David7204 wrote...
I'm not telling you what you think, I'm telling you what's right. Presentation doesn't fix faulty fundamentals.
You complained Omega was a 'chore.' You think fixing a bug or two would have turned it into something great? Turned the experience around?
Yes. But I think having a different style of gameplay, with a different level design, with a different enemy than just more Cerberus mooks, with a more active environment, and a louder score, and more enthusiasm from some of the voice actors might.
As is, there's really nothing going on within the game at all. It's too gameplay and direct action oriented. There isn't enough story, enough plot, enough of anything really. It's just go into one room and kill mooks, to go to the next room and kill mooks, hear Aria say something about something, then go into another room, go up an elevator, and kill mooks. That's the problem. There is a story, and a good one beneath all of that. But it's chore to have constantly play through room after room and wave after wave of mooks to get it.
Modifié par MassivelyEffective0730, 07 mai 2013 - 06:51 .