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The Warden in Dragon Age 3


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#26
Androme

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The PAX Interviews 2011:

'' -Melo stated that Morrigan was critical to the world, and so is Warden, therefore we will definitely be hearing about them or seeing more of them in the future.''

Let's hope this is true.

#27
Knight of Dane

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No, let's not.

#28
Tempest_

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I'd rather not see the Warden if I wasn't controlling him.

I'm content to leave things as they are. The beauty of Origins was the closure which was afforded to our protagonists. Personally, I am very content that my Warden's story is over.

#29
Fast Jimmy

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Imagine all the work, planning and resources that would go into making the Warden come back for DA3. Seriously, just sit down and ponder what that would all involve to see he Warden you made actually appear in a future game.

Now sit back and think that none of the people who did the Ultimate Sacrifice in DA:O would see any of that work. And that you'd pretty much need to make some type of content for them that would be equally as rewarding, otherwise it seems like you are penalizing the people who didn't do the Dark Ritual.

All for some stupid, poorly written "just like the Warden" line at the end of DA2.

Chalk it up to bad writing/planning and let's all move on.

#30
Androme

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Why call it a franchise and have a save import feature if characters are completely forgotten after one game? Go play COD, I mean this, seriously. I really can't bring myself to tolerate this cancer that has entered the RPG community.

EDIT:
Whatever people may think about the ME3 ending ( I personally think it sucked ), the ME trilogy handled characters damn well, it's an example to all games that decides to have a save import feature. If the story is not continuous, then just remove the save import feature and have a completely different setting for each individual game.

Modifié par Androme, 07 mai 2013 - 05:31 .


#31
esper

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@Fast Jimmy, or you can chalk it up to Leliana being kinda crazy and seeing wild connections everywhere. I mean she went: dream - rosebush - I must join the warden. (I still think the line at the end was stupid too).

@Androme, it is not a cancer, it is simple sense. Bioware will always destroy some one's happiness for the warden and Hawke, because they simply cannot get the character right. It is the player character there are too many variables. No matter what bioware does someone will always says that 'My character would never do that'.

They have not disappeared, just because we don't see them again. I am content to hear rumours about my warden and my Hawke, based on the plotflag from previous games, because rumours will not interfere and destroy the two personalities I carefully crafted and it still gives you a sense of them being in the world.

Modifié par esper, 07 mai 2013 - 05:33 .


#32
ejoslin

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The savegame import system doesn't work very well -- chalk that up to bad QA, but the damage is done.

I don't mind if the world has changes to it because of what was done in previous games (provided that those changes are consistent with my decisions, and with the way the imports from DAO to DA2 are, that's not a given), but I really don't need my old character to come back, remade, revoiced, restoried. She had a great story with excellent closure, and there's just no way the decisions I made could be recognized. She's with Zevran, fighting the Crows. Bring her back, you change my warden in ways that make no sense to me and my role-playing.

Look, if they take EVERY decision into account, that would cost an absolute fortune. If they decide only some decisions should count and bring the warden back, the people's who's decisions were discarded are going to be left feeling, "WTF?" And I have a feeling that if you don't play a Human Male who romanced Morrigan and went through the mirror, your decisions may count for a little less as it is :/

Modifié par ejoslin, 07 mai 2013 - 05:38 .


#33
GenericEnemy

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well theyve already ruined the closure i got in DAO enough already...

#34
Guest_StreetMagic_*

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lol, I decided to make a new warden recently that sacrificed himself. I'm tired of wondering how they'd ever revisit the Warden story again - so I'll just kill him myself. If Leliana's vision turns out to not be crazy, it's a win win for me. In all honesty, I trust that Bioware could write something compelling (what I don't trust is IF they ever will.. but if they put their mind to it, I'm sure it'd be cool).

Modifié par StreetMagic, 07 mai 2013 - 05:40 .


#35
Androme

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Headcanon is not an argument.

Edit:
I'm aware of the fact that there are too many variables, even in an almost-perfect game like DAO (99.9/100 game, amongst my top 3), and it is my OPINION, that the amount of possible outcomes (and thus variables) should be reduced, so that it is easier to actually make use of the save import feature in the future.

Modifié par Androme, 07 mai 2013 - 05:41 .


#36
ejoslin

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Androme wrote...

Headcanon is not an argument.


My ending is fully supported by epilogue slides. I know, heresay and rumor, but you know, why ruin a good ending for so many people?

Edit: Why handwave when you don't need to?  The story should be about Thedas, not the warden in Thedas.

Second edit: Playing out a story, making decisions, having an ending based on those decisions is not headcanon.  That's the way the story unfolded.  I accept that they cannot even deal with all the stories that people created -- I'm certainly not bringing headcanon into this.  They have so many variations on how the warden could have ended up as it is.

I honestly don't see how they could take all those variations into account.  It would cost a fortune, even if the import from DAO to DA2 wasn't completely screwed up (which it was).

Modifié par ejoslin, 07 mai 2013 - 05:43 .


#37
Guest_StreetMagic_*

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The amount of variables was slimmed in DA2.. which may be the better direction to go, in the longrun. Although that's just me. A lot of people hate DA2's ambiguous ending. I just think it's easier to resolve though.

#38
Androme

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ejoslin wrote...

Androme wrote...

Headcanon is not an argument.


My ending is fully supported by epilogue slides. I know, heresay and rumor, but you know, why ruin a good ending for so many people?

Edit: Why handwave when you don't need to?  The story should be about Thedas, not the warden in Thedas.


Did I claim the story should be about the Warden in Thedas?

Nope.

I wrote that completely forgetting about major characters (well, I did just write characters really, not major characters, anyways) after one game is madness.

#39
EdwinLi

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SergeantSnookie wrote...

I really hope they stop using the Warden and any characters closely associated with him/her.

I keep wanting to let her go but whenever I see Leliana I can't help but wonder where the hell my Warden is in all this and what happened to that satisfying ending I had in Awakening and why they couldn't just leave it at that...

/stillbutthurtandconfused


because eventually someone would go looking for the Warden after he or she Mysteriously disappears.

All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.

Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3. unless, you went with the Romance ending in Witch hunt then the Warden is just with morrigan and raising his child for the destiny he or she will have.

Modifié par EdwinLi, 07 mai 2013 - 05:48 .


#40
esper

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I am with ejoslin. My endings also fully supported by canon.
I was able to romance Zevran, I was able to say many times that I would leave the wardens and go travilling as soon as I could. I was able to pick choices that supported a certain personality, and in da2, I got hints that my wardens was indeed travelling. I do not suddenly want to see a heroic noble warden, when I got to pick other choices for her in da:o.

And it is exactly the same with da2.

#41
ejoslin

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I actually do agree that the possible outcomes would probably be better reduced if you are seeking to bring a character back. But in DAO's case, it wasn't. The character can be dead, alive and traveling, ruling Ferelden, leading the gray wardens, working for the Throne, living in obscurity. They could father a child, or an old god baby, go through a mirror to another dimension, or none of those. And this doesn't even take into account the romantic relationships with Zevran and/or Leliana.

Every single choice of those matters to the person who made them. You bring the warden back, you are going to have to discard people's decisions. And that will ruin the role playing for those people, unfortunately.

#42
esper

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EdwinLi wrote...

SergeantSnookie wrote...

I really hope they stop using the Warden and any characters closely associated with him/her.

I keep wanting to let her go but whenever I see Leliana I can't help but wonder where the hell my Warden is in all this and what happened to that satisfying ending I had in Awakening and why they couldn't just leave it at that...

/stillbutthurtandconfused


because eventually someone would go looking for the Warden after he or she Mysteriously disappears.

All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.

Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3.


Again. Just flat out no. Some wardens didn't even kill flemeth.

#43
mousestalker

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Dialogue I'd love to see in DA3

Gossip1: So, did you hear they had a Blight in Ferelden
Gossip2: I heard it was a put up job by the Grey Wardens
Gossip1: But the head grey warden, the Hero of Ferelden, didn't he die killing the archdemon?
Gossip2: I heard that she survived. That's why it's a put up job.
Gossip1: You know the problem with you. You're a cynic.

And just leave it at that for the Grey Wardens.

Modifié par mousestalker, 07 mai 2013 - 05:53 .


#44
Guest_StreetMagic_*

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I'd rather my Warden be dead than mysteriously disappeared. I can't express how much I loathe the "mysteriously disappeared" trope. Seems to be the plot of every Wild West movie. It particularly sucks for fantasy though.. Fantasy is usually epic in scope, full of world building and adventure.. the typical fantasy series is 5 or 6 books (maybe even 500 + supplemental materials!). There's no room for that mystery b.s. in this genre. The typical fantasy fan wants every inch, every creature, every land, and every character addressed in a satsifying manner.

But if you can't do that, the next best thing is to let characters die in a blaze of glory. Just don't make them disappear. That's cheap. The Elder Scrolls in particular relies on this crap, and it's worse off for it.

Damn, I'm getting off the subject. Sorry.

Modifié par StreetMagic, 07 mai 2013 - 05:56 .


#45
EdwinLi

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esper wrote...



Again. Just flat out no. Some wardens didn't even kill flemeth.


Live or dead. Flemeth will be the greatest threat in the world of DA. one way or the other the Warden will go to hunt down Flemeth to prevent her plans.

#46
ejoslin

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EdwinLi wrote...

because eventually someone would go looking for the Warden after he or she Mysteriously disappears.

All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.

Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3.


Hmmm, at the end of Witch Hunt, my warden was left with a book. Zero explanation for the disappearance mentioned in DA2. See, female wardens and males who didn't have a child with Morrigan don't have the option to go through the mirror.  And our choices should matter as well.

Like I said, I have a feeling if the warden isn't a human male who went through the mirror, our decisions will already probably count for less so I'd rather just keep my warden with her wonderful ending.

Modifié par ejoslin, 07 mai 2013 - 05:56 .


#47
Realmzmaster

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The only way the Warden is coming back is if Bioware chooses to ignore those wardens who did the ultimate sacrifice. This would mean establishing canon that the warden did the dark ritual.
Hawke on the other hand is far easier to bring back because Hawke does not have the possibility of being dead.
"Just like the warden" should be sent to the cutting room floor or chalked up to a bit of bad planning on Bioware's part unless more hand waving is coming..

#48
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In a way, they did ignore the Wardens who sacrificed when they made Awakening. Not sure why.. if it was by design or just rushed.

I don't particularly care. I'm not that fond of Awakening and don't wish to play it again. My Warden is gonna stay dead.

#49
Knight of Dane

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esper wrote...

Again. Just flat out no. Some wardens didn't even kill flemeth.

Some wardens might even never discover the plot between her and Morrigan.

You can just ignore Morrigan for the whole game and in the end Flemeth was just a old magical fairy godmother lady witch that helped you on your journey.

#50
Fallstar

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I loved my Warden and would have loved to have continued his story. Unfortunately due to the myriad of different places your Warden can end up (including the grave...) it would be impractical to have continued his story I think.

Since the Warden was our character, that we created and defined, people tended to get very attached to them, and I for one wouldn't have been satisfied with anything less than a continuation of my Warden's personal story. (Rather than say, Bioware deciding that my Warden didn't go through the Eluvian)

Whilst it would certainly have been possible to take the relevant variables from DAO and create new stories with the same protagonist, I no longer think Bioware is capable of doing such a thing justice. Since the change in direction since DA2, I'm not sure I'd even want to bring my Warden into future games anyway.

Realmzmaster wrote...

The only way the Warden is coming back is if Bioware chooses to ignore those wardens who did the ultimate sacrifice. This would mean establishing canon that the warden did the dark ritual.
Hawke on the other hand is far easier to bring back because Hawke does not have the possibility of being dead.
"Just like the warden" should be sent to the cutting room floor or chalked up to a bit of bad planning on Bioware's part unless more hand waving is coming..


They could get around that by having US Wardens being the new Warden Commander character from Awakening.

A bigger problem to me is that many people never played through WH and so never made the decision at the Eluvian. Same with the other optional content for DAO. People who only played Origins would want to be able to import their Warden, whereas people who played Awakening, Golems and WH would (or at least I would) want the decisions/events in those stories to be acknowledged/used.

Modifié par DuskWarden, 07 mai 2013 - 06:06 .