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Why did people *cry* over DA2's violence?


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#101
Guest_EntropicAngel_*

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Melca36 wrote...

I think they designed the combat for people who basically want a cinematic experience and dont like games.


Bull. The combat of DA ][ is far more engaging than DA:O.

Note, I personally preferred DA:O. But say DA ]['s combat is cinematic and not engaging (your "don't like games" comment) is patently false.

#102
spirosz

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Rawgrim wrote...

People cried about the violence in DA2?



#103
spirosz

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spirosz wrote...

Rawgrim wrote...

People cried about the violence in DA2?


Yeah... I don't remember any of this.  I remember the amount of what the **** just happend with Anders threads popping up a lot and the whole bisexual ordeal, nothing really clicks with violence though. 

#104
ref

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DA2's combat 'engaging'.

Yeah, don't think so.

Modifié par Refara, 08 mai 2013 - 03:26 .


#105
Zazzerka

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I'm kind of new to DA2 and DA in general, but I've found myself disregarding a new ability if it doesn't have splash damage, because the abilities that do are the only ones that let you kill half the world's population in bandits before teatime. All for walking down an alley.

That's what makes me cry.

Modifié par Zazzerka, 08 mai 2013 - 03:29 .


#106
Melca36

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EntropicAngel wrote...

Melca36 wrote...

I think they designed the combat for people who basically want a cinematic experience and dont like games.


Bull. The combat of DA ][ is far more engaging than DA:O.

Note, I personally preferred DA:O. But say DA ]['s combat is cinematic and not engaging (your "don't like games" comment) is patently false.


Well if had sold better they would not be changing it right?\\

Still don't understand how waves coming out of the ceiling can be engaging though.

I will agree that Origins was weak but it was far more fun than D2s.

Hopefully  DA3s will be a reasonable compromise.

#107
Guest_EntropicAngel_*

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What do you mean, "splash damage?"

Do you mean AOE (area of effect) spells/talents, that usually have some type of radius?

The single ones are actually the ones that tend to do more damage. Most AOE spells/talents, apart from the highest-level elementals, have less damage but more "stun" effects.

#108
Guest_EntropicAngel_*

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Melca36 wrote...

Well if had sold better they would not be changing it right?

Still don't understand how waves coming out of the ceiling can be engaging though.

I will agree that Origins was weak but it was far more fun than D2s.

Hopefully  DA3s will be a reasonable compromise.


You're seeing false correlations--the two have nothing to do with each other. Waves coming out of the ceiling or not coming out of the ceiling have nothing to do with it being engaging. The pacing, the very real chance of your character dying by magesplosion, these things make it engaging.

#109
Rann

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"Why did people *cry* over DA2's violence?"

If, by that, you mean "why did people use a forum for a purpose for which it was intended; i.e. in order to give feedback about some aspect of the game that they didn't like and that, in their opinion, could use improvement," then I suppose you'll have to go over to the DA2 forums and actually read those posts. I suspect the answer to your question can be found in them in great detail, and thus I'm not sure what purpose it serves to revisit it again on this DA3 forum other than to be deliberately provocative.

[Edit:  fixed erroneous "the" -> "a"]

Modifié par Rann, 08 mai 2013 - 03:41 .


#110
Melca36

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EntropicAngel wrote...

Melca36 wrote...

Well if had sold better they would not be changing it right?

Still don't understand how waves coming out of the ceiling can be engaging though.

I will agree that Origins was weak but it was far more fun than D2s.

Hopefully  DA3s will be a reasonable compromise.


You're seeing false correlations--the two have nothing to do with each other. Waves coming out of the ceiling or not coming out of the ceiling have nothing to do with it being engaging. The pacing, the very real chance of your character dying by magesplosion, these things make it engaging.


I'll just have to respectfully disagree.  The combat was  over the top,  ridiculous and silly to me and I am glad they have said it would be different for the next game.    

#111
UnderlAlDyingSun

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Rann wrote...

"Why did people *cry* over DA2's violence?"

If, by that, you mean "why did people use a forum for a purpose for which it was intended; i.e. in order to give feedback about some aspect of the game that they didn't like and that, in their opinion, could use improvement," then I suppose you'll have to go over to the DA2 forums and actually read those posts. I suspect the answer to your question can be found in them in great detail, and thus I'm not sure what purpose it serves to revisit it again on this DA3 forum other than to be deliberately provocative.

[Edit:  fixed erroneous "the" -> "a"]


See what I did there. You get a cookie.

Nice redirect? But this was one grand way of saying I disagree with their sentiments, I know the type, the issue would be considered trivial in different venues, and I hope to see it return ( in a fully realized sense ofcourse ), annndddd ultimately the choice to change it resulted in a much duller playing experience. I still play this game FYI

And a lot of it was crying from the entitled, this isn't the only gaming forum I participate in. I see this constantly.  

Anyway, why so serious? If you bother to comment, just state your opinion on the subject, and list your reasons. The condescension really wasn't needed, BRO 

#112
ObserverStatus

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JimmyRustles wrote...
Cause people will cry over anything in these forums.

If you think we're bad, you should check tumblr.
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#113
Nightdragon8

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i have nothing against vilonce its just in DA2 it was silly. big hit = gibbed pile of goo and that happened alot... it was amusing at first then it got old real fast (mainly when it was with arrows that it got old... get hit with an arrow turn into goo.... ok, would have prefered being pined to a wall but ok). I honestly like DA:O killing blows in fact downloaded a mod for PC that up'd the chance of it to happen. In fact I'm a HUGE face of Warhammer 40k and all of its death animations thoughtout all the games.

#114
-TC1989-

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I personally don't remember seeing an outcry of violence from DA2. It was pretty unrealistic, but that's about it. I will say that I have to roll my eyes every time I see a bandit explode from a simple arrow from my bow.

#115
Lluthren

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It was a bit too extreme and happened too much. It felt so... it wasnt special. When someone explodes, it should be because of you power, not because almost everybody explodes when killed. Walking bomb could do it, but back stab shouldn't. Death rattles are better anyway... And screaming when on fire, boy did i love those screams in ME2.

#116
Saibh

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Melca36 wrote...

Its not tactical combat. They materialize out of nowhere thus ruining immersion.


I'm really beginning to not take "immersion" seriously as a term anymore. I definitely don't take "dumbed down" as a meaningful term, and all the bleating about it leads BioWare to stop taking it seriously as well, I imagine. 

Like I said, if the game was successful they would not have said combat would be different for the next game.


You could say the same for DAO's combat, no? And I don't think their combat was wholly successful. Just no worse than DAO's.

#117
LPPrince

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Well, Bioware established that DAO's was too slow, and DA2's at least in my opinion ended up way too fast, so we could really use a middle ground there.