The Warden in Dragon Age 3
#26
Posté 07 mai 2013 - 05:07
'' -Melo stated that Morrigan was critical to the world, and so is Warden, therefore we will definitely be hearing about them or seeing more of them in the future.''
Let's hope this is true.
#27
Posté 07 mai 2013 - 05:11
#28
Posté 07 mai 2013 - 05:14
I'm content to leave things as they are. The beauty of Origins was the closure which was afforded to our protagonists. Personally, I am very content that my Warden's story is over.
#29
Posté 07 mai 2013 - 05:22
Now sit back and think that none of the people who did the Ultimate Sacrifice in DA:O would see any of that work. And that you'd pretty much need to make some type of content for them that would be equally as rewarding, otherwise it seems like you are penalizing the people who didn't do the Dark Ritual.
All for some stupid, poorly written "just like the Warden" line at the end of DA2.
Chalk it up to bad writing/planning and let's all move on.
#30
Posté 07 mai 2013 - 05:24
EDIT:
Whatever people may think about the ME3 ending ( I personally think it sucked ), the ME trilogy handled characters damn well, it's an example to all games that decides to have a save import feature. If the story is not continuous, then just remove the save import feature and have a completely different setting for each individual game.
Modifié par Androme, 07 mai 2013 - 05:31 .
#31
Posté 07 mai 2013 - 05:32
@Androme, it is not a cancer, it is simple sense. Bioware will always destroy some one's happiness for the warden and Hawke, because they simply cannot get the character right. It is the player character there are too many variables. No matter what bioware does someone will always says that 'My character would never do that'.
They have not disappeared, just because we don't see them again. I am content to hear rumours about my warden and my Hawke, based on the plotflag from previous games, because rumours will not interfere and destroy the two personalities I carefully crafted and it still gives you a sense of them being in the world.
Modifié par esper, 07 mai 2013 - 05:33 .
#32
Posté 07 mai 2013 - 05:36
I don't mind if the world has changes to it because of what was done in previous games (provided that those changes are consistent with my decisions, and with the way the imports from DAO to DA2 are, that's not a given), but I really don't need my old character to come back, remade, revoiced, restoried. She had a great story with excellent closure, and there's just no way the decisions I made could be recognized. She's with Zevran, fighting the Crows. Bring her back, you change my warden in ways that make no sense to me and my role-playing.
Look, if they take EVERY decision into account, that would cost an absolute fortune. If they decide only some decisions should count and bring the warden back, the people's who's decisions were discarded are going to be left feeling, "WTF?" And I have a feeling that if you don't play a Human Male who romanced Morrigan and went through the mirror, your decisions may count for a little less as it is :/
Modifié par ejoslin, 07 mai 2013 - 05:38 .
#33
Posté 07 mai 2013 - 05:36
#34
Guest_StreetMagic_*
Posté 07 mai 2013 - 05:37
Guest_StreetMagic_*
Modifié par StreetMagic, 07 mai 2013 - 05:40 .
#35
Posté 07 mai 2013 - 05:38
Edit:
I'm aware of the fact that there are too many variables, even in an almost-perfect game like DAO (99.9/100 game, amongst my top 3), and it is my OPINION, that the amount of possible outcomes (and thus variables) should be reduced, so that it is easier to actually make use of the save import feature in the future.
Modifié par Androme, 07 mai 2013 - 05:41 .
#36
Posté 07 mai 2013 - 05:40
Androme wrote...
Headcanon is not an argument.
My ending is fully supported by epilogue slides. I know, heresay and rumor, but you know, why ruin a good ending for so many people?
Edit: Why handwave when you don't need to? The story should be about Thedas, not the warden in Thedas.
Second edit: Playing out a story, making decisions, having an ending based on those decisions is not headcanon. That's the way the story unfolded. I accept that they cannot even deal with all the stories that people created -- I'm certainly not bringing headcanon into this. They have so many variations on how the warden could have ended up as it is.
I honestly don't see how they could take all those variations into account. It would cost a fortune, even if the import from DAO to DA2 wasn't completely screwed up (which it was).
Modifié par ejoslin, 07 mai 2013 - 05:43 .
#37
Guest_StreetMagic_*
Posté 07 mai 2013 - 05:43
Guest_StreetMagic_*
#38
Posté 07 mai 2013 - 05:43
ejoslin wrote...
Androme wrote...
Headcanon is not an argument.
My ending is fully supported by epilogue slides. I know, heresay and rumor, but you know, why ruin a good ending for so many people?
Edit: Why handwave when you don't need to? The story should be about Thedas, not the warden in Thedas.
Did I claim the story should be about the Warden in Thedas?
Nope.
I wrote that completely forgetting about major characters (well, I did just write characters really, not major characters, anyways) after one game is madness.
#39
Posté 07 mai 2013 - 05:47
SergeantSnookie wrote...
I really hope they stop using the Warden and any characters closely associated with him/her.
I keep wanting to let her go but whenever I see Leliana I can't help but wonder where the hell my Warden is in all this and what happened to that satisfying ending I had in Awakening and why they couldn't just leave it at that...
/stillbutthurtandconfused
because eventually someone would go looking for the Warden after he or she Mysteriously disappears.
All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.
Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3. unless, you went with the Romance ending in Witch hunt then the Warden is just with morrigan and raising his child for the destiny he or she will have.
Modifié par EdwinLi, 07 mai 2013 - 05:48 .
#40
Posté 07 mai 2013 - 05:47
I was able to romance Zevran, I was able to say many times that I would leave the wardens and go travilling as soon as I could. I was able to pick choices that supported a certain personality, and in da2, I got hints that my wardens was indeed travelling. I do not suddenly want to see a heroic noble warden, when I got to pick other choices for her in da:o.
And it is exactly the same with da2.
#41
Posté 07 mai 2013 - 05:48
Every single choice of those matters to the person who made them. You bring the warden back, you are going to have to discard people's decisions. And that will ruin the role playing for those people, unfortunately.
#42
Posté 07 mai 2013 - 05:49
EdwinLi wrote...
SergeantSnookie wrote...
I really hope they stop using the Warden and any characters closely associated with him/her.
I keep wanting to let her go but whenever I see Leliana I can't help but wonder where the hell my Warden is in all this and what happened to that satisfying ending I had in Awakening and why they couldn't just leave it at that...
/stillbutthurtandconfused
because eventually someone would go looking for the Warden after he or she Mysteriously disappears.
All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.
Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3.
Again. Just flat out no. Some wardens didn't even kill flemeth.
#43
Posté 07 mai 2013 - 05:52
Gossip1: So, did you hear they had a Blight in Ferelden
Gossip2: I heard it was a put up job by the Grey Wardens
Gossip1: But the head grey warden, the Hero of Ferelden, didn't he die killing the archdemon?
Gossip2: I heard that she survived. That's why it's a put up job.
Gossip1: You know the problem with you. You're a cynic.
And just leave it at that for the Grey Wardens.
Modifié par mousestalker, 07 mai 2013 - 05:53 .
#44
Guest_StreetMagic_*
Posté 07 mai 2013 - 05:52
Guest_StreetMagic_*
But if you can't do that, the next best thing is to let characters die in a blaze of glory. Just don't make them disappear. That's cheap. The Elder Scrolls in particular relies on this crap, and it's worse off for it.
Damn, I'm getting off the subject. Sorry.
Modifié par StreetMagic, 07 mai 2013 - 05:56 .
#45
Posté 07 mai 2013 - 05:54
esper wrote...
Again. Just flat out no. Some wardens didn't even kill flemeth.
Live or dead. Flemeth will be the greatest threat in the world of DA. one way or the other the Warden will go to hunt down Flemeth to prevent her plans.
#46
Posté 07 mai 2013 - 05:56
EdwinLi wrote...
because eventually someone would go looking for the Warden after he or she Mysteriously disappears.
All the endings in DA:O and DAOA leads to the Warden Mysteriously disappearing but the reason is revealed in Witch Hunt.
Most likely all endings lead to the Warden going to hunt down Flemeth because she has been revealed to be the greatest threat to the world out of all the crisises we will face in DA3.
Hmmm, at the end of Witch Hunt, my warden was left with a book. Zero explanation for the disappearance mentioned in DA2. See, female wardens and males who didn't have a child with Morrigan don't have the option to go through the mirror. And our choices should matter as well.
Like I said, I have a feeling if the warden isn't a human male who went through the mirror, our decisions will already probably count for less so I'd rather just keep my warden with her wonderful ending.
Modifié par ejoslin, 07 mai 2013 - 05:56 .
#47
Posté 07 mai 2013 - 05:56
Hawke on the other hand is far easier to bring back because Hawke does not have the possibility of being dead.
"Just like the warden" should be sent to the cutting room floor or chalked up to a bit of bad planning on Bioware's part unless more hand waving is coming..
#48
Guest_StreetMagic_*
Posté 07 mai 2013 - 06:01
Guest_StreetMagic_*
I don't particularly care. I'm not that fond of Awakening and don't wish to play it again. My Warden is gonna stay dead.
#49
Posté 07 mai 2013 - 06:01
Some wardens might even never discover the plot between her and Morrigan.esper wrote...
Again. Just flat out no. Some wardens didn't even kill flemeth.
You can just ignore Morrigan for the whole game and in the end Flemeth was just a old magical fairy godmother lady witch that helped you on your journey.
#50
Posté 07 mai 2013 - 06:02
Since the Warden was our character, that we created and defined, people tended to get very attached to them, and I for one wouldn't have been satisfied with anything less than a continuation of my Warden's personal story. (Rather than say, Bioware deciding that my Warden didn't go through the Eluvian)
Whilst it would certainly have been possible to take the relevant variables from DAO and create new stories with the same protagonist, I no longer think Bioware is capable of doing such a thing justice. Since the change in direction since DA2, I'm not sure I'd even want to bring my Warden into future games anyway.
Realmzmaster wrote...
The only way the Warden is coming back is if Bioware chooses to ignore those wardens who did the ultimate sacrifice. This would mean establishing canon that the warden did the dark ritual.
Hawke on the other hand is far easier to bring back because Hawke does not have the possibility of being dead.
"Just like the warden" should be sent to the cutting room floor or chalked up to a bit of bad planning on Bioware's part unless more hand waving is coming..
They could get around that by having US Wardens being the new Warden Commander character from Awakening.
A bigger problem to me is that many people never played through WH and so never made the decision at the Eluvian. Same with the other optional content for DAO. People who only played Origins would want to be able to import their Warden, whereas people who played Awakening, Golems and WH would (or at least I would) want the decisions/events in those stories to be acknowledged/used.
Modifié par DuskWarden, 07 mai 2013 - 06:06 .





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