KiwiQuiche wrote...
Don't you actually need to pick an upgrade for the exploding bodies thing?
You're probably thinking of the 'Bloody Mess' perk from Fallout.
KiwiQuiche wrote...
Don't you actually need to pick an upgrade for the exploding bodies thing?
Modifié par Refara, 07 mai 2013 - 07:38 .
Melca36 wrote...
iiReaperZz wrote...
I can't believe BW panders this much.
I hope to the holy flying spaghetti they bring it back for DA3.
Am I the only one who thought exploding/lacerated corpses was BAD***. It made you feel powerful and was especially appropriate for mages. Chain light, Hemorrhage, Stonefist if I want to waste some of these spells on the typical baddy I want them to go down HARD. Especially for CCC c'mon! The effect is a reflection of my power output no?
Maybe these gruesome endings could be reserved for mid/endgame when you've settled into your build, but I'm sorry all the expendable baddies should come out of these fights completely broken, physically and emotionally and it should be depicted as such.
If anything I want MORE violence. I'm a sadist what can I say, I suspect some of you are too, I mean one aspect of this violence is trademark, the persistent gore. As gimmicky and misplaced as it can be sometimes it's still a cool distinctive feature of the series. I'd like to see BW escalate this. For instance, assuming they bring back Spell Combos ( this is top of my wishlist ), if I toss out a sleep/horror my victims should literally be screaming bloody murder, ripping their faces off. A cleave from a warrior should remove specific body parts, considering hit placement. How awesome would it be to see a bunch of limbless, staggered idiots pace around before they drop?
Some may not agree, I don't know why as long as all the favored combat elements are still present, and to you I say can we meet eachother in the middle? If you're so offended maybe BW can concede to make a toggle option for such effects.
Anyway, just personally looking forward to more intense combat.
They already said the combat would be different so I would not expect instant gratifcation hack and slash combat and people materializing from the ceiling if I were you.
iiReaperZz wrote...
Melca36 wrote...
iiReaperZz wrote...
I can't believe BW panders this much.
I hope to the holy flying spaghetti they bring it back for DA3.
Am I the only one who thought exploding/lacerated corpses was BAD***. It made you feel powerful and was especially appropriate for mages. Chain light, Hemorrhage, Stonefist if I want to waste some of these spells on the typical baddy I want them to go down HARD. Especially for CCC c'mon! The effect is a reflection of my power output no?
Maybe these gruesome endings could be reserved for mid/endgame when you've settled into your build, but I'm sorry all the expendable baddies should come out of these fights completely broken, physically and emotionally and it should be depicted as such.
If anything I want MORE violence. I'm a sadist what can I say, I suspect some of you are too, I mean one aspect of this violence is trademark, the persistent gore. As gimmicky and misplaced as it can be sometimes it's still a cool distinctive feature of the series. I'd like to see BW escalate this. For instance, assuming they bring back Spell Combos ( this is top of my wishlist ), if I toss out a sleep/horror my victims should literally be screaming bloody murder, ripping their faces off. A cleave from a warrior should remove specific body parts, considering hit placement. How awesome would it be to see a bunch of limbless, staggered idiots pace around before they drop?
Some may not agree, I don't know why as long as all the favored combat elements are still present, and to you I say can we meet eachother in the middle? If you're so offended maybe BW can concede to make a toggle option for such effects.
Anyway, just personally looking forward to more intense combat.
They already said the combat would be different so I would not expect instant gratifcation hack and slash combat and people materializing from the ceiling if I were you.
What's wrong with combat being gratifying? It surely wasn't in DaO, yea the strategic development was awesome ( and not as complicated as some people make it out to be, I don't play diff. w/ ff though it's just retardedly limiting ) but the end result was still pretty lame.
And by combat difference how much do you actually think they're going to change? I guarantee you it will feature more of DA2's stylings than in origins, which was very bland as a melee character. Getting into position sucked all the fun out of it really . And with any significant change all they're going to do is kill the pacing, enemies will probably be stronger, have more defenses, and now you'll have to micro manage team positions a lot more. I just hope they do it creatively.
Still, considering both extremes ( which is all that will ever be afforded in the game ) I would still prefer all the gibbings as opposed to the fall over Houdini through the floor routine.
Also, I play the DA games for story primarily and for the more formidable encounters. WHICH the game offered in equal parts, with DLC, so it was the best of both. Not saying I prefer or even play hack/slash games, I don't. Even if I did, what's wrong with that?
Modifié par Melca36, 07 mai 2013 - 10:07 .
Foopydoopydoo wrote...
Lolwhut. I was almost 100% sure people didn't like the exploding bodies because they (rightly) believed it was stupid looking when you could literally see a person falling apart like a toy you break apart.
Modifié par Melca36, 07 mai 2013 - 10:02 .
Modifié par Melca36, 07 mai 2013 - 09:52 .
Modifié par Melca36, 07 mai 2013 - 10:01 .
Cutlass Jack wrote...
KiwiQuiche wrote...
Don't you actually need to pick an upgrade for the exploding bodies thing?
You're probably thinking of the 'Bloody Mess' perk from Fallout.
Modifié par The Woldan , 07 mai 2013 - 10:38 .
Wulfram wrote...
(Particularly when there was a bug and the headless corpse got up and carried on a conversation)
Silfren wrote...
I never heard of anyone complaining about the violence and gore. I saw plenty of complaints about enemies constantly exploding from being stabbed with a sword or clubbed with a staff, not because of an aversion to violence but because it happened so often it went straight from being comical to outright ludicrous.
ejoslin wrote...
DA2 combat just looks stupid. I remember that being my impression. It has nothing to do with gore, exploding
bodies, or whatnot -- it was so cartoony and ridiculous that it didn't matter to me how many bodies exploded. I was too busy rolling my eyes over the mage-staff swing dance.
Modifié par ibbikiookami, 07 mai 2013 - 12:04 .
Guest_EntropicAngel_*
You might be. I thought it looked too cartoonish. Like Lemmings popping into red confetti. Just a quick sprite thrown over a 3D game to hide the lack of death animations.iiReaperZz wrote...
Am I the only one who thought exploding/lacerated corpses was BAD***.
Among other things I have seen a human hit in the shoulder by a 40mm grenade. It looks nothing like a watermelon. Nor DA2.Silfren wrote...
LPPrince wrote...
iiReaperZz wrote...
Have you seen a 700 grain M500 round hit a watermelon...oh boy
Not from a bow, no.
And people, especially armored people, are not watermelons.