Recent Gameplay Stats
#476
Posté 22 mai 2013 - 04:49
#477
Posté 22 mai 2013 - 05:01
#478
Posté 22 mai 2013 - 05:04
(edit: And thanks again Eric for these additional stats., much appreciated.)
Modifié par Beerfish, 22 mai 2013 - 05:05 .
#479
Posté 22 mai 2013 - 05:06
Jamesui wrote...
Does successful extraction mean Lone Survivor or better or does it mean full extraction? The numbers seem painfully low.
The stats are for at least 1 player extracting.
#480
Posté 22 mai 2013 - 05:08
#481
Posté 22 mai 2013 - 05:14
Oops.
#482
Posté 22 mai 2013 - 05:27
*Except that one time the Primes were invisible...that sucked.
#483
Guest_Aotearas_*
Posté 22 mai 2013 - 05:33
Guest_Aotearas_*
Eric Fagnan wrote...
Jamesui wrote...
Does successful extraction mean Lone Survivor or better or does it mean full extraction? The numbers seem painfully low.
The stats are for at least 1 player extracting.
That ... that is quite startling. When I think that I must have had a near 80-90% extraction record and that even if I did butcher my own extraction 99% of the time the others or at least one of those would make the extraction on basically every difficulty, seeing those completion stats now is like a giant boot to the collective PUG face. Is the average match really that bad? I mean less than 50% completion rate on Bronze? BRONZE??? I understand that not everyone is either skilled or cares enough for extraction to make an effort, but really ... BRONZE?
#484
Posté 22 mai 2013 - 05:36
I thought that Juggernauts in any hands, with any given weapon and without any consumables guarantee 100% extraction rate on Platinum!
#485
Posté 22 mai 2013 - 05:36
Eric Fagnan wrote...
Gold
1. Geth (22.2%)
2. Reapers (17.6%)
3. Cerberus (13.5%)
4. Collectors (8.7%)
Platinum
1. Reapers (8.4%)
2. Cerberus (3.2%)
3. Collectors (2.6%)
4. Geth (2.4%)
Would also be interesting to know, how much they are played. (most played enemy)
Modifié par Meeeps, 22 mai 2013 - 05:38 .
#486
Posté 22 mai 2013 - 05:41
Neofelis Nebulosa wrote...
That ... that is quite startling. When I think that I must have had a near 80-90% extraction record and that even if I did butcher my own extraction 99% of the time the others or at least one of those would make the extraction on basically every difficulty, seeing those completion stats now is like a giant boot to the collective PUG face. Is the average match really that bad? I mean less than 50% completion rate on Bronze? BRONZE??? I understand that not everyone is either skilled or cares enough for extraction to make an effort, but really ... BRONZE?
That was the implied thrust behind my initial question. I think I might have close to a 90% success rate on Gold+ when pugging, and the pugs I do get don't seem bad enough to warrant the figures listed. Something makes me suspect bronze and silver games are started with the intention of testing something and then quitting once the science is done. Alternatively, maybe people go for a six-wave game and fail before investing too much in terms of consumeables?
#487
Posté 22 mai 2013 - 05:43
#488
Posté 22 mai 2013 - 05:44
Domnuxx wrote...
8. Human Male Soldier (2.49%)
This surprises me, I hardly ever see Human Soldiers.
what that tells me, along with 46% bronze matches and that the avenger is the most used weapon, is that there is still new blood coming into the game. Which is interesting, and begs for more support!
Thanks a lot Eric. I asked for something very similar a few months back. Thanks for listening!
#489
Posté 22 mai 2013 - 05:47
#490
Posté 22 mai 2013 - 05:50
Beerfish wrote...
One thing that will skew stats for bronze is if there are other people like me that use bronze as a one or two wave testing ground. I play a lot of two waved games and then die on bronze when testing a new build, gun, strat.
I'm skewing that stats for gold a lot due to that.
I honestly think I have more wave 1-3 games where I intentionally die than full succesful missions.
Modifié par Zjarcal, 22 mai 2013 - 07:02 .
#491
Posté 22 mai 2013 - 05:56
also lol @ Collectors being easiest on Silver
#492
Posté 22 mai 2013 - 07:00
#493
Posté 22 mai 2013 - 07:07
#494
Posté 22 mai 2013 - 08:25
Remember several months ago when BW argued that the Collectors didn't need to be balanced because they had the highest extraction rate in Silver? Silver! Well that's cool and all, but look at the horrendously awful rate in Gold! It sticks out like a sore thumb compared to the others.
At least now I know that I wasn't just crazy to think that (on Gold, at least) Collectors were easily the hardest faction. My theory on the high Silver rate would be that all the Gold players went down to Silver to complete their Collector-related challenges.
Statistics only tell half the story. They tell you what happened, but not why.
#495
Posté 22 mai 2013 - 08:34
#496
Posté 22 mai 2013 - 08:38
Meeeps wrote...
Collectors might be the hardest, but Geth are the most annoying. I rather play against hard enemy then annyoing. :-)
I honeslty find the collectors more annoying than the Geth because I most often am playing caster classes and the constant flood of abominations, swarms and near one shot deaths is far more for me to deal with than traying to stay away from hunters and pyros.
#497
Posté 22 mai 2013 - 08:46
#498
Posté 22 mai 2013 - 09:16
#499
Posté 22 mai 2013 - 09:22
#500
Posté 22 mai 2013 - 10:20
wngmv wrote...
You have to take into account that on ps3 about 50% of Collector match on Gold+ ended in all party freeze,
Tell me about it. I used to play unknown/unknown, but after having this happening more frequently, I've just decided to avoid Collectors at all costs and choose the map/enemy.





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