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Why did people *cry* over DA2's violence?


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#51
Cutlass Jack

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KiwiQuiche wrote...

Don't you actually need to pick an upgrade for the exploding bodies thing?


You're probably thinking of the 'Bloody Mess' perk from Fallout. Image IPB

Image IPB

#52
ref

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Let's see here, because it was stupid and wasn't practical?

To be fair though, the exploding bodies are a very small dent in what made DA2 an awful game, in my opinion.

Modifié par Refara, 07 mai 2013 - 07:38 .


#53
The Six Path of Pain

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DA2 violence was more comical then violent :P

#54
UnderlAlDyingSun

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Melca36 wrote...

iiReaperZz wrote...

I can't believe BW panders this much.

I hope to the holy flying spaghetti they bring it back for DA3.

Am I the only one who thought exploding/lacerated corpses was BAD***. It made you feel powerful and was especially appropriate for mages. Chain light, Hemorrhage, Stonefist if I want to waste some of these spells on the typical baddy I want them to go down HARD. Especially for CCC c'mon! The effect is a reflection of my power output no? 

Maybe these gruesome endings could be reserved for mid/endgame when you've settled into your build, but I'm sorry all the expendable baddies should come out of these fights completely broken, physically and emotionally and it should be depicted as such.  

If anything I want MORE violence. I'm a sadist what can I say, I suspect some of you are too, I mean one aspect of this violence is trademark, the persistent gore. As gimmicky and misplaced as it can be sometimes it's still a cool distinctive feature of the series. I'd like to see BW escalate this. For instance, assuming they bring back Spell Combos ( this is top of my wishlist ), if I toss out a sleep/horror my victims should literally be screaming bloody murder, ripping their faces off. A cleave from a warrior should remove specific body parts, considering hit placement. How awesome would it be to see a bunch of limbless, staggered idiots pace around before they drop?

Some may not agree, I don't know why as long as all the favored combat elements are still present, and to you I say can we meet eachother in the middle? If you're so offended maybe BW can concede to make a toggle option for such effects.
 
Anyway, just personally looking forward to more intense combat.



They already said the combat would be different so I would not expect instant gratifcation hack and slash combat and people materializing from the ceiling if I were you.



What's wrong with combat being gratifying? It surely wasn't in DaO, yea the strategic development was awesome ( and not as complicated as some people make it out to be, I don't play diff. w/ ff though it's just retardedly limiting ) but the end result was still pretty lame.

And by combat difference how much do you actually think they're going to change? I guarantee you it will feature more of DA2's stylings than in origins, which was very bland as a melee character. Getting into position sucked all the fun out of it really . And with any significant change all they're going to do is kill the pacing, enemies will probably be stronger, have more defenses, and now you'll have to micro manage team positions a lot more. I just hope they do it creatively. 

Still, considering both extremes ( which is all that will ever be afforded in the game ) I would still prefer all the gibbings as opposed to the fall over Houdini through the floor routine.

Also, I play the DA games for story primarily and for the more formidable encounters. WHICH the game offered in equal parts, with DLC, so it was the best of both. Not saying I prefer or even play hack/slash games, I don't. Even if I did, what's wrong with that?

#55
ZtalkerRM

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A persona reaction to violence (and nudity for that matter) is based on his or her morals and environment. I, as free thinking Dutchman have no problem with either. But if you look at the rage that Liara love interest unleashed in the US...the nation with the biggest porn industry on the world...

I am seriously in doubt of biowares capability as a developer since the release of da2 and me3 but at least they are not beiing childish about violence and other 16+ material for that matter. Chances are that if you are beiing offended by it, you don't even have the required age to play da2 to begin with.

#56
Shadow of Light Dragon

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Uh. You realise that the exploding-corpse thing was only supposed to happen on a critical hit death, right? Not on every single kill? Bioware didn't remove it. They fixed it so it would work as intended. :P

And people didn't complain because they thought it was ultra-violent. They complained because it looked juvenile.

#57
Wulfram

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I think DA:O finishers were more violent, really. DA2's exploding bodies were way too silly to be taken at all seriously, while the beheading finishers were kind of icky.

(Particularly when there was a bug and the headless corpse got up and carried on a conversation)

#58
h0neanias

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Jesus bloody Christ, no-one cried because DA2 be too violent; it was violent in a silly, unrealistic way -- in stark contrast to Origins, on top of that. One could argue that Origins was actually more violent, due to its gruesome realism (within the genre at least). That said, unlike swordplay I enjoy magical combat in DA2 way more than I did in Origins.

#59
Melca36

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iiReaperZz wrote...

Melca36 wrote...

iiReaperZz wrote...

I can't believe BW panders this much.

I hope to the holy flying spaghetti they bring it back for DA3.

Am I the only one who thought exploding/lacerated corpses was BAD***. It made you feel powerful and was especially appropriate for mages. Chain light, Hemorrhage, Stonefist if I want to waste some of these spells on the typical baddy I want them to go down HARD. Especially for CCC c'mon! The effect is a reflection of my power output no? 

Maybe these gruesome endings could be reserved for mid/endgame when you've settled into your build, but I'm sorry all the expendable baddies should come out of these fights completely broken, physically and emotionally and it should be depicted as such.  

If anything I want MORE violence. I'm a sadist what can I say, I suspect some of you are too, I mean one aspect of this violence is trademark, the persistent gore. As gimmicky and misplaced as it can be sometimes it's still a cool distinctive feature of the series. I'd like to see BW escalate this. For instance, assuming they bring back Spell Combos ( this is top of my wishlist ), if I toss out a sleep/horror my victims should literally be screaming bloody murder, ripping their faces off. A cleave from a warrior should remove specific body parts, considering hit placement. How awesome would it be to see a bunch of limbless, staggered idiots pace around before they drop?

Some may not agree, I don't know why as long as all the favored combat elements are still present, and to you I say can we meet eachother in the middle? If you're so offended maybe BW can concede to make a toggle option for such effects.
 
Anyway, just personally looking forward to more intense combat.



They already said the combat would be different so I would not expect instant gratifcation hack and slash combat and people materializing from the ceiling if I were you.



What's wrong with combat being gratifying? It surely wasn't in DaO, yea the strategic development was awesome ( and not as complicated as some people make it out to be, I don't play diff. w/ ff though it's just retardedly limiting ) but the end result was still pretty lame.

And by combat difference how much do you actually think they're going to change? I guarantee you it will feature more of DA2's stylings than in origins, which was very bland as a melee character. Getting into position sucked all the fun out of it really . And with any significant change all they're going to do is kill the pacing, enemies will probably be stronger, have more defenses, and now you'll have to micro manage team positions a lot more. I just hope they do it creatively. 

Still, considering both extremes ( which is all that will ever be afforded in the game ) I would still prefer all the gibbings as opposed to the fall over Houdini through the floor routine.

Also, I play the DA games for story primarily and for the more formidable encounters. WHICH the game offered in equal parts, with DLC, so it was the best of both. Not saying I prefer or even play hack/slash games, I don't. Even if I did, what's wrong with that?



Some of us like depth to our combat and have no problems micro managing. :wizard:

You seem to have this notion that everybody has your play style when that is not the case. DA2's combat was dumbed down. Granted Origins was slow but at least it was not ridiculous.

 Its already been stated awhile back that there will be a return to tactics.  No more button mashing. 
I'm sorry but not every gamer wants to mash buttons and have things
handed to them easily. 

The only thing they might keep from DA2 is the speed.

And look at the screenshot I posted in the thread above.

How can enemies materializing out of nowhere be considered  gratifying combat???? 

Look
its going to be a different game engine and considering how the
developers have ackowledged missteps with DA2...I would not expect the
game to be like DA2 if I were you.  Go search the threads, you will see
they are planning different combat and not the over the top style that
was DA2s.  You'll just have to learn to adapt.

Modifié par Melca36, 07 mai 2013 - 10:07 .


#60
Melca36

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Foopydoopydoo wrote...

Lolwhut. I was almost 100% sure people didn't like the exploding bodies because they (rightly) believed it was stupid looking when you could literally see a person falling apart like a toy you break apart.


And what was even more silly is the explosding animation was male only. There were females in the gangs too. :lol:

http://i1183.photobu...mb.jpg~original

Modifié par Melca36, 07 mai 2013 - 10:02 .


#61
Melca36

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Delete multiple post

Modifié par Melca36, 07 mai 2013 - 09:52 .


#62
Melca36

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oops!

Modifié par Melca36, 07 mai 2013 - 10:01 .


#63
ejoslin

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Cutlass Jack wrote...

KiwiQuiche wrote...

Don't you actually need to pick an upgrade for the exploding bodies thing?


You're probably thinking of the 'Bloody Mess' perk from Fallout. Image IPB

Image IPB


I loved the bloody mess perk in FO3 -- the only problem with it was, IIRC, that when you used a nail gun, the bodies exploded instead of ending up nailed to the wall.

DA3 combat just looks stupid.  I remember that being my impression.  It has nothing to do with gore, exploding bodies, or whatnot -- it was so cartoony and ridiculous that it didn't matter to me how many bodies exploded.  I was too busy rolling my eyes over the mage-staff swing dance.

#64
Giant ambush beetle

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Exploding bodies was really dumb, I hope I'll never see that kind of gore again outside a comic or a self-ironic FPS shoot-em-up. I can't take combat serious where characters hit with an arrow explode in a red fountain like a blood sausage under 1000 psi of pressure. I mean, what the hell were the devs thinking?

Or maybe I completely misinterpreted the game and I was actually fighting overripe strawberries disguised as humans. Sh!t, never thought of that!

But there is so much wrong with the combat the gore is hardly worth mentioning.

Oh, and I never cried about the violence, I complained.

Modifié par The Woldan , 07 mai 2013 - 10:38 .


#65
weaselshep

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The violence which was identical to DAO.

#66
Cyberstrike nTo

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Wulfram wrote...
(Particularly when there was a bug and the headless corpse got up and carried on a conversation)


That happened to me for the first time with that talking darkspawn who was talking to the Baroness in the Fade before the Warden gets back to Thedas in Awakening.

#67
Noctis Augustus

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Silfren wrote...

I never heard of anyone complaining about the violence and gore.  I saw plenty of complaints about enemies constantly exploding from being stabbed with a sword or clubbed with a staff, not because of an aversion to violence but because it happened so often it went straight from being comical to outright ludicrous. 


This. I want much more appropriate gore and violence. Not exploding enemies when hit by a staff, I want realism.


ejoslin wrote...

DA2 combat just looks stupid.  I remember that being my impression.  It has nothing to do with gore, exploding
bodies, or whatnot -- it was so cartoony and ridiculous that it didn't matter to me how many bodies exploded.  I was too busy rolling my eyes over the mage-staff swing dance.


Also this.

Modifié par ibbikiookami, 07 mai 2013 - 12:04 .


#68
Darth Death

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Did they? I wasn't aware.

#69
Guest_EntropicAngel_*

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I think you need to play God of War, OP.

#70
Korusus

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Because bodies exploding into a mess of low polygon blood and bone is a poor replacement for DA:O's finishers? Because bodies don't just explode like that, no matter how hard you hit them? Because it looked absolutely stupid as all get out?

#71
Trolldrool

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To be honest, in my opinion the whole exploding bodies thing just made DA2 look less violent. In DA:O when you had those rare moments of impaling someone on your sword and then slicing their head off in a fountain of blood with your other sword the whole fight looked a lot more gruesome and mortifying.

Have Sten turn his back on his enemy for a second to carve his twohanded sword into their gut. And as far as I'm aware, stomach wounds can sometimes be an excruciatingly slow and painful way to die. The very implacation of that sends more shivers down my spine than watching someone explode like a water balloon from being pricked with a needle.

Watch Oghren do the same thing. Height difference means an evisceration becomes a vasectomy. And since you could cut a bloody swathe through whole warbands of soldiers or genlocks without seeing those finishing moves, the times they did became very memorable.

I don't mind blood and gore in computer games. I don't mind nightmarish shrieks of pain or heartwrenching cries for mercy from NPCs that are about to die in a cutscene. It's all about how the violence is presented to the player and in DA2, I think this was done poorly.

#72
Nefla

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I like the kind of violence in fallout (without the bloody mess perk) where it's gruesome but makes some sense. I hack someone's neck with a machete and they are decapitated, do enough damage to the limbs and they are blown off, etc...in da2 they exploded like water balloons and it just looked silly and was not satisfying at all.

#73
Dominari

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iiReaperZz wrote...

Am I the only one who thought exploding/lacerated corpses was BAD***.

You might be.  I thought it looked too cartoonish.  Like Lemmings popping into red confetti.  Just a quick sprite thrown over a 3D game to hide the lack of death animations.
Anyway, it is just an opinion.  Your milage may vary.

#74
Dominari

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Silfren wrote...

LPPrince wrote...

iiReaperZz wrote...

Have you seen a 700 grain M500 round hit a watermelon...oh boy


Not from a bow, no.


And people, especially armored people, are not watermelons.

Among other things I have seen a human hit in the shoulder by a 40mm grenade.  It looks nothing like a watermelon. Nor DA2.

#75
EpicBoot2daFace

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The DA:O finishers were pretty satisfying to me. Removing that in DA2 did make me die a little inside.