loses its impact.

#36
KiwiQuiche

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The people who whined about the violence in DA2 need to play Dead Space or God Of War.

#37
Blackrising

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Zjarcal wrote...

Wut



#38
Direwolf0294

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KiwiQuiche wrote...

The people who whined about the violence in DA2 need to play Dead Space or God Of War.


Most of the people who "whined" about the violence in DA2 weren't doing it because there was violence, they were doing it because the violence looked stupid, a problem neither Dead Space nor God of War suffer from.

#39
LPPrince

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Yeah, I gotta admit, the exploding bodies were pretty stupid in my opinion, I think those would be better left to finishing moves with magic, kinda like how you can lop off heads with a sword and such.

#40
KiwiQuiche

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Direwolf0294 wrote...

KiwiQuiche wrote...

The people who whined about the violence in DA2 need to play Dead Space or God Of War.


Most of the people who "whined" about the violence in DA2 weren't doing it because there was violence, they were doing it because the violence looked stupid, a problem neither Dead Space nor God of War suffer from.


Don't you actually need to pick an upgrade for the exploding bodies thing?

#41
UnderlAlDyingSun

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Silfren wrote...

iiReaperZz wrote...

Silfren wrote...

iiReaperZz wrote...

Thanks for the clarification but it didn't change the fact.
1. A lot of players/reviewers whined about it (cool story bro, want a G rated fantasy world play WoW? ( Sorry had to be insulting, it made the combat more boring, and I only noticed because I patched to play MoTA and Legacy and was like what the hell?
2. A bug? REALLY? Because it was that unnoticeable in play testing? Lol, well glitch or not I thought it enhanced the combat. Just seems like a convenient explanation to appease.

One more note, enjoying the visual splendor of over the top violence does not mean I want a mindless hack and slash experience. But two of my favorite games this generation are Ninja Gaiden 2 ( loved the original too ) and Gears of War 1 and 3 ( for multiplayer )


You keep saying a lot of people "cried" about the violence but you seem to be the only one who remembers it, given I and several others recall only complaints--not "crying," which is just hyperbole on your part anyway, about the excessive frequency of exploding bodies.  Yes, it was a bug, this was explained well over a year ago, and was fixed in one of the patches. 

Having bodies that exploded all the time WAS ridiculous.  That's something that should only happen with magic, not from being stabbed or smacked over the head.


I'm sorry but I won't provide references, tired and this forum is just a nice distraction from studying atm. But the fact the change was implemented should speak something to the amount, or atleast quality ( articulate crying ) of negative attention that stemmed from it.

That's why I labeled it as such, short and sweet way to convey my opinion of and interpretation of those complaints in the heading.


The change was implemented because the complaints alerted Bioware to the glitch of the high frequency of the exploding bodies, NOT because scores upon scores of people "cried" about excessive violence and gore.


Why are you arguing this point? Who cares exactly how many people griped about it, obviously it was enough to get my attention and have the developers do something about ( and a few people, yourself included, have chimed in with your distaste for such things already ) , and those instances seem to have escaped your memory or just didn't catch your attention. 

And there were people who took strong positions on the subject, but regardless, and in retrospect, I considered it an especially dumb thing to complain about especially considering the alternative we got. It being a bug or glitch, whatever it was part of the software and it was something I grew accustomed to in my playthroughs and happened to enjoy. I was really just hoping someone from BW might catch this post realize some people want more than just dull finishes.

I've taken up a pretty reasonable position, trying to market some level of understanding for people who really didn't appreciate it, and all I'm continually doing if anything is illustrating how there might be a better implement for the followup.

But ultimately, I just want to hear some opinions on the matter, you have offered yours and I thank you. Image IPB

#42
Bfler

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Don't know how it is handled in the US, the place, where it mostly happens, but after the next massacre in a school or university, mass media will again target games as main cause, if there are such games, like you want here, with an exaggerated amount of violence and gore. Especially if they find such a game on the PC, console of the killer.

Modifié par Bfler, 07 mai 2013 - 05:52 .


#43
Direwolf0294

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KiwiQuiche wrote...

Direwolf0294 wrote...

KiwiQuiche wrote...

The people who whined about the violence in DA2 need to play Dead Space or God Of War.


Most of the people who "whined" about the violence in DA2 weren't doing it because there was violence, they were doing it because the violence looked stupid, a problem neither Dead Space nor God of War suffer from.


Don't you actually need to pick an upgrade for the exploding bodies thing?


No, it's just something that happens that players have no control over.

#44
Melca36

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iiReaperZz wrote...

I can't believe BW panders this much.

I hope to the holy flying spaghetti they bring it back for DA3.

Am I the only one who thought exploding/lacerated corpses was BAD***. It made you feel powerful and was especially appropriate for mages. Chain light, Hemorrhage, Stonefist if I want to waste some of these spells on the typical baddy I want them to go down HARD. Especially for CCC c'mon! The effect is a reflection of my power output no? 

Maybe these gruesome endings could be reserved for mid/endgame when you've settled into your build, but I'm sorry all the expendable baddies should come out of these fights completely broken, physically and emotionally and it should be depicted as such.  

If anything I want MORE violence. I'm a sadist what can I say, I suspect some of you are too, I mean one aspect of this violence is trademark, the persistent gore. As gimmicky and misplaced as it can be sometimes it's still a cool distinctive feature of the series. I'd like to see BW escalate this. For instance, assuming they bring back Spell Combos ( this is top of my wishlist ), if I toss out a sleep/horror my victims should literally be screaming bloody murder, ripping their faces off. A cleave from a warrior should remove specific body parts, considering hit placement. How awesome would it be to see a bunch of limbless, staggered idiots pace around before they drop?

Some may not agree, I don't know why as long as all the favored combat elements are still present, and to you I say can we meet eachother in the middle? If you're so offended maybe BW can concede to make a toggle option for such effects.
 
Anyway, just personally looking forward to more intense combat.



They already said the combat would be different so I would not expect instant gratifcation hack and slash combat and people materializing from the ceiling if I were you.

#45
Uccio

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sandalisthemaker wrote...

The exploding bodies were funny. Hardly anything to cry over.



Oh you mean the lego boys?

#46
Melca36

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http://i1183.photobu...A2.jpg~original

Just a reminder of DA2's combat.

#47
HurricaneGinger

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I like blood and gore, but it's just a bit excessive to have something explode when I stab it. If others like it, okay, but IF BioWare were to keep to this perhaps a toggle could be installed. Such as:

No Gore
Mild Gore
Heavy Gore
Jason

#48
Melca36

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sandalisthemaker wrote...

The exploding bodies were funny. Hardly anything to cry over.


It was ridiculous and stupid to backstab somebody and they instantly exploded. It was stupid and it made me wonder what age demographic they were gearing for when designing the game.

#49
Fredward

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Lolwhut. I was almost 100% sure people didn't like the exploding bodies because they (rightly) believed it was stupid looking when you could literally see a person falling apart like a toy you break apart.

#50
Twisted Path

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The exploding bodies looked real silly. I hope they get rid of that stuff or at least reserve it for when someone is killed by magic. Killcam finishers where you decapitate, impale or brain someone would be great though.