How would you grade the ME3 DLC's?
#1
Posté 07 mai 2013 - 04:54
Leviathan: B- Back story of Reapers explained. Good mystery and suspense.
Omega: C Nyreen dies no matter what but the combat was great and you get to see new parts of Omega
Citadel: A Defines fan service! Wrex back as squadmate, hilarious commentary and good action.
OVERALL: B Unfortunately no post-ending or changes to Priority: Earth but I thoroughly enjoyed them
#2
Posté 07 mai 2013 - 04:57
Omega: B-
Citadel: B+
*edit... forgot the other two, good call themikefest*
Extended Cut: C... but a significant upgrade nonetheless.
Javik: A-
Citadel was funnest but you had to suspend disbelief to high heaven to enjoy pt. 1.
Modifié par HYR 2.0, 07 mai 2013 - 05:14 .
#3
Posté 07 mai 2013 - 04:59
Leviathan--A
From Ashes--B
Extended Cut--B
Omega--F
#4
Posté 07 mai 2013 - 05:11
#5
Posté 07 mai 2013 - 05:25
Leviathan - B
Omega - D
From Ashes - A
Extended Cut - C
#6
Posté 07 mai 2013 - 05:50
From Ashes - A+
Leviathan - B
Omega - F
Extended cut - F
#7
Posté 07 mai 2013 - 06:02
EC - D. Makes a serviceable ending, but fails to fix major issues with logic and sense.
Leviathan - C. Interesting, only crippled by the backstory of the Leviathans themselves.
Omega - D-. Haven't played myself so take with a pound of salt. However it does have a class based interrupt which is nice.
Citadel- A+. Fun fun fun. While not entirely original, it makes sense, keeps tone, and is awesome.
#8
Posté 07 mai 2013 - 06:05
I'm also curious of what people think of DLC in general if they're deciding that Omega deserves an 'F.' Since DLC tends to be story poor and all, probably at least in part in keeping with fans' demands that DLC should be seperate from the main story?
Interestingly enough, Omega is far and away the most similar to the ideas I've seen on the BSN. Food for thought?
Modifié par David7204, 07 mai 2013 - 06:11 .
#9
Posté 07 mai 2013 - 06:06
EC - D
Leviathan - C+
Omega - D
Citadel - A
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:28 .
#10
Posté 07 mai 2013 - 06:10
David7204 wrote...
I'm awfully disappointed From Ashes gets high ratings. I saw it as completely mediocre mission with a very unlikeable squadmate.
Well, it does hinge on wether you like Javik or not. I didn't mind him, and the Thessia information is rather important.
#11
Posté 07 mai 2013 - 06:12
David7204 wrote...
I'm awfully disappointed From Ashes gets high ratings. I saw it as completely mediocre mission with a very unlikeable squadmate. And it comes off as somewhat hypocritical to see all the complaints about Day 1 DLC get dropped.
You're basically saying right here that you have a problem with how people like something you don't.
The main mission itself was nothing special. It wasn't that great, and it was kind of lame to see colonists in full scale armor lying dead in their homes. It was nice to see Eden Prime again though.
Javik however makes the grade. Bar none, the best squadmate in ME3 in my opinion. Minus a few points for being a little bit too unbelievable, but his demeanor and wry personality make up for it greatly. Taking him to Thessia, and having him troll Liara is almost worth it on its own.
Day One DLC is in issue, but it's not as big (mainly because it got overshadowed by the ending) though it is troubling to see it implemented. I wasn't too upset though since I had the Collector's Edition, which it came with.
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:13 .
#12
Posté 07 mai 2013 - 06:18
Who here can tell me why Omega fell flat as a story? And before anyone says anything, I can assure you all that making Aria or Nyreen or Bray or whatever a squadmate would not turn a mediocre story into a great one. Nor would bringing the crew along. Nor would including a hub.
Modifié par David7204, 07 mai 2013 - 06:18 .
#13
Posté 07 mai 2013 - 06:20
It just didn't feel like BW put much effort into it. It feels like nothing's happening that is worthwhile, and it's essentially just a four to five hour mission where you happen to shoot a lot of Cerberus mooks. It's very minimal. Aria and Nyreen aren't very compelling, Petrovsky barely appears in any meaningful capacity (basically just shots of him looking at a camera screen most of the time) and the voice acting is disturbingly low quality especially from Carrie-Anne Moss. Add in some plain unacceptable audio and visual bugs, and an incredibly repetitive and dark gameplay environment, and it's just an absolute chore to play through. There's nothing wrong with the story, but the presentation is just terrible.
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:21 .
#14
Posté 07 mai 2013 - 06:21
Modifié par David7204, 07 mai 2013 - 06:22 .
#15
Posté 07 mai 2013 - 06:24
David7204 wrote...
I'm also curious of what people think of DLC in general if they're deciding that Omega deserves an 'F.' Since DLC tends to be story poor and all, probably at least in part in keeping with fans' demands that DLC should be seperate from the main story?
"Story poor?" Other than the weapon packs and cosmetic stuff, very few DLC deserves that title in my opinion, at least from ME2 onward. In ME2, both Kasumi and Zaeed had very good subplots - Kasumi included the tantalizing greybox technology which was expanded in the Synthesis ending, as well as the beginnings of the heist mechanic that we saw later in Citadel. Zaeed was one of the rare instances where the Paragon choice actually involves sacrifice, where you do have to choose between the bad guy and the mission rather than neatly nabbing both. Arrival and Lair are dripping with lore, and Overlord has its tantalizing tidbits as well.
In ME3, Omega is the weakest of the bunch but even it had its moments, while Leviathan and even the lighthearted Citadel open the doors to all kinds of possibilities.
#16
Posté 07 mai 2013 - 06:24
David7204 wrote...
There is something wrong with the story if it's not drawing you in and exciting you.
That's not it at all. There's just plain no dialogue or emotion in the presentation.
The gameplay, voice-acting, environment, repetitive nature, and bugs just don't do the story justice.
It is possible for presentation to ruin a story. I liked the idea of returning to Omega and seeing places and things that I hadn't seen before. I wanted to see more of the adjutant threat, and show it as a barely contained plague that it was.
Instead all I see is a dark and danky environment, punctuated by a few pretty backgrounds here and there, and the adjutants are just plain underwhelming in their introduction. They do a decent job building up to it, they just don't do anything with them.
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:27 .
#17
Posté 07 mai 2013 - 06:24
David7204 wrote...
Uh-huh.
Who here can tell me why Omega fell flat as a story? And before anyone says anything, I can assure you all that making Aria or Nyreen or Bray or whatever a squadmate would not turn a mediocre story into a great one. Nor would bringing the crew along. Nor would including a hub.
"Don't bring the awesome stealth frigate just because I don't like the people you have with you."
Really? This was the reason the writers came up with?
#18
Posté 07 mai 2013 - 06:27
Ticonderoga117 wrote...
"Don't bring the awesome stealth frigate just because I don't like the people you have with you."
Really? This was the reason the writers came up with?
Eh, even with the Normandy we'd have just ended up getting close to the station and deploying in the shuttle anyway. It would have been fun to bring Aria on the Normandy for a little while though and have her comment on various things.
#19
Posté 07 mai 2013 - 06:30
MassivelyEffective0730 wrote...
Instead all I see is a dark and danky environment, punctuated by a few pretty backgrounds here and there, and the adjutants are just plain underwhelming in their introduction. They do a decent job building up to it, they just don't do anything with them.
Agreed - the adjutants were a massive disappointment. It doesn't help that they have no sync kill (thus they can never be as scary as a Banshee or even a Brute) and that you never get to fight them in the dark despite the game teasing that you will.
#20
Posté 07 mai 2013 - 06:30
Modifié par David7204, 07 mai 2013 - 06:31 .
#21
Posté 07 mai 2013 - 06:30
I think the majority of issues with Omega are presentation-related. Basically, it was not what everyone was expecting to see, especially for a DLC that had apparently been in development since before the actual game was released (it was originally intended to be part of the main game).David7204 wrote...
Uh-huh.
Who here can tell me why Omega fell flat as a story? And before anyone says anything, I can assure you all that making Aria or Nyreen or Bray or whatever a squadmate would not turn a mediocre story into a great one. Nor would bringing the crew along. Nor would including a hub.
I personally found it a bit of a chore to play through, and it was not nearly as polished as Leviathan or Citadel. The only thing I liked about it, funnily enough, is the fact that it takes place on Omega as I love the place.
#22
Posté 07 mai 2013 - 06:32
Modifié par David7204, 07 mai 2013 - 06:32 .
#23
Posté 07 mai 2013 - 06:33
Ticonderoga117 wrote...
David7204 wrote...
Uh-huh.
Who here can tell me why Omega fell flat as a story? And before anyone says anything, I can assure you all that making Aria or Nyreen or Bray or whatever a squadmate would not turn a mediocre story into a great one. Nor would bringing the crew along. Nor would including a hub.
"Don't bring the awesome stealth frigate just because I don't like the people you have with you."
Really? This was the reason the writers came up with?
That was pretty weak. To the levels of going solo in Arrival. Really, no Kasum? Or Legion? Or Thane? Hell, even Miranda? That was bad.
#24
Posté 07 mai 2013 - 06:33
David7204 wrote...
The problem is not the presentation.
Yes, it is. Not to you maybe, but certainly for me it was.
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:34 .
#25
Posté 07 mai 2013 - 06:35





Retour en haut







